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EntertainmentEngineeringVOLUME 9 ISSUE 11
Persun & Wiebusch, Inc.
Publishers/Editors:
Terry Persun
P: 360-379-6885
Bruce Wiebusch
P: 440-503-3013
Design & Production:
Verv Creative
www.vervcreative.com
Editorial Contributors:
Dan Cook, Ph.D.,
Program Coordinator, Entertainment
Engineering and Design, UNLV
Gerald Braude
S. Korobeinik
Richard Mandel
Mark Persun
Editorial Board:
Greg Hale, VP Advanced Technology
Disney Parks and Resorts
Kevin Russelburg, Sr. Project Engineer
ITW Pancon
John Lewis, Sr. Writer, Cognex Corp.
Sales
Mark Wiebusch
Vice President, Media Solutions & Sales
P: 440-835-9733
Subscriptions:
www.EntertainmentEngineering.comwww.entertainmentengineering.com 3
We were happy to hear from Steve Wozniak for this special
100th issue of Entertainment Engineering. He has been a busy guy
in 2012. Im giving 60-70 speeches this year around the world, he
said to Entertainment Engineering editors in October of 2012. Its
up due to Apple prominence and Jobs death and book, I presume.
We asked Wozniak about his experience with Teamwork. Did
he feel engineering innovation and creative problem solving are
accomplished more by teams or more by individuals workingprimarily by themselves? Was the far-reaching and leap-frog
engineering innovation that gave rise to my Macbook and other
Apple products primarily the result of an idea that started with
him as an individual?
The thoughts on this particular subject are not easy for me
because I want to get everything so precise and because I did a lot
on my own, says Wozniak.
Wozniaks comments ran parallel to other people we interviewed
about Teamwork. First, there is an individual that does the
innovating and creates the idea, said Matt Lorono at Solidworks.But then, it takes a team to refine the idea and implement it.
Read Loronos story about Teamwork later in the pages that follow.
While there are exceptions where an individual working alone
can create a breakthrough innovation, I have definitely found that
teamwork drives taking a breakthrough innovation to the next
level, and is absolutely necessary to turn a good idea into a robust
product, says Greg Hale, Vice President and Chief Safety Officer
Walt Disney Parks and Resorts. Read how Disney, Softeq, and HP
teamed up to take a good idea and make it great.
Proto Labs CEO Brad Cleveland discussed Teamwork leadershipwith us and why thoughtful integration of new team members into
a growing team is important to remember. We also heard from
Mediamation and other engineering companies about Teamwork.
Check out all our Teamwork stories in this months issue.
TEAMWORK
100th ISSUE | TEAMWORK
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TECHNOLOGY. CREATIVITY. FUN. Volume 9 Issue 11
Entertainment Engineering
p.20
p.16
p.18
TEAMWORK IMPROVES OPTIONS IN SOLIDWORKSImproving creation of section viewsp.6
PROFESSIONAL WIRELESS SYSTEMS
Solid RF coverage for three-day eventp.8
EDITORIALTeamwork
p.3
BREAKING THE SOUND BARRIERWith graphic content for live streaming
p.9
TEAMWORK AS CRITICAL TO DESIGNCollaboration among colleagues
CREATIVITY ON A MONSTROUS SCALEHow Legacy Effects juggles its workload
p.10
p.14
TEAMWORK AMID RAPID GROWTHThoughtful integration of team members
p.12
GOLDEN GATE BRIDGE HONOREDWith recording for a live sound portrait
TEAMWORK AND PRODUCT EVOLUTIONGrowing and transforming Disney theme parks
SPECTACLES IN MONTREALCoordinated architectural projection installation
100th ISSUE | TEAMWORK
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Others say theyre FAST...
Proto Labsentire operation is optimized to deliver quick-turn CNC
machined and injection molded parts in as fast as one business day.
We manufacture parts every day for thousands of customers, many of
whom come to us at the last minute with dozens of designs they need
to test ASAP. Since 1999, weve produced tens of thousands of molds,
and shipped tens of millions parts to our customers all over the world.
Sure, its our technology that allows us to make your parts faster
than anyone else. We back it up with large-scale global manufacturing
facilities with hundreds of CNC machines and injection molding presses
on three separate continents.
Whether your project calls for a few machined parts or thousands of
molded parts from 50 dierent designswe have the scale to meet your
needs. Every time!
