1. Salford City CollegeEccles Sixth Form CentreBTEC Extended
Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task
11Produce a glossary of terms specific to the methods and
principles of Video Game Design and Video Game Terms. Using a
provided template,you must research and gather definitions specific
to provided glossary terms. Any definitions must be referenced with
the URL link of thewebsite you have obtained the definition.You
must also, where possible, provide specific details of how
researched definitions relate to your own production
practice.Name:LiamOvenRESEARCHED DEFINITION (provide short internet
researcheddefinition and URL link)DESCRIBETHERELEVANCEOF
THERESEARCHED TERM TOYOUR OWNPRODUCTION PRACTICE?IMAGE SUPPORT
(Provide an image and/or video link ofsaid term being used in a
game)VIDEOGAMES/ VIDEOGAMETESTINGDemo Demo is short for
demonstration, URL:http://dictionary.reference.com/browse/demoThe
game demo is the free distributed piece of the upcoming or
recentlyreleased video game., URL:
http://en.wikipedia.org/wiki/Game_demoDemo isbas ically ashort
previewof the gamewhich you getto
play.http://www.youtube.com/watch?v=h_CSJM0oaQIBeta The be ta is
the third s tage of most s oftwares not only vi deo games,
URL:https
://uk.answers.yahoo.com/question/index?qid=20081019143302AAIBseYA
Computer Beta is a quality control technique in which hardware
orsoftware is subject to trial,
URL:http://dictionary.reference.com/browse/beta+testThe beta isbas
ically youcan play thegame but i ti s nt fullycompl ete yetand i t
willhave bugshttp://www.youtube.com/watch?v=LCGq3_3iKv4Alpha A very
early version of the software product that may not contain all of
thefeatures that are being planned for the final version.
Typically, software,
URL:http://www.webopedia.com/TERM/A/alpha_version.htmlThe alpha
isbas ically abeta but onlyavailable fortes
ters,http://www.youtube.com/watch?v=0VWnQHS-ffs
2. Salford City CollegeEccles Sixth Form CentreBTEC Extended
Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task
12developersand investors.Pre-Alpha Pre Alpha is a mega early
version of the game before anything i s finalized,URL:
http://forum.ea.com/eaforum/posts/list/440511.pagePre a l pha re
fers to a ll the a ctivity that happens during the
softwaresdevelopment before the testing,
URL:http://eloisecorke.wordpress.com/2013/05/22/definition-pre-alpha-alpha-and-beta/The
pre-alphai s for testingthe gamebefore thebeta or
alpha.http://www.youtube.com/watch?v=1oL7_Bc88OMGold Gone Gold
means the creation of the game has been completed, URL:https
://answers.yahoo.com/question/index?qid=20060920181003AANDTleGone
gold iswhen thegame iscompletedand i s beingreleased tothe
public.Thi s game has just been completedDebug Debug means removing
errors, bugs or abnormalities,
URL:http://www.techopedia.com/definition/16373/debuggingLocating a
fixing bugs,
URL:http://searchsoftwarequality.techtarget.com/definition/debuggingDebug
meansremovingbugs andgl i tches fromthe game.Debugging a game
3. Salford City CollegeEccles Sixth Form CentreBTEC Extended
Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task
13AutomationMeaning is making anything work automatically or
automating something,URL:
http://www.merriam-webster.com/dictionary/automationAutomation i
swhen youmakesomethingmove orcompl eteta sks on itsonce
withouthumaninteraction. Thi s is a automation
carWhite-BoxTestingMeaning This is used to find internal
functionalities of software likecondi tional loops, statement
coverage. It is mainly done by the
Developers,URL:http://www.answers.com/Q/What_is_black_box_testing_and_white_box_tes
tingWhite boxtes ting i swheredevelopers fixproblems withthe gamei
solating thegame fromanyone.example of whitebox tes tingBug Al so
known as a glitch a bug is just something that is wrong in a game,
URL:https
://answers.yahoo.com/question/index?qid=20080622111127AAsXob5A bug
i ssomethingtha t i sntmeant to be inthe game oraffects thegame in
a badway.He re s a n e xample of a bug/glitch
4. Salford City CollegeEccles Sixth Form CentreBTEC Extended
Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task
14GAMEENGINESGAMEENGINESVertexShaderOffers graphics application
programmer flexibility in rendering an image.The vertex shader is
used to transform the attributes of vertices (points ofa triangle)
such as color, texture, position and direction from the
originalcolor space to the display space. It allows the original
objects to bedistorted or reshaped in any manner,
URL:http://www.pcmag.com/encyclopedia/term/53754/vertex-shaderVertex
shaderi s where youtrans form animage tobecome morevertical
andmakes toimage moreoriginal.Thi s was created with the vertex
shaderPixelShaderThe pixel shader is another programmable function
that allows flexibilityin shading an individual pixel,
URL:http://encyclopedia2.thefreedictionary.com/Pixel+shaderThe
pixelshader addsmore depth toan imagemaking itmore vi
sualappealingwith morecolourvariation.Example of the pixel
shaderPostProcessingIs used in the video/film business for
quality-improvement imageprocessing (specifically digital image
processing) methods used in videoplayback devices, (such as
stand-alone DVD-Video players), and videoplayers software and
transcoding software. It is also commonly used inreal-time 3D
rendering (such as in video games) to add additional effects,URL:
http://en.wikipedia.org/wiki/Video_post-processingPos
tprocessinggives to imagemore l ight andbrightens theimage
whichgives theeffect of moredeta il.Example of post processing
5. Salford City CollegeEccles Sixth Form CentreBTEC Extended
Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task
15Rendering Rendering is the process of generating an image from a
model by meansof computer software. Rendering is used in
architecture, simulators, videogames, movies and television visual
effects and design visualization,
