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Player Aids
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Clear
Forest
Marsh
Rough
Mountain
Sand
Dune
Desert hills
Qattara
Depression
Transit Loop
Sea hex
Sea hex(coast)
Clear hex(coast)
Capital
Mine resource
Oil resource
Fortress(no name)
Border hexside
City
PP’s value
Port
Color denotesowner
Fortress hex(named)
PP value
Airfield
Hexside examples
City Rail Cap examples
Lake hexesFortress hex(named)
NO PP valueVer 2.10
Rail Depot
Tundra
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Unit TypeGraphic image
EntrenLe
hmentvel
0
1
2
3
4
5
6
78
Experience level @Zoom Level 3
Country or
Partisan
Roundel
Number of
Strength
Points
Color ring around hex displaysleader influence. Orange - Onlyone leader in range, Violet - two
or more leaders within range
Color reEfficien
resentsy range
80 to MAX 1 060 to 79 1 0 1040 to 59 1 0
20 to 39 1 0
< 19 1 0
V2.20
Blue color appears at 70efficiency for para-units.The means the para-unitmay perform para-jumps.
Supply Level
Full 5
Full 4
Medium 2,3
Low 1
No Supply
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Unit TypeCounter image
EntrenLe
hmentvel
0
1
2
3
4
5
6
78
Experience level @Zoom Level 3
Country or
Partisan
Roundel
Number of
Strength
Points
Color ring around hex displaysleader influence. Orange - Onlyone leader in range, Violet - two
or more leaders within range
Color reEfficien
resentsy range
80 to MAX 1 060 to 79 1 0 1040 to 59 1 0
20 to 39 1 0
< 19 1 0
V2.20
Blue color appears at 70efficiency for para-units.The means the para-unitmay perform para-jumps.
Supply Level
Full 5
Full 4
Medium 2,3
Low 1
No Supply
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Unit TypeCounter image
Large Counters at Zoom Level 3
Country orPartisan Roundel
Number of
Strength
Points
Color ring around hex displaysleader influence. Orange - Onlyone leader in range, Violet - two
or more leaders within range
Color reEfficien
resentsy range
80 to MAX 1 060 to 79 1 0 10
40 to 59 1 020 to 39 1 0
< 19 1 0V2.16
Blue color appears at 70efficiency for para-units.The means the para-unitmay perform para-jumps.
1
Supply Level
Full 5
Full 4
Medium 2,3
Low 1
No Supply
Entrenchment level
2
5 4 1
6
Experiencelevel
Survivability
Attack - Defense - ShockValues
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Political Factions
AXIS
ALLIES
Mini-map features
Change Zoom level Date, Turn #Display units Display Political Factions
Units
ResourcesRail areas
Toggle between Rail and Resources
AXIS
USSRUS & UK
Units on map
Name ToggleWeather
Weather Zones
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Vichy France
Corsica
Syria
Suez Canal Persian Gulf
Kiel Canal
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1939 Axis -Even
1939 Axis -Minor
1939 Axis -Moderate
1939 Axis -Large
At Start 1939 Scenario playing AI
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HANDICAPHOTSEAT,
+
- AVANTAGPBEM, TCPPP’s / TUR
E SETTING /IP Games
MAJORCOUNTRY
AXISLARGE
AXISMODERATE
AXISMINOR
EVENALLIEDMINOR
ALLIEDMODERATE
ALLIEDLARGE
Germany 12 6 3 0 0 0 0
Italy 4 2 1 0 0 0 0
UK 0 0 0 0 1 2 4
France -
USA 0 0 0 0 1 2 4
USSR 0 0 0 0 2 4 8
v3.00
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Shortcut Keys
! a: (for airborne): Will upgrade to a para unit if eligible
! b: (for buy): Will open the purchase units dialog box.
! d: (for deploy): Will open the force pool panel dialog box
! e: (for elite): Will show the elite and para limits for that side
! g: (for guards): Will upgrade to an elite unit if eligible
! i: (for info): Will open the statistics dialog box
!l: (for load): Will allow the unit to load or unload if eligible
! o: (for operate): Will allow the unit to move by rail if eligible
! p: (for purchase): Will open the purchase units dialog box
! r: (for repair): Will enable the repair icon so you can click on units
that can be repaired
! s: (for sentry): Will toggle the unit sentry mode on/off after normal movement
! t: (for tech): Will open the research panel
! u: (for upgrade): Will enable the upgrade icon so you can click of
units that can be upgraded
! w: (weather): Will toggle weather overlay on or off on map
! z: (for Zzz): Will toggle the unit sentry mode on/off after normal movement
! Page up / Page dn. : Will cycle you through all available units (i.e., have not
moved or attacked) that are not on sentry.
