Transcript
Page 1: Parents workshop gaming 16 August 2014

What’s on the

Internet?

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Page 2: Parents workshop gaming 16 August 2014

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Page 3: Parents workshop gaming 16 August 2014

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What is the

function/

purpose of

the gaming? © 2014. No part of this presentation should be duplicated without prior consent of

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PULL Factors from games:

Need for significance/ achievement

Need for acceptance

PUSH Factors from reality (e.g. family,

schools):

Boredom

Need to escape

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1. Social (e.g. guilds, chat) 2. Manipulation and control (e.g. hotkeys,

combo) 3. Identity (e.g. avatars, game character

display) 4. Reward and punishment (e.g. levelling,

raids, game events, hall of fame) 5. Presentation (e.g. graphics, music) King, D., Delfabbro, P., & Griffiths, M. (2010). Video game structural characteristics: A new psychological taxonomy. International Journal of Mental Health and Addiction, 8(1), 90-106.

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Page 9: Parents workshop gaming 16 August 2014

FIRST BLOOD KILLING SPREE DOUBLE KILL DOMINATING TRIPLE KILL MEGA KILL ULTRA KILL

UNSTOPPABLE RAMPAGE WICKED SICK MOOOOOOOOONSTER KILL GODLIKE HOLY SHIT COMBO WHORE OWNAGE

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Page 10: Parents workshop gaming 16 August 2014

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1. What is the impact on the youth? (e.g. feelings, resulting behavior, thoughts)

2. What is the impact on the parent? (e.g. feelings, resulting behavior, thoughts)

3. What could be done differently to achieve a possible better outcome?

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Page 15: Parents workshop gaming 16 August 2014

1. What was different (as

compared to the previous role

play?)

2. What led to the differences/

changes?

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Page 16: Parents workshop gaming 16 August 2014

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Page 17: Parents workshop gaming 16 August 2014

Video discussion (wife’s )

1. Feelings

2. Action 3.

Consequences

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Persistent and recurrent use of the

Internet to engage in games, often

with other players, leading to

clinically significant impairment

or distress as indicated by 5 (or

more) of the following in a

12-month period:

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1. Internet games becomes the dominant activity in daily life

2. Irritability, anxiety or sadness when Internet games are being taken away

3. Need to spend increasing amounts of time on gaming

4. Unsuccessful attempts to control own gaming 5. Loss of interest in non-gaming hobbies or

entertainment 6. Persist in gaming despite problems 7. Deceived others about amount of gaming time 8. Use gaming to escape or relieve a negative

mood 9. Jeopardized relationship, career or studies

because of gaming

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Page 20: Parents workshop gaming 16 August 2014

1. Salience

2. Mood modification

3. Tolerance

4. Withdrawal

5. Conflict

6. Relapse

Griffiths, M. D. (2008). Diagnosis and management of video game addiction. New

Directions in Addiction Treatment and Prevention, 12(3), 27-41.

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Page 21: Parents workshop gaming 16 August 2014

Understand the nature of the game

Understand the function of the game for

your child

Provide alternative choices for your child

to replace that function

Set feasible time limits for your child

METOYOU!

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[email protected]

6270 8327 / 9173 1766


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