WHAT I’M CURIOUS ABOUT
WHAT I’M CURIOUS ABOUT
WHAT I’M CURIOUS ABOUT
EURO IA SUMMIT 2013 #euroia @stephenanderson
A PRESENTATION BY: Stephen P. Anderson
WHAT I’M CURIOUS ABOUT
WHAT I’M CURIOUS ABOUT
WHAT I’M CURIOUS ABOUT
EURO IA SUMMIT 2013 #euroia @stephenanderson
A PRESENTATION BY: Stephen P. Anderson
WHAT I’M CURIOUS ABOUT
WHAT I’M CURIOUS ABOUT
WHAT I’M CURIOUS ABOUT
EURO IA SUMMIT 2013 #euroia @stephenanderson
A PRESENTATION BY: Stephen P. Anderson
by this time next year?
What are you curious about?
What do you want to know more about
Euro IA 2012
Once the basic skills have been mastered, designers can use their imaginations to explore and create their own masterpieces.
The more things designers know about, the more they can use them in creative thinking and play
The fewer materials and choices available, the more imagination is needed by the designer.
based on activities and objects already familiar
learn from our failures
use worlds of fantasy to inspire
make lots of di!erent things
explore new ideas and skills...
experiment
learn how things are madetry out your own ideas
inspiration for creativity comes from many di!erent sources
look outside your own experience
a vital part of the creative process is to ‘make’ something
express creativity by drawing pictures, writing stories…
versions of everyday things allow children to create their own worlds
play on their own... or with a group of real friends
NEVER STOP
AND LEARNINGPLAYING
NEVER STOP
AND LEARNINGPLAYING
NEVER STOP
AND LEARNINGPLAYING
NEVER STOP
AND LEARNINGPLAYING
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REFERENCE!
NEVER STOP
AND LEARNINGPLAYING
You might summarize all of the skills we've noted in one word: "inquisitiveness." I spent 20 years studying great global leaders, and that was the big common denominator.”
http://blogs.hbr.org/hbr/hbreditors/2009/09/how_do_innovators_think.html
“
You might summarize all of the skills we've noted in one word: "inquisitiveness." I spent 20 years studying great global leaders, and that was the big common denominator.”
http://blogs.hbr.org/hbr/hbreditors/2009/09/how_do_innovators_think.html
“
You might summarize all of the skills we've noted in one word: "inquisitiveness." I spent 20 years studying great global leaders, and that was the big common denominator.”
http://blogs.hbr.org/hbr/hbreditors/2009/09/how_do_innovators_think.html
“
http://blogs.wsj.com/ideas-market/2011/04/05/the-montessori-mafia/
A number of the innovative entrepreneurs also went to Montessori schools, where they learned to follow their curiosity
http://blogs.wsj.com/ideas-market/2011/04/05/the-montessori-mafia/
Montessori taught me the joy of discovery… It’s all about learning on your terms, rather than a teacher explaining stuff to you. SimCity comes right out of Montessori…
videogame pioneer Will Wright
We both went to Montessori school, and I think it was part of that training of not following rules and orders, and being self-motivated, questioning what’s going on in the world, doing things a little bit differently.
Google’s founders Larry Page and Sergei Brin
Amazon’s Jeff Bezos
…that discovery mentality is precisely the environment that Montessori seeks to create.
Similarly, Amazon’s culture breathes experimentation and discovery. Mr. Bezos often compares Amazon’s strategy of developing ideas in new markets to “planting seeds” or “going down blind alleys.” Amazon’s executives learn and uncover opportunities as they go. Many efforts turn out to be dead ends, Mr. Bezos has said, “But every once in a while, you go down an alley and it opens up into this huge, broad avenue.”
MONTESSORI?
MONTESSORI?
! Mixed age classrooms
! Specialized educational materials
! Student choice of activity from within a prescribed range of options
! Uninterrupted blocks of work time
! A Constructivist or "discovery" model, where students learn concepts from working with materials, rather than by direct instruction
MONTESSORI?
