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Page 1: Making every game a success story

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Making  Every  Game  a  Success  Story    

 Jens  Begemann  (Founder  &  CEO)  

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wooga  –  world  of  gaming  

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Key  stats  

5  games  on  Facebook;  35  million  acFve  users  =  2nd  largest  social  game  developer  

Only  5%  of  users  from  adverFsing  

70%  of  users  are  female  (age  20-­‐60)  

About  wooga  

Founded  January  2009  

VC  funded  (total  of  $32m)  

InternaFonal  team  of  100  from  over  20  countries  in  Berlin  

Jens  Begemann  Founder  &  CEO  

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Typical  game  product  lifecyle:    Brain  Buddies  by  wooga  

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0  

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24.06.2009  22.09.2009  21.12.2009  21.03.2010  19.06.2010  17.09.2010  16.12.2010  16.03.2011  14.06.2011  

Millione

n  

DAU  

Jun-­‐09   Dec-­‐09   Dec-­‐10  Jun-­‐10   Jun-­‐10  

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Typical  game  product  lifecyle:    Social  City  by  Playdom    

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0  

0,5  

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1,5  

2  

2,5  

3  

3,5  

02.03.2010   01.06.2010   30.08.2010   29.11.2010   27.02.2011   28.05.2011  

Millione

n  

DAU  

Mar-­‐10   Aug-­‐10   Feb-­‐11  Jun-­‐10   Nov-­‐10   May-­‐11  

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Typical  game  product  lifecyle:    Millionaire  by  Digital  Chocolate  

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0  

0,5  

1  

1,5  

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2,5  

3  

3,5  

19.05.2010   18.08.2010   16.11.2010   14.02.2011   15.05.2011  

Millione

n  

DAU  

May-­‐10   Aug-­‐10   Feb-­‐11  Nov-­‐10   May-­‐11  

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01.02.2011   03.03.2011   02.04.2011   02.05.2011   01.06.2011   01.07.2011  

Millione

n  

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Typical  game  product  lifecyle:    Monopoly  Millionaires  by  EA  

DAU  

Feb-­‐11   Apr-­‐11   Jun-­‐11  

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Typical  game  product  lifecyle:    Poker  Blitz  by  Zynga  

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0,05  

0,1  

0,15  

0,2  

0,25  

0,3  

15.03.2010   14.06.2010   12.09.2010   11.12.2010   11.03.2011   10.06.2011  

Millione

n  

DAU  

Mar-­‐10   Sep-­‐10   Mar-­‐11  

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DAU  

Time  

Desired  game  lifecycle  

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Holy  Grail:  1m  DAU  

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1m  DAU  

Only  22  games    currently  on    Facebook  

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1   2   3   4   5  

5  Steps  to  the  holy  grail  

Idea/Theme   First  30  days   Content  

Core  Game  Loop  

Next  3  Months  

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DAU  

Time  10k  

If  you  get  nothing  right...  

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1   2   3   4   5  

Idea/Theme   First  30  days   Content  

Core  Game  Loop  

Next  3  Months  

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Monster  World  –  First  Sketch  (May  2009)  

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Human  Gardener  or  ....  

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....  Monsters?  

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Monsterish  Environment  

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If  you  get  the  theme  right...  

DAU  

Time  10k  

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Idea/Theme   First  30  days   Content  

Core  Game  Loop  

First  3  Months  

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19 Brain  Buddies  –  paper  prototype  

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Brain  Buddies  –  flash  prototype  

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Brain  Buddies  –  gameplay  

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AlternaFve:  Lego  prototype  

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If  you  also  get  the  core  game  loop  right...  

DAU  

Time  

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1   2   3   4   5  

Idea/Theme   First  30  days   Content  

Core  Game  Loop  

First  3  Months  

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Example:  1.3%  drop  is  deemed  unacceptable  and  game  is  opFmized  accordingly  

Step  

New  users  (last  24h)   38.863  

01  -­‐  Flash  begin  (0%)   93,0%  

02  -­‐  Flash  complete  (100%)   86,5%  

03  -­‐  Tutorial  –  first  harvest  completed   82,7%  

04  -­‐  Tutorial  –  first  planFng  completed   82,5%  

05  -­‐  Tutorial  –  Mr  T’s  magic  applied   81,1%  

06  -­‐  Tutorial  –  second  harvest  compl.   79,8%  

07  -­‐  Level  2  reached   79,6%  

08  -­‐  Tutorial  completed  (plowing)   79,4%  

09  -­‐  Level  3  reached   78,8%  

10  -­‐  Level  4  reached   77,5%  

11  –  Level  5  (or  higher)  reached   77,2%  

Monster  World  New  user  funnel  

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If  you  also  get  the  first  30  days  right...  

DAU  

Time  

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1   2   3   4   5  

Idea/Theme   First  30  days   Content  

Core  Game  Loop  

Next  3  Months  

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Mil

lion

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DAU  

650.000  

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Aker  a  few  weeks  of  playing:  

All  levels  were  played  OR  

Level  became  too  difficult  

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SoluFon:  Level  of  the  week  

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Level  of  the  week  

DAU  

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If  you  also  get  the  next  30  days  right...  

DAU  

Time  

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Idea/Theme   First  30  days   Content  

Core  Game  Loop  

First  3  Months  

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MW  Screenshots  1  

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MW  Screenshots  1  

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MW  Screenshots  1  

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622  virtual  goods  

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Monster  World  facts    

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230  quests  

Monster  World  facts    

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FuncFonal    items  

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Factories   Baby  items  

14  funcFonal  items/buildings  

Monster  World  facts    

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DAU  

Time  

1   2   3   4   5  

If  you  get  all  steps  right...  

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Idea/Theme   First  30  days   Content  

Core  Game  Loop  

First  3  Months  

5  Steps  to  the  holy  grail  

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wooga combines metrics with emotions!

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=   +  

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1,0  

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1,4  

1,6  

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Feb-­‐10   Mar-­‐11  

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Feb-­‐10  

Mar-­‐11  

May-­‐10  

July-­‐11  

DAU  

Millions  

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Join  the    wooga  team  

wooga.com/jobs  

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Work with us!

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Thank  you!    

Jens  Begemann  Founder  &  CEO  wooga  

 Twiqer:  #begemann  

 wooga.com/jobs