Transcript
Page 1: Studio Studies: Debugging the Culture and Work of Game Developers

Studio StudiesDebugging the Culture and Work of Game Developers

Page 2: Studio Studies: Debugging the Culture and Work of Game Developers

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Page 3: Studio Studies: Debugging the Culture and Work of Game Developers
Page 4: Studio Studies: Debugging the Culture and Work of Game Developers
Page 5: Studio Studies: Debugging the Culture and Work of Game Developers

userid$ ⌷"How do you get access to these companies?"

Page 6: Studio Studies: Debugging the Culture and Work of Game Developers

userid$ ⌷"What kind of data are you even gathering?"

Page 7: Studio Studies: Debugging the Culture and Work of Game Developers

userid$ ⌷"What kinds ethical dilemmas have you faced?"

Page 8: Studio Studies: Debugging the Culture and Work of Game Developers

userid$ ⌷"What kinds of methods are you using?"

Page 9: Studio Studies: Debugging the Culture and Work of Game Developers

userid$ ⌷"What methodological quandaries do you encounter?"

Page 10: Studio Studies: Debugging the Culture and Work of Game Developers

userid$ ⌷"What theoretical frameworks do you use?"

Page 11: Studio Studies: Debugging the Culture and Work of Game Developers

userid$ ⌷"Where does more work need to be done?”

Page 12: Studio Studies: Debugging the Culture and Work of Game Developers

userid$ ⌷"How does one fund this kind of research?"

Page 13: Studio Studies: Debugging the Culture and Work of Game Developers

userid$ ⌷"What Questions are Important to Focus On?"

Page 14: Studio Studies: Debugging the Culture and Work of Game Developers

userid$ ⌷"What Should 'Industry Studies' be Looking at?"


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