! Right-click can be used before ending turn to toggle on or off Sentry (Zzz) on
units
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Game Turn Spending limits
Only allowed if PP
balance is 0 or higher
and PP’s sufficient to
purchase
Only allowed if PP
balance is 0 or higher
before action *
Always allowed
(even if PP balance is
below 0 before action)
+ PP’s
- PP’s
Build new units
Buy Labratories
Elite & Para upgrades
Paratrooper jumps
Major Power Repairs
UpgradesAxis Malta supply limit
Minor country repairs
Rail use over limit
Load Transports
Transport at sea over
limits
Invasion point over limit
* Action can cause PP’s to go negative V2.00
Rail Capacity
CountryRail Cap
Start
# of IndustryTech neededto increase
Rail
Rail Capincreased / frequency
Rail CapMaximum
Germany 8 2 1 11
Italy 3 3 1 5
UK 6 2 2 12
USA 2 2 1 5
France 3 2 1 6
Russia 14 2 3 23
ver 2.01
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Weather
Icon
SupplyLevel
Terraintype
Cl ar M d Wi terSeWi
ereter
Movein
enemyZOC††
Penalty Penalty Penalty#
Penalty
AddMP
3 - 5 Clear
3 - 4 Forest
3 - 4 Rough
3 Mountain *
2 Swamp **
2 Tundra
2 Desert
1 Dune
2 Desert hills
3 - 5 † Capital
3 - 5 † City
3 - 5 † Mine
3 - 5 † Oilfield
3 - 5 † Fortress
2 Airfield
3 - 5 † Rail Depot
1 0 2 1 2 0 2 1 +2
1 1 2 2 2 1 2 2 +2
2 1 3 2 3 1 3 2 +2
2 2 3 3 3 2 3 3 +2
2 1 3 2 3 1 3 2 +2
2 0 2 2 2 1 2 2 +2
1 0 2 1 2 0 2 1 +2
4 0 - - - - - - +2
2 1 - - - - - - +2
1 0 2 1 2 0 2 1 +2
1 0 2 1 2 0 2 1 +2
1 0 2 1 2 0 2 1 +2
1 0 2 1 2 0 2 1 +2
1 0 2 1 2 0 2 1 +2
1 0 1 0 1 0 1 0 +2
1 0 2 1 2 0 2 1 +2
† < 20 hexes from major capital, units have supply level = 5, < 21 to 40 hexes from major capital, units have supply level = 4, > 41 hexes units have supply level = 3.
* Mountain hexes in the Mediterranean Weather zone has the same weather as Central Europe ** Swamp hexes in Winter weather freeze and have supply level 4 for movement purposes.
# Mech units - DO NOT suffer vehicle penalty in Severe Winter Zone. The units have the same movement as ARM. †† A hex has ZOC if the hex is in the ZOC of two enemy ground units or if you are moving from one enemy ZOC into another enemy ZOC. Movement Range can be reduced further due to supply level. See Supply Impact chart. Units starting their move NOT adjacent to an enemy unit can move one hex regardless of the unit’s movement range, terrain movement point cost, supply, and/or enemy ZOC’s.
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Supply
level
Supply Source
††
Distance
(hexes) **
Terrain
Type
Supply symbol
Full !!
5
Full !!
4
Medium
3
Medium
2
Low
1
No Supply
0
Major
CapitalMajor Capital
Capital,
City, Fortress
Capital, City,Fortress,
Mulberries
Surface Naval None †
1 - 20 21 - 40 ***41 - 100
0 - 1000 - 100 0 - 100 0 - 100
Clear !
Clear,
Forest,
Rough !
Swamp ‡‡
Mountain,
Clear, Forest,
Rough ‡
Swamp ‡‡, Desert,
Desert hills
Dune, or
any land hexAny land hex
Movement
Range effect
Repair
Effects
Rail !!
capability
0 0 MR = (MR - 1) MR = (MR+1)/ 2 ! MR = (MR/4)+1 ! MR = 1
up to 5 up to 4 up to 3 up to 2 1 0 ++
Yes
Source
Yes / No
°°°Yes !!! No No No
† - Air units operate at medium supply (2) if there is no supply source* - Fortress with a PP value can supply units outside.! - Includes city, fortress, mine, and oil resource hexes!! - Rail net range = 50 hexes, can rail up to 40 hexes per turn.
** - Contiguous land hexes within supply range‡ - Mine, oil resource hexes
++ - Units with no supply drop effectiveness and 1 strength point each turn. Partisan and Paratroop units are notaffected.