But do they have the
to deliver?SCALE
Check out
our virtual tour!
ISO 9001:2008 Certified ITAR Registered
Proto Labs
2013 Calendar
Visit protolabs.com/partstoday and request your
FREE 2013 Proto Labs
Cool Parts calendar.Enter code EE12F.
Call 877.479.3680or visit www.protolabs.com
2012 Proto Labs, Inc
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Matthew Lorono (CSWP)is a Definition Product
Manager at Solidworks and
a self-proclaimed introvert
when it comes to engineering
innovation. First, there is
an individual that does the
innovating and creates the
idea, he says. But then, it
takes a team to refine the
idea and implement it.Lorono recalls that one
idea he had was for a new
and better way to create sec-
tion views for engineering
drawings. I noticed other
software vendors required
users to create sketches
for section views, and I
thought it would be faster
and easier to create a newuser interface that pro-
duces section views without
sketches.
Instead of sketches, users of Solidworks 2013 can
manipulate a cutting plane tool that helps produce
the needed section views from an existing rendering.
But getting to the point where now the idea is a reality
required obtaining input from not just the product
definition team, of which Lorono is a member but
also user experience team members and a team ofSolidworks developers.
My original idea got balanced against reality, says
Lorono. We had to sit down together and work out the
details, which made the idea work better. There were
lots of discussions, organizational sessions, and then
testing with customers who helped us make further
refinements to the end result.
The evolution of the section view idea to the reality
of its inclusion in Solidworks 2013 has gone beyond
just the creation of section views. Users now create sec-
tion views in compliance with ASME, ISO, and other
standards within a single tool. The tool allows for docu-
menting the interface between internal components.
There are also specialized functionality to create aligned
section views and half-section views. With the benefit of
input from numerous team members, Loronos originalidea now goes beyond his original concept and speeds
the creation of production drawings for faster and more
consistent section views.
For More Information Click Below: Solidworks Home >
Solidworks Launch >
Solidworks >
6 www.entertainmentengineering.com
TEAMWORK IMPROVES SECTION-VIEW OPTIONS
IN SOLIDWORKS 2013Matt Lorono tells how Solidworks took an idea for improving creation of section views from
concept to implementation with teamwork.
We had to sit down together and work out the
details, which made the idea work better. There
were lots of discussions, organizational sessions,
and then testing with customers who helped us
make further refinements to the end result.
00th ISSUE | TEAMWORK
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8 www.entertainmentengineering.com
Responsible for managing 350 frequencies per dayacross eight stages for artists and the media, PWS
(Professional Wireless Systems) four-person crew
worked closely with the festivals producer, C3 Presents,
to ensure all wireless microphones, in-ear monitors and
show communications were properly coordinated and
operating flawlessly.
When dealing with a festival of this size, and with
so many artists and media bringing their own equip-
ment, pre-planning is essential, says Jimmy Van Winkle,
general manager, PWS. We do our homework ahead
of time so that when we arrive at the location, we know
what we are walking into and are prepared for it. You
always have to expect last-minute challenges, but our
team has worked hard to earn the reputation we have
and does a fantastic job.
In order to ensure proper frequency coordination,
PWS sent out coordination forms to stage managers and
media representatives attending the event. These forms
detail the frequencies and model numbers of the micro-
phones, in-ear monitors, and communications devices
that would be used at the festival, to help eliminate thepotential for signal interference. Once on site, PWS
actively searched for users who hadnt submitted their
RF needs ahead of time, providing them with available
frequencies.
In addition to managing frequency coordination,
PWS lent two of its Domed Helical Antennas to the
music festival. The Domed Helical Antenna boasts the
highly successful circular polarization configuration,
pioneered by the companys original Helical, but with theunit sealed within a compact domed design. Thanks in
part to its characteristics and ability to offer flexibility of
use, the Domed Helical Antenna has become the indus-
try standard for multi-channel wireless microphone,
in-ear, and intercom systems. With an inherent boost in
gain, greater bandwidth and dropout-free polarization,
it outshines the performance of traditional antenna
designs. Inconspicuous and robust, it is ideal when the
requirements of aesthetics and function cant be com-
promised. It also holds up to considerable road-related
abuse.
