Philips Movement Therapy Platform
DW6-04
Tammy Chew
Moritz Mayrhofer
Jennifer Champion
Overview and reason• We are proposing a home entertainment
system for people with physical disabilities.
– The system aims to help such people on a physical and emotional level.
– Physical: Games as a method for making therapy more fun and less clinical.
– Emotional: Support both
from other disabled users
and family and friends.
Problem statement: People• People suffering from upper motor paralysis,
sensory processing disorders, recovery from sports injuries etc.
• No specific age group, may even affect an normal individual later in life.
• But: common factor =
sense of alienation and
helplessness
• Also boredom with
treatment.
Problem statement: Activities/Context
• Activity: Physiotherapy and Occupational therapy
• Gross motor skills therapy
• Fine motor skills therapy
• Context: Aim of therapy
Problem statement: Technology
Proposed SolutionCONCEPT:
• A console that combines 'fine' movement sensors to exercise a nearest possible realism to hand gestures.
• Console paired with community-based platform for supporting and encouraging user progress. Console includes a mic that allows for easy interaction on the network.
TECHNOLOGY:
• involves simple pre-existing 'gimble' device, effectively a rotating ball. This motion technology is augmented with pressure sensors to simulate touch
Finger to Palm
Rotating Hand
Hand Tilt
Proposed solution: Game Design
Criteria
• Content:
Fun, appropriate genre, simple objective and rules
• Sensitivity:
Slower response time
• Motivational feedbacks
• Different levels of difficulty
Game Ideas
Proposed Solution: Online Community-based Network
• Online network accessible from console for direct interactivity while gaming, but also over other internet viewing devices by family, friends and other users who have gone through the therapy.
• Recorded statistics and progress uploaded to the network that can be shared across users
• Options to challenge other users to friendly matches can be made on the network.
Strengths of solution
• Interactivity
• Increased motivation to complete therapy
• Decreases patient's dependency on care-giver• Technology is pre-existing yet is not being used in this fashion in the medical industry extensively• Technology can be easily and continually updated.
Criticism of solution
Expensive (?) Technology: Intermediate finger and gross movement is
not recorded. Further research needed. Localisation: Language, Cultural context etc.
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