Transcript
Page 1: From Experiment Gameplay to the Wonderful World of Goo

From Experimental Gameplay to the Wonderful

and How Physics is Your Friend

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Analysis

•  Narrative Development & Game Design •  Literacy & Mastery of Gameplay •  Learning Units – Flow •  Themes

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Narrative

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Gameplay

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Analysis

•  Cultural Buzz – Media Attention –  Industry Interest

•  Development Process –  Indie – Beta Testing

•  Playing Experience – Game & Story – Variations on Gameplay

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Full Disclosure

•  I know Kyle (ETC) •  Participated in Beta Testing (PC) •  Played Tower of Goo (Unlimited) countless times •  Played Chapter 1 Demo about 6 times •  Recorded complete Play Through for Beta Testing •  Completed Gold Candidate •  Played various Levels multiple times •  Honored to receive Special Thanks •  No Major Spoilers

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Going Up

Play

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Impale Sticky

Play

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Fisty’s Bog

Play

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Buzz

•  Media Attention –  Blogs – News

•  Industry Interest –  Conferences –  Articles –  Awards

•  Community –  Forums –  Fansites

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Shirts

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Tower of Goo

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Tower of Goo

•  Play

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Experimental Gameplay Project

•  Student-Pitched Project at the ETC @ CMU •  4 Grad Students Prototyping Games – Kyle Gabler, Kyle Gray, Matt Kucic, Shalin Shodhan

•  3 rules: Each Game must be... – Made in less than 7 Days – Made by exactly 1 Person – Based around a Common Theme

•  Over 50 Games during the Semester

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experimentalgameplay.com

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2D Boy

•  Kyle Gabler – Design, Art, Music and Story

•  Ron Carmel – Programming and Production

•  “... making games the old fashioned way – a team of two, no money, and a whole lot of ‘love’...”

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2dboy.com

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World of Goo

•  “World of Goo is a physics based puzzle / construction game. The millions of Goo Balls that live in the beautiful World of Goo don't know that they are in a game, or that they are extremely delicious.”

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The Game

•  4 Chapters, an Epilogue and a MetaGame – + Additional Chapter for European Release

•  48 Levels •  @ 25 types of Goo •  @ 10-12 hours •  Metagame Leaderboard •  3 profiles – # of Goo Balls –  Time Units

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Beauty School

•  Play

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Whistler

•  Play

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The Red Carpet

•  Play

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Gameplay Mechanic

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Gameplay Mechanic

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Gameplay Variations

•  Goos •  Levels •  Islands

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Goos!

Common Albino Ivy Water

Balloon Fuse Pokey Bone

...and Many More!

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Levels

•  Construction •  Directions •  Navigation

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Islands

•  Chapter 1 – “The Goo Filled Hills” •  Chapter 2 – “Little Miss World of Goo” •  Chapter 3 – “Cog in the Machine” •  Chapter 4 – “Information Superhighway” •  Epilogue – “End of the World”

•  World of Goo Corporation •  Tower of Goo Memorial Park and Recreation Center

•  * Additional Chapter – “The Moon 2.0” *

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Burning Man

•  Play

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Misty’s Long Bony Road

•  Play

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You Have to Explode the Head

•  Play

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Playful Story

•  Satirically Elliptical •  Ambiguously Ominous •  Constructively Gooey

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Satirically Elliptical

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Ambiguously Ominous

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Constructively Gooey

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Chapter 4 Super Secret Surprise

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Information Superhighway

•  Show

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Experiential Themes

•  Trickster Humor •  Friendly Physics •  GooPunk World

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Trickster Humor

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Physics is Your Friend

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GooPunk World

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Infesty the Worm

•  Show

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Weather Vane

•  Show

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Horizontal Transportation Innovation Committee

•  Show

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Literacy & Mastery

•  Flow across Learning Units – Sometimes Interrupted

•  Trickster Humor •  Variations on Gameplay •  Physics is Your Friend •  GooPunk World •  Goo is Elliptically Ambiguous and Ominously Constructive as Satire

–  Open-Ended

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Ludic Narrens

•  Homo Ludens +

•  Homo Narrens =

•  Ludic Narrens =

•  World of Goo

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Tower of Goo Memorial Park and Recreation Center

•  Play

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Quality

•  Polish across the Board – Game Design – Art Direction – Music & Sound – Story – Technical

•  Independent Revolution

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•  World of Goo •  Release on 10/13! •  Wiiware – 1500 Points

•  PC – $20

•  Mac / Linux – Shortly After

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And So...

•  Interpret & Analyze •  Buzz & Dev •  Narrative & Gameplay, Learning Units •  Meaning & Themes, Literacy & Mastery

•  Well Played – ETC Press

•  etc.cmu.edu/etcpress

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Questions?