URL:http://usa.autodesk.com/adsk/servlet/item?id=17940930&siteID=123112Rendering
iswhere youcreate yourvideo orimage.Example of renderingNormalMapIt
is used to add details without using more polygons. A common use
ofthis technique is to greatly enhance the appearance and details
of a lowpolygon model by generating a normal map from a high
polygon model orheight map, URL:
http://en.wikipedia.org/wiki/Normal_mappingNormal map iswhere
youadd moredeta il or makeyour imagesmoother.example of normal
mapEntity entity is a dynamic object such as a non-player character
or item, URL:http://en.wikipedia.org/wiki/EntityAn enti ty i sany
objectwithin thegame.Example of entity engine
6. Salford City CollegeEccles Sixth Form CentreBTEC Extended
Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task
16UV Map UV mapping is the 3D modelling process of making a 2D
imagerepresentation of a 3D model's surface,
URL:http://en.wikipedia.org/wiki/UV_mappingUV Mapal lows you tosee
more ofan imagegiving it moredeta il andal lowing youto edi t
more.Example of UV-MapProceduralTextureA procedural texture is a
computer-generated image created usingan algorithm intended to
create a realistic representation of naturalelements such as wood,
marble, granite, metal, stone, and others,
URL:http://en.wikipedia.org/wiki/Procedural_textureAl lows
tocreator to addmore realismto an image.Example of Procedural
TexturePhysics involves the introduction of the laws of physics
into a simulation or gameengine, particularly in 3D computer
graphics, for the purpose of makingthe effects appear more real to
the observer,
URL:http://en.wikipedia.org/wiki/Game_physicsIntroducelaws ofphys
ics to thegame.Example of Game engine physics
7. Salford City CollegeEccles Sixth Form CentreBTEC Extended
Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task
17Collision Collision detection algorithmically calculates impact
time by identifyingtwo or more object intersection points.
Collision detection is also a virtualinterface that determines user
and object distance for collisionprevention. Collision detection is
a key 3-D component associated withrobotics, video games and
physical simulation,
URL:http://www.techopedia.com/definition/4778/collision-detectionDetect
whensomethingcol l ides withsomethingel se.Example of
CollisionLighting is the rendering of computer graphics scenes by
using lightingcalculations done in a larger dynamic range. This
allows preservation ofdetails that may be lost due to limiting
contrast ratios. Videogames and computer-generated movies and
special effects benefit fromthis as it creates more realistic
scenes than with the more simplisticlighting models used, URL:
http://en.wikipedia.org/wiki/High-dynamic-range_renderingLighting i
sused torepresent al ight effect ofa object likethe sun of al ight
bulbExample of lightingAA Anti-AliasingAnti-Aliasing can detect
these edges and smooth them out using a quickscan of them,
URL:https://answers.yahoo.com/question/index?qid=20100420031929AAON6YBAnti
-Aliasingsmoothsedges out.Example of Anti-Aliasing
8. Salford City CollegeEccles Sixth Form CentreBTEC Extended
Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task
18LoD Levelof DetailLevel of detail is a general design term for
video game landscapes inwhich closer objects are rendered with more
polygons than objects thatare farther away,
URL:http://www.techopedia.com/definition/11791/level-of-detail-lodLoD
i s whereyou edi tlandscape.Example of Level of DetailAnimation A
simulation of movement created by displaying a series of
pictures,or frames, URL:
http://www.webopedia.com/TERM/A/animation.htmlAnimation iswhen
youmake animage move.Example of AnimationSprite A sprite is a
bitmap graphic that is designed to be part of a larger scene. Itcan
either be a static image or an animated graphic,
URL:http://www.techterms.com/definition/spriteA spri te is aimage
whichcan be used ina game.Example of a Sprite
9. Salford City CollegeEccles Sixth Form CentreBTEC Extended
Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task
19Scene A part of a story, movie or play, URL:
http://www.merriam-webster.com/dictionary/sceneA s cene is
apicture.Example of a sceneLibrary A collection of software
routines that programmers incorporate into theirapplications. The
library routines are linked into the program when it iscompiled.
See class library, URL: http://www.yourdictionary.com/libraryA l
ibrary i s aplace to storel inks and files.Example of a libraryUI
Means in which a person controls a software application or
hardwaredevice. A good user interface provides a "user-friendly"
experience,allowing the user to interact with the software or
hardware in a naturaland intuitive way,
URL:http://www.techterms.com/definition/user_interfaceThe UI i
ssomethingcontrol led bythe computer.Example of UI
10. Salford City CollegeEccles Sixth Form CentreBTEC Extended
Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task
110Frames In video and animation, a single image in a sequence of
images. Seeunder FPS, URL:
http://www.webopedia.com/TERM/F/frame.htmlFrames is howmany
timesthe s creenswaps framesper second(FPS).Example of
framesConcept Where concepts are entities that exist in the brain,
URL:http://en.wikipedia.org/wiki/ConceptA concept is away of
doingsomething.example of a conceptEvent is an action or occurrence
detected by the program that may be handledby the program, URL:
http://en.wikipedia.org/wiki/Event_(computing)A event i s
aplannedaction.Example of a in game event
11. Salford City CollegeEccles Sixth Form CentreBTEC Extended
Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task
111PathfindingThe plotting, by a computer application, of the
shortest route betweentwo points. It is a more practical variant on
solving mazes, URL:http://en.wikipedia.org/wiki/PathfindingA path
finderi s l ike a satnav for agame whichshows you thefasted way
ofgetting toyourdes tination.Example of Path finder