Download pptx - Human Harvesters

Transcript
Page 1: Human Harvesters

Andrés Barreiro

Jonathan Merlevede

Maxwell Forbes

Nicholas Waldin

HUMAN HARVESTERS

Page 2: Human Harvesters

AGENDA

1. What is Human Harvesters? Attraction?

2. The main strength

3. Technical computer graphics items

4. Tools

5. Development schedule

6. Not too much or too little

Page 3: Human Harvesters

1. WHAT IS HUMAN HARVESTERS?

Page 4: Human Harvesters

1. ATTRACTION?

Page 5: Human Harvesters

2. MAIN STRENGTH

Page 6: Human Harvesters

3. TECHNICAL COMPUTER GRAPHICS ITEMS• Great (Phong) Lighting

Page 7: Human Harvesters

4. TOOLS• Shader code from the community; Modeling and animation tools (e.g. Maya, 3D Max)

Page 8: Human Harvesters

5. DEVELOPMENT SCHEDULE• Functional Minimum 3 April Characters moving around map, basic combat

• Low target 10 April + Lighting, humans to kill

• Medium target 16 April + AI for humans, power-ups

• High target hopeful + Improved graphics and animation, more content

Extras:

- AI for competing computer-controlled players

- Rumble

- Multi-XBOX competition (over network)

Page 9: Human Harvesters

6. NOT TOO MUCH OR TOO LITTLE- Base game is fairly simple but unique, interesting, requires significant development

- Lots of room for expansion, extension, sophistication, development

Page 10: Human Harvesters

THANKS FOR LISTENING

Questions, anyone?


Recommended