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    Skill Table Acrobatics

    Skill Ability Untrain? Special? Action Take 10/20 Source Surface Difficulty

    Acrobatics Dex No No React or move 10 Core More than 12 in. wide 5

    Bluff Cha Yes No Standard or full 10 Core 7-12 in. wide 10

    Climb Str Yes No Move or full 10 Core 2-6 in. wide 15

    Computers Int No  No — 10/20 Core Less than 2 in wide 20

    Concentration Wis Yes No React —   Core Uneven or Angled +5

    Craft Int No Yes —   10 (20 on Core Slippery +5

    Demolitions Int No No Full or — 10 (craft) Adventures

    Diplomacy Cha Yes No Full 10 Core

    Disable Device Int No  No Full 10/20 Core   Disable Device

    Disguise Cha Yes  No — 10 Core   Lock Quality Difficulty

    Drive Dex  No No Move 10 Core Simple 20

    Escape Artist Dex Yes No Full 20 Core Average 25Gather Information Cha Yes No — 10 Core Good 30

    Handle Animal Cha Yes No — 10/20 Core Amazing 40

    Intimidate Cha Yes No Standard or full 10 Core

    Jump Str Yes No Move 10 Core

    Knowledge Int No Yes React or full 10/20 Core   Disguise

    Language — No Yes — —   Core   Disguise Modifier

    Medicine Wis No No — 10/20 Core Minor details only +5

     Notice Wis Yes No React or move 10/20 Core Appropriate cloths +2

    Perform Cha Yes Yes — 10 Core Different sex -2

    Pilot Dex No No Move 10 Core Different age -2

    Ride Dex No No Move 10 Core   Familiarity Bonus

    Search Int Yes No Full 10/20 Core Recognizes on sight +4

    Sense Motive Wis Yes No React 10 Core Friend or associate +6

    Sleight of Hand Dex No No Standard 10 Core Close friend +8

    Stealth Dex Yes No Move 10 Core Intimate +10Survival Wis Yes No — 10 Core

    Swim Str Yes No Move or full 10 Core

     Notice

    Difficulty Sound

     Bluff  -10 A battle

    Example Circumstances   Sense Motive Modifier 0 Talking

    The target wants to believe you. -5 10 Walking carefully

    The bluff is believable and doesn't affect the target much one way or another. +0 30 Bird flying

    The bluff is a little hard to believe or puts the target at some kind of risk. +5 +5 Through a door  

    The bluff is hard to believe or entails a large risk for the target. +10 +10 Listener asleep

    The bluff is way out there; it's almost too incredible to consider. +20 +15 Through a solid wall

    Narrator Screen of Doom by Trentin C Bergeron www.10nw-web.com

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    Combat Modifiers Concealment

    Attack Modifier Concealment Example Miss Chance

    Attacker is… Melee Ranged Partial Fog; moderate darkness;

    foliage; precipitation

    17 or higher 

    Dazzled -1 -1

    Entangled -2 -2 Total Total darkness; invisibility;

    attacker blind; dense fog

    11 or higher 

    On higher ground 1 0

    Prone -4 0

    Shaken -2 -2

    Sickened -2 -2

    Defense Modifier Attack Bonus

    Defender is… Melee Ranged Dodge Bonus? = Combat Bonus + Dex + Size Mod + Misc. Mods - Range Penalties

    Behind Cover +4 +4 Yes Defense Bonus

    Blinded -2 -2 No = 10 + Combat Bonus + Dodge or Parry Bonus + Size Mod + Misc ModsConcealed Special Special Yes Damage Bonus

    Dodging +4 +4 Yes = Weapon Damage + Str  

    Entangled -2 -2 No Saving Throws

    Flat-Footed +0 +0 No = d20 + Base Save Bonus + Ability Score + Misc. Mods

    Grappling +0 +0 No Initiative

    Helpless -9 -4 No = d20 + Dex + Misc. Mods

    Kneeling or sitting -2 +2 Yes Grapple

    Moving all out +0 +0 No = Combat Bonus + Str + Size Mod  

    Pinned -4 -4 No Toughness Saving Throw

    Prone -4 +4 Yes = d20 + Con + Feats + Armor - Toughness save penalties from injury

    vs. (Difficulty 15 + Attack's Total Damage)Stunned -2 -2 No

    Surprised -2 -2 No

    Substance Toughness

    Substance ToughnessPaper -10  Actions in Combat

    Glass 0 Free Actions

    Ice 0 Delay, Drop an Item, Drop Prone, Speak  

    Rope 0 Move Actions

    Soil 2 Command, Manipulate an object, Move, Stand Up

    Wood 5 Standard Actions

    Stone 8 Aid, Attack, Begin/Complete Full Action, Combined Attack,

    Concentrate, Demoralize, Disarm, Feint, Grapple, Mental Grapple,

    Overrun, Ready, Rush, Startle, Taunt, Total Defense, Trip

    Iron 10

    Steel 15

    Titanium 20 Full Actions

    Super-Alloys 25+ Aim, Charge, Move All Out, Recover  

    Narrator Screen of Doom by Trentin C Bergeron www.10nw-web.com

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     Hampered Movement Carrying Capacity

    Condition Examples   Penalty   STR Light Medium Heavy` Maximum push/drag

    Obstruction -5 3 lb. 6 lb. 10 lb. 20 lb. 50 lb.