!!! - Yes - Can rail into or adjacent to resource hex types. Cannot rail out of.†† - Major Capital as supply source 1-20 hexes = Supply level (5), 21-40 hexes = Supply level (4),
> 40 hexes = Medium supply level (3) ‡‡ - Swamp hexes have a supply level of 2 during Fair and Mud Weather, supply level 4 during Winter and Severe Winter Weather. *** - Truck supply range in Fair weather is 6, Mud is 2, Winter is 4. Severe Winter is 4 for Russians, 0 for Axis. °°° - Units that are using Truck supply can not use rail.
Naval Units repair maximum is 3 strength factors.V 2.14
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Weather Zone Forecast Chart
Zones North / East Europe Ce tral Eur pe Mediterranean
Sea HexWeather
Land HexWeather
Month Percentage %
January - - 100 100 * - 25 75 100
February - - 100 - 25 50 25 100
March - 25 75 - 75 25 - 100
April 5 50 45 - 100 - - 100
May 100 - - - 100 - - 100
June 100 - - - 100 - - 100
July 100 - - - 100 - - 100
August 100 - - - 100 - - 100
September 100 - - - 100 - - 100
October 50 25 25 - 75 25 - 100
November 10 40 50 10 * 25 50 25 100
December - - 100 75 * - 25 75 100
* Chance Severe Winter begins in North / East Central weather zone if not already begun. Once Severe Winter
starts, the chance it will last 4 turns is 20%, 5 turns 60%, and 6 turns 20%.
• Mountain hexes in Mediterranean Zone use the same weather as the Central Europe Zone. Rough Hexes in
Mediterranean zone will have MUD when the Central Weather Zone has MUD or WINTER.• Dark Green area (below of hexrow 33 and above hexrow 50) of North Europe Weather Zone will experience
50% effects of Severe Winter when Severe Winter occurs in East Weather zone.
• You may only invade hexes when the Sea hex weather is Calm.
• Area with white border or shading can have Severe Winter.
Ver. 2.23
East Europe
NorthEuro e
NorthEurope
Central Europe
Mediterranean
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Weather Effects on Country Unit Capabilities
WestAlli
rn Allied Min
s and rs
AxiAlli
Alliesed Min and
rsRusSwe
ia, Noren, Fi
way, land
Weather Type
Unit Capabili ies
UnitType
Ground
Armor
onlyNormal -2 -2 Normal -2 -2 Normal -2 Normal
Attack
All
othersNormal -1 -1 Normal -1 -1 Normal -1 Normal
GroundDefense
All Normal Normal Normal
Air
Shock
Strategic
All Normal 50%↑ 60%↑ Normal 50%↑ 60%↑ Normal 50%↑ Normal
Naval
Sub
All Normal Normal Normal
ASWSearch
ALL***
Normal - 1 % Normal - 1 % Normal - 1 %
Land&
SeaSpotting
All Normal Range / 2↑ Normal Range / 2↑ Normal Range / 2↑
* Mountain hexes in Mediterranean Zone use the same weather as the Central Europe Zone. RoughHexes in Mediterranean zone will have MUD when the Central Weather Zone has MUD or WINTER
* Area south of hexrow 50 of North weather zone will experience 50% of effects from SevereWinter.
*** BB, DD, CV, TRPT can perform ASW searches. Ver. 3.00
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EAW-G Unit B ild Limit s
Unit type 1939 1940 1941 1942 1943 1944 1945
Penalti s accrue when over limit. Increased unit cost nd Oil cons umption
ec , ,FTR, TAC,
SAC
SUB, BB, CV
(basic cost)
(basic o
* 1.05 ^ (numb
il consumption
er of units abo
) * 1.05 ̂ (num
e limit after p
ber of units ab
rchase) plus
ve limit)
see eow
3 5 7 7 12 15 20
GAR, INF, DD No Limit
SS *** 0 0 1 2 5 8 10
Guards *** 0 0 2 7 9 12 15
Paratroop
Divisons Numb r on Map / Can Build Cost = 15PP’s
GER 1 / 1 1 / 2 2 / 2 3 / 2 4 / 2 5 / 3 5 / 3
IT 0 / 1 0 / 2 0 / 2 1 / 2 2 / 2 2 / 3 2 / 3
UK 0 / 1 0 / 2 0 / 2 1 / 2 2 / 2 3 / 3 3 / 3
USA ** 0 / 2 0 / 2 0 / 2 2 / 3 3 / 3 4 / 4 5 / 4
USSR ** 0 / 2 0 / 2 1 / 3 2 / 3 3 / 3 4 / 4 5 / 4
* Example;* In 1939 for Armor, the limit is 3 and you have 3 units and basic oil consumption is 3. The first purchase
over the limit will be 85 * 1.05 = 89.2 PP's and oil consumption will be 3*1.05 = 3.1 for ALL Armor units.The second purchase over limit will be 85*1.05*1.05 = 93.7 PP's and oil consumption will now be3*1.05*1.05 = 3.3 for ALL Armor units. The third purchase over the limit the cost will be85*1.05*1.05*1.05 = 98.3 PP's and oil consumption for ALL armor units will now be 4*1.05*1.05*1.05 =3.4. If the limit increases the costs change to the new limit. So in 1940 if you have 6 Armor units the oilconsumption will go down to 3.1 for ALL Armor units.If the player purchases another Armor ( number 7) the cost will be 85*1.05*1.05 = 93.7 PP's and oil
consumption will increase to 3.3 (3*1.05*1.05) for ALL Armor units.
