Transcript
Page 1: Processing and Binning Overview

Processing and Binning Overview

From chapter 14 “Elements of 3D Seismology” by Chris Liner

Page 2: Processing and Binning Overview

Outline

•Justification for Processing

•Processing Flow

•Bins

Page 3: Processing and Binning Overview

Justification

Field data representation of the data is distant from a distance-depth representation of data.

Page 4: Processing and Binning Overview
Page 5: Processing and Binning Overview

Categories of Processing

Adjustments to wavelets, or short-pulse adjustments e.g.,

•frequency filtering

•phase shifts (rotation)

•vibroseis correlationTraveltime Corrections (fig. 14.1) :

Statics

Normal Moveout

Dip Moveout

Migration

Page 6: Processing and Binning Overview

Categories of Processing

•Amplitude Corrections

• Geometric spreading

•Automatic Gain Control

•Noise Reduction

•Vertical stack

•Muting

•CMP stack

•filtering (f, f-k, tau-p (or radon)

•multiple suppression

Page 7: Processing and Binning Overview

Xia et al., 2004

An example of analysis for near-surface seismic structure

Page 8: Processing and Binning Overview

Seismic data “Multiple universes for seismic data”

•Shotpoint gathers (distance versus time)

•CMP gathers (distance versus time)

•Tau-p (horizontal slowness versus intercept time)

•f-k (frequency versus wavenumber)

Page 9: Processing and Binning Overview

Distance between shot and the receiver (m)

Tw

o-w

ay t

ravelt

ime

(s)

Page 10: Processing and Binning Overview

Distance between shot and the receiver (m)

Tw

o-w

ay t

ravelt

ime

(s)

dT/dx = 1/V (s/m)

Velocity (m/s)

T2 = T02 + x2/ V2

T0

Page 11: Processing and Binning Overview

Distance between shot and the receiver (m)

Tw

o-w

ay t

ravelt

ime

(s)

dT/dx = 1/V (s/m)

Velocity (m/s)

T2 = T02 + x2/ V2

T0

Page 12: Processing and Binning Overview

dT/dx = 1/V (s/m)

x

1/V = 0 ( s/m)

1/V = p (ray parameter)

V

Page 13: Processing and Binning Overview

Distance between shot and the receiver (m)

Tw

o-w

ay t

ravelt

ime

(s)

dT/dx = 1/V (s/m)

Velocity (m/s)

T2 = T02 + x2/ V2

T0

Page 14: Processing and Binning Overview

dT/dx = 1/Vh (s/m)

x

1/Vh = 1/[V/ sin(angle) ] ( s/m)

1/Vh = p (ray parameter)

angleV

Page 15: Processing and Binning Overview

Distance between shot and the receiver (m)

Tw

o-w

ay t

ravelt

ime

(s)

dT/dx = 1/V (s/m)

Velocity (m/s)

T2 = T02 + x2/ V2

T0

Page 16: Processing and Binning Overview

x

1/Vh = 1/[V/sin(angle) ]( s/m)

1/Vh = p (ray parameter)

angleV

Page 17: Processing and Binning Overview

x (m)

Tw

o-w

ay t

ravelt

ime

(s)

T0

p (s/m)

p=0

tau (

inte

rcept

tim

e)

s

Add amplitude

Page 18: Processing and Binning Overview

x (m)

Tw

o-w

ay t

ravelt

ime

(s)

T0

p (s/m)

p=0

tau (

inte

rcept

tim

e)

s

Add amplitude

Page 19: Processing and Binning Overview

x (m)

Tw

o-w

ay t

ravelt

ime

(s)

f (1/s)

p=0

k (w

avenu

mber

- 1

/m)

V=f/k (m/s)

100 Hz

1000 m/s

1/10 m

Page 20: Processing and Binning Overview

x (m)

Tw

o-w

ay t

ravelt

ime

(s)

f (1/s)

p=0

k (w

avenu

mber

- 1

/m)

V=f/k (m/s)

100 Hz

1000 m/s

1/10 m

Page 21: Processing and Binning Overview

x (m)

Tw

o-w

ay t

ravelt

ime

(s)

f (1/s)

k (w

avenu

mber

- 1

/m)

Vh=inf (m/s)

Vh =1000 (m

/s)

Vh=inf (m/s)

V h=10

00 (m

/s)

Page 22: Processing and Binning Overview

P-wave

& Sv -wave

Sz

Sx

Page 23: Processing and Binning Overview

“skin depth” = 1/2 longest wavelength

Vh ~= 90% shear wave velocity

Page 24: Processing and Binning Overview

Dispersion

t0 t1 t2

t1 t2

Dispersion

Page 25: Processing and Binning Overview

Xia et al., 2004

Page 26: Processing and Binning Overview

x (m)

Tw

o-w

ay t

ravelt

ime

(s)

f (1/s)

p=0

k (w

avenu

mber

- 1

/m)

V=f/k (m/s)

100 Hz

1000 m/s

Page 27: Processing and Binning Overview

Outline

Bins

Calculated common midpoints

“CMP bin center”

Length and width of bin <= spatial aliasing dimensions

Page 28: Processing and Binning Overview

To prevent aliasing:

max dimension = V/4fmax

For GOM:

V = V0 + 0.4 x depth

Rule of Thumb: 12.5m by 12.5 m for > 2000 m

IDEAL BIN SIZE: 5m by 5m for seafloor and deeper

Page 29: Processing and Binning Overview

The “best” bin:

•SMALL

•ALL OFFSETS

•ALL AZIMUTHS

•LARGE FOLD

Page 30: Processing and Binning Overview

Outline

•Justification for Processing

•Processing Flow

•Bins


Recommended