Transcript
Page 1: Samantha Skey - "Gaming for Good: Millennial Moms and Competitive Collaboration"
Page 2: Samantha Skey - "Gaming for Good: Millennial Moms and Competitive Collaboration"
Page 3: Samantha Skey - "Gaming for Good: Millennial Moms and Competitive Collaboration"
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5

Her Day:

Page 6: Samantha Skey - "Gaming for Good: Millennial Moms and Competitive Collaboration"

Sole decision maker:

Her info sources:

71%household products

66%personal care

58%apparel

56%food

Source: Recyclebank Proprietary Data

67%internet

52%TV

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- Stan Lee

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Source: Mintel, Recyclebank Internal Data

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Source: Recyclebank Proprietary Data

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58% of participants said they are very/extremely likely to take additional green actions in the future as a result of participating in the challenge

Not at all Slightly Moderately Considerably

4%

36%

41%

19%

3%

30%

42%

25%

Existing Members

Q: How much did the GYHC increase your knowledge about how to take steps to help the environment?

97% of the participants surveyed said the game increased their knowledge about how to help the environment

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City tons per month Household pounds per year

Corpus Christi, Texas

Before

240After

1,130Before

67After

311

Cincinnati, Ohio

Before

906After

1,345Before

255After

379Source: Recyclebank Internal Data

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