2. $2-$10 billion revenue industrYSERIO US 3. 15 %of the WORLD Population (SOURCE: 4. HTTP://e-adventure.e-ucm.es 5. PROBLEM S 6. SOLUTION S 7. SOLUTIONS 8. 1STEPSONE Game2MANY GAMES (POTENTIALLY) 9. CONCLUSION SMAKE SERIOUS GAMES ACCESSIBLE GAME AUTHORING SOFTWARE!SCALABILITY REDUCE EFFORT 10. WORK IN PROGRESS eAdventure 2.0 is coming! 11. STUDENT RESEARCH COMPETITION 12. THANKS! ANY QUESTIONS? Javier Torrente [email protected] Complutense University of Madrid
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