Transcript
Page 1: GameStorm by BrandNewGame (copyright protected)

GameStorm

Page 2: GameStorm by BrandNewGame (copyright protected)

“The GameStorm changes the way people in your organization achieve their (monthly) challenges.”

GameStorm

Page 3: GameStorm by BrandNewGame (copyright protected)

Instead of telling people what to do, employees define their own actions which leads to more commitment and results.

GameStorm

Page 4: GameStorm by BrandNewGame (copyright protected)

The GameStorm Excellerator enables you to measure impact of actions and progress in terms of ‘euro’s per month’

GameStorm

TM

Page 5: GameStorm by BrandNewGame (copyright protected)

Start Playing!GameStorm

FORM TEAMSBEGIN

1 DEFINE THE OBJECTIVE ON YOUR

PLAYGROUND

SET GOALS

2

PREDICT POTENTIAL

PROFIT / LOSS CAL-

CULATE

5SCORE

CHOOSE ACTIONS FOR CHANGE

6

BEGIN

CHOOSE 3 CURRENT

CHALLENGES

3START STOP

DOING

5 Min

10 Min

10 Min

15 Min

15 Min

5 Min

60 Min Games

!

PROGRESS

DEFINE 9 + / - ACTIONS AND

CHOOSE 3 TO GO!

PLACE BETS

&

4

& SWITCH CARDS

copyright BrandNewGame 2012

Page 6: GameStorm by BrandNewGame (copyright protected)

!

PROGRESS

Start Playing!GameStorm

BEGIN

1CREATORS

KILLERS

START STOP

DOING3

DO DO

DODON’T

BEGIN CHANGE

6START START

STARTSTOP

PLACE BETS

& SWITCH CARDS

VOT€ VOT€

VOT€VOT€

4

SCORE

CALCU LATE

+€1.000

- €1.000

- €5.000

+ €8.000

5

copyright BrandNewGame 2012

SET GOALS

2 +-- --

----

+ €

- €

EI

AND CHALLENGES

Page 7: GameStorm by BrandNewGame (copyright protected)

!!!!!!!!!!!!!!!!!!!!

- COSTS

+ REVENUES

INTERNAL EXTERNALBUSINESS

PLAYGROUND

GameStorm

GameStorm

Page 8: GameStorm by BrandNewGame (copyright protected)

!!!!!!!!!!!!!!!!!!!!

- COSTS

+ REVENUES

INTERNAL EXTERNALPLAYGROUND

GameStorm

Actions + / - / 0 !

- !!

..........

Actions

!!0 !

..........

Actions

Challenge

Consequenceper action + / - / 0

!+ !

..........

Actions

!+ 0 -

..........

Consequence

!#

Number !

..........

Challenge

Score to monitor results + / - / 0

!+ 0 -

..........

Score

Who are our key players? What drives & motivates them? What do they need to (un) do?

!Know Think Act?

Understand Be able to do

Feel Want ...?

Page 9: GameStorm by BrandNewGame (copyright protected)

You have to play it 12 times to make a change! You have to play it 21 times to make it a habit!

Remember...GameStorm

Page 10: GameStorm by BrandNewGame (copyright protected)

Bart Hufen (author of ‘A Brand New Playground’) !+316 4818 6632 !or check out: !www.brandnewgame.nl

Call Us...GameStorm


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