Ángel del [email protected]
m.es
Taller ORVITA17/11/2011
Introducing Accessibility Features in an Educational Game Authoring
ToolThe <e-Adventure> Experience
2/11Taller ORVITA, 17/11/2011
Objectives
Advantages
Reuse efforts (build once, use many) Increase visibility
Approach
Include built-in accessibility features in game development platforms
Problems
High cost of accessibility solutions
Game Developers’ Lack of Awareness
Goal: Make <e-Adventure> games accessible “by default”
$0 Extra cost for game developers
3/11Taller ORVITA, 17/11/2011
<e-Adventure>
Game Authoring Tool
Instructor-oriented game authoring tool Increase the educational value, reduce the development
costsNo programming needed!2D Point-and-click games & simulationsFacilitates maintenance and reusability
http://e-adventure-e.ucm.es
sourceforge.net
4/11Taller ORVITA, 17/11/2011
Introducing Accessibility in <e-Adventure>
Semi-Automatic Process
eAdventure
game engine
Adapted Game 1
Game
definition
Adapted Game N
…
eAdventure
Game editor
Game Author(s)
Student 1 Student N
Extra info + resources
More input from author needed
5/11Taller ORVITA, 17/11/2011
Introducing Accessibility in <e-Adventure>
Semi-Automatic Process
eAdventure
game engine
Adapted Game 1
Game
definition
Adapted Game N
Second approach:
…
Student 1 Student N
• Inputs for automatic auditive description module• Alternative description of elements• List of synonymous for interactions• Alternative version of art resources
Extra info + resources
eAdventure
Game editor
Game Author(s)
More input from author needed
6/11Taller ORVITA, 17/11/2011
Results
The 1492 Game http://youtu.be/ROg3pjnfi8U• Prototype for a Spanish Public Tv documentary
(RTVE)• Stereotypes
7/11Taller ORVITA, 17/11/2011
Results
“Mi first day at work” https://sites.google.com/site/miprimerdiadetrabajo/(Beta)• In the context of the GameTel Spanish Avanza
project• Stereotypes
80%
8/11Taller ORVITA, 17/11/2011
Introducing Accessibility in <e-Adventure>
Interaction
Input
Point-and-click
Voice commands
Text commands
Output
Sound
Text-To-Speech
Descriptive sounds
Graphics
Normal mode
High Contrast
mode
Reduced Mobility
Blindness Low vision
Stereotypes
9/11Taller ORVITA, 17/11/2011
Ongoing research
MasterMEDHarvard Medical School, ihealthspace Unir medicamentos con prescripciones
Problema:Pacientes de la tercera edadDificultad de recordar los medicamentosIncrementos de los costes medicos
Incrementar el conocimiento del pacienteIncrementar su interés hacia sus
prescripciones, medicaciones y condiciones de salud
Reducir el coste por paciente
10/11Taller ORVITA, 17/11/2011
Ongoing research
NeuropsicologíaTest de detección de problemas neuropsicologícosDistintos métodos -> coste, presencialDos juegos
Entorno fotorealistaCaracterísticas de accesibilidadPortabilidad e interacción (Android)Bajo coste de implementación
11/11Taller ORVITA, 17/11/2011
Ongoing research
eduWAI Inclusión laboral con personas con discapacidad La gran fiesta
Formar en comportamientos socialesSindrome de downHigiene personal, vestimenta y bienes personales,
normas de educación, uso de recursos comunes y normas de comportamiento
Características de accesibilidadCiclos cortos de feedback, explicaciones clarasDialogos locutados, sonidos descriptivosTiempo para leer los textosPosibilidad de repetición sin penalizaciónRealismo
Recommended