Empowering the
next generation of scientists
to change the world
Mads Bonde
Founder and CEO, Labster
The Customer Pain - Traditional Laboratory Teaching Target: Universities and High Schools
Low learning
effectiveness
High Costs
Estimated $50 billion / year worldwide
Source: Moskovitz, SCIENCE, 2011
Documented by Research
A Fully Immersive Learning Experience
Advanced mathematical simulations
Engaging guided 3D animations
Adaptive quiz questions and learning wiki
Engaging real-world scenarios
Expensive simulated equipment
Analytics
Provide
student
feedback
Evaluate
student’s
performance
Improve
teaching
Teachers’ Dashboard Students’ Dashboard
Progress
feedback
Student ranking
system
Quiz statistics
Clients all over the world –scalable product
“The use of Labster’s products has significantly increased the learning outcome and motivation level of our students”
-Kim Failor, Ph.D. Head of Science at Stanford University OHS
“There is no existing program that fills the need that Labster addresses”
-Kate Spohr, Education Manager at UC Berkeley
“We have been absolutely impressed by the dedication, support and collaborative spirit of the staff at Labster”
Gianni Panagiotou, Professor at Hong Kong University
…
Traditional Lab Labster
LOW
learning effectiveness
HIGH
learning effectiveness
$ 500+ per semester/student
$50 per semester/student
Labster Offers Up to 90% Cost Reduction to Schools
Source: Moskovitz SCIENCE (2011), Own survey at 10 universities
$600,000 Next-Gen DNA Sequencer
Price in Labster: $20
We can help schools save billions of
dollars collectively, while increasing
learning outcomes and motivation
Total Addressable Market -Europe, North America and Dev. Asia
Nr. of students in target group
Price pr. Student Total Addressable Market
Universities 15 million 100 USD pr. year 1.5 Billion USD pr. Year
Secondary schools 50 million 40 USD pr. year 2 Billion USD pr. Year
Total 3.5 Billion USD pr. Year
Conservatively estimated student numbers. Sources: UNESCO, CIA world factbook, National center for education statistics
Other markets for Labster’s technology: • Primary schools • Vocational education • Corporate training
Labster evolved rapidly
2011: First grant
2012: Platform and
1 lab released
8 employees
2013: Labster 2.0
10 labs.
12 employees.
2014: Labster 3.0
25 labs.
20 employees.
Financials • Cash-flow positive
• Grant funding of 3 million Euros – (2M Euros in 2014)
• 100% owned by founders
Founders with complementary skills
Michael Bodekaer, CTO
• M.sc Strategic mgmt. & financing
-Kellogg School of Mgmt. & CBS
• Experienced Tech Entrepreneur
• Former McKinsey consultant
• 3 successful exits
Mads Bonde, CEO
• M.Sc. (hons.) Biotechnology engineering
-Harvard Medical School & DTU
• Biotech and education research
• Extensive teaching experience
Publishers: Incremental innovation
Online lectures
Our Mission
Leverage technology to create scalable
science education with increased
learning outcomes and motivation
Gamified Simulations Technology Learning Formats
Problem Solving Instant Feedback Dialogue Collaboration Gamification Active learning
Platforms
3D Simulations Videos Wiki Ebook Quiz/Challenges
Delivery Formats
Marcia Linn Professor, Graduate School of Education
Surveys on Motivation
86% of students say more interesting
than ordinary excercises
97% of students say
it’s exciting to use Labster
Survey with 220 students from Stanford University OHS, 2 Boston High Schools and DTU
Scientific Research:
Labster Significantly Increases Learning Outcomes
Please contact [email protected] if you are interested in receiving the article or covering the story
Press Embargo
Scientific article by 3rd party researchers will be published July 1st
Our amazing team Management
• CEO: Mads Bonde
• CTO: Michael Bodekaer
Sales
• Lasse Berg
• Mikael Thorup
• Maris Magdalenoks
• Joeri Tjitra
Content Production
• Tamara Tjitrowirjo
• Mathias Heim
• Hilbert Jensen
• Dewi Ayu
• Boni
Development
• Marcelino
• Rudy Pangestu
• Aditya Yuwono
• Tomasz Krakowiak
• Aslam Hadi
3D Production & Artists
• Max Bottega
• Arie Leo
• Rendi Rainando
Administrative & HR
• Camilla Thorsen
• Inten Tirkasari
Oculus Rift
Our Motivation
Our Vision
Empowering the
next generation of scientists
to change the world
Revolutionizing Science Education