Introduction to Game DesignAtomic Design method
Finding the idea
• Free writing• Random searches• Matching items• Research other games
Planning it out
• Type• Story• Mechanics• Relations• Etc.
Planning it out
Level/Game Design Documents
Design Types
• TOP - DOWN• BOTTOM - UP
Atomic Design
Atomic Design Process
• Goal• Mechanics• Skills• Inputs• Parameters• Patterns• Signs• Feedback
Mechanics
Skills
• Physical• Mental• Social
Inputs
• Digital button• Analog button• Accelerometer• Tactile pressure• Etc.
Mechanics + Skills + Input
Parameters
• Size Large Medium Tiny• Position Center Offcenter Offscreen• Speed Stationary Moving Teleport• Predictability Predictable Pattern Random• Window of
Opportunity Unlimited Long Short
DNA Matrix