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Can gaming concepts help make OpenStreetMap better?

Martijn van ExelFor SOTM119/11/11

Introduce the topic.

This talk was going to be about game concepts in OSM

Topics

Warm versus Cold Geography

The first mile

OpenStreetMap as a game kind of.

I want to talk about three topics today.

First, I want to talk about what makes OSM unique: its contributors and local communities sharing their local knowledge. The people and the community are what define OSM.

Then, I want to go into one of the main challenges for OpenstreetMap, which is not in attracting those people, but in guiding them from sign-up to full contributors what I call the first mile.

To conclude I want to propose some ideas borrowed from gaming that I believe may help in that process, and also help scaling the community up.

Insert picture, of mapping party maybe?Look up if conversion is the right word. Topics

People contributing their local knowledge make OpenStreetMap unique.

OpenStreetMap has no problem attracting contributors, but struggles with the first mile.

Elements from gaming can help convert more OpenStreetMap sign-ups to contributors and make the community more scalable.

These are the three topics that I want to talk about today.

WarmCold

Governed by local knowledge

Many contributors

Governed by mandate and procedures

Two flavors of Geography

Also add an example of metadata to this

Free form

Driven by personal needs and interests

Organic

Bottom-up

Continuous

Commissioned

Driven by abstracted use cases

Pre-defined

Top-down

Discrete

VS.

COLD

WARM

GEOGRAPHY

OpenStreetMap has one defining quality: it's warm geography. People sharing their knowledge about their own neighborhoods.

bestofosm.org

bestofosm.org

HOT grassroots mapping in Haiti

Warm geography requires local communities

OpenStreetMap requires local communities.

Ortigas/Mandaluyong (Phillipines) mapping partyPhoto from http://bit.ly/oJ3fKZ

Mapquest TIGER viewer

osmium

fast and flexible C++ and Javascript toolkit and framework for working with OSM data

95% of edits done by 12% of users

9% untouched TIGER

4.8 avg version increase of TIGER roads

8.3% of features touched in last 3 months, 40% in last year

Community score card

77

95% of edits done by 5.4% of users

32% untouched TIGER

1.4 avg version increase of TIGER roads

13.6% of features touched in last 3 months, 51.5% in last year

Community score card

59

95% of edits done by 12.6% of users

4.3% untouched TIGER

4.2 avg version increase of TIGER roads

1.9% of features touched in last 3 months, 7% in last year

Community score card

59

95% of edits done by 12% of users

9% untouched TIGER

4.8 avg version increase of TIGER roads

8.3% of features touched in last 3 months, 40% in last year

Community score card

87

95% of edits done by 12% of users

9% untouched TIGER

4.8 avg version increase of TIGER roads

8.3% of features touched in last 3 months, 40% in last year

Community score card

38

95% of edits done by 12% of users

9% untouched TIGER

4.8 avg version increase of TIGER roads

8.3% of features touched in last 3 months, 40% in last year

Community score card

34

95% of edits done by 12% of users

9% untouched TIGER

4.8 avg version increase of TIGER roads

8.3% of features touched in last 3 months, 40% in last year

Community score card

20

What Do We See

Data turns cold when there's no local community to tend to it.

OpenStreetMap becomes Just Another Dataset

First I plan to go into what motivates people in general - as defined in the classic Maslov hierarchy of human needs. The dimensions particularly interesting for OSM are a the ones higher up in the hierarchy: sense of belonging, esteem and self-actualization. I am not an expert on this so I'm just going to go into this briefly. I then plan to connect this to gaming and how playing (certain kinds of) games taps into these needs.

SIGN-UP

CONTRIBUTE

COLLABORATE

OWN

Motivation

Maslov

What drives our decisions?

The First Mile

Mayor

Initial idea was about badges. Has drawbacks people just in it for the badges,It should be about more that just quantitative achievements


The 'MVP OSM' concept

Ideas Worth Pondering Over

Tiered editing capabilities: you 'earn' the right to make more complicated edits

Local OSMasters who watch over newcomers through an auto-OWL

New contributors are introduced to
their OSMaster(s)

How This Would Help

A smoother First Mile

OSMastery is acknowledged and leveraged

Helps make community growth more scalable

Thank you

Martijn van [email protected]

Introduce the topic.

Gaming and quality

Create tension how could gaming help OSM?


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