Founded in 2001, The Austin City Limits Music
Festival is a yearly event that brings together more than
130 acts from all over the world to play rock, indie,
country, folk, electronic, and more on eight stages. It
hosts more than 200,000 people and has featured a
diverse range of bands. This year, it presented such art-
ists as The Black Keys, Neil Young and Crazy Horse, Jack
White, Red Hot Chili Peppers, Weezer and The Roots.
Professional Wireless Systems (PWS), a Masque Sound
company were backstage when the 11th annual AustinCity Limits Music Festival took place in the eclectic citys
Zilker Park.
For More Information Click Below: MasqueSound Home >
Professional Wireless Systems Home >
PROFESSIONAL WIRELESS SYSTEMS
Frequency coordination rocks out at 2012 Austin City Limits Music Festivalas on-site experts ensure solid RF coverage for the three-day event.
00th ISSUE | TEAMWORK
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www.entertainmentengineering.com 9
The edge of space was where Felix Baumgartner stood
Sunday, October 14, 2012. At 39km or 128,100 feet, already
setting a world record for highest manned balloon flight,
Baumgartner leaned forward and rapidly disappeared from
camera view. 9 minutes later Felix Baumgartner was on the
New Mexico desert ground, fists in the air in triumph. His
decent set additional world records for becoming the firstskydiver to break the speed of sound, reaching a maximum
velocity of 1,342km/h (833.9mph), and the record for high-
est ever freefall.
The entire event was broadcast live on youtube where
another record was broken for simultaneous views. More
than eight million viewers watched the descent through
youtubes streaming service. The event was broadcasted
by 77 stations across 48 countries around the world.
All the graphic content for TV and for live stream was
provided by Vizrt Technology. The joint team of Vizrtand netventure personnel, represented on site by Yan
Heydlauf of Vizrt South West Europe and Stefan Meyer
of netventure Germany, gathered live data from capsule
telemetry, mission clocks, chest pack information, bio-
meds, and other mission information in Red Bull Stratos
Mission Control in Roswell, New Mexico. All data for
several websites were fed by web services provided by
netventure using data centers in Germany, Austria,
Ireland, and the US.
The team used Viz Graphic Hubs shared memory
to distribute content simultaneously between New
Mexico and the Red Bull Stratos studio at Servus TV
in Salzburg, Austria. A Viz|Trio operator simply called
up pages in a Viz|Trio show while the content was
constantly being updated live using scripting and VizGraphics Hub shared memory maps. Three Viz Engines,
Vizrts real-time 3D compositing engine, were used to
display the on-air graphics and video compositing. At
Servus TV, netventure film Austria, which has been in
charge of live graphics services for two years, used the
same Viz|Trio show to broadcast this successful event.
The several Viz|Trio systems were used to display on air
graphics and all the studio monitors.
Red Bull has been an exciting partner for us to
work with over the last few years. From the Red BullX-Fighters to this amazing jump, they are constantly
pushing the limit and bringing us fun new challenges,
said Petter Ole Jakobsen, CTO Vizrt. We congratulate
Felix for this landmark accomplishment.
For More Information Click Below:Vizrt Home > Netventure Home >
FELIX BAUMGARTNER BREAKS SOUND BARRIER
Graphic content for live streaming was provided by Vizrt Technology.
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10 www.entertainmentengineering.com
Richard C. Klein from NASTEC is a designer and manu-
facturer of specialty transmissions and bearings. NASTEC
designs, fabricates, and manufactures traction drives, roller-
gear drives, and wave bearings.
He says that without teamwork in our organization,
his company would have little to show. The ideas would
remain as ideas only, he explains. Each of our projectshas taken work and input from everyone who draws a pay-
check. My guys are all part timers and the number involved
varies with the project.
At NASTEC, whoever espouses an idea has it reviewed
by a group. If it collectively is determined to have merit,
they all join in the writing and submission of an SBIR or an
STTR.
We have been fortunate to have had a number of pro-
posals accepted through the years, says Klein. The hardest
part, at times, seems to be to find large companies to teamwith who provide us with the use of certain hardware and
or proprietary information from which we can develop
devices that are the heart of our proposals. We have a
talented group of people who are both academics and expe-
rienced in the work of the subject matter, and who are also
able to think outside of the box.