! Mixed age classrooms
! Specialized educational materials
! Student choice of activity from within a prescribed range of options
! Uninterrupted blocks of work time
! A Constructivist or "discovery" model, where students learn concepts from working with materials, rather than by direct instruction
MONTESSORI?
! Mixed age classrooms
! Specialized educational materials
! Student choice of activity from within a prescribed range of options
! Uninterrupted blocks of work time
! A Constructivist or "discovery" model, where students learn concepts from working with materials, rather than by direct instruction
ITALIA
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REFERENCE!
I sort of know the subject [graphic design]. I knew nothing about film, so that that seemed challenging and worthwhile.
STEFAN SAGMEISTER
At the end of the day, the reason I do it is that I learn, that I keep learning...
MARIA POPOVA, EDITOR OF BRAINPICKINGS.ORG
AND LEARNINGPLAYING
AND LEARNINGPLAYINGCURIOSITY
AND LEARNINGPLAYINGCURIOSITYCHALLENGING & WORTHWHILE
INQUISITIVENESSSELF-MOTIVATED, QUESTIONING WHAT’S GOING ON IN THE WORLD
EXPERIMENTATION &
DISCOVERY
AND LEARNINGPLAYINGCURIOSITY
EXPERIMENTATION &
CHALLENGING & WORTHWHILE
INQUISITIVENESSSELF-MOTIVATED, QUESTIONING WHAT’S GOING ON IN THE WORLD
DISCOVERYYES! THIS IS WHAT IT’S ABOUT.
by this time next year?
What are you curious about?
What do you want to know more about
Euro IA 2012
about being
Euro IA 2012
curious
Good UX is fundamentally
about being
Euro IA 2012
curious
Good UX is fundamentally
“HOW?” “WHY?” “WHY NOT?”“WHAT IF?”
about being
Euro IA 2012
curious
Good UX is fundamentally
“HOW?” “WHY?” “WHY NOT?”“WHAT IF?”
Styles tend to not only separate men — because they have their own doctrines and then the doctrine became the gospel truth that you cannot change. But if you do not have a style, if you just say: Well, here I am as a human being, how can I express myself totally and completely? Now, that way you won't create a style, because style is a crystallization. That way, it's a process of continuing growth.
STYLE. FORM.=METHODS? TITLES? TOOLS?
It’s five years in the future… Your Big Idea failed.
Write the obituary foryour Big Idea.
TM
It’s 2017. “User Experience” is dead.What happened?
Write the obituary for User Experience
WHAT DO YOU DO?HOW DO YOU DO IT?WHY IS IT VALUABLE?
VISUAL DESIGNER
INFORMATION ARCHITECT
CONTENT STRATEGIST
USABILITY ENGINEER
INTERACTION DESIGNER
COPYWRITER
DIRECTOR OF MARKETING
CTO
PRODUCT MANAGER
PROJECT MANAGER
FRONT-END ENGINEER
SOFTWARE ENGINEER
PROGRAMMER
PRODUCT STRATEGIST
BACK-END DEVELOPER
SYSTEMS ARCHITECT
DIGITAL ARTISTS
DATA SCIENTIST
UX DESIGNER
DESIGN RESEARCHER
BUSINESS ANALYSTS
QA ENGINEER
GAME DESIGNER
SALES
ACCOUNTING
ACCOUNT EXECUTIVE
ETC.
WHO CARES!?
VISUAL DESIGNER
INFORMATION ARCHITECT
CONTENT STRATEGIST
USABILITY ENGINEER
INTERACTION DESIGNER
COPYWRITER
DIRECTOR OF MARKETING
CTO
PRODUCT MANAGER
PROJECT MANAGER
FRONT-END ENGINEER
SOFTWARE ENGINEER
PROGRAMMER
PRODUCT STRATEGIST
BACK-END DEVELOPER
SYSTEMS ARCHITECT
DIGITAL ARTISTS
DATA SCIENTIST
UX DESIGNER
DESIGN RESEARCHER
BUSINESS ANALYSTS
QA ENGINEER
GAME DESIGNER
SALES
ACCOUNTING
ACCOUNT EXECUTIVE
ETC.
