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eCOOLeLearning combined with the method of co-operative, open learning
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What is COOL?
teamwork
responsibility
self-dependency
learning to cooperate, freedom, creativity, being member of a team
free choice of when to do what (budgeting time, place of work and being responsible for individual advancement („learning-contract“)
controlled planning of projects, documentation of learning-advancement, individual activities
= cooperative, open Learning
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COOL Quality-Criteria
class-teacher-teams with regular team-communication (at least three meetings per semester)
COOL-course-training required by at least two teachers
written assignments with precise learning goals
freedom of choice for students to work on assignments within open learn-phases – should be part of the regular schedule and make up at least 3 hours/week, 1/3 of total classwork would be ideal
class-councils (3x /semester) as social-integrative method
Must-Haves
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Centre of Cooperative Open Learning
Main tasks◦cooperation / networking / information/ pr◦continuous development◦educational concepts◦organizing of seminars◦http://cool.schule.at
Austrian-wide center to establish this learning-method on a broad range – an initative of the Austrian Federal Ministry of Education (bm:ukk)
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Quality-Criteria COOL
◦COOL networking partners◦possibility of certification
http://cool.schule.at
◦COOL (impulse)-schools◦certified as visitable school◦multiplier-headquarter
certificates are given for a 3-year-period
◦schools using COOL & elearning
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Certified COOL Impulse-Schools
HAK KlagenfurtInternational CHS Villach
BHAK/BHAS Bludenz
BHAK/BHASReutte
BHAK/BHASImst
BHAK/BHASDeutschlandsberg
BHAK/BHAS Bruck/Mur
BHAK/BHAS Oberwart
HAK/HASMödling
BHAK/BHASNeunkirchen
BHAK/BHASKirchdorf
BHAK/BHAS Laa/Thaya
WienHAK22-Donaustadt
SZ UngargasseHAS FriesgasseBHAK Neumarkt
AC SalzburgHAK Hallein
Center of cooperative open learning
HLW Linz-Landwiedstr.
HLW Bregenz-Marienberg
HLW Zwettl
HLW Hartberg
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eCOOL - Definition
eCOOL uses elearning-tools with the method of cooperative, open learning
aspects:◦ usage of the method COOL◦ usage of elearning-platforms
(lms-systems such as Moodle)◦ minimizing of online-phases◦ usage of eCOOL assignments◦ ePortfolio-work◦ game-based-learning
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eCool – more aspects
usage of lms-system using various different collaborative and communicative elements and activities
promotion of social competences/soft skills
results of assignments as parts of ePortfolios
verbalized feedback and reflection
possibility for individualization
game-based-learning
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Contents of assignments
eCOOL-assignments
• goals• precognition• budgeting time (release and
deadline)• interest pockets• materials• tasks and learning-products• examination
• method, choice of social-form• feedback/eportfolio/SCORM/blogging• commitment, learning-contract
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Basic: assignments in structured form with goals, time-table, social-form assignments in word-format distributed via lms upload of assignments verbalized teacher-feedback
Advanced: feedback of students – electronical questionnaire assignments in SCORM-format and downloadable
Expert: integration/usage of ePortfolios usage of social media game-based assignments
eCOOL-assignmentscontents of assignments
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development of tool-set for this method
exabis student review for Moodle
exabis e-Portfolio for Moodle
exabis Flash-games for Moodle
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eCOOL eportfolio-work
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eCOOL-ePortfolio-work
Usage of ePortfolios within eCOOL-Concept
document managementself-reflection & trainer-feedback (blogging)publishing-aspect (i.e. one‘s best work)documentation of learning-progress
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eCOOL reflection & review
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eCOOL-review/reflection
Usage of exabis student review
generates reports for studentsaggregated from different teachersbased on variable time-periodverbalized feedbackrating on COOL-scale
(teamwork, responsibility, self-dependency)printable customizable version
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eCOOL game-based-learning
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starting point
There are many games around, but…
• they are usually not developed by teachers• cannot be manipulated by teacher• are not integrateable into platforms• usually don‘t have a didactical concept
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systematics
Game-based-learning – categorization of serious games1:
knowledge-oriented contents questions glossary Memory …
operative competence and systematical context virtual worlds role-playing games simulations
1simplified illustration from Mayer/Seufert, 2003
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Moodle-Games
The games-module of Moodle combines simple games with contents of courses: questions, quizzes, glossary…
games: hangman, crossword, cryptex, millionaire, sudoku, "Snakes and Ladders", "Book with questions" and "The hidden picture"
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student-feedback - Snakes & Ladders
Do you think it is useful to use games as part of class-work?Would you use games to learn certain subjects?How should a game work so it will be accepted by students? Re: Game Based Learning2
Yes, I think that games are useful for class-work. They are fun and can simplify learning. A game has to be fun and thrilling for students!
