Transcript
Page 1: Interfacing with the User: Techno-Fetish and Porno-Bricolage as sociotechnological practices

“Interfacing with the User”:Techno-Fetish and Porno-

Bricolage as sociotechnological practices

Doris AllhutterAustrian Academy of Sciences

[email protected]

Page 2: Interfacing with the User: Techno-Fetish and Porno-Bricolage as sociotechnological practices

Information ethics discoursesticks to free speech vs. equality

-> Identify contradictions and blind spots

digital pornographies as sociotechnological

artefact

EU internet policyframing of ‘harmful content’

and pornography

develop categories

(1)

(2)

(3)

„Dispositivs of digital pornography“

Page 3: Interfacing with the User: Techno-Fetish and Porno-Bricolage as sociotechnological practices

Focus

? mainstream, digital / sociotechnological artefact, hardcore ?

How do sociotechnological practiceschange/reproduce mainstream pornographic genre conventions and ideologies of gender difference in digital pornographies ?

How do designers/users appropriate pornographic imaginations of erogeneity, of the sexual body and

sexual activity?

Page 4: Interfacing with the User: Techno-Fetish and Porno-Bricolage as sociotechnological practices

Poser 6 Models

Page 5: Interfacing with the User: Techno-Fetish and Porno-Bricolage as sociotechnological practices

„Porno-Bricolage“

Page 6: Interfacing with the User: Techno-Fetish and Porno-Bricolage as sociotechnological practices

Gender different „realism“

„Notice how they look more naturaland just the way most breasts do in the real world.“

„Natural Gravity Breast Morphs“ „Real Skin Penis“

„…contains Foreskin Roll Back Morphs, GlansStyle Morphs, Midshaftscale Morphs,

Realism Scrotum Morphs“

Page 7: Interfacing with the User: Techno-Fetish and Porno-Bricolage as sociotechnological practices

„giving and receiving poses“

Page 8: Interfacing with the User: Techno-Fetish and Porno-Bricolage as sociotechnological practices

„Arousal“ as game logic

Page 9: Interfacing with the User: Techno-Fetish and Porno-Bricolage as sociotechnological practices

„Imagined users“

Page 10: Interfacing with the User: Techno-Fetish and Porno-Bricolage as sociotechnological practices

Conclusions

• Intelligibility through simulation of • film conventions• „difference“ as representation strategy

• „Porno-Bricolage“: sociotechnological practices of design-use as affective immersion into techno-pornographic fantasies

• „Techno-Fetish“: Immersion due to intertwining pornographic fetishes and techno-fetish