WHO CARES!?
a curious, passionate learner (and maker!) who can see possibilities?
Are you…
something else?Or,
Tamed problems Wicked problems
Tamed problems Wicked problems
design patternscan be solved with
curious mindsrequire
which are a
commodity servicewhich are a
premium skill
o!er little/no valueand
for people, organizations, and the World!
create value and
for people, organizations, and the World!
Tamed problems Wicked problems
design patternscan be solved with
curious mindsrequire
which are a
commodity servicewhich are a
premium skill
o!er little/no valueand
for people, organizations, and the World!
create value and
for people, organizations, and the World!
WHERE ARE YOUR SPENDING YOUR TIME?
PRACTICAL TIP!
Richard Saul Wurmanat the IA Summit 2010
That is the magic of our business–going from not knowing to knowing… Modalities change all the time.
WHAT I’M CURIOUS ABOUT
WHAT I’M CURIOUS ABOUT
WHAT I’M CURIOUS ABOUT
WHAT I’M CURIOUS ABOUT
WHAT I’M CURIOUS ABOUT
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Interactive Visualizations
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Visualizing research papers referenced in a selection of books
Visualizing research papers referenced in a selection of books
(sort by date released)
Visualizing research papers referenced in a selection of books
(sort by date released)
Visualizing research papers referenced in a selection of books
(sort by date released)
Visualizing research papers referenced in a selection of books
(sort by date released)
Visualizing research papers referenced in a selection of books
VISUALIZATIONS TO
1. HELP PEOPLE UNDERSTAND WHAT IS ALREADY KNOWN, BUT HASN’T BEEN SHOWN.
BUT ALSO,
2.TO EXPLORE THE UNKNOWN!
Today we know that cholera is spread through water, but in the early 1800s people weren’t sure. John Snow’s cholera map helped to show that contaminated wells were at the center of outbreaks. His research helped save countless lives and set the foundation for the field of epidemiology.
A single DNA sequencer can now generate in a day what it took 10 years to collect for the Human Genome Project.
http://datavisualization.ch/tools/pathline-connecting-designers-with-scientists/
C.R.U.D. TOOLS
Present
*CREATEREADUNDODELETE(ALSO BROWSE, SEARCH, & FILTER)
TOOLS FOR UNDERSTANDINGC.R.U.D. TOOLS
Present
*
COMPARECOMPREHENDEXPLOREANALYZEEVALUATESYNTHESIZE
CREATEREADUNDODELETE(ALSO BROWSE, SEARCH, & FILTER)
Future
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WHAT I’M CURIOUS ABOUT
WHAT I’M CURIOUS ABOUT
Perception & Cognition Learning and Thinking with
the Whole Body(tie back to Montessori)
Thinking, then doing.
By rearranging the board, the player acquired information that was otherwise difficult to perceive. Although she could have acquired this information by mentally simulating the move, it was simpler and faster to physically carry out the move and then reverse it. More importantly, the problem space is now partly in the head and partly in the world, with interaction linking and blending these two spaces together.
Interacting with the environment—in this example, rearranging it to address an immediate epistemic need—can generate insight into a problem by treating the environment as a resource for reducing cognitive complexity. Instead of relying exclusively on an internal representation, the player creates, and operates on, an external representation of the problem space. Thus, interaction creates both physical and informational changes in the environment. The player can then leverage these informational changes to simplify cognitively complex tasks.”
— KARL FAST, “Interaction and the epistemic potential of digital libraries”
“
Read this!http://www.springerlink.com/content/4755373gw24g00l8/?MUD=MP
By rearranging the board, the player acquired information that was otherwise difficult to perceive. Although she could have acquired this information by mentally simulating the move, it was simpler and faster to physically carry out the move and then reverse it. More importantly, the problem space is now partly in the head and partly in the world, with interaction linking and blending these two spaces together.
