Transcript
Page 1: From ‘hands up’ to ‘hands on’: harnessing the kinaesthetic potential of educational gaming
Page 2: From ‘hands up’ to ‘hands on’: harnessing the kinaesthetic potential of educational gaming
Page 3: From ‘hands up’ to ‘hands on’: harnessing the kinaesthetic potential of educational gaming
Page 4: From ‘hands up’ to ‘hands on’: harnessing the kinaesthetic potential of educational gaming
Page 5: From ‘hands up’ to ‘hands on’: harnessing the kinaesthetic potential of educational gaming
Page 6: From ‘hands up’ to ‘hands on’: harnessing the kinaesthetic potential of educational gaming
Page 7: From ‘hands up’ to ‘hands on’: harnessing the kinaesthetic potential of educational gaming
Page 8: From ‘hands up’ to ‘hands on’: harnessing the kinaesthetic potential of educational gaming
Page 9: From ‘hands up’ to ‘hands on’: harnessing the kinaesthetic potential of educational gaming
Page 10: From ‘hands up’ to ‘hands on’: harnessing the kinaesthetic potential of educational gaming
Page 11: From ‘hands up’ to ‘hands on’: harnessing the kinaesthetic potential of educational gaming
Page 12: From ‘hands up’ to ‘hands on’: harnessing the kinaesthetic potential of educational gaming
Page 13: From ‘hands up’ to ‘hands on’: harnessing the kinaesthetic potential of educational gaming
Page 14: From ‘hands up’ to ‘hands on’: harnessing the kinaesthetic potential of educational gaming

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