Transcript
Page 1: Second Life: Teaching Tips from the Virtual Frontier

Second Life: Teaching Tips from the Virtual Frontier

Copyright Cynthia M. Calongne, 2008.

Permission is granted for this material to be shared under a

Creative Commons Attribution - Share Alike 3.0 United States.

You are free to copy, distribute, display, perform, remix and make derivative works.

Attribute the work to Cynthia M. Calongne and distribute it with a similar or compatible license.

Cynthia CalongneColorado Technical University

TCC 2008 Conference April 15-17, 2008

Page 2: Second Life: Teaching Tips from the Virtual Frontier

Teaching in a Virtual World

• Tips -- add your ideas during this session– People -- that sense of presence

• Avatars, movement and communication

– Places -- learning environments and meetings• Class settings that support teaching styles

– Content -- course designs• Pedagogy, activities and class projects

– Assessment -- for a future presentation• Assignments, rubrics and course assessments

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MBA 770 Class at Wright State

Shu’s students prepare for a collaboration exercise in Second Life

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How we Teach and Learn in SL• Self image

• Mentor, collaborate

• Social networks

• Class projects

• Roleplay

• Learning games

• Blended reality

• Exploration

• Build

• Create an avatar - you!

• Office hours, facilitation

• Share ideas, hold meetings

• Applied learning

• Immersive learning

• Interactivities

• Real & virtual meetings

• Visit, tour, study

• Create and customize

80% of the world’s Internet users will be in a virtual world by 2011 (Gartner, 2007) -- Are you ready?

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Getting Ready to Teach

• Readiness checklist– Avatar -- yourself!

• Appearance• Communication

– User interface• Using the tool• Motor skills• Camera controls

– Class content• Activities

– AssessmentLyr Lobo in Second Life

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Sense of Presence

• Appearance– 1st self or ideal self?

• Movement– SL user interface– Animation override (AO)

custom device

• Communication– Voice, text, gestures

• Hair, skin, shape and clothes

• Moving your avatar – Arrow keys or View menu

and Movement

– Poses and animations

• Looking at the class– Camera controls

• Arrows or View menu

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The Many Faces of CTU Faculty

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Communicating with studentsin Second Life

Left to right

TeleportGroup Notice

2nd rowVoice Chat (*)Instant MessageURLs embedded

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Middle School Students at Ramapo

Roleplay andconflict in animmersive literature class

Of Mice and Men by John Steinbeck, portrayed by Suffern Middle School students

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Looking at Objects and People

• Camera orientation– Hold down your alt key

and left mouse click on a person or an object to focus on it

• Your display will follow the person or the object’s movement

• Use your scroll wheel to zoom in and out

– Use the Escape key twice (Esc) to return to your view

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Controlling What You See

• Camera controls– To move around a person or

object• Let’s look at your face!

– Press and hold down• ctrl + alt + left button

– All 3 at the same time

– And on a Mac?

• Move your hand down, around and up while pressing these keys to move your camera around the object

Navigation ControlsCan also use the arrow keys

Camera ControlsHandy for Capturing Video

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Shall we dance?

Movement in Second Life

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TCC Learning Times Reception

Dance animation menu displays after clicking the floor; control menus on screen

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Social Networking

A screenshot of the TCC Reception in Second Lifefrom a dual monitor system; notice Twitter in the back channel

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If You Build It, They Will Come

• The interaction between people and content– Students, faculty, instructional designers

• Support for active and passive learners

• Support for a variety of learning styles– What are your favorites?

• Discussion

• Exploration

• Discovery

• Creation

Otis College Art Projects

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Virtual World Learning Spaces

• An environment for learning includes– Communication tools

for sharing ideas

– Content that maps to the the course objectives

– A variety of course delivery methods

Nanotechnology Lab in Second LifeAn asynchronous learning environment

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Instructor-designed classrooms

use creative and innovative

environments

ExperimentalDesign

Classrooms

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Content at Virtual Hallucinations

Words leap out at you,simulating an experience

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CS 820 at CTU included novice users who learned to build their class projects

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A self-guided tutorial for building a 20-minute project

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Student projects and class content on display at Acheron LV426

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Interactive Learning Spaces

Dr. Dobb’s Life 2.0visit http://life20.net

Acheron LV426CTU class work space

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Science Comes to Life

The National Physics Laboratorypresents the advances in

Nanotechnology

Interactive Nano Labs

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Preparing for student presentations and usability testing

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Building class prototypes in a virtual world with students new to SL

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Virtual Meetings, Interactive Content

(top two images, left to right)

The House of Seven Gables session

(bottom image)

Jared Bendis on Digital Tattoos

NMC Fall Symposium in SL 2008

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Content and Virtual Spaces

• Virtual world classes support– Immersive, interactive, imaginative settings

• Asynchronous and synchronous support

• 3D graphics, sounds, gestures and interaction

• Immersive literature, immersive history, scientific discovery, contextual settings, applied math, creativity and social networks

– Activity-based learning• Can you think of other learning activities?

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Second Life: Teaching Tips from the Virtual Frontier

Lyr Lobo in Second LifeRyl Redgrave on the Teen Grid at Ramapo

[email protected]

For more information, contact


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