Interacting with the environment—in this example, rearranging it to address an immediate epistemic need—can generate insight into a problem by treating the environment as a resource for reducing cognitive complexity. Instead of relying exclusively on an internal representation, the player creates, and operates on, an external representation of the problem space. Thus, interaction creates both physical and informational changes in the environment. The player can then leverage these informational changes to simplify cognitively complex tasks.”
— KARL FAST, “Interaction and the epistemic potential of digital libraries”
“
Thinking, then doing.
Thinking, then doing.
Thinking through doing.
Thinking, then doing.
Thinking through doing.
PRAGMATIC
VS
EPISTEMIC ACTIONS(Actions that use the world to improve cognition)
(Actions performed to bring one physically closer to a goal)
WHAT I’M CURIOUS ABOUT
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WHAT I’M CURIOUS ABOUT
Smart Objects / The Internet of Things
http://pinterest.com/stephenpa/smart-objects/
http://pinterest.com/stephenpa/smart-objects/
Your Future Robotic Hand Will Be Able To Detect Everything From Abnormal Breast Lumps To Enlarged Lymph Nodes
http://www.fastcoexist.com/1680406/your-future-robotic-hand-will-be-able-to-detect-everything-from-abnormal-breast-lumps-to-enl#6
http://pinterest.com/stephenpa/smart-objects/
WHAT I’M CURIOUS ABOUT
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New Forms of Interaction
http://feelspace.cogsci.uni-osnabrueck.de/
Fascinating research on developing a new sense:
http://www.core77.com/blog/technology/canon_announces_mixed_reality_system_for_industrial_design_teams_22722.asp
WHAT I’M CURIOUS ABOUT
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WHAT I’M CURIOUS ABOUT (3D Printing)
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Education Reform, Online Learning, & EdTech
WHAT I’M CURIOUS ABOUT
WHAT I’M CURIOUS ABOUT
WHAT I’M CURIOUS ABOUT
WHAT I’M CURIOUS ABOUT
WHAT I’M CURIOUS ABOUT
WHAT I’M CURIOUS ABOUT
(3D Printing)
Smart Objects / The Internet of Things
New Forms of Interaction
Perception & Cognition Learning and Thinking
with the Whole Body(tie back to Montessori)
Interactive Visualizations
Education Reform, Online Learning, & EdTech
Wurman recognized decades before the "information age" that people were becoming "inundated with data but starved for the tools and patterns that give them meaning." As a result, Wurman defined the Information Architect as "someone who enables data to be transformed into understandable information."
WHAT I’M CURIOUS ABOUT
WHAT I’M CURIOUS ABOUT
WHAT I’M CURIOUS ABOUT
(3D Printing)
Smart Objects / The Internet of Things
New Forms of Interaction
Perception & Cognition Learning and Thinking
with the Whole Body(tie back to Montessori)
Interactive Visualizations
Education Reform, Online Learning, & EdTech
Wurman recognized decades before the "information age" that people were becoming "inundated with data but starved for the tools and patterns that give them meaning." As a result, Wurman defined the Information Architect as "someone who enables data to be transformed into understandable information."
WHAT I’M CURIOUS ABOUT
WHAT I’M CURIOUS ABOUT
WHAT I’M CURIOUS ABOUTMAKING!
SENSE
(3D Printing)
Smart Objects / The Internet of Things
New Forms of Interaction
Perception & Cognition Learning and Thinking
with the Whole Body(tie back to Montessori)
Interactive Visualizations
Education Reform, Online Learning, & EdTech
Wurman recognized decades before the "information age" that people were becoming "inundated with data but starved for the tools and patterns that give them meaning." As a result, Wurman defined the Information Architect as "someone who enables data to be transformed into understandable information."
Wurman recognized decades before the "information age" that people were becoming "inundated with data but starved for the tools and patterns that give them meaning." As a result, Wurman defined the Information Architect as "someone who enables data to be transformed into understandable information."
MAKING!SENSE
by this time next year?
What are you curious about?
What do you want to know more about
Euro IA 2012
“WHAT SHOULD I BE CURIOUS ABOUT?”
(It doesn’t matter, and as much as you can…)
Just as our eyes need light in order to see, our minds need ideas in order to conceive.
