Out of Our Minds: Learning to be Creative
STEAM Point: A Guide to Integrating Science, Technology, Engineering, the Arts and Mathematics through Common Core
Reading List:
Education Today:
Image from RSA Animate: Changing Education Paradigms video: http://www.youtube.com/watch?v=zDZFcDGpL4U&feature=share&list=PL39BF9545D740ECFF
What Education Could Be:
Dayton Regional STEM school in Kettering, Ohio. Student work that combines arts and STEM teaching is displayed throughout the building.
http://www.edweek.org/ew/articles/2011/12/01/13steam_ep.h31.html
What Education Could Be:
Kentucky Country Day School’s Fab Lab for STEAM. http://www.lvl1.org/2013/01/17/kcd-developing-fab-lab-for-steam/
Outdated education system
http://www.ibelieveinadv.com/wp-content/uploads/2012/02/You_Move_English_School__Factory_1_ibelieveinadv.jpg
Consequences of Not Using STEAM:
http://www.ibelieveinadv.com/wp-content/uploads/2012/02/You_Move_English_School__Factory_1_ibelieveinadv.jpghttp://us.123rf.com/400wm/400/400/lightwise/lightwise1109/lightwise110900062/10503694-unemployment-and-lack-of-jobs-symbol-represented-by-text-and-a-downward-pointing-arrow-showing-the-s.jpg
http://bauchichronicles.files.wordpress.com/2012/08/20120812-194517.jpg
Computers and the Internet
http://dunetimpact.org/wp-content/uploads/2012/12/cropped-Internet-Technology1.jpg
Consequences of Not Using STEAM:
“While there is plenty of research that showcases the merits of both STEM and Arts Integration
as ways to both engage our students and prepare them for the unique challenges in this rapidly changing world, the majority of schools
either do not use these ideas or only do so at the most minimal of levels.”
- Susan M. Riley, Steam Point
Wiley H. Bates Middle School
Students surpassing standards in reading has gone from 73% to 81%
Students surpassing standards in Math has gone from 62% to 77%.
Disciplinary problems have decreased by 23%.
http://cdn4.edutopia.org/images/graphics/stw-bates-research.gif
STEAM Powered Schools:
What e can learn from these new models
Growth in three areas:
1. Social skills
2. Academic skills
3. 21st Century skills
http://bloximages.chicago2.vip.townnewws.com/capitalgazette.com/content/tncms/assets/v3/editorial/4/88/48807ea7-5531-59bd-922a-e6a65b4f57f2/510841f248d8d.preview-300.jpghttp://3.bp.blogspot.com/-jaVktl7sDJ0/Te5WBGMvYHI/AAAAAAAAA4A/36VuE0fnEOY/s1600/Wellness+under+the+tent.JPGhttp://2.bp.blogspot.com/-QjqJsgcze8I/T7_DNYv9tbI/AAAAAAAAABU/v4TrEOssuvE/s1600/AMM_BOA_1.JPG
Schools of the past
http://3.bp.blogspot.com/-aij1fwIvqEE/Ty6E6RuNRlI/AAAAAAAAAus/8so1zHzyAqs/s1600/old+school.JPG
Schools of today
http://today.uconn.edu/wp-content/uploads/2013/03/090213a047.jpg
In the past
img.timeinc.net/time/2007/inventors_2007/galileo.jpghttp://worldarts.info/wp-content/uploads/2012/10/anatomia_leonardo_da_vinci.jpghttp://images.fineartamerica.com/images-medium-large/homage-to-pablo-picasso-john-nolan.jpg
STEAM Lesson Plans:
Writing + Visual Art
Have students study a famous photograph by Dorothea Lange, and create a story about the people in the
photograph.
Then, have them draw an invention that one of the children in the
photograph could have created. The students can photograph their
drawings and upload them to an online gallery.
STEAM Lesson Plans:
Math + Music
Allow students to learn about patterns by playing a set of
Boomwackers.
Give the students cards that match the colors of the Boomwacker tubes on one side and contain numbers on
the other side. They will listen to how the different patterns create
different sounds.