** Builds Increased by one. Added Build shown in chart. Value set in general.txt .
*** SS and Guards units. Mech and Armor units add 1 to Oil consumption. Additional costs to convert to Elite Units, GAR = 10 PP’s, INF = 15 PP’s, Mech = 20 PP’s, Armor = 25 PP’s .
V2.11
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1939 1940 1941 1942 1943 1944
Rail Capacity 8 8 10 10 11 13
Oil Reserves * 300 419 614 595 474 289
Manpower875 - 82% 945 - 89% 1038 - 98% 810 - 76% 588 - 55% 278 - 26%
Trained - - - - Q(-1) Q(-1) S(-1)
ProductionStored
35 18 50 105 301 385
Transport
Capacity2 2 1 ** 3 5 6
InvasionCapacity
2 2 2 2 4 4
War Effort 110% 110% 120% 130% 140% 145%
* German + Italian oil points. Germany and Italy share the same oil stockpile.
** Starts scenario with 2 transports loaded. Q = Quality S = Survivaility Ver. 2.0135
1939 * 1940 * 1941 1942 1943 1944
Rail Capacity 3 3 3 3 3
Oil Reserves ** 300 419 614 595 474
Manpower215 - 60% 247 - 68% 304 - 84% 300 - 83% 217 - 60%
TrainedQ (-1) Q (-1) - - Q(-1)
ProductionStored
0 16 9 29 84
TransportCapacity
1 1 1 1 3
InvasionCapacity
1 1 1 1 2
War Effort 10% 17% 85% 110% 130%
* - Starts scenario Neutral. ** German + Italian oil points. Germany and Italy share the same oil stockpile. Q = Quality
Ver. 2.0135
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1939 1940 1941 1942 1943 1944
Rail Capacity * 9 9 6 11 7 14
Oil Reserves * 1011 913 910 1664 2691 2498
Manpower376 - 66% 427 - 75% 514 - 90% 554 - 97% 612 - 107% 609 - 106%
Trained Q (-1) Q (-1) - - - -
ProductionStored
34 23 58 100 85 69
TransportCapacity
2 2 2 5 6 8
InvasionCapacity
1 1 2 3 4 5
War Effort 55% 62% 99% 120% 130% 136%
Ver. 2.0135
* Britain + France (if unconquered) + USA (if at war). These countries share the same oil stockpile.
Q = Quality
1939 1940 1941 1942 1943 1944
Rail Capacity * 9 3
Oil Reserves * 1011 913
Manpower319 - 76% 326 - 76%
Trained- -
ProductionStored
15 22
TransportCapacity
1 1
InvasionCapacity
1 1
War Effort 40% 47%
Surrendered
Ver. 2.0135
* Britain + France (if unconquered) + USA (if at war). These countries share the same oil stockpile.
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1939 * 1940 * 1941 * 1942 1943 1944
Rail Capacity ** 9 9 6 11 11 14
Oil Reserves ** 1011 913 910 1664 2691 2498
Manpower 296 - 45% 354 - 54% 476 - 73% 578 - 89% 640 - 99% 658 - 101%
TrainedQ(-1) S(-1) Q(-1) Q(-1) - - -
ProductionStored
0 27 286 87 80 82
Transport
Capacity3 3 3 4 5 8
InvasionCapacity
2 2 2 3 4 5
War Effort 4% 13% 46% 130% 130% 136%
* - Starts scenario Neutral. ** Britain + France (if unconquered) + USA (if at war). These countries share the same oil stockpile. Q = Quality S = Survivability
Ver. 2.0135
1939 * 1940 * 1941 * 1942 1943 1944
Rail Capacity 14 14 14 15 15 17
Oil Reserves 200 200 200 1166 2811 3640
Manpower1219 - 62% 1393 - 71% 1698 - 87% 1658 - 85% 1594 - 82% 1594 - 82%
TrainedQ(-1) Q(-1) - - -
ProductionStored
0 86 173 158 187 182
Transport
Capacity1 1 1 2 2 2
InvasionCapacity
1 1 1 1 2 2
War Effort 4% 12% 42% 120% 130% 130%
* - Starts scenario Neutral. Q = Quality Ver. 2.0135
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Scenarios show the starting leaders for each Major Power. Scenarios after 1939 include the previous
scenario Leaders.
