PORTFOLIOJAROSŁAW KUBLICKI
GAME DESIGNER
FREE 2 PLAY GAMES
Solidarity
Revolution Sim
Core gameplay mechanics design, low level design, prototyping, client needs assessment, developing alternative concepts.
The Witcher: Versus
Browser MMORPG
Transforming a combat game into a browser MMORPG. Designing quests, travels, mass combat system and premium features; creative writing.
State Ville
Political Sim/Burlesque, Browser
Design from A to Z, client needs assessment, managing development
Drift 'n' Play
Canabalt-like bowser game
Design of player progress, customization and premium features.
Xyber Mech 2
Browser Game
Creative writing, designing premium features, parametrization.
Leposy GG
Social game for Gadu-Gadu
Parameterization and balancing
MOBILE GAMES (F2P)
Xyber Mech for Android
Extended reality mobile shooter
Design from start to beta stage.
The Witcher: Versus for iOS
iPhone Game
Low level design
ADVERGAMING
Mleczna Dolina
Educational game
Design reviews, parametrization
Old Spice
Fighting advergame
Design from A to Z (in cooperation with the programmer)
Bee Together
Angry Birds-like browser game
Design from A to Z, scripting
Penalty shoot-out
Goal shooting browser game
Design focused on visual feedback
Cellular network sim
Browser Game
Low level design, parametrization
MISCELLANEOUS
Training Sim (FMCG Sales)
Educational Business Game
Client needs assesment, creating the mathematical model and supervising implementation.
Guns Are Drawn Game
Simple Mafia Wars clone
Parametrization and balancing
Simple Advergames
iPad Game
Designing and scripting several iPad games for the Sales Staff: a hidden object game with moving environment, a Fruit ninja clone and a simple arcade game loosely based on Tap Tap Revenge.
Design reviews
Browser Games
Evaluating game mechanics in Wars-on-Line series. UI flow design in Big Bonanza.
Concepts
Varia
Concepts and offers: a collectible card game (prototyped and with detailed rules), a strategy game set during the Polsih-Soviet War in 1920, an ecosystem protection sim and a football manager.
Before GameDev
Game Master and an amateur miniature wargame designer.
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