AdLand > Creative Department > Creative ProcessHard &
Fast RulesTo Live ByOne of the many funny things about advertising
is thateveryone seems to think their way of doing things is
thebest. So they come up with rules, many of which Ive notedare
contradictory.So with that thought in mind, Ive laid out some of my
ownhard and fast rules for approaching the creative process
Dont be too critical of your work. If you do, you may never
getanything done.Taken to the extreme, high standards can cause
writers block.So just start writing. Never mind that its absolute
drivel.The point is: youre working on it. Once you get past the
junkideas youll find the real gems.Lower your standards.
Elevate your standards.Dont ever be easily pleased with your
work.In the hard light of day, it may well turn out to be
ghastly.But after youre up and running, youll start to have a good
pile ofideas. Keep em all.Push those forward and you may have
something. I call it: The ideabefore the idea.
This had the potential to be a great ad. Its just that the
headline iskilling it. And the layout.
Own your work.Youre passionate about your work, but you also
have to sell itthrough to your CD, account servicing, the marketing
guys andwhoever else has a voice.So present it internally and
explain it with a good story peoplecan remember.
Dont love your words or ideas they dont love you.Detach
yourself from your work and look at it with fresh eyes.Dont own
your work.Ever wanted to be Creative Director? You are, of your own
work.Great that you wonder what your CD would say about yourlines,
but so much the better if you can look at them first andknow what
hed say, then amend them until he has nothing tosay except
well-done or ok good, send it out.
Unnamed digital art director fell asleep with the mouse still
in his hand.
Never stop writing.Never stop writing. Never stop writing.There
was one time I was teamed up with another writer (whoincidentally
was also named Alex Alex Dobrokronov) as acopy/copy team in the
StarHub unit of Batey.Naturally, we did what any copy-copy team
would do: we startedwriting headlines. So I said lets each do 20
headlines and seewhat we have. The other Alex replied: Why does it
have to be 20?The difference between a junior and a senior writer
is when theystop writing. (One stops much sooner than the
other.)Extend, extend, extend. Once you get the ATL campaign and
the TVCs,go on to brochures, digital, social, mobile media, OOH,
guerrilla,ambient, events, stunts, SMS, and beyond.
Naturally, not everyone will be happy with your work. Which
usuallymeans youre doing something right.
Quit.Yes, QUIT.Quit while youre ahead.Once youve beat your
horse till its dead, forget it.Get lost. Go play some pool. Chat up
the new receptionist.Or just get out of the office for a long lunch
with your art director.Free your mind, but keep you pen and pad
with you. Suddenly, whenyoure least expecting it, a new idea will
come.Taking the pressure off of your shoulders is the most
liberating feelingyou can have, and this is where the real work
begins.
Never trash anything.The purpose of your weak ideas is to help
you evolve past themand unlock the lateral thoughts.Theyre also a
record of where youve been, which means youcan always come back to
them and maybe see something newon a rainy Monday morning.Never
kill off anything.
Throw it all awaywithout a second thought.Kill it all off.
Start fresh. The Empty Box is a liberating place to live in.
And now, a short commercial break... THE EMPTY BOX is a blog
about all the late nights, insanity (and occasional sparks of
brilliance ) that make AdLand the most fun you can have with your
clothes on. alexanderpatterson.tumblr.com
Always, alwaysfollow the brief.The bloody brief is there for a
reason. The first reason is to giveyou a job to work on, so be
thankful for that.The second reason its there is because the client
or agency has aproblem they need to address. Whether the brief is
horrible or notdoesnt matter. You have to get to the bottom of the
fundamentalgoals of the job.A lot of times the answer to that wont
be in the brief, but the suitknows the answer. So figure it out,
because when you do you canthen respond with work that never
occurred to them.Ive noticed that ironically, the answer is
sometimes so obviousa solution that no one even saw it or maybe
they simply didntask the right questions.
Forget the brief.Answer the brief; then forget it. I worked on
a pitch once where therewere three creative teams.We all started
from the same place. The job called for local insights inrelation
to a local beer brand (okay, it was Tiger), and two of theteams
were local.The third team was foreign, so they just said, well, we
dont knowanything about Singapore, so forget this brief and
completelyignored the whole job requirements. But their work was
good and theCDs didnt hold it against them although you can be sure
we did.
Stick to your guns.If youve done your research, explored all
the paths you couldrealistically examine, and done a bit more after
that, then stickto your position.You know what youve created, and
more importantly, whyyouve done it.Youre probably the only one who
has been through thiscreative process, so defend your work.An
ex-Ogilvy CD whos frequently at Gem on Club Street toldme: Present
your work like youre standing naked out inthe middle of the street.
You have to believe in it.
Compormise isnt theend of the world.In about 2000, I worked
with Anthony Redman at Batey Ads.He said: Compromise is a big fat
stinking pile of shit, orsomething very close to that, and I
wouldnt ever disagree with him.But sometimes its just easier to let
the small jobs go, and its okayto amend things slightly, if it
doesnt detract from the idea, to getthe job through. Theres no need
to fight account servicing on everyminute detail.Get it done. Have
a beer. Go home.
There are no rules.Self-explanatory.
You HAVE tofollow one rule.The only rule is see previous
rule.
The LAST PAGE... it was long, but hopefully it had some depth.
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Empty Box. alexanderpatterson.tumblr.comAlexander loves to follow
all the rules, especially when they suit him.