Reassignment time (turns) = 1+ Distance (in hexes) from home Major Capital divided by 25 (!).
Leader Injury time (turns) = 1 to 9 turns (random). ver 2.16
Country 1939 1940 1941 1942 1943 1944
Germany
Italy
UK
USA
Free French
France
Russia
Rundstedt
Guderian
Rommel
Manstein
Kesselring
Graziani Messe
Auchinleck Montgomery O'Connor
Patton
Eisenhower Bradley
Gamelin
Timoshenko
Koniev
Rokossovsky
Zhukov
Chernyakovski
Devers DeGaulle
Le Clerc
Meretskov
SiberianForces
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Image Name RangeLeaderRating
AttackBonus
DefenseBonus
Cost PP’s
Manstein
1941 6 8 1 1 90
Guderian1941
5 7 1 0 70
Rommel1942
5 7 1 0 70
Kesselring 5 7 0 1 65
Model 5 7 0 1 65
Heinrici 4 6 0 1 55
Rundstedt 1939
4 6 0 0 45
Reichenau 4 6 0 0 45
Hausser 4 6 0 0 45
Hoth 3 5 1 0 50
Kleist 3 5 1 0 50
Germany
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Image Name RangeLeaderRating
AttackBonus
DefenseBonus
Cost PP’s
Messe1941
4 6 0 0 45
Aosta 3 5 0 0 35
Ambrosio 2 4 1 0 40
Balbo 2 4 0 1 35
Graziani1939 2 4 0 0 25
Gariboldi 2 4 0 0 25
Roatta 1 3 1 0 30
Badoglio 1 3 0 1 25
Bastico 1 3 0 0 15
Cavallero 1 3 0 0 15
Gambara 1 3 0 0 15
Nasi 1 3 0 0 15
Italy
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Image Name RangeLeaderRating
AttackBonus
DefenseBonus
Cost PP’s
Montgomery1941 5 7 0 1 65
O'Connor1943
4 6 1 0 60
Simonds 3 5 1 0 50
Alexander 3 5 0 1 45
Auchinleck1939
3 5 0 0 35
Leese 3 5 0 0 35
Freyberg 2 4 1 0 40
Blamey 2 4 1 0 40
Wilson 2 4 0 1 35
Ironside 2 4 0 1 35
United Kingdom
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Image Name RangeLeaderRating
AttackBonus
DefenseBonus
Cost PP’s
Wavell 2 4 0 0 25
Ritchie 2 4 0 0 25
Crerar 2 4 0 0 25
Smuts 2 4 0 0 25
Duch 2 4 0 0 25
Gort 1 3 0 1 25
Cunningham 1 3 0 1 25
McNaughton 0 2 1 0 20
Cariappa 0 2 0 1 15
United Kingdom
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Image Name RangeLeaderRating
AttackBonus
DefenseBonus
Cost PP’s
Giraud 3 5 0 0 35
Gamelin1939
2 4 0 0 25
Weygand 2 4 0 0 25
Georges 2 4 0 0 25
Pretelat 1 3 1 0 30
Huntziger 1 3 0 1 25
Billotte 1 3 0 0 15
France
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Image Name RangeLeaderRating
AttackBonus
DefenseBonus
Cost PP’s
Eisenhower1943
6 8 0 0 65
Patton1942
5 7 1 0 70
Bradley1944
4 6 0 1 55
DeGaulle1942
3 5 1 0 50
Devers1939
3 5 0 0 35
Patch 3 5 0 0 35
Truscott 3 5 0 0 35
Hodges 2 4 1 0 40
LeClerc1942
2 4 0 1 35
Simpson 2 4 0 0 25
Clark 2 4 0 0 25
Lucas 1 3 0 0 15
United States of America
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Image Name RangeLeaderRating
AttackBonus
DefenseBonus
Cost PP’s
Zhukov
1942 6 8 1 1 90
Konev1942
5 7 0 0 55
Rokossovsky1942
4 6 1 0 60
Vatutin 4 6 1 0 60
Tolbukhin 4 6 0 1 55
Chernyakhovsky1943
4 6 0 0 45
Chuikov 3 5 1 1 60
Bagramian 3 5 1 0 50
Malinovsky 3 5 1 0 50
Govorov 3 5 0 1 45
Union of Soviet Socialist Republics
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Image Name RangeLeaderRating
