Transcript
Page 1: Games and Gamification - Part One [digitalmedia]

Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014

Digital MediaGames and Gamification

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Tuesday 18 February 14

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014 2

Learning Outcomes

Students should be able to:• read, watch, and filter autonomous information about gamification• understand what defines a game• understand basics of video game industry • understand what gamification and its principals are• apply gamification to the marketing problems

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014 3

YES Laptops. Smartphones. Social Media.

Philip Toledano

Tuesday 18 February 14

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YES Laptops. Smartphones. Social Media.NO Work. Emails.

Philip Toledano

Tuesday 18 February 14

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YES Laptops. Smartphones. Social Media.NO Work. Emails.MUST Comfort. Creativity. Opinions.

Philip Toledano

Tuesday 18 February 14

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014 6

So, do you follow a strict flat-screen diet?

laptop.game console.iphone. tablet.internet contract.facebook.whatsapp.twitter.linkedin. xing.foursquare.

gta v.call of duty.tetris.draw something.angry birds.candy crush.clash of clans.limbo.temple run.minecraft.desert bus.

Philip Toledano

Tuesday 18 February 14

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014 8

Games.

Philip Toledano

Tuesday 18 February 14

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014

HANDS UP!

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Players form a group of 4-5 people.Each player lifts one hand up.Player one starts and indicates another player.The player, who is indicated, looses a finger.The turn moves to the next player (clockwise).The winner is the last finger standing.

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Tuesday 18 February 14

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014

What is a Game?

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Goal.Rules.Feedback.Voluntary participation.

(McGonigal, J., Reality is broken: Why Games Make Us Better and How They Can Change the World, The Penguin Books, 2011)

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014

What is a Game?

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Playing a Game is the voluntary attempt to overcome unnecessary obstacles.

(McGonigal, J., Reality is broken: Why Games Make Us Better and How They Can Change the World, The Penguin Books, 2011)

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What is a Game?

Extrinsic Motivation. Intrinsic Motivation.

Philip Toledano

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What is a Game?

Extrinsic Motivation. Intrinsic Motivation.

Philip Toledano

Tuesday 18 February 14

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014

Who is playing games?

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Games are for kids.

35Average age

http://www.theesa.com/facts/pdfs/ESA_EF_2013.pdf

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014

Myth or Fact?

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Seriously?

31Gam

ers

unde

r 18

.

%http://www.theesa.com/facts/pdfs/ESA_EF_2013.pdf

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014

Myth or Fact?

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Games make kids violent.

80%G

ames

are

pur

chas

ed b

y ad

ults

.

http://www.theesa.com/facts/pdfs/ESA_EF_2013.pdf

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014

Fact!

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As video games have become more popular in the U.S., violent crime has decreased dramatically, particularly among youth.

(U.S. Dept. of Justice - Federal Bureau of Investigation, Preliminary Annual Crime Stats, 2012; The NPD Group, Inc./Retail Tracking, 2012)

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014

Myth or Fact?

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Games are waste of time.

10Khour

s of

gam

epla

y by

21.

http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html

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Learning with Games

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Learning with Games

http://communities.ptc.com/docs/DOC-2368

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014

Learning with Games

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http://www.youtube.com/watch?v=vrIccKvq2Kg

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Video Games and the Luden Revolution

http://popchartlab.com/products/the-evolution-of-video-game-controllers

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Video Games and the Luden Revolution

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http://news.xbox.com/2013/05/x360-aaron-greenberg-industry-growth

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Video Games and the Luden Revolution

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http://news.xbox.com/2013/05/x360-aaron-greenberg-industry-growth

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Video Games and the Luden Revolution

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$500 MILLION

IN 1 DAY

$373 MILLION

IN 10 DAYS

$285 MILLION

IN 10 DAYShttp://news.xbox.com/2013/05/x360-aaron-greenberg-industry-growth

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014

Video Games and the Luden Revolution

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$800 MILLION

IN 1 DAY

$373 MILLION

IN 10 DAYS

$285 MILLION

IN 10 DAYS

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014

Video Games and the Luden Revolution

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$1000 MILLION

IN 1 DAY

$373 MILLION

IN 10 DAYS

$285 MILLION

IN 10 DAYS

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014

Video Games and the Luden Revolution

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http://news.xbox.com/2013/05/x360-aaron-greenberg-industry-growth

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014

Wii Fit

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http://www.youtube.com/watch?v=CFhrYBWkt0M

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014

Xbox Kinect

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http://www.youtube.com/watch?v=4OMLjXRfaDQ

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014

Online games

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http://mashable.com/2010/11/19/social-gaming-mainstream/

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014

Candy Crush Saga (2012)

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Candy Crush Saga is a match-three puzzle video game released by the developer King. The game, played mostly on mobile phones, has been downloaded more than 500 million times, counts 282 million active players per month and takes in an estimated $901,505 per day.

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014

Social games

40

1% of the world

population

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014

Games are designed to trigger our intrinsic motivation. This can lead to an addiction.

Facing this problem, the game industry and researchers started to study the phenomenon.

Result: They set up a process to design games from the scratch, managing intrinsic motivation and addictive game elements.

As a side effect: Gamification.

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014

Gamification.

Philip Toledano

Tuesday 18 February 14

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014

Gamification is the integration of Game Mechanics in non-game environments to increase audience engagement, loyalty and fun.

What is Gamification?

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014

http://fold.it/portal/Tuesday 18 February 14

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Foursquare

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Foursquare

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Foursquare

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014

Gamification, the process of applying the psychological and sociological factors that drive intense game play to consumer measurement, enables us to understand the thought process behind consumers’ willingness to participate in and comply with consumer behavior and attitude measurement tasks.

Gamification

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http://web.fhnw.ch/plattformen/blogs/gamifyu/2013/08/07/gamification/

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Institut für Wirtschaftsinformatk / Institut Visuelle Kommunikation – Safak Korkut 18.02.2014

- Increase in the frequency of purchase- Boost the value per purchase - Encourage usage of a new sales channel- Drive new product/service adoption- Perform consumer profiling- Conduct new customer acquisition- Obtain feedback- Upsell/cross-sell

Marketing Strategies with Gamification

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http://www.mobilemarketer.com/cms/opinion/columns/10671.html

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Nike Plus app

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Nike Plus Universe

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