Transcript

Learning to Play KardKuroGoals:

Have Fun while Practicing Addition and Subtraction.

Improve Social Learning Opportunities with Classmates.

Become familiar with the Sum Combinations used in Kakuro Puzzles.

Get some Extra Credit!

Andy

Barb

Coco

Dina

Eddy

What comes in the game box?

A deck of 110 Single Digits cards. Only the Digits 1 though 9 are used. Equal amounts of each Digit are mixed together with some Wild cards.

A deck of 54 Numbers For Summing cards. Players take turns playing the Digit cards needed to complete each Number card. Numbers are 3 to 42:

A Playing Field. It acts as a game board to organize Number and Digit cards while the game is being played.

A Score Sheet which lists the Players and their Round by Round cumulative scores. A Game usually lasts 3 Rounds.

A few Number cards call for an action to be done:

Eddy Andy Beth Coco Dina0 33 26 7 44

32 11 53 0 2332 44 79 7 67 2 14 27 18 034 58 106 25 67The Game is over when three rounds have been

playedor when any player’s score exceeds 99. Low score is the game Winner.

To start the game, twelve Digit cards will be dealt to each Player.

Summing Help notes. Each Player gets a copy that lists all the Digit combinations for each Number card.

Setup:Put the Playing Field on the table center.Shuffle the Numbers for Summing Deck, then put it on the Playing Field.Shuffle the Digits Deck, then put it on the Playing Field.

The number of digit cards that must be played can vary from 2 to 7:

At the start of the game, 4 digits is default.

Rules:Duplicate Digits are not allowed in a sum.For example, the Number 30 using 4 digits can only be made playing 6, 7, 8 and 9.Playing 5, 7, 9 and another 9 is not allowed.

Rules:Suppose the number of digits was 5.The Number 30 using 5 digits can be made in six different combinations – see the Help.For 6 and 7 digits, the number of combinations are different.

KardKuro Rules• Game Flow:

– A Game is 3 Rounds, low total score wins– To start a Round, every Player is dealt 12 Digit cards (their Hand)– Players take Turns, clockwise from the dealer– The first Player to empty their Hand ends the Round

with 0 points - other Players sum their Digit cards

• How a Player takes a Turn:– If a Number card is incomplete (the previous Player couldn’t complete it),

the next Player tries to play Digits to complete it– If a new Number card was turned to start the Turn,

the Player can choose one of the combos, and play some or all Digits needed– If a player cannot play any Digit cards, a new Digit card must be drawn;

If the new Digit card is one that is needed, it can be played to continue the Turn;Otherwise, it becomes the next Player’s Turn

– When a Player completes their 1st Number card,they get a chance to play on a 2nd Number card (called the Bonus)

KardKuro Rules• The Digits Length (how many Digit cards must be used for a Number):

– Digits Length can require from 2 to 7 Digits cards– At Game start, the Digits Length is set to 4,

but it must be changed if the first Number card doesn’t have 4 as a length choice – A Number to be Summed can have a value from 3 to 42;

Numbers can have from 1 to 4 valid choices for a Digits Length– When a new Number card can’t be completed using the current Digits Length,

the Digits Length is reset to the closest length allowed for the new Number– The Digits Length is not changed if the new Number card has it as a choice

• Completing a Number:– Digit cards cannot be duplicated to complete a Number– Summing Help lists all Numbers and their possible combinations

• Strategy:– Try to get rid of duplicate Digit cards first– Get rid of larger value Digit cards if it looks like another Player could go out– Rather than complete a Bonus card, leave one Digit unplayed – the next

Player will probably be able to play fewer cards

From 2 to 8 (or more) Players can play.See who deals : Each Player a draws a Digit card.The Player with the highest Digit card will be the Dealer of the first Round. (one tie, all tie)

A Turner and a Stacker are also needed. Let’s Play!

I’m the Dealer!

Andy

Barb

Coco

Dina

Eddy

Dealer

TurnerStacker

The Turner Is the Playeron the dealer’s left.