AttackBonus
DefenseBonus
Cost PP’s
Popov 3 5 0 1 45
Meretskov*1941
3 5 0 0 35
Eremenko 2 4 1 0 40
Kirponos 2 4 0 1 35
Timoshenko1939
2 4 0 0 25
Cherevichenko 2 4 0 0 25
Tiulenev 1 3 0 1 25
Voroshilov 1 3 0 0 15
Kuznetsov 1 3 0 0 15
Pavlov 0 2 0 0 5
Budenny 0 2 0 0 5
Union of Soviet Socialist Republics
* Meretskov arrives with Siberian forces
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Laboratories / Research
War Effort 10 10 20 30 140 145
Lab Price 20 79 99 92 78 67
Max Labs 11 11 12 13 14 14
Total Labs 0 8 12 13 13 13
Focus Pts 2 3 3 4 5 4
ResearchAreas
FocusArea
# Level % # Level % # Level % # Level % # Level % # Level %
Infantry Artillery 0 0 0 22 1 0 2 52 3 75 5 26
FixedDefenses 0 1 0 2 1 19 3 1 90 3 3 17 3 4 26 3 4 99
Anti TankGuns 0 0 0 19 0 91 2 17 4 30 5 0
Armour Blitzkrieg 1 0 1 16 2 0 3 53 4 77 5 53
Armour 0 0 0 2 0 17 3 1 0 3 2 52 3 3 78 3 5 35
TankDestroyers 0 0 0 21 1 21 3 0 4 52 5 62
Air Dog Fight 0 0 0 18 1 22 3 13 4 58 5 66
Close AirSupport 0 1 0 2 1 22 3 2 8 3 3 50 3 5 0 3 5 76
StrategicOperations 0 0 0 22 1 8 2 50 5 14 4 84
Navy SurfaceShips 1 0 1 12 1 48 1 94 2 35 2 68
ASW 0 0 0 1 0 15 1 0 60 2 1 17 2 1 75 2 2 11
SUB 0 0 0 30 1 20 2 34 3 25 4 6
General Industry 1 0 1 25 2 22 3 76 5 32 6 0
Organization 0 3 0 1 3 9 2 3 44 2 3 99 2 4 57 2 5 14
Radar 0 0 0 18 0 88 1 98 3 13 4 46
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Laboratories / Research
War Effort 10% 17% 85% 10 20
Lab Price 20 23 59 68 62
Max Labs 1 1 8 11 13
Total Labs 0 1 8 10 11
Focus Pts 2 3 3 4 5
ResearchAreas
FocusArea
# Level % # Level % # Level % # Level % # Level % # Level %
Infantry Artillery 0 0 0 0 0 44 1 60 3 0
FixedDefenses 0 0 0 0 0 0 2 0 38 3 1 34 3 2 41
Anti TankGuns 0 0 0 0 0 38 1 34 2 47
Armour Blitzkrieg 0 0 0 0 0 0 0 0 0 0
Armour 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TankDestroyers
0 0 0 0 0 0 0 0 0 0
Air Dog Fight 0 0 0 0 0 44 2 47 4 16
Close AirSupport 0 0 0 0 0 0 2 0 53 2 1 85 3 3 0
StrategicOperations
0 0 0 0 0 54 1 85 2 0
Navy SurfaceShips
0 0 0 0 0 28 0 90 1 67
ASW 0 0 0 0 0 0 2 0 35 2 1 10 2 2 5
SUB 0 0 0 0 0 35 1 11 2 83
General Industry 0 0 0 5 0 48 1 43 3 0
Organization 0 0 0 1 0 4 2 0 34 3 1 0 3 1 60
Radar 0 0 0 8 0 69 2 0 3 18
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Laboratories / Research
War Effort 40% 47%
Lab Price 20 20
Max Labs 4 4
Total Labs 0 0
Focus Pts 2 3
ResearchAreas
FocusArea
# Level % # Level % # Level % # Level % # Level % # Level %
Infantry Artillery 0 0 0 0
FixedDefenses 0 0 0 0 0 0
Anti TankGuns
0 0 0 0
Armour Blitzkrieg 1 0 0 0
Armour 0 1 0 0 1 0
TankDestroyers
0 0 0 0
Air Dog Fight 0 0 0 0
Close AirSupport 0 0 0 0 0 0
StrategicOperations
0 0 0 0
Navy SurfaceShips
0 0 0 0
ASW 0 0 0 0 0 0
SUB 0 0 0 0
General Industry 0 0 0 0
Organization 0 1 0 0 1 0
Radar 0 0 0 0
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Laboratories / Research
War Effort 4% 13% 46 130 130 136
