Design Standard
No such thing as standard game design
Variety of design concepts makes gaming more exciting
Creates interactive fiction adventure
Six Different Documents at Various Stages of Creative process
Design Outline Preliminary
Design Final design Design Specs Graphic Bible Interactive
Screenplay
Design Principles
USER INTERFACE (UI) The manner through which a
user interacts with the system
The users wanted the developers to build applications that meet their need and are easy to use
Fundamentals of UI
The Structure Principle
The Simplicity Principle
The Visibility Principle
The Feedback Principle
The Tolerance Principle
The Reuse Principle
Design Elements
LineRepresents a path, either
visible or implied,
between two points. It can be straight,
curved, horizontal,
vertical, zigzag or diagonal
FormAny three-
dimensional object, which is due in part to light and dark areas
ColorIts adds
beauty to your design.It has an
effect on emotion or
mood. It can be
Analogous or Complementary
SpaceThere are two
types of space: the positive and
negative.
Positive- Refers to the space
occupied by the subject matter
Negative- refers to the space around and between the
subject matter
TextureRefers to the
surface quality : smooth or
coarse, soft or hard
ShapesResult of
closed lines or implied
boundaries because of color or texture.
ValueRefers to the
range of lightness and
darkness in the image. Also
called tone, this gives objects
depth and perception
Design Principles
Relates all the parts with one
anotherSymmetrical –Mirror image
balanceAsymetrical-
occurs when items on one side are balanced with
different items on the other side
Balance
ContrastThe use of differing or
opposite elements
such as large and small, light and
dark, rough and smooth
to add variety
Dominance (Focal Point)
Refers to the center of visual
interest to which the
eye is naturally
drawn
RhythmRefers to the repetition of a particular shape or the combination of related
color values
Proportion (or Scale)
Involves the relationship
between sizes of the elements in
the design
Harmony
Gives a sense of
unity among all
components