Alison Jamele is the President MediaMation, Inc. At her
company, she feels that engineering innovation and creative
problem solving are accomplished more by teams than
individuals.MediaMation, Inc. is an entertainment systems integrator
providing creative solutions for complex interactive exhib-
its, shows, attractions, rides, interactive fountain shows, and
4D/5D theater environments, worldwide. Theme parks,
museums, themed environments, cinema chains, interactive
exhibits, motion pictures and entertainment retail venues
rely on MediaMation, Inc.s creative ingenuity to design,
implement, and install interactive attraction and entertain-
ment technology.
Engineering innovation and creative problem solving is
most definitely accomplished more by teams than by indi-
viduals working primarily by themselves, she says. Our
company is an interaction attraction technology company
in which we are in constant research and development of
new products and software. It is essential that our engi-
neers and technical design team work hand in hand whendesigning an interactive system as well as work together in
producing solutions to technically challenged projects.
When asked of advice on the appropriate mindset needed
for being a successful team player, she made an analogy.
One piece of advice I would like to share on the appropri-
ate mindset needed for being a successful team player,
would be for each team member to understand that they
are like an egg, sayd Jamele. An egg has three parts, the
TEAMWORKAS CRITICAL
TO DESIGN
Design often benefits from the interaction andcollaboration among colleagues, according todesign engineers interviewed for this story.
Engineering innovation and
creative problem solving is
most definitely accomplished
more by teams than by
individuals working primarilyby themselves,
00th ISSUE | TEAMWORK
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www.entertainmentengineering.com 11
shell, the whites, and the yolk. Without the three together
it would not be an egg. The mindset that no one can do it
alone, shows that it takes a team to become a whole.
Dr. Grant Henson is the Chief Scientist at Invariant
Laboratories LLC. Invariant Laboratories LLC provides
engineering consulting services for the design, develop-
ment, and manufacturing of high-performance aerospace
structural systems. He acknowledges that teamwork is
important to product design, he recognizes that individual
effort is important too.
We offer advanced modeling and simulation capabilities
in strength and dynamics, primarily using the finite element
method but also other classical or proprietary methods.
We offer extensive experience with mission assurance,
test planning, failure analysis and structural research and
development. Company staff has many years of experience
interacting with military and other government technical
personnel in developing timely, useful solutions to critical
problems.
I think individuals and teams both have a role to play.
Teams cant generate ideas, only people can. So people need
time to think by themselves without immediately having to
expose their ideas to the scrutiny of others. However, even-
tually the ideas need to be brought forward because team-
mates can provide a critical perspective that the individual
cannot apply to his own ideas.
For example, during the early Apollo program, John
Houbolt came up with lunar orbit rendezvous on his own,
or at least, he did the work to prove it was feasible. But ithad to be shopped around to all the different engineering
disciplines in order to make sure it wouldnt sabotage some
vital objective. No single engineer had a mastery of all the
different subsystems and functions, not even von Braun.
My advice on being a successful team player is to help the
team reach consensus but avoid groupthink. When a team
falls into groupthink, it defeats the whole purpose of having
a team, which is to bring out a variety of ideas.
Rob Clippard from Clippard Instrument Lab believes
one key to a successful team is leadership. A successfulteam needs that point person to keep the group on track
and hold the group accountable to that common purpose,
he says. He explains that teams can suffer from missing the
mark and straying off course. Team is defined by a group
with a common purpose and leadership is defined by influ-
ence. Ask the question, how does this activity or discus-
sion help to accomplish our goal?
Although the words team and individual seem to
counter each other, he believes that behind any successful
team is a good leader. Team success hinges on a cohesive
group working together to determine how their efforts can
excel the group to the finish line, says Clippard. The fluid
groups that just seem to gel are those groups who know the
goal as well as their individual contribution on the team
towards that goal.
For More Information Click Below: ClippardInstrumentLab > Invariant Laboratories >
Mediamation > NASTEC >
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12 www.entertainmentengineering.com
Brad Cleveland understands what it takes to bring
together and manage successful teams. As the Presidentand CEO of Proto Labs, Inc. since 2001, his team has
taken the company from $1 million in annual revenue
when he joined the company to $100 million last year in
2011.
Several things contribute to the companys growth,
including a constant drive to find new customers while
simultaneously expanding the types of parts and services
Proto Labs offers. Bigger parts. More complex geom-
etries. New processes and accelerated manufacturing
services like CNC and injection molding. New materi-
als, including molded metal parts. It all helps grow the
company. But for Cleveland, it has meant supporting a
greater number of people with diverse backgrounds, all
the while making sure that they all have what they need
to get their increasing amounts of work done.
