Transcript
Page 1: Public space for real 1.10.10

MAD

• Phd Cultural Studies/KULeuven

• Research coordinator Social Spaces

• www.socialspaces.be

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Social Spaces

• Deals with:– Public space– Social media– Social design

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Public space

• very concrete context• you do not “just” put a work there• you create a dialogue with various stakeholders + context• social spaces: allow all stakeholders to participate in

expert (architecture, policy, art, design,... ) creation of public space (social design)

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Problem situation: public space – media

• media mediate between people and public space

• tension: passive intuitive use vs autonomy

• question for lot of media artists, designers, developers today how to reconfigure this relation into an active/participatory relation via creative work

• case studies + own work• Images IBM, Touch

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First criterium for creating active participation = hybrid objects/media

• observation = hybrid objects/media (vs slick, finished objects) encourage participation by other perspectives before, during, after point of showing art work in public space

• situated in realm of collaboration, not perspective of users or experts

• Image Yanki Lee

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Hybrid objects

• role of hybridity in objects is of great importance for participation

• enabling different conversations, addressing and not ignoring tension media-public space

• Image Ideo

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Hybrid objects

every object has potential to become hybrid

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Second criterium for creating active participation = long creation processes

Blast Theory, Uncle Roy all around you3 years to produce a game, work with

different stakeholdersdiscovery of hybrid objects/media that workUncle Roy All Around You is a game played online in a

virtual city and on the streets of an actual city. Online Players and Street Players collaborate to find Uncle Roy's office before being invited to make a year long commitment to a total stranger.

Communication online- street: GPS => video => self-reported positioning, player regains autonomy

Images Blast Theory

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Third criterium for creating active participation = co-creation & prototyping

• GOforIT• observations youth

culture• sports hall full of games• Image Patching Zone

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GOforIT

• low tech prototypes• Tic-tac-toe: folk game

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GOforIT

• final installation: hybrid site specific and larger folk culture

• problematics of sustainability of media works

Image Patching Zone

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Fourth criterium: to provide afterlife, reveal and share source code

• GRL• dialogue with current

infrastructure • media becomes tool to

express one self in public space by sharing codes, people can do it theirselves!

• long life span in various hybrid manifestions...

• Image GRL

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Eyewriter

• GRL interesting, because every output they create is prototype and input for new ideas

• durational art (O'Neill) produces “work” that keeps on generating social interactions after the artist has left the project site

• GRL: “It is a low-cost eye-tracking apparatus & custom software that allows graffiti writers and artists with paralysis resulting from Amyotrophic lateral sclerosis to draw using only their eyes”

• Image GRL

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Social Spaces

• durational art/design• role artistic/design research

group in public space• Hybride stad

– observation via different perspectives

– disclosing data heritage– encouraging people to

build in it, remix media (stories, real life, illustrations)

– now new project on stories c-mine

– Drawing Moritz Ebinger

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Challenge media creators working in public space?

• strengthening knowledge role media work in public space + understanding quality of hybrid objects for participation – media that are 'honest'

about tensions they create between people - public environment

– prototype– open source code

• to create hybrid objects experiment with – length of creation

processes– co-creating with

stakeholders


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