    Moderate Undergrowth x3/4 -4 6 lb. 13 lb. 20 lb. 40 lb. 100 lb.

    Heavy Thick undergrowth x1/2 -3 13 lb. 26 lb. 40 lb. 80 lb. 200 lb.

    Surface -2 20 lb. 40 lb. 60 lb. 120 lb. 300 lb.

    Bad Steep slope, mud x1/2 -1 26 lb. 53 lb. 80 lb. 160 lb. 400 lb.

    Very Bad Deep snow, slick ice x1/4 +0 33 lb. 66 lb. 100 lb. 200 lb. 500 lb.

    Poor Visibility Darkness, heavy fog x1/2 +1 43 lb. 86 lb. 130 lb. 260 lb. 650 lb.

    +2 58 lb. 116 lb. 175 lb. 350 lb. 875 lb.

    Concealing Weapons and Objects +3 76 lb. 153 lb. 230 lb. 460 1,150 lb.

    Condition SoH Modifier +4 100 lb. 200 lb. 300 lb. 600 lb. 1,500 lb.

    Size of Weapon or Object +5 133 lb. 266 lb. 400 lb. 800 lb. 2,000 lb.

    Fine +12 +6 173 lb. 346 520 lb. 1,040 lb. 2,600 lb.Diminutive +8 +7 233 lb. 466 lb. 700 lb. 1,400 lb. 3,500 lb.

    Tiny +4 +8 306 lb. 613 lb. 920 lb. 1,840 lb. 4,600 lb.

    Small +0 +9 400 lb. 800 lb. 1,200 lb. 2,400 lb. 6,000 lb.

    Medium-size -4 +10 532 lb. 1,064 lb. 1,600 lb. 3,200 lb. 8,000 lb.

    Large -8

    Huge or Larger can't conceal Carrying Loads

    Clothing is tight or small -4   Load Max Dex Check Pen Speed All-Out Move

    Clothing especially loose or bulky +2 Light None 0 Normal Normal

    Clothing specifically modified for concealing +2 Medium +3 -3 2/3 Normal

    Weapon in concealed holster  +4 Heavy +1 -6 2/3 -1 multiple

    Weapon can be drawn normally -2 Maximum +0 --- 5 ft. ---

    Weapon can be drawn free action/Quick Draw -4

     Influence

    Attitude Means Possible ActionsHostile Will take risks to oppose you Attack, interfere, berate, flee

    Unfriendly Wishes you ill Mislead. Gossip, avoid, watch suspiciously, insult

    Indifferent Doesn't care either way Socially acceptable interaction

    Friendly Wishes you well Chat, advise, offer limited help, advocate

    Helpful Will take risks to aid you Protect, back up, heal, aid, support

    New Attitude Result

    Starting Attitude Hostile Unfriendly Indifferent Friendly Helpful

    Hostile less than 20 20 25 35 50

    Unfriendly less than 5 5 15 25 40

    Indifferent --- less than 1 1 15 30

    Friendly --- --- less than 1 1 20

    Narrator Screen of Doom by Trentin C Bergeron www.10nw-web.com

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    Character Reference Chart

    1 Name DEF Notice   Sense Motive   Toughness Fortitude Reflex Will

    Gender Age Height Weight Eyes Hair Virtue Vice Reputation Wealth

    2 Name DEF Notice   Sense Motive   Toughness Fortitude Reflex Will

    Gender Age Height Weight Eyes Hair Virtue Vice Reputation Wealth

    3 Name DEF Notice   Sense Motive   Toughness Fortitude Reflex Will

    Gender Age Height Weight Eyes Hair Virtue Vice Reputation Wealth

    4 Name DEF Notice   Sense Motive   Toughness Fortitude Reflex Will

    Gender Age Height Weight Eyes Hair Virtue Vice Reputation Wealth

    5 Name DEF Notice   Sense Motive   Toughness Fortitude Reflex Will

    Gender Age Height Weight Eyes Hair Virtue Vice Reputation Wealth

    6 Name DEF Notice   Sense Motive   Toughness Fortitude Reflex Will

    Gender Age Height Weight Eyes Hair Virtue Vice Reputation Wealth

    7 Name DEF Notice   Sense Motive   Toughness Fortitude Reflex Will

    Gender Age Height Weight Eyes Hair Virtue Vice Reputation Wealth

    8 Name DEF Notice   Sense Motive   Toughness Fortitude Reflex Will

    Gender Age Height Weight Eyes Hair Virtue Vice Reputation Wealth

    Narrator Screen of Doom by Trentin C Bergeron www.10nw-web.com

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