At Proto Labs, a key to successful teamwork has been
to be as clear as possible about priorities. Cleveland says
he tries to play the part of the servant leader much of
the time, doing his best to be supportive in any way pos-
sible by providing guidance and resources even before
they are requested at times.
Entertainment Engineering interviewed Cleveland
and a few of his teammates at Proto Labs in September
of 2012 about Teamwork at the company. Following are
excerpts from those interviews.
BC: I think weve done two things really well when
TEAMWORK AMID RAPID GROWTH
Proto Labs CEO Brad Cleveland discusses how growing the company required clear goals,new customers, better products, and thoughtful integration of new team members.
00th ISSUE | TEAMWORK
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www.entertainmentengineering.com 13
it comes to bringing our management team together,
says Cleveland. The first was to be very thoughtful
about bringing on board one person at a time, and then
absorbing them into the mix before making any deci-
sions about what additional sort of talent we need to
seek. This has provided us with the ability to fully uti-
lize the array of skills each individual brings to the team
and minimize the overlaps, thereby increasing both thebreadth of our skills and our ability to obtain different
points of view on complex challenges. The second thing
was to recognize the fact that sometimes the best person
to add to the team is someone you really werent looking
for, but they are just so great that you simply need to
build a position around them.
EE: What are the challenges?
BC: The main challenge to supporting a group of
high-caliber individuals with different mindsets and
skills is in balancing the desire to have a collaborative
environment with the need to get decisions made and
move things ahead. Weve adopted a surprises are for
birthdays mentality, which essentially means that while
we are not necessarily waiting for someone elses approv-
al, we are doing our best to make sure that everyone is
informed as much as possible along the way so that they
have the opportunity to object, advise, etc. if they wish.
Its as much based on respect as anything else.
EE: What are the qualities that make for a good team
manager?
BC: Domain expertise, communications skills, organi-
zational skills, a supportive personality, a strong intellect
and self-knowledge.
EE: Although teamwork is important to most any
business, do you feel that innovation and creative prob-
lem solving are accomplished more by teams or more by
individuals working primarily by themselves?
BC: I feel that the greatest breakthrough ideas tend
to come from individuals that use their colleagues as
sounding boards to think things through. But when it
is time to move from idea to implementation, it is more
about a collaborative team that is coordinated based onclear priorities and an action plan. So its both, but at
different points in the process.
EE: Example?
BC: Our entire business model was created around the
core idea that it should be possible to automate most of
the engineering normally associated with CNC machin-
ing and injection molding. Our software development
team is another example. When we have a major techni-
cal challenge, such as a complex 3D analysis problem
that needs to be solved, it falls to one of our super-smartsoftware engineers to pose a solution. But then it goes
to a larger group to work through the details and get it
coded, tested, and released.
For More Information Click Below: Proto Labs Home > Proto Labs Blog >
Protomold Service > Firstcut Service >
Chris Walls-Manning is a Software Development
Manager at Proto Labs who believes that innovation
and creative problem solving are accomplished mostly
by teamwork.
Often innovation and problem solving is a journey
that involves creating design concepts, experimenta-
tion and prototyping, and iterations of tweaking or
polishing before reaching a successful destination.
Your steps along such a journey are sped up by col-
laborating with team members. Collaboration pro-
vides different, unique perspectives on innovations
and solutions that an individual may otherwise miss.
It allows team members to share ideas and thoughts,
as well as mentor and teach each other. Collaboration
amongst the members of the team of engineers I work
with is vital to our innovation. Learn to communicate
your ideas clearly and intelligently, but also learn to
listen thoughtfully. Sometimes, the best idea might
not be your own.
Kevin Crystal is a Proto Labs Process Development
Engineer who designs tooling and processes for pro-
ducing machined plastic and metal parts. He believes
teams are important, but so is individual effort:
You need a creative person to sit down and createstuff and solutions. Creative people benefit from other
people reviewing their designs and offering creative
criticism or answers to questions. Design by com-
mittee is doomed to failure because its too easy for a
team member to kill an idea or quash enthusiasm. Its
too hard for good ideas to get past all the objections.
Get on a team that has good participants and is well
managed.
