Transcript
Page 1: imaginary: Serious Games and Gamification

Serious Games and Gamificationfor eHealth and Care, Training and Education, Smart Cities and Communities

Winter 2015 - 2016

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About imaginary

Founded in 2004, imaginary's multi-disciplinary team has been developing innovative but

practical solutions in areas such as simulations, serious games and digital interactive

technologies that collect and communicate data, share knowledge, change behaviour,

raise awareness, train, assess and empower staff to provide competitive advantage and build a

sustainable future.

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The world around us

Energy efficiency,

green mobility and

economic growth in

urban environments

need

to be fostered.

Society is ageing and

costs of care for the

elderly are increasing.

Training and education

need to be more

motivating, inclusive,

social and easily

connected to real life

situations.

The latest generation of

“digital natives” demand

engagement and

interactivity in every aspect

of their lives.

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In such a demanding environment, imaginary’s multi-disciplinary team

produce applications which engage and empower all generations of

users.

Our value proposition

imaginary develop solutions that address the

challenges of the attention economy through the

innovative use of immersive technologies,

simulations, serious games and the latest

gamification strategies[ ]

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The benefits of simulations and Serious Games

Engagement and interactivity

Versatility of design

Rich experiences

Spontaneous action

Immediate feedback

Support for reflection

Immediate use of knowledge gained

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Interaction technologies

Omni

Virtuix©

Kinect

Leapmotion©

Web

Mobile

Oculus

Rift©

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eHealth and care

Smart cities and communities

Application areas

The solutions described in the examples that follow can be developed

for and/or re-used in many different application areas.

Education and training

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RehAbility: physical and cognitive rehabilitation

eHEALTH

and CARE

A series of games integrated into a virtual environment allows

patients affected e.g. by stroke or multiple sclerosis to do

physical and cognitive rehabilitation exercises at home.

The medical staff will choose and set up those exercises that are

most appropriate for each specific case, according to the progress

of the whole rehabilitation process. A reporting area stores details

and results of every session.

WATCH THE VIDEO

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A new children-friendly version is

informing clinical evaluation.

RehAbility KID: children’s version

eHEALTH

and CARE

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A set of applications for the tablet/PC which, through various motivational

techniques, supports senior citizens to maintain a healthy lifestyle by a

constructive interaction between mind, body and social engagement.

Agegym: a suite for active ageing

www.doremi-fp7.eu

This product was built through:

eHEALTH

and CARE

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Fit4Life: healthy lifestyle for teenagers

www.pegasof4f.eu

This product was built through

A mobile social game designed specifically for teenagers to sensitize them

and modify their lifestyle habits by encouraging physical movement and

healthy nutrition to avoid obesity and resulting health problems.

eHEALTH

and CARE

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This serious game is targeted at people affected by autistic

spectrum disorders and their families.

Through 3 different scenarios: an office, a minimarket and a

gardening centre, the virtual working environment offers users

the opportunity to prepare themselves for job interviews, and so

acquire the necessary know-how to deal with critical situations

in the workplace.

iSpectrum: social interactions for people affected by Autism

WATCH THE VIDEO

Trainers said: it was really useful.

It affected users emotions and

their learning process.

ASD users said: it showed me

important aspects of ‘how an office

works in reality’.

TRAINING

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An interactive, gamified 3D hospital where, following an proven learning

methology, a surgeon can interact with game-based medical content,

navigate environments, access e-learning lessons and learn interactively with

peers.

Smart e-HOSPITAL: the innovative way to design e-learning

TRAINING

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CLinIC and Think Better Care:

immersive training for nurses and carers

Set in a 3D virtual Hospital and in a 3D virtual Care Home these 2 games

aim to train nurses and carers to cope with complex dialogues and stressful

situations.

A virtual tutor accompanies the user during the whole game experience, giving feedback and helping to manage specific situations

WATCH THE VIDEO

60% of the healthcare staff

who tested the game

evaluated it as a positive

method to experience new

working situations they

could encounter.

3D Virtual Care Home scenario 3D Virtual Hospital scenario

TRAINING

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Set in a 3D virtual hospital which was damaged by an earthquake, this

game is designed to offer training for emergency volunteers dealing with

stressful situations and applying procedural knowledge.

A virtual tutor accompanies the user during the whole game experience,

giving feedback and helping to manage specific situations in a better way.

Rescue League: managing emergency situations

70% of the volunteers who

tested the game stated it

helped them to better

understand the working

procedures they have to

follow.

TRAINING

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Designed for self-regulated learning this simulation targets

multiculturalism and increases awareness of cultural differences in

3 business scenarios: job interview, business dinner, appointment

at the airport.

Through an integrated social network users are encouraged to

share their experiences with each other.

ImREAL: educating to multiculturalism

1, 2WATCH THE VIDEO

TRAINING

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Hazards and risks can be reduced by training engineers in a virtual

construction site. The game unfolds using ordinary activities and

unexpected, urgent accidents in a farm under renovation.

YARD IN PROGRESS: safety construction site

EDUCATION

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Like Factory is a game explaining Von Neumann’s computer

architecture starting from very common and well known

operations such as «liking» a post in Facebook.

Like Factory: technology for everyone

EDUCATION

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e-VITA forward to the past: from storytelling to games

These 4 games give the younger generation the chance to virtually

experience life in 20th century Europe captured through the stories

and memories of people who lived before the European Union was

established.

CLICK ON THE IMAGES TO PLAY

About 100 users plus a panel

of experts demonstrated the

overall applicability and the

effectiveness of the e-VITA

serious games for

intergenerational learning.

EDUCATION

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SmartSociety is a gamified city environment bringing together different

local and touristic services that citizens can use and contribute to

actively.

The first gamified service is SmartShare, the new app for car pooling.

SmartSociety: a suite for a smarter society

WATCH THE VIDEO

www.smart-society-project.eu

virtual

gamified city

environment

This product was built through:

SMART CITIES

and COMMUNITIES

SmartShareapp

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A mobile game designed to raise citizen awareness of green mobility.

The game is based on a mechanism of rewards and shared experience:

virtual missions make you explore and move in the real world alone or

with the help of other users.

ECO-DEALERS: move in green

WATCH THE VIDEO

SMART CITIES

and COMMUNITIES

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Some of our customers

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Contacts

imaginary_italy

www.i-maginary.it

imaginarysrl

Via Mauro Macchi, 50

20124 Milano

PH. +39 02 89458.576

FAX +39 02 89458.695 [email protected]


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