Transcript
Page 1: How to Keep Going Fast - Agile Velocity - Product Camp Austin

As you come in, find someone in the room and discuss what

you know about Technical Debt

Page 2: How to Keep Going Fast - Agile Velocity - Product Camp Austin

HOW TO KEEP YOUR PRODUCT DEVELOPMENT TEAMS GOING FAST

Product Camp Austin 11

Page 3: How to Keep Going Fast - Agile Velocity - Product Camp Austin
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We’d prefer a fast, steady stream of new features…

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But sometimes it feels more like this

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Long Delivery Times

Mounting Defects

Rising Development Costs

Poor Customer Responsiveness

Late Deliveries

Frustrated and Poor Performing Teams

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Intentional Debt

Temporary

Code

Business Pressure

Delayed Testing

Other Conscio

us Tradeoff

s

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Unintentional Debt

Poor Code or Design

Business PressurePoor Practices

Inflexible Software

Lack of understanding

Poor design/architectur

e

Unintended

Complexity

Poor design

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A Vicious Cycle

Time Pressure

Poorly Implemen

ted Features

Late Delivery

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Continuous Integration

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Test (and other) Automation

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Refactoring - would you trust delivery of your products over

this road?

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Peer Review

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http://jimhighsmith.com/the-financial-implications-of-technical-debt/

Jim Highsmith’s Technical Debt Graph

Rewrite!

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Let’s do an exercise to understand the concept further.

Form into Teams of at least 4 people.

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FeatureCost: 15

FeatureCost: 10

FeatureCost: 5

Technical DebtCost 15

Impact -10

Technical DebtCost 15

Impact -10

Technical DebtCost 10

Impact -5

Technical DebtCost 5

Impact -5

Technical DebtCost 5

Impact -5

Iteration Card

Setup your board as follows

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FeatureCost: 15

FeatureCost: 10

FeatureCost: 5

Technical DebtCost 15

Impact -10

Technical DebtCost 15

Impact -10

Technical DebtCost 10

Impact -5

Technical DebtCost 5

Impact -5

Technical DebtCost 5

Impact -5

Iteration Card

Add up the total impact of all technical debt items

-35

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-35

25

X

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FeatureCost: 10

FeatureCost: 15

FeatureCost: 10

Technical DebtCost 15

Impact -10

Technical DebtCost 15

Impact -10

Technical DebtCost 10

Impact -5

Technical DebtCost 5

Impact -5

Technical DebtCost 5

Impact -5

Iteration Card

You have 25 Points to SpendSelect the cards you want to spend your points on.

No partially done work.

FeatureCost: 5

FeatureCost: 5

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-35

25

10

15

15

X

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The goal is to complete as many feature points at the end

of 5 iterations.

Go!

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The goal is to complete as many feature points at the end

of 5 iterations.

Stop!

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Theoretical Capacity

Technical Debt

Productivity

Time

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In order to go fast we need a focus on Craftsmanship

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Capture your debt

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Visualize and estimate

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Need to invest time, team needs slack

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Agile processes promote sustainable development. The sponsors,

developers, and users should be able to maintain a constant pace

indefinitely.

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Discuss how you could apply theses concepts to help your

teams go fast.

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