Transcript
Page 1: Microsoft Tech TeachMeet - Minecraft

@ncallaghan1

noelene.callaghan1

@det.nsw.edu.au

Noelene CallaghanRooty Hill High School

Sydney, Australia

Learning Activity

Tech TeachMeet

Page 2: Microsoft Tech TeachMeet - Minecraft

• Gaming is used in the classroom to enhance collaboration

• It permits the construction of technical creations

• It allows users to employ computational thinking

• It increases motivation and engagement

• It leads to students to value persistence and develop resilience

Page 3: Microsoft Tech TeachMeet - Minecraft

• Impact of Learning Activity has on students:– Increased engagement

– Increased motivation

– Transferability of skills

– Ability to collaborate

– Critical and creative thinking

– Increased ICT skills

– Increased participation amongst girls

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• The innovative use of technology in your Learning Activity:– Blended Learning Environments– Minecraft– Minecraft Edu– Other gaming units (kahoot.it,

mathletics, reading eggs etc)– Badgification– Coding– Cross-KLA applications– Office 365– Google Docs– Blogs

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• How the Learning Activity encouraged learning beyond the classroom:– Transferability of skill

– Collaboration without teacher intervention or direction

– Communication skills via Skype, Google Hangouts, email, blogging

– Increases literacy

– Increases critical and creative thinking

– Encourages strategic thinking

– Enables students to develop cognitive skills, emotional skills and social skills