Lab Price 20 23 35 84 79 68
Max Labs 0 1 4 12 13 13
Total Labs 0 1 4 12 13 13
Focus Pts 2 3 3 4 4 4
ResearchAreas
FocusArea
# Level % # Level % # Level % # Level % # Level % # Level %
Infantry Artillery 0 0 0 0 0 7 0 84 2 6 3 17
FixedDefenses 0 1 0 0 1 0 1 1 6 3 1 69 3 2 74 3 3 74
Anti TankGuns
1 0 1 0 1 6 1 68 2 74 3 74
Armour Blitzkrieg 0 0 0 0 0 10 1 17 1 10 3 17
Armour 0 0 0 0 0 0 0 0 10 3 1 5 3 2 0 3 3 33
TankDestroyers 1 0 1 0 1 10 1 60 2 29 3 64
Air Dog Fight 1 0 1 0 1 24 2 83 4 33 5 50
Close AirSupport 0 2 0 0 2 0 1 2 16 3 3 0 3 4 13 3 5 40
StrategicOperations 2 0 2 0 2 15 3 0 4 13 5 40
Navy SurfaceShips 1 0 1 0 1 33 2 39 3 88 5 16
ASW 0 1 0 0 1 0 1 1 42 2 2 78 2 3 70 2 4 55
SUB 2 0 2 0 2 41 3 66 4 60 5 0
General Industry 2 0 2 5 2 40 3 1 3 80 4 82
Organisation
0 2 0 1 2 4 1 2 34 2 2 67 2 3 24 2 3 61
Radar 1 0 1 12 1 59 2 55 3 8 3 82
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Laboratories / Research
War Effort 4% 12% 42% 120 130 130
Lab Price 20 23 27 84 79 68
Max Labs 0 1 4 12 13 13
Total Labs 0 1 3 12 13 13
Focus Pts 2 3 3 4 4 4
ResearchAreas
Focus Area # Level % # Level % # Level % # Level % # Level % # Level %
InfantryArtillery 1 0 1 0 1 28 2 43 3 60 4 72
FixedDefenses 0 1 0 0 1 0 1 1 24 3 2 21 3 3 28 3 4 21
Anti TankGuns 1 0 1 0 1 23 2 19 3 28 4 21
ArmourBlitzkrieg 0 0 0 0 0 22 1 41 3 26 4 69
Armour 0 1 0 0 1 0 0 1 22 3 1 78 3 3 37 4 4 69
TankDestroyers 1 0 1 0 1 22 2 8 3 37 5 0
AirDog Fight 0 0 0 0 0 34 1 73 3 33 4 42
Close AirSupport 0 1 0 0 1 0 1 1 17 3 1 94 3 3 6 3 4 36
StrategicOperations 1 0 1 0 1 15 1 98 3 6 4 36
NavySurface Ships 0 0 0 0 0 0 0 0 0 0 0 0
ASW 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SUB 0 0 0 0 0 0 0 0 0 0 0 0
GeneralIndustry 1 0 1 6 1 43 2 15 3 8 3 80
Organisation 0 1 0 1 1 5 1 1 29 3 1 80 3 2 84 3 3 84
Radar 0 0 0 10 0 56 1 64 2 72 3 72
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Research Costs
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Infantry Tech
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Armor Tech
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Navy Tech
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General Tech
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ASW Search and SUB Evade
BB DD CV TRPT FTR TAC SAC
Unit
Base ASWSearch Chance 40 55 50 15 - - -
ASW SearchChance
withRough Seas
-10 -10 -10 -10 - - -
SUB Evade
Chance 65 45 50 - 65 55 50
SUB EvadeChance
withRough Seas
+10 +10 +10 - +10 +10 +10
SURV Bonus vsSubs +1 +2 +1 -2 ** - - -
Search Chance increases by 8 for each Tech level of ASW achieved.Search Chance increases by 5 for each Tech level of RADAR achieved.
Search Chance decreases by 8 for each Tech level of SUBMARINES achieved.SUB Evade chance increases by 8 for each Tech level of SUBMARINES achieved.SUB Evade chance decreases by 8 for each Tech level of ASW achieved.SUB Evade chance decreases by 5 for each Tech level of RADAR achieved.