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14/20
14 www.entertainmentengineering.com
This month, Entertainment Engineering talks with thebest-known and most highly respected special effects
companies in the film business to discuss creativity,
freedom, and herding cats. Dave Merritt is Model Shop
Supervisor at Legacy Effects, and took time out of a very
busy day to speak with us. Here is part of that conversa-
tion.
EE: First of all, how many men and women do you
typically employ, and what are their specialties?
Dave Merritt: Legacy Effects operates from
a core group of about 45 people, and we can quicklyramp up to 150 people as more projects come in. We
staff all types of specialists, but we separate them by
departments; some departments include more than one
specialist. The Departments are broken up into Art,
3D Modeling, Mechanical, Fabrication (which includes
hair and fur), Electronics, Molding and Casting, and the
Model Shop.
EE: Creativity is an important aspect of Legacys
production. How often do you start with one design and
end up with something completely different based oninputs from different departments?
Dave: We strive to create exactly what our clients
desire, but there are times when our staff collaboration
may change our approach to the final project. Typically
our timeframes are short so a great deal of collaboration
needs to happen during the project. For example, we
may use materials and processes from one department
to replace a more time consuming method in another
department.
EE: What percentage of your projects have some sort
of motion involved? And do your designers typically use
electric, pneumatic, or hydraulic components for the
motion?
Dave: About 50 percent of our work involves some
sort of motion. That motion can incorporate everything
from simple rod puppets to large hydraulic systems
depending on the individual project. In Real Steel,
the robot Atom was built with rod puppet arms and a
hydraulic head which allowed for a smoother and more
fluid operation.
EE: For any single project, how many different
designers are involved?
Dave: Each department has input on the design
of a project. For instance, 5 key designers from various
CREATIVITY ON A MONSTROUS SCALE
How one company juggles its workload while fabricating monsters, robots, and aliensfor a number of projects at once.
00th ISSUE | TEAMWORK
7/29/2019 Section View News
15/20
www.entertainmentengineering.com 15
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Your Virtual 3D Printe
departments were involved with the Iron Man suit. Our
Fabrication Dept. dealt with how the materials would work
together as a whole; Mechanical worked out hinge points
and fasteners, while the Model Shop and Mold Dept. focused
on the patterns and casting process. Then, Electronics
followed up with the lighting and wiring harness. Now for
something like the aliens in Cowboys and Aliens, the same
process applied, but the puppet was more organic, so theDigital and Real World Sculptors, Mechanics and Mold
Dept. were more predominate in the build.
EE: How do you use the computers you have in-house,
since you dont provide CGI to your clients?
Dave: We utilize 3D modeling in order to visualize what
we are going to build and to identify specific elements that
may go through the rapid prototyping process. We use our
in-house system to produce maquettes for clients as well as
small detail components.
EE: How many projects do you work on at any one time?Dave: We typically run four to six television commercials
and two to four feature films at one time.
EE:If you had only a few words to explain how it is to
work with such a diverse and talented group, what would
you say?
Dave: Its a very rewarding experience to be able to work
in a creative environment with such talented people.
EE: Thank you for taking the time to answer our ques-
tions.
Dave:Thank you.
For More Information Click Below:Legacy Effects Home >
Legacy Effects Feature Films >
Legacy Effects Commercials >
Legacy Effects Design and Development >
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16/20
16 www.entertainmentengineering.com
With teamwork, what started nearly ten years ago as
a wireless technology for helping hearing- and sight-
impaired people enjoy Disney theme parks has grown
and transformed into a flexible, multi-functional device
now used in transportation, forestry, food processing,
and other non-entertainment applications
In Volume 1, issue 3 of Entertainment Engineering,
editors wrote about a wireless technology that Disney
had just started using to provide text and visual prompts
for people visiting Disney theme parks who had hearingand visual disabilities. The hand-held wireless device was
simply a PDA in a bulky plastic case back then http://
www.entertainmentengineering.com/issue03/.
The original device combined assistive listening,
audio description, and closed captioning activation
into a small, easy-to-use platform. The assistive system
provided captioning, which enabled guests to read cap-
tions while enjoying specific theme park attractions and
shows. The device also provided audio description for
guests who are blind or have poor vision. The service
provided narrated information about key visual elements
in attractions, scene description for shows, and way find-
ing.
