Game Technology = Next-Gen Learning
Gaming As a Next-Generation Gaming As a Next-Generation Learning Technology Learning Technology
Joel Foreman, Associate Professor, George Mason Joel Foreman, Associate Professor, George Mason University University
NLII Annual Meeting, 2004NLII Annual Meeting, 2004
Game Technology = Next-Gen Learning
• Brief history of video game technology• Large lecture critique• Game based learning• Psych 101: The videogame• Possibilities and impediments
OVERVIEW
Game Technology = Next-Gen Learning
Game Technology = Next-Gen Learning
• customized• immediate feedback• constructive • persists without coercion • builds concepts• promotes LTP • transfers to everyday life
High Yield Learning
Game Technology = Next-Gen Learning
• One to many• Few questions• One sensory channel • Weak visuals• Attention issues• Short term memory• Expensive
Large Lecture Deficiencies
Game Technology = Next-Gen Learning
Next-generation Learning
Game Technology = Next-Gen Learning
3D Visualizations
Game Technology = Next-Gen Learning
Photorealism
Game Technology = Next-Gen Learning
Interactivity
Game Technology = Next-Gen Learning
Intelligent Sim People
Game Technology = Next-Gen Learning
Dynamic Explorable Information Worlds
= = Learning Learning StationStation
Game Technology = Next-Gen Learning
Instructional Transformation
Game Technology = Next-Gen Learning
Says who?
Game Technology = Next-Gen Learning
Possible Course Worlds
Game Technology = Next-Gen Learning
Possible Course Worlds
Game Technology = Next-Gen Learning
Possible Course Worlds
Game Technology = Next-Gen Learning
Dynamic Explorable Information Worlds
Game Technology = Next-Gen Learning
Dynamic Explorable Information Worlds
• active discovery • analysis• interpretation • problem-solving• physical activity• cognitive processing • deeply roots learning • neural network
Game Technology = Next-Gen Learning
Psych 101: The Videogame
Level 1Level 1
Game Technology = Next-Gen Learning
Psych 101: The Videogame
Level 1Level 1
Game Technology = Next-Gen Learning
Psych 101: The Videogame
Level 1Level 1
Game Technology = Next-Gen Learning
Psych 101: The Videogame
Level 2Level 2
Game Technology = Next-Gen Learning
Psych 101: The Videogame
Built in assessment systems
Game Technology = Next-Gen Learning
Psych 101: The Videogame
BUILDING THE COURSE
• $10 MILLION• Respected SME• Instructional Designers• Game developers• Professional Assessment
Game Technology = Next-Gen Learning
Psych 101: The Videogame
ADOPTION & LEARNING YIELDS
Game Technology = Next-Gen Learning
Psych 101: The Videogame
MAKE SOME ASSUMPTIONS
• Professionally certified• Faster and deeper• Rave student reviews• National publicity• Conference demos• Mounting demand• 100K users @ $100/head
Game Technology = Next-Gen Learning
CONTINUOUS IMPROVEMENT CYCLE
Economic/pedagogicalengine
Amortizeproduction
cost
Annualupgrades
Game Technology = Next-Gen Learning
EMERGENCE OF A PICTORIAL CULTURE
Game Technology = Next-Gen Learning