** Transports suffer -2 SURV vs SUB attacks when transporting a Garrison size unit v3.00
ASW Search
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Die Roll1 to 100
1to40
41to60
61to80
81to90
91to95
96to
100
1to40
41to60
61to80
81to90
91to95
96to
100
Random factor
1.0 1.5 2.0 3.0 5.0 10.0 1.0 1.5 2.0 3.0 5.0 10.0
Research 25 Research 30
# of labs Bal nced .33 Bal nced .33
1 1.32 1.98 2.64 3.96 6.60 13.20 1.10 1.65 2.20 3.30 5.50 11.00
2 2.64 3.96 5.28 7.92 13.20 26.40 2.20 3.30 4.40 6.60 11.00 22.00
3 3.96 5.94 7.92 11.88 19.80 39.60 3.30 4.95 6.60 9.90 16.50 33.00
4 5.28 7.92 10.56 15.84 26.40 52.80 4.40 6.60 8.80 13.20 22.00 44.00
Research 25 Research 30
# of labs Focus = . 50 Focus = . 50
1 2 3 4 6 10 20 1.67 2.50 3.33 5.00 8.33 16.67
2 4 6 8 12 20 40 3.33 5.00 6.67 10.00 16.67 33.33
3 6 9 12 18 30 60 5.00 7.50 10.00 15.00 25.00 50.00
4 8 12 16 24 40 80 6.67 10.00 13.33 20.00 33.33 66.67
Research 25 Research 30
# of labs No ocus .25 No ocus .25
1 1 1.50 2 3 5 10 0.83 1.25 1.67 2.50 4.17 8.33
2 2 3 4 6 10 20 1.67 2.50 3.33 5.00 8.33 16.67
3 3 4.50 6 9 15 30 2.50 3.75 5.00 7.50 12.50 25.00
4 4 6 8 12 20 40 3.33 5.00 6.67 10.00 16.67 33.33
Research Costs
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Die Roll1 to 100
1to40
41to60
61to80
81to90
91to95
96to
100
1to40
41to60
61to80
81to90
91to95
96to
100
Random factor
1.0 1.5 2.0 3.0 5.0 10.0 1.0 1.5 2.0 3.0 5.0 10.0
Research 35 Research 50
# of labs Bal nced .33 Bal nced .33
1 0.94 1.41 1.89 2.83 4.71 9.43 0.66 0.99 1.32 1.98 3.30 6.60
2 1.89 2.83 3.77 5.66 9.43 18.86 1.32 1.98 2.64 3.96 6.60 13.20
3 2.83 4.24 5.66 8.49 14.14 28.29 1.98 2.97 3.96 5.94 9.90 19.80
4 3.77 5.66 7.54 11.31 18.86 37.71 2.64 3.96 5.28 7.92 13.20 26.40
Research 35 Research 50
# of labs Focus = . 50 Focus = . 50
1 1.43 2.14 2.86 4.29 7.14 14.29 1.00 1.50 2.00 3.00 5.00 10.00
2 2.86 4.29 5.71 8.57 14.29 28.57 2.00 3.00 4.00 6.00 10.00 20.00
3 4.29 6.43 8.57 12.86 21.43 42.86 3.00 4.50 6.00 9.00 15.00 30.00
4 5.71 8.57 11.43 17.14 28.57 57.14 4.00 6.00 8.00 12.00 20.00 40.00
Research 35 Research 50
# of labs No ocus .25 No ocus .25
1 0.71 1.07 1.43 2.14 3.57 7.14 0.50 0.75 1.00 1.50 2.50 5.00
2 1.43 2.14 2.86 4.29 7.14 14.29 1.00 1.50 2.00 3.00 5.00 10.00
3 2.14 3.21 4.29 6.43 10.71 21.43 1.50 2.25 3.00 4.50 7.50 15.00
4 2.86 4.29 5.71 8.57 14.29 28.57 2.00 3.00 4.00 6.00 10.00 20.00
Research Costs
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Germany OOB image updates
Image
Level FTR TAC SAC ARM MECH Naval
1
2
3
4
5
6
7
Ver 2.10
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Italy OOB image updates
Image
Level FTR TAC SAC ARM MECH Naval
1
2
3
4
5
6
7Ver 2.10
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France OOB image updates
Image
Level FTR TAC SAC ARM MECH Naval
1
2
3
4
5
6
7Ver 2.10
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Britain OOB image updates
Image
Level FTR TAC SAC ARM MECH Naval
1
2
3
4
5
6
7Ver 2.10
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USA OOB image updates
Image
Level FTR TAC SAC ARM MECH Naval
1
2
3
4
5
6
7Ver 3.00
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Minor country images
Image
Level
Romania
FTR
Romania
TAC
Romania
MECH
Free French
ARM
Free French
MECH
Free French
Naval
1
2
3
4
5
6
7
Ver 2.10
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Minor country images
Image
Level
Poland
FTR
Finland
FTR
Spain
FTR
Spain
TAC
Turkey
FTR
Sweden
FTR
1
2
3
Image
Level
Switzerland
MECH
Yugoslavia
MECH
Spain
MECH
Turkey
MECH
Sweden
MECH
1
2
Image
Level
Free French
ARM
Free French
MECH
Spain
ARM
1
2
Ver 2.0.1