Now, fast forward nearly a decade to November of
2012 and issue 100 of this magazine. Today, that same
core wireless technology is used in a small, sleek device,
which fits in your pocket. Todays version of the device
still relies on the wireless technology, but it now acceptsa GPS module, a barcode scanner, a magnetic card
reader, and other helpful attachments, so it can do about
100 other helpful things for people visiting Disney theme
parks, traveling on Disney cruise ships, and other appli-
cations, many of which are outside assistive services.
Softeq is the Houston-based company that did soft-
ware development, hardware design, and other product
development for the new device, which is now called
TEAMWORK AND PRODUCT EVOLUTION
00th ISSUE | TEAMWORK
7/29/2019 Section View News
17/20
www.entertainmentengineering.com 17
the Durateq. Softeq specializes in technical software
development, hardware interfacing, system integration,project management, and product development.
Disney has licensed the wireless technology to Softeq.
Softeq markets the device and the capabilities to custom-
ize the device for applications in other markets under the
Durateq brand. Softeq has already developed special-
duty devices for the National Forestry Service, oil- and
gas-processing industries, food processing, transporta-
tion, and others applications.
The SyncLink wireless system from Disney within
the Durateq handheld uses wireless signals throughoutparticipating Disney attractions to automatically trigger
synchronized captions and audio on the handheld device
in real time. If the application is outdoors, our devices
allow use of GPS to trigger the device, says Softeq VP
of Engineering, Paul Fruia. If the application is indoors,
we can switch to using infrared.
In addition to writing the code for the Durateqs
software, Softeq designed a daughter card and developed
firmware for the component that supports infrared
receivers required for triggering content in the parks,as well as an FM receiver, an audio amplifier, and a
modular serial port. The modular serial port is used to
provide additional functionality and capabilities beyond
the assistive technology solution.
Softeqs CEO, Chris Howard, worked with Hewlett-
Packard and Disney when the first versions of the
handheld were manufactured. Nearly ten years later, he
is still part of the team involved with helping create new
applications for the technology, the devices, and support
ing systems.While there are exceptions where an individual work
ing alone can create a breakthrough innovation, I have
definitely found that teamwork drives taking a break-
through innovation to the next level, and is absolutely
necessary to turn a good idea into a robust product, say
Greg Hale, Vice President and Chief Safety Officer
Walt Disney Parks and Resorts. According to him,
SyncLink technology for location based triggering and
synchronization is a good example of the importance of
teamwork.This core technology was developed to provide
synchronized captioning on our rides and attractions
for guests with hearing disabilities, but has been utilized
by numerous teams in R&D, merchandising, market-
ing, engineering, safety, as well as services for guests
with disabilities to spur a multitude of inventions and
innovations, ranging from Pal Mickey to personal audio
language translation devices to Glow with the Show
Ears to audio descriptions for the blind, says Hale. All
of these innovations have been enabled by teams thattook the core technology into new products and inven-
tions beyond what the original individual inventors ever
imagined.
For More Information Click Below:Durateq > Durateq Handheld >
Softeq > Softeq Services >
If the application is outdoors, our devices allow use of GPS to
trigger the device, says Softeq VP of Engineering, Paul Fruia.
If the application is indoors, we can switch to using infrared.
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18/20
The Quartier des Spectacles covers almost one square
kilometer of downtown Montreal. Historically filledwith theatres and cabarets, this area of the city had fallen
into blight and become an unfavorable, and sometimes
dangerous, area. The Quartier des Spectacles Partnership
was formed to revitalize this once vibrant cultural heart
of Montreal. Now, it is the home of not only theatres and
cabarets, but restaurants, shopping centers, and many
outdoor music and art festivals every year.
Eight main sites and many more to come have
transformed buildings into canvases for architectural
projection artwork. One of the rules of the Quartier desSpectacles Partnership is that the artistic projects should
only be used for public art, not for commercialism,
so advertising and logos are not allowed as part of the
building projections. Many businesses have joined in the
fun and added architectural lighting elements of their
own to really make the neighborhood lively.
The projection installations are not all simply playback
of rendered content. In some cases, interactive elements
QUARTIER DES SPECTACLES IN MONTREAL
The worlds largest coordinated architectural projection installation ever made uses MedialonShow Control Technology to operate every night, year round.
18 www.entertainmentengineering.com
One of the rules of the Quartier
des Spectacles Partnership is
that the artistic projects should
only be used for public art, not
for commercialism...