STEAM Lesson Plans:
STEM + Visual Art
Have students study advertisements for popular cell phones.
Then, allow the students to research which phone works better for their
favorite app, and create an infographicshowing what they learned.
Finally, they can create a marketing campaign and advertisement for their
favorite phone.
STEAM Lesson Plans:
Reading + Math + Visual Art
Have students look at artwork by Betty Hawley Kelso and create an “I
see, I think, I wonder” chart.
Then, have them do the same activity with Shape Poetry.
After studying the artwork and poetry, students can create their own
art and poems.
Education Lacks STEAM
Academic work focuses on certain sorts of verbal and mathematical reasoning: on writing factual and critical essays, verbal discussions and mathematical analysis. But if human intelligence was limited to them, most of human culture would never have happened.
http://www.fulton.dubuque.k12.ia.us/2011_2012_PICS/JAN_2012/worst-inventions.jpg
Lack of STEAM
There would be a lot of analysis but not much action
They would have written about it, but not actually constructed the thing.
http://images.yourdictionary.com/images/science/ASsteam.jpg http://www.columbiariverimages.com/Images/SPS700_steam_engine_2005.jpg
Full STEAM Ahead:
“Promoting creativity systematically in schools is about transforming the
culture of education as a whole.”
“A creative culture in schools depends on re-energizing the creative abilities of teachers.”
“The principal role of a creative leader is not to have all the ideas; it
is to nurture a culture where everyone can have new ideas.”
- Sir Ken Robinson, Out of Our Minds
Full STEAM Ahead:
STEAM gives color and meaning to each subject and when done in a purposeful way creates the music of learning. http://www.asme.org/getmedia/21b4b205-bd27-464f-8b7e-3663e85f1b06/Teaching_Basic_STEM_Becomes_Hip-
K12_Students-hero.jpg.aspx?width=456
References
Bequette, J. W. (2012). A Place for ART and DESIGN Education in the STEM Conversation. Art Education, 40-47.
Dierking, L. D. (2010). A Comprehensive Approach to Fostering the Next Generation of Science, Technology, Engineering, and Mathematics (STEM) Education Leaders. The New
Educator, 297-309.
Hardiman, M. M. (2009). Neuroeducation: Learning, art, and the brain. New York: Dana Press.
Kamen, J. &. (2012, November 13). STEM to STEAM: Art is key to building a strong economy. Retrieved from The Huffington Post: http://www.huffingtonpost.com/jon-kamen/stem-to-
steam-art-is-key-_b_2123099.html
Pomeroy, S. R. (2012, August 22). From STEM to STEAM: Science and Art Go Hand-in-Hand. Retrieved from Scientific American: http://blogs.scientificamerican.com/guest-
blog/2012/08/22/from-stem-to-steam-science-and-the-arts-go-hand-in-hand/
Riley, S. M. (2012). STEAM point: A guide to integrating science, technology, engineering, the arts and mathematics through common core. Westminster, MD: Education Closet.
Robinson, K. (2011). Out of Our Minds: Learning to be creative. West Sussex, UK: Capstone Publishing Ltd.
Sousa, D.A. (2013). From STEM to STEAM: Using Brain-Compatible Strategies to Integrate the Arts. California: Corwin.
Storksdieck, M. (2011, April 1). STEM or STEAM? Retrieved from Science Blogs: http://scienceblogs.com/art_of_science_learning/2011/04/01/stem-or-steam/
Vega, V. (2012, August 29). A Research-Based Approach to Arts Integration. Retrieved from Edutopia: http://www.edutopia.org/stw-arts-integration-research
White, H. (2010). Our Education System is not so much “Broken” – as it is Totally Outdated! Retrieved from STEAM not STEM: http://steam-notstem.com/articles/our-education-system-
is-not-so-much-broken-as-it-is-totally-outdated/
Yakman, G. (2008, March). STEAM Education: An overview of creating a model of integrative education. Retrieved from STEAMedu:
http://www.steamedu.com/2088_PATT_Publication.pdf
Zoller, U. (2011). Science and Technology Education in the STES Context in Primary Schools: What Should It Take? Jouirnal of Science Education and Technology, 444-453.