NAPOLEON HILL
When you step into an intersection of fields, disciplines, or cultures, you can combine existing concepts into a large number of extraordinary new ideas.
When you step into an intersection of fields, disciplines, or cultures, you can combine existing concepts into a large number of extraordinary new ideas.
ITALIA
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When you step into an intersection of fields, disciplines, or cultures, you can combine existing concepts into a large number of extraordinary new ideas.
ITALIA
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SOME EXAMPLES…
Biomimic Infographicby Pete Denman
The rings on a tree, the strata on earths crust, the pedals of a flower, the depth of clutter on your desk, even the lines on your face all tell a story. These details when viewed in the organisms whole give the viewer a history as well as an indication of well being. As members of society and mother nature, we all inherently understand how the fresh new green buds on a plant indicate growth and the older weathered look of a tree trunk gives indication of a harsh winter. These are things built into understanding of the world. We as designers can take advantage of this natural “visual a!ordance” and develop a user experience that is can convey large amounts of information that is easily understandable.
http://www.slideshare.net/mprove/ixd12denman
…applied to UX design
Alton Brown
COOKING (and a loathing of bad TV cooking shows)
Believe me, a grain is a terrible thing to waste.”
So on one hand, honey is an amazingly sophisticated and e"cient food source. On the other hand, it's bee backwash.”
“
“
George Melies
George Melies
by this time next year?
What are you curious about?
What do you want to know more about
Euro IA 2012
1919 - Temporary apprenticeship as a commercial artist (doing ads for newspapers & magazines)
Jan 1920 - Briefly attempts creating agency with friend Ub Iwerks (Iwerks-Disney Commercial Artists)
1919 - 1920
Employed by Kansas City Film Ad Company to create theatrical animations
Edwin G. Lutz book Animated Cartoons: How They Are Made, Their Origin and Development
…While employed at Kansas City Film Ad Company
Borrows stop motion camera from boss, to experiment w/ hand drawn (cel) animation - creates series of “Laugh-O-Grams”
Launches studio: Laugh-O-Gram Films
August 1923 - Moves to Hollywood“The day I got on that Sante Fe, California, LTD. I was
just free and happy. But I’d failed. I think it’s important
to have a good hard failure when you’re young.”
While the films are successful, the studio becomes loaded with debt and goes bankrupt.
1920-1923
Disney is very successful with the “Alice Comedies,” which bring live action into a cartoon.
1923-1927
Oswald the Lucky Rabbit is an instant hit.
FEB 1928 - Goes to NY to negotiate higher fee per short with distributor, only to have Oswald an nearly entire animation team taken from him
1927 - 1928
Earliest sketch of Mickey Mouse from 1928
“GET AS LARGE A LOAN AS POSSIBLE. DO
N'T THINK THIRTY FIVE
HUNDRED ENOUGH TRY FOR MORE OUR FUTU
RE DEPENDS ON FIRST
PICTURE THEREFORE AM NOT SPARING EXP
ENSE” WALT DISNEY.
1928
More than 75 “Silly Symphonies” are created as a way to explore different advances sound, color, and animation
1929 - 1939
PAINT JARSThe Walt Disney Studios was the first to experiment with technicolor, which was first done in 1932 for "Flowers and Trees".
"The Old Mill" was the first cartoon on which Walt used the multiplane camera. This concept art was done by Gustaf Tenggren, ca. 1937.
This camera is one of the three original cameras used to achieve depth in animated films.
in 1934 Disney began planning a full-length feature Snow White and the Seven Dwarfs
1934-1938
UNDER WATER CAMERAThe first film to use an underwater camera was Walt's third live action film-20,000 Leagues Under the Sea.
GRIFFITH PARK BENCHWalt watched his daughters on a carousel in Griffith Park from this bench, which is where he thought up the idea of a family-friendly park... (Disneyland)!
Around here, we don't look backwards for very long. We keep moving forward, opening up new doors and doing new things, because we're curious... and curiosity keeps leading us down new paths.
by this time next year?
What are you curious about?
What do you want to know more about
Euro IA 2012