00th ISSUE | TEAMWORK
7/29/2019 Section View News
19/20
www.entertainmentengineering.com 19
allow the public to interact with the projections, using
game technology and sensors of various types to make
the projections truly unique.
Each architectural projection installation has custom
made projector housings sitting on rooftops of adja-
cent buildings that contain not only the high powered
projectors but also the media servers, networking gear,
show controllers, IP cameras, temperature and humidity
sensors, and climate control (for heating, air condition-
ing, dehumidifying, etc.) The projections run every
night year round, so the equipment inside the projector
housings must be in a climate-controlled environment
for optimum performance. The local show controller
(Medialon Showmaster ST) controls and supervises the
equipment, schedules playback of shows, controls the
temperature and humidity inside the projector housing,
manages remote reboot of unresponsive devices, and
sends e-mail alarms of any malfunctions, failures, or
unusual humidity or temperature readings.
The larger buildings require multiple projector hous-
ings all linked together. These linked housings are
managed by a single Showmaster ST, plus each housing
contains a local media server connected to the projectors
in that housing.
The technical production team of Quartier des
Spectacles has devised a standard set of equipment used
in all of the projection installations. This allows for
easier stocking of spare parts, easier maintenance, and
faster installation of new sites or changes to shows at the
permanent sites. Some of the installations are temporary
and the equipment is only installed on a temporary basis
allowing flexibility to add new sites for special events.
The Showmasters at each site are connected to the
main Quartier des Spectacles headquarters at the Place
des Festivals by dedicated fiber optics, microwave radio
transmission, or through a virtual private network on
the Internet. The main system can control and monitor
all the remote sites and even pull up camera views from
each sites IP cameras. The system can even be controlled
and monitored remotely from system administrators
iPhones.
The main installation at the heart of Quartier des
Spectacles is the Place des Festivals. This square is where
the many festivals take place in the Quartier. There are
fountains and lights embedded into the sidewalk. In the
summer, fountain and lighting shows accompany the
adjacent building projections. The streetlights can even
be turned off by the show control system during the
shows. Since all the systems are tied to the main control
system, all sites can be coordinated and synchronized
together.
For More Information Click Below:Medialon Home >
Medialon Video-Parcours Numerique >
Medialon Video-Luminous Pathway >
Quartier des Spectacles Home >
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20/20
Pl i i CONTENT SPONS
EntertainmentEngineeringContent Sponsors
Vol. 9 issue 11
IFC: SOLIDWORKS
P5: PROTO LABS
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With a video camera and seven DPA Reference
Standard 4006A microphones affixed to the bridge,
Fontana is streaming and capturing six months worth
of sound and footage for a live video and sound portrait
titled Acoustical Visions of the Golden Gate. He also
relies on a Sound Devices 788T multi-track digital audio
recorder to capture the audio.
Fontana selected the highly praised DPA Reference
Standard 4006A for the 75th anniversary project for
its true-to-life sound reproduction and its ability to
withstand all San Francisco weather conditions. One
of the reasons I chose the 4006A is that it is one of the
only great studio condenser microphones that can also
live out on the Golden Gate Bridge for half a year. It is
a pretty robust microphone and has a great sound, he
said.
The versatile DPA 4006A is the most popular DPA
microphone available and is used worldwide as a record-ing standard. The unit boasts total transparency in any
recording situation, and can pick up incredible detail and
depth of sound. With the 4006A, everyone from broad-
casters to musical engineers can use the microphone,
which produces a clean, natural and precise reproduc-
tion in a variety of applications. These features made
the 4006A an ideal option for Fontana, who needed
to simultaneously stream and record the audio for
Acoustical Visions of the Golden Gate.
For the times when Fontana is recording, he utilizes a
Sound Devices 788T, which is the perfect partner to any
DPA microphone for on-location recording. The record-
ers plug-and-play capabilities are the ultimate pairing
with the DPA 4006A, as each of the DPA microphones
multi-pin connectors break into clearly labeled XLRs,
which can be simply plugged into the Sound Devices
788T. With the different monitoring functions on the
788T, Fontana can pinpoint what channel he wants to
listen to while still recording.
For More Information Click Below:DPA Microphones > DPA Microphones Products >
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For the 75th Anniversary of the bridge,
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DPA 4006A omni-directional microphones torecord a live sound portrait.
00th ISSUE | TEAMWORK
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