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HIGH PERFORMANCE ENGAGEMENT THROUGH
WORK GAMIFICATIONPlaying the Game that Gamifys Work Perfomance
Having fun at work
n Learn why we should gamify work
n Apply engagement psychology to work gamifica�on
n Understand the mo�va�ng factors that make work fun
n Learn and apply crea�ve problem solving to iden�fy gamifica�on opportuni�es
n Learn and apply Gamifica�on structure
n Improve produc�vity, learning and engagement through gamifica�on.
OBJECTIVE
According to the Gallup State of the Global Workplace Study of the World Study only 13% of the global
workforce in engaged.
An engagement study by TinyPuls revealed that Team Play and Collabora�on Rank as the Top Factors
People Love about their Jobs.
Crea�ng a fun work environment with focused organiza�onal objec�ves is the key to passionate
execu�on and on �me goal achievement. And Work Gamifica�on is the new proven process to achieve
these high-performance results.
This workshop, is designed for par�cipants to iden�fy behavior and mo�va�on goals that are �ed to
achieving tangible results. Par�cipants going to this program will not only learn how small modifica�ons
in a work processes can improve excitement and engagement on team, department or company
objec�ves, but by the end of the program will complete a step by step process to gamify work objec�ves
and desired behaviors.
The 2nd day of this workshop is spent playing the World of Performancia game that takes them through
the gamifica�on process and leads them to crea�ng an performance focused, systemized and
implementable approach to fun at work.
Hands on Creation of work performance gamication
n What is gamifica�on?
n The psychology of engagement
n The Mo�va�ng factors that make work fun
n Ac�vi�es that support Produc�ve Mo�va�on
n Se�ng each other up for success
n Using gamifica�on to solve problems
Day 1AGENDA
Day 2Playing The Performanceia GamePar�cipants will team up and go through the World of Performencia (a land that systema�cally
leads them to create a work relevant performance focused game) With passports in hand,
par�cipant teams start by defining goals and refine objec�ves and problems to solve
gamifica�on problem on this life size map.
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INNOVATION
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TANGIBLE RESULTS
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PRODUCTIVITY
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DEFINITION
BEHAVIOURS
RELATED
SUCCESS
OBJECTIVES
TANGIBLE RESULTS
SUPPORT
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DEFINITION
BEHAVIOURS
RELATED SUCCESS OBJECTIVES TEAM WORK
LEADERSHIP
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DEFINITION
BEHAVIOURS
RELATED SUCCESS OBJECTIVES PROBLEM SOLVING
INNOVATION
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»MISS DEADLINE
Iden�fy a strategy and present it to the group to overcome
this issue
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NO BUDGETIden�fy a strategy and present
it to the group to overcome this issue
x
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NO TIMEIden�fy a strategy and present
it to the group to overcome this issue
x
GOAL LAND EXITáá
Game Elements Provide Fun and Structure
Next par�cipants iden�fy the behaviors required to achieve the desired goals. Immediately
a�er par�cipants must determine what emo�onal mo�vators support the behaviors to achieve
the goals. In order to make the gamified outcome more fun, par�cipants then create a theme to
make the process more fun.
Themes are presented then par�cipants clues are applied from previous learning to develop
the game structures, rewards, achievements, requirements and define clearly how to
incorporate it into their work environment.
PATIENT
» PATIENT
»
PATIENT
» PATIENT
»
LOYALITY LOYALITY
LOYALITY LOYALITY
ORGANIZED ORGANIZED
ORGANIZED ORGANIZED
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FLEXIBLE
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SUPPORTIVE
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PRO ACTIVE
+ ++
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+ +
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+ ++
- -
- -
+- - -
+++ +- - -BEHAVIOUR
LAND EXIT
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AvatarCombat Boss Fights
QuestsStory
Theme
Chance analogies
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Wan�ng more,
having varietyDIVERSITY/CHANGE
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Collec�ons Suppor�ng Schools
++
Suppor�ngCommunity
Charity Through Helping Other Departments and Co-workers
Though Game State
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The need to contributeRESPONSIBILITY/
CONTRIBUTION
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Win State Timeliness
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Self sa�sfac�on and
pride in things we doEXCELLENCE
Once the structure is in place, the par�cipants iden�fy the poten�al partners, ie. Other
departments, vendors, or customers… to support larger achievements.
And finally, feedback systems to maintain consistent mo�va�on and learning to the
stakeholders.
At the end of the game, the par�cipants will have a structure outlines with s�ckers, outline and
detail explana�on of the objec�ves, the behavior required to achieve the mo�va�on to support
the behavior and the detail instruc�on of how to achieve these mo�va�ons in a objec�ve focus
gamifica�on process.
Who do people need to be, or become through the story to achieve goalsWhere does the story happen?
Where is it set?
Where does it begin?
Where does it end?
What is the story?Define the theme
What is the Journey to get to the goals?
Is there fantasy mixed with reality?
Why do players go on this journey?
What types of obstacles will players face on their journey?Is there one con�nuous journey or is it many small journeys?
Who are the characters in the story?Do you have avatars?
Do you have special powers?
Can you get special powers through achievements?Are there teams or individuals or both?
If Teams, do they have their own flags / iden�ty?
Presenta�on
THEMELAND
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VISA GRANTED Themeland
TO Mechanicasia
EXIT
MECHANICASIA
Avoid Obstacles
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Activities
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Turns
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Transactions
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Levels
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Progress Indicators
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Progress Indicators
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Cooperation
MECHANICASIA
FeedbackCanyon
Welcometo Mechanicasia
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Chance Falls
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Chance Falls
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ResourceAcquisitionRewards
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Rewards
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Challenge
Peaks
MECHANICASIA
Time
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Competition
MECHANICASIA
Win State
Welcometo Feedbackopia
FEEDBACKOPIA
Finish Line
FEEDBACKOPIA
Time
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Progress Indicators
FEEDBACKOPIA
Comparisons
FEEDBACKOPIA
Leader Boards
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Metrics
FEEDBACKOPIA
FeedbackCanyonFEEDBACKOPIA
Milestones
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visaFeedbackopiaEXIT
What type of partners do you need? Why?
What do you need from a partner to succeed?
What should a partner need from you to succeed?
What must each partner have to keep consistent
and achieve mutual objec�ves?
What emo�onal drives should be common in the partnership?
How will partners fit in to the game?
What are the results each partner will see?
Partnerland Checklist
What type of partners do you need? Why?
What do you need from a partner to succeed?
What should a partner need from you to succeed?What must each partner have to keep consistent and achieve mutual objec�ves?
What emo�onal drives should be common in the partnership?How will partners fit in to the game?
What are the results each partner will see?
Partnerland Checklist
Welcometo Resourceistan
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Meals
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Social TeamsRESOURCEISTAN
BadgesBadges
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ContentUnlocking
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Achievements
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Collections
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Quests
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Boss Fights
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Combat
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Points
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Gifting
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