Mobile LearningNew tools for a new curriculum
John Sloan
Delphian eLearning
What are we going to do
What do we know about mobile learning
What are the devices
Where can I find out more
What are some tools
What can we do
What does the research tell us
What are Mobile DevicesIt Must Be Cool
Small enough to be carried around
Instant on
Wireless connectivity
Compatible with existing infrastructure
Affordable
High screen resolution
Enough battery life to last a school day
Robust enough for everyday use
Ability to browse the net
The Mobiles
Whatrsquos on the horizon The Horizon Report Technologies to Watch
K-12 Report 2010
bull Cloud computing
bull Collaborative environments
bull Game based learning
bull Mobiles
bull Augmented reality
bull Flexible displays
httpwwwnmcorgpdf2010-Horizon-Report-K12pdf
Aust-NZ Report 2010
bull E-books
bull Mobiles
bull Augmented reality
bull Open content
bull Gesture based computing
bull Visual data analysis
httpwwwnmcorgpdf2010-Horizon-Report-ANZpdf
Mobile learning
lsquolearning in a more personalised way handing over more control to the learners themselvesrsquo
lsquodisruptive learning(Stead 2006)
lsquoholds and heightens student interest engages students in learning and provides yet another
means for expressive and receptive literacy(Dogeby 2007)
The Research
lsquoa small cleverly designed handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other aspects of classroom lifersquo
(Robertson 2009)
lsquomobile devices can have a positive impact on learning experiences for both educators and studentsrsquo
(McFarlane Triggsamp Yee 2008 Ng amp Nicholas 2009)
lsquoSchools with one-to-one computing programs have fewer discipline problems lower dropout rates and higher rates of college attendance than schools with a higher ratio of students to computershellipbut for one-to-one programs to boost student achievement as well they must be properly implementedrsquo
Project Red (Revolutionizing Education) June 2010
New research
(ed Wan Ng 2010)
Chapter 12
Imagine Mobile Learning in your Pocket
Cecilie Murray Delphian eLearning
httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770
Our Research
bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools
bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations
Four research projects
bull iPodagogy 2007 iPods and video podcasting for learning
bull iPod Touch Project 2008
8 iPod Touches per class for literacy
bull Global Mobile Learning 2008-09
Two year project ndash Australia Singapore and USA
bull Nintendo DS for Maths 2009
Nintendo DS for student learning in Mathematics
What we found
Mobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
Learning and Teaching with iPads
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
What are we going to do
What do we know about mobile learning
What are the devices
Where can I find out more
What are some tools
What can we do
What does the research tell us
What are Mobile DevicesIt Must Be Cool
Small enough to be carried around
Instant on
Wireless connectivity
Compatible with existing infrastructure
Affordable
High screen resolution
Enough battery life to last a school day
Robust enough for everyday use
Ability to browse the net
The Mobiles
Whatrsquos on the horizon The Horizon Report Technologies to Watch
K-12 Report 2010
bull Cloud computing
bull Collaborative environments
bull Game based learning
bull Mobiles
bull Augmented reality
bull Flexible displays
httpwwwnmcorgpdf2010-Horizon-Report-K12pdf
Aust-NZ Report 2010
bull E-books
bull Mobiles
bull Augmented reality
bull Open content
bull Gesture based computing
bull Visual data analysis
httpwwwnmcorgpdf2010-Horizon-Report-ANZpdf
Mobile learning
lsquolearning in a more personalised way handing over more control to the learners themselvesrsquo
lsquodisruptive learning(Stead 2006)
lsquoholds and heightens student interest engages students in learning and provides yet another
means for expressive and receptive literacy(Dogeby 2007)
The Research
lsquoa small cleverly designed handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other aspects of classroom lifersquo
(Robertson 2009)
lsquomobile devices can have a positive impact on learning experiences for both educators and studentsrsquo
(McFarlane Triggsamp Yee 2008 Ng amp Nicholas 2009)
lsquoSchools with one-to-one computing programs have fewer discipline problems lower dropout rates and higher rates of college attendance than schools with a higher ratio of students to computershellipbut for one-to-one programs to boost student achievement as well they must be properly implementedrsquo
Project Red (Revolutionizing Education) June 2010
New research
(ed Wan Ng 2010)
Chapter 12
Imagine Mobile Learning in your Pocket
Cecilie Murray Delphian eLearning
httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770
Our Research
bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools
bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations
Four research projects
bull iPodagogy 2007 iPods and video podcasting for learning
bull iPod Touch Project 2008
8 iPod Touches per class for literacy
bull Global Mobile Learning 2008-09