When a new Number cardis needed, the Turner turnsover the top card from theNumbers for SummingDeck and puts it on top ofthe Next Number Pile.

The Stacker is the Player on the dealer’s right.

When a Next Number is completely summed, theStacker moves those Digitcards to the Used Digits Pile.

Reshuffle and deal 12 Digit cards to each Player.(deal 3 or 4 at a time, players arrange them in order)Andy turns over the top Numbers for Summingcard, and makes it the Next Number: It’s 30.Players take turns clockwise from the Dealer.

My Turn!!

Andy

Barb

Coco

Dina

Eddy

So I’m dealin’

Dealer

TurnerStacker

Each Next Number card lists from 1 to 4 choices for the number of digits required. 30 can be summed from 4, 5, 6 0r 7 digits.Since 4 digits is a choice, 4 cards must be used.(If 4 wasn’t a choice, the Digits Pointer is reset)

Andy checks Summing Help; there’s only one way!Andy has 3 of the digits for 30, so he plays 7, 8, 9.Since he did not complete the 30, it’s Barb’s turn:Barb plays the missing 6 and completes 30.Dina stacks; Barb gets one Bonus Next Number

Can’t finish it.

Andy

Barb

Coco

Dina

Eddy

But I CAN!

Dealer

TurnerStacker

Her Bonus Number is 14; Summing Help lists 5 waysBarb has all digits for the 3rd combo, so she plays themOnly 1 Bonus card allowed/turn, so now it’s Coco’s turn:Coco’s new Number is 36 and 4 digits can’t be used.Eddie moves the Digit Pointer to 6, closest to 4.

Andy

Barb

Coco

Dina

Eddy

I like the c

Dealer

TurnerStacker

There are 3 combos for 36; Coco gets to use his WildCoco chooses the b combo, and he plays them all.Because he completed 36, he also gets a Bonus number:His Bonus is 9, so digits length 6 can’t be used.Eddie moves the Digit Pointer to 3, closest to 6.

Andy

Barb

Coco

Dina

Eddy

Dealer

TurnerStacker

Done! What’s my bonus?.

Coco only has 2 of the 3 digits needed for 9;he chooses to play 6 and 2 and passes to Dina.Dina plays a 1 to complete 9, so she gets a Bonus card:Her Bonus is Pass 2 Cards, so she gives 2 9’s to Coco.And the turn passes to Eddy.

Andy

Barb

Coco

Dina

Eddy

Dealer

TurnerStacker

Sorry, Coco

Eddy gets a new first card ; it’s 41, so length is 7. He plays all 2, 4, 5, 7, 8 and Wild (for 6 or 9). Andy has neither so he draws, gets a 9 to finish 41.His Bonus is Draw a Card, so he draws an 8.And the turn passes to Barb.

Andy

Barb

Coco

Dina

Eddy

Dealer

TurnerStacker

Couldn’t finish it

Rats!

Barb gets a fresh first card and it’s 25; Length is now 4 She uses a to play 1, 7, 8, using Wild for 9. Her Bonus is 14 – Can she Go Out??? She uses d to play her last cards 1, 3 and 4. The Round is over. Let’s see the Scoring.

Andy

Barb

Coco

Dina

Eddy

Dealer

TurnerStacker

YES!!!

List each player and add the Digits left in their hands:Eddy’s score is 30 (1+2+4+5+8+10) 10 for the wild.Andy’s score is 41 (1+2+2+3+3+5+5+5+7+8). Barb’s score is 0 she played all her cards & went out.Coco’s score is 31 (2+3+3+5+9+9).Dina’s score is 41 (1+1+2+4+4+6+7+7+9).The game would continue until some player’s score exceeds 99. Have fun playing KardKuro!

Andy

Barb

Coco

Dina

Eddy

Dealer

TurnerStacker

Eddy Andy Barb Coco Dina30 41 0 31 41

0

41 3041

31


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