Re: Game Based LearningNice game – even though it does not quite come up to Warcraft III. It can be used for learning in class because it is good for a change. I would however prefer multi-player games so I can match myself with classmates.
2students asked were age-group 15-18
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Re: Game Based LearningTo my opinion it is very innovative to use games during classes. They can help teachers make courses more interesting and simplify learning. Re: Game Based LearningI think that this game is way too boring – there is no benefit for me to play this game. All you do is climb up a ladder and after finishing nothing really happens. A game should be exciting, challenging and also useful for learning. It might be a good start but there is still a lot to do ;)
student-feedback - Snakes & Ladders
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Where is the connection between eCOOL and game-based-learning?
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eCOOL & game-based-learning
usage of games in classroom-situations using eCOOL-assignments:
• using different social-forms of interaction (individual work, group-work, partner-work)
• assignments with work-packages
• individualized knowledge-acquirement
• interdisciplinary work
• development of media-competence
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Examplesgame category assignment time aspects
Superbrain-game quiz ⁻ read articles⁻ make questions/answers⁻ enter questions into lms⁻ give test⁻ reflect⁻ play superbrain-game
2-4 hrs
motivationalindividualizedchallenge
Startup simulation ⁻ introduction into subject⁻ produce scenario⁻ play game⁻ reflection of results⁻ do alternative scenarios
2-4 hrs
simulationmanipulation of scenarios
Museum Online adventure ⁻ use different subjects⁻ develop storyboard with students⁻ use software/editor⁻ other students play adventure⁻ reflection and correction
8-10 hrs
interdisciplinaryhigh level of student-involvement
Micro-Games
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Examplegame category assignment time aspects
The movies simulation ⁻ getting acquainted with the game⁻ creative process: find ideas, develop storyboard⁻Individualized development of
⁻ dialogs⁻ actors⁻ scenes⁻ audio-sequences⁻ film
12-16 hrs
high level of individualization strengthening of media competences interdisciplinarymotivational
Rockband rythm-game
⁻ group of students become band⁻ develop marketing-concept⁻ develop virtual identities⁻ play game⁻ business-aspects: management⁻ competition „Battle of the bands“
12-16 hrs
challengesocial competence multimedia competence interdisciplinary
complex games
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Superbrain-Game
• didactical setting• communicates
with Moodle• challenge-aspect
downloadable at:www.moodlekurse.org
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Community-Games
• social communities
• communication
• act in a community
• intercultural
differences• strategies for solving
problems• can be extended by
adding new tasks
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Current project
Cooperative project between• teachers (provide professional contents)• students (provide ideas for games, concepts) and• developers (professional output).
game-based-learning-scenarios and gaming-concepts should be developed and published using
• game-development-engines (i.e. for making of adventures) and• individually produced games (i.e. during school-projects).
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COOL-Trailer:http://www.youtube.com/watch?v=1PR2gITXSrk
eCOOL-Trailer:http://www.youtube.com/watch?v=cdr9Y6YNJpA
DVD:http://cool.schule.at
Thank you!Web: www.gtn-solutions.com
Mail: [email protected]
http://cool.schule.at Center of COoperative Open Learning
www.cooltrainers.at Platform for teachers interested in COOL
www.moodlekurse.org eCOOL-assignments, exabis-Moodle-modules
www.gtn-solutions.com my Company: elearning, social media, cms