Two year project ndash Australia Singapore and USA
bull Nintendo DS for Maths 2009
Nintendo DS for student learning in Mathematics
What we found
Mobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
Learning and Teaching with iPads
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
What are Mobile DevicesIt Must Be Cool
Small enough to be carried around
Instant on
Wireless connectivity
Compatible with existing infrastructure
Affordable
High screen resolution
Enough battery life to last a school day
Robust enough for everyday use
Ability to browse the net
The Mobiles
Whatrsquos on the horizon The Horizon Report Technologies to Watch
K-12 Report 2010
bull Cloud computing
bull Collaborative environments
bull Game based learning
bull Mobiles
bull Augmented reality
bull Flexible displays
httpwwwnmcorgpdf2010-Horizon-Report-K12pdf
Aust-NZ Report 2010
bull E-books
bull Mobiles
bull Augmented reality
bull Open content
bull Gesture based computing
bull Visual data analysis
httpwwwnmcorgpdf2010-Horizon-Report-ANZpdf
Mobile learning
lsquolearning in a more personalised way handing over more control to the learners themselvesrsquo
lsquodisruptive learning(Stead 2006)
lsquoholds and heightens student interest engages students in learning and provides yet another
means for expressive and receptive literacy(Dogeby 2007)
The Research
lsquoa small cleverly designed handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other aspects of classroom lifersquo
(Robertson 2009)
lsquomobile devices can have a positive impact on learning experiences for both educators and studentsrsquo
(McFarlane Triggsamp Yee 2008 Ng amp Nicholas 2009)
lsquoSchools with one-to-one computing programs have fewer discipline problems lower dropout rates and higher rates of college attendance than schools with a higher ratio of students to computershellipbut for one-to-one programs to boost student achievement as well they must be properly implementedrsquo
Project Red (Revolutionizing Education) June 2010
New research
(ed Wan Ng 2010)
Chapter 12
Imagine Mobile Learning in your Pocket
Cecilie Murray Delphian eLearning
httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770
Our Research
bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools
bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations
Four research projects
bull iPodagogy 2007 iPods and video podcasting for learning
bull iPod Touch Project 2008
8 iPod Touches per class for literacy
bull Global Mobile Learning 2008-09
Two year project ndash Australia Singapore and USA
bull Nintendo DS for Maths 2009
Nintendo DS for student learning in Mathematics
What we found
Mobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
Learning and Teaching with iPads
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
The Mobiles
Whatrsquos on the horizon The Horizon Report Technologies to Watch
K-12 Report 2010
bull Cloud computing
bull Collaborative environments
bull Game based learning
bull Mobiles
bull Augmented reality
bull Flexible displays
httpwwwnmcorgpdf2010-Horizon-Report-K12pdf
Aust-NZ Report 2010
bull E-books
bull Mobiles
bull Augmented reality
bull Open content
bull Gesture based computing
bull Visual data analysis
httpwwwnmcorgpdf2010-Horizon-Report-ANZpdf
Mobile learning
lsquolearning in a more personalised way handing over more control to the learners themselvesrsquo
lsquodisruptive learning(Stead 2006)
lsquoholds and heightens student interest engages students in learning and provides yet another
means for expressive and receptive literacy(Dogeby 2007)
The Research
lsquoa small cleverly designed handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other aspects of classroom lifersquo
(Robertson 2009)
lsquomobile devices can have a positive impact on learning experiences for both educators and studentsrsquo
(McFarlane Triggsamp Yee 2008 Ng amp Nicholas 2009)
lsquoSchools with one-to-one computing programs have fewer discipline problems lower dropout rates and higher rates of college attendance than schools with a higher ratio of students to computershellipbut for one-to-one programs to boost student achievement as well they must be properly implementedrsquo
Project Red (Revolutionizing Education) June 2010
New research
(ed Wan Ng 2010)
Chapter 12
Imagine Mobile Learning in your Pocket
Cecilie Murray Delphian eLearning
httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770
Our Research
bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools
bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations
Four research projects
bull iPodagogy 2007 iPods and video podcasting for learning
bull iPod Touch Project 2008
8 iPod Touches per class for literacy
bull Global Mobile Learning 2008-09
Two year project ndash Australia Singapore and USA
bull Nintendo DS for Maths 2009
Nintendo DS for student learning in Mathematics
What we found
Mobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
Learning and Teaching with iPads
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
Whatrsquos on the horizon The Horizon Report Technologies to Watch
K-12 Report 2010
bull Cloud computing
bull Collaborative environments
