Transcript
Page 1: Graphics. Applications  Digital media  Entertainment  Art  Visualization  Science  Modeling  Games  Software  Virtual Reality

Graphics

Page 2: Graphics. Applications  Digital media  Entertainment  Art  Visualization  Science  Modeling  Games  Software  Virtual Reality

Applications

Digital media Entertainment Art Visualization Science Modeling Games Software Virtual Reality

Page 3: Graphics. Applications  Digital media  Entertainment  Art  Visualization  Science  Modeling  Games  Software  Virtual Reality

Monsters, Inc

Walt Disney Pictures and Pixar Animation Studios

2.5 million rendermarks (measure of computing power)

Technical achievements: depiction of fur and hair

– shadowing, density, lighting, and movement

– Sulley’s coat includes nearly 3 million hairs

– Boo’s hair and pigtails Motion

– Boo’s T-shirt moves independently of her body

Page 4: Graphics. Applications  Digital media  Entertainment  Art  Visualization  Science  Modeling  Games  Software  Virtual Reality

Shrek

PDI/DreamWorks 275 people, 3 years

– computer animators, software developers, and engineers

"Holy Grails of CG Animation“– realistic humans

• facial animation systems– natural environments

• large-scale organic• wind, foliage

– textures• clothing

– motion simulation• fire

Page 7: Graphics. Applications  Digital media  Entertainment  Art  Visualization  Science  Modeling  Games  Software  Virtual Reality

Science

Mathematics of curves and surfaces Physics of light and color

Page 10: Graphics. Applications  Digital media  Entertainment  Art  Visualization  Science  Modeling  Games  Software  Virtual Reality

Software - Pixar Animation Studios

Pixar’s RenderMan ® 3D rendering software– used for Pixar’s own feature film productions. – used in 32 of the last 36 films nominated for a Best Visual

Effects Oscar Movies which have used RenderMan

– Finding Nemo– The Lord of the Rings: The Two Towers, Return of the King – Harry Potter and the Chamber of Secrets– Men in Black II– Minority Report– The Scorpion King– Spider Man– Star Wars Episode II - Attack of the Clones

http://www.pixar.com/howwedoit/index.html

Page 11: Graphics. Applications  Digital media  Entertainment  Art  Visualization  Science  Modeling  Games  Software  Virtual Reality

Virtual Reality (VR)

Immersive 3d graphics with intuitive interfaces Interactive Virtual environments Augment reality History

– term “virtual reality” coined by Jaron Lanier– VPL Research, Inc (1983)

Spurred high-performance consumer-level computing– Pong (1971), Doom (1992), Quake (1996) …– computer and video game industry now produces

revenues of $6 billion per year

Page 12: Graphics. Applications  Digital media  Entertainment  Art  Visualization  Science  Modeling  Games  Software  Virtual Reality

Virtual hardware

Head mounted display

– provides stereo images and sound

– computer tracks user’s head so it can create illusion of stable, 360 degree environment

Gloves

– make gestures and interact with objects in the virtual world

Page 13: Graphics. Applications  Digital media  Entertainment  Art  Visualization  Science  Modeling  Games  Software  Virtual Reality

VR system components

Hardware– Sensor/tracking hardware– Display devices– Graphics hardware

Software– graphical modeling– physical simulation– user input processing– artificial intelligence

Page 14: Graphics. Applications  Digital media  Entertainment  Art  Visualization  Science  Modeling  Games  Software  Virtual Reality

Cave Automatic Virtual Environment

CAVE Electronic Visualization Lab, UI Chicago Provides illusion of immersion by projecting stereo

images on the walls and floor of a room-sized cube

Page 15: Graphics. Applications  Digital media  Entertainment  Art  Visualization  Science  Modeling  Games  Software  Virtual Reality

Immersive VR

Head-referenced viewing provides natural interface for navigation in three-dimensional space – allows for look-around, walk-around, and fly-through

capabilities in virtual environments Stereoscopic viewing enhances depth perception and sense of

space. Virtual world presented full scale, proportioned to human size Realistic interactions with virtual objects via data glove and

similar devices allow manipulation, operation, and control of virtual worlds

Illusion of being fully immersed in an artificial world enhanced by auditory and other non-visual technologies

Networked applications allow for shared virtual environments

Page 16: Graphics. Applications  Digital media  Entertainment  Art  Visualization  Science  Modeling  Games  Software  Virtual Reality

Challenges in VR design

Interactivity real-time systems– system must respond to user inputs without any

perceptible delay Real-time constraint

– fast computation and graphics 3D interface design Tracking hardware High-resolution display hardware Must be compelling!


Recommended