bull Game based learning
bull Mobiles
bull Augmented reality
bull Flexible displays
httpwwwnmcorgpdf2010-Horizon-Report-K12pdf
Aust-NZ Report 2010
bull E-books
bull Mobiles
bull Augmented reality
bull Open content
bull Gesture based computing
bull Visual data analysis
httpwwwnmcorgpdf2010-Horizon-Report-ANZpdf
Mobile learning
lsquolearning in a more personalised way handing over more control to the learners themselvesrsquo
lsquodisruptive learning(Stead 2006)
lsquoholds and heightens student interest engages students in learning and provides yet another
means for expressive and receptive literacy(Dogeby 2007)
The Research
lsquoa small cleverly designed handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other aspects of classroom lifersquo
(Robertson 2009)
lsquomobile devices can have a positive impact on learning experiences for both educators and studentsrsquo
(McFarlane Triggsamp Yee 2008 Ng amp Nicholas 2009)
lsquoSchools with one-to-one computing programs have fewer discipline problems lower dropout rates and higher rates of college attendance than schools with a higher ratio of students to computershellipbut for one-to-one programs to boost student achievement as well they must be properly implementedrsquo
Project Red (Revolutionizing Education) June 2010
New research
(ed Wan Ng 2010)
Chapter 12
Imagine Mobile Learning in your Pocket
Cecilie Murray Delphian eLearning
httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770
Our Research
bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools
bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations
Four research projects
bull iPodagogy 2007 iPods and video podcasting for learning
bull iPod Touch Project 2008
8 iPod Touches per class for literacy
bull Global Mobile Learning 2008-09
Two year project ndash Australia Singapore and USA
bull Nintendo DS for Maths 2009
Nintendo DS for student learning in Mathematics
What we found
Mobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
Learning and Teaching with iPads
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
Mobile learning
lsquolearning in a more personalised way handing over more control to the learners themselvesrsquo
lsquodisruptive learning(Stead 2006)
lsquoholds and heightens student interest engages students in learning and provides yet another
means for expressive and receptive literacy(Dogeby 2007)
The Research
lsquoa small cleverly designed handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other aspects of classroom lifersquo
(Robertson 2009)
lsquomobile devices can have a positive impact on learning experiences for both educators and studentsrsquo
(McFarlane Triggsamp Yee 2008 Ng amp Nicholas 2009)
lsquoSchools with one-to-one computing programs have fewer discipline problems lower dropout rates and higher rates of college attendance than schools with a higher ratio of students to computershellipbut for one-to-one programs to boost student achievement as well they must be properly implementedrsquo
Project Red (Revolutionizing Education) June 2010
New research
(ed Wan Ng 2010)
Chapter 12
Imagine Mobile Learning in your Pocket
Cecilie Murray Delphian eLearning
httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770
Our Research
bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools
bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations
Four research projects
bull iPodagogy 2007 iPods and video podcasting for learning
bull iPod Touch Project 2008
8 iPod Touches per class for literacy
bull Global Mobile Learning 2008-09
Two year project ndash Australia Singapore and USA
bull Nintendo DS for Maths 2009
Nintendo DS for student learning in Mathematics
What we found
Mobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
Learning and Teaching with iPads
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
lsquoa small cleverly designed handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other aspects of classroom lifersquo
(Robertson 2009)
lsquomobile devices can have a positive impact on learning experiences for both educators and studentsrsquo
(McFarlane Triggsamp Yee 2008 Ng amp Nicholas 2009)
lsquoSchools with one-to-one computing programs have fewer discipline problems lower dropout rates and higher rates of college attendance than schools with a higher ratio of students to computershellipbut for one-to-one programs to boost student achievement as well they must be properly implementedrsquo
Project Red (Revolutionizing Education) June 2010
New research
(ed Wan Ng 2010)
Chapter 12
Imagine Mobile Learning in your Pocket
Cecilie Murray Delphian eLearning
httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770
Our Research
bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools
bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations
Four research projects
bull iPodagogy 2007 iPods and video podcasting for learning
bull iPod Touch Project 2008
8 iPod Touches per class for literacy
bull Global Mobile Learning 2008-09
Two year project ndash Australia Singapore and USA
bull Nintendo DS for Maths 2009
Nintendo DS for student learning in Mathematics
What we found
Mobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
Learning and Teaching with iPads
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
lsquoSchools with one-to-one computing programs have fewer discipline problems lower dropout rates and higher rates of college attendance than schools with a higher ratio of students to computershellipbut for one-to-one programs to boost student achievement as well they must be properly implementedrsquo
Project Red (Revolutionizing Education) June 2010
New research
(ed Wan Ng 2010)
Chapter 12
Imagine Mobile Learning in your Pocket
Cecilie Murray Delphian eLearning
httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770
Our Research
bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools
bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations
Four research projects
bull iPodagogy 2007 iPods and video podcasting for learning
bull iPod Touch Project 2008
8 iPod Touches per class for literacy
bull Global Mobile Learning 2008-09
Two year project ndash Australia Singapore and USA
bull Nintendo DS for Maths 2009
Nintendo DS for student learning in Mathematics
What we found
Mobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
Learning and Teaching with iPads
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
New research
(ed Wan Ng 2010)
Chapter 12
Imagine Mobile Learning in your Pocket
Cecilie Murray Delphian eLearning
httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770
Our Research
bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools
bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations
Four research projects
bull iPodagogy 2007 iPods and video podcasting for learning
bull iPod Touch Project 2008
8 iPod Touches per class for literacy
bull Global Mobile Learning 2008-09
Two year project ndash Australia Singapore and USA
bull Nintendo DS for Maths 2009
Nintendo DS for student learning in Mathematics
What we found
Mobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
Learning and Teaching with iPads
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
Our Research
bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools
bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations
Four research projects
bull iPodagogy 2007 iPods and video podcasting for learning
bull iPod Touch Project 2008
8 iPod Touches per class for literacy
bull Global Mobile Learning 2008-09
Two year project ndash Australia Singapore and USA
bull Nintendo DS for Maths 2009
Nintendo DS for student learning in Mathematics
What we found
Mobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
Learning and Teaching with iPads
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
Four research projects
bull iPodagogy 2007 iPods and video podcasting for learning
bull iPod Touch Project 2008
8 iPod Touches per class for literacy
bull Global Mobile Learning 2008-09
Two year project ndash Australia Singapore and USA
bull Nintendo DS for Maths 2009
Nintendo DS for student learning in Mathematics
What we found
Mobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
Learning and Teaching with iPads
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
What we found
Mobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
Learning and Teaching with iPads
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
Learning and Teaching with iPads
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
Learning and Teaching with iPads
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
Learning and Teaching with iPads
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
Learning and Teaching with iPads
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
Learning and Teaching with iPads
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
Learning and Teaching with iPads
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
Learning and Teaching with iPads
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
Learning and Teaching with iPads
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
Learning and Teaching with iPads
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
Learning and Teaching with iPads
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
Learning and Teaching with iPads
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
Learning and Teaching with iPads
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
Australian curriculum app
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
Maths Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
Science Apps
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
Australian Curriculum
bull Select either the Maths or Science curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
The Questions
bull Where could you use mobile technologies
bull How could these enhance teaching and learning
bull What are some of the issues involved in using mobile technologies in the classroom
bull How will mobile technologies change pedagogy
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts
Web wwwapp-titudecomauwwwdelphiancomau
Email johnapp-titudecomaujohndelphiancomau
Twitter httptwittercomApp_titudehttptwittercomjohnsloan
Contacts