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#6 - Go all the way down the walkway. There will be a door. To the rightand behind a column will be a biosuit. Take it. Jump into the slime. Swimunderneath the door. Follow the tunnel to where it opens into a slightlylarger area. There will be a platform overhead. You won't be able to see itunless you try to surface. There will be a boxed in area of the platformthat you can see, however. Swim up that opening. If you are running low on

air, you can swim up to the platform from the tunnel, but you must stepover the opening before the game registers the secret. There is yellowarmor and some health on the platform. There is also a slipgate to the areaover the door past the bridge (back near secret #3)

E1M2 - Castle of the Damned:

#1 - At the start, walk down the stairs and jump off to the right into thewater. There should be a green, lit wall in front of you. Shoot it and itwill open. Walk along the passage until you surface.

 This secret can also be accessed by the area near the bridge with the bigred symbol over it (See secret #2). Jump off the bridge and swim underneath

it, going away from the symbol. You will swim under an arch and come into asmall room. There will be a ramp on the left. Walk up the ramp.

#2 - From the start, go forward until you reach the wall. Turn right.Forward again. Turn left. There will be a bridge over a pool of water. There will also be a large red symbol on an archway over the bridge. Goonto the bridge. To the left, there will be a double barrelled shotgun. Jump off and swim underneath the area of the gun. Swim under an arch and tothe right. Follow the passage. There will be a bridge above you all theway. You will eventually reach a pool. As you enter the pool, the wall tothe left of you will open up. There will be 25 health, a box of nails, anda slipgate to the ledge opposite the one containing the double barreledshotgun.

#3 - Cross the bridge with the red symbol. Turn to the right and walkthrough the door. Turn to the left. Climb the staircase. There will be acolumn midway across the room on your right. Go to the side of the columnfacing outward, towards the windows. A small plate of stone will be thecolumn. Push it. A door to the right will open to give you a quad damageitem.

E1M3 - The Necropolis:

#1 - From the start: Forward and to the left. Get the grenade launcher. Turn to the left. There will be an ogre behind a set of bars and a couple

of other monsters. There will be two paths: one through the door to theleft and a set of steps leading down and to the right. Take the steps. Goalong the passage until you reach a bridge. Jump down. To the left of thebridge and behind where you came from is an alcove. Shoot the back of thealcove and the wall will open. There will be rockets and health inside.

#2 - Starting from the same bridge from which you jumped down in #1, crossthe bridge and turn right. There will be a short passage, two sets of stairs, and a platform down. Go down and turn to face the left wall of thepassage you just went down. There will be a short corridor there. Go downthe corridor until you reach a shallow lake. To your left will be the goldkey. Take it. Turn slightly to the left. There will be an area of the walldarker and with a slightly different texture from the rest. Go right up to

it. You will fall beneath the water. Ahead is a short passage. Swim throughit and up to land. There will be a ring of the shadows there.

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#3 - From the area with the ogre behind bars (described in secret #1), takethe door. Get the nailgun and shoot the symbol. Go down the steps andfollow the passage. There will be a series of platforms. Go across theplatforms. You will reach a locked door. Open it (it uses the gold keywhose location is described in secret #2). Follow the passage. Jump down to

a set of tunnels filled with slime. Go forward, turn left, forward again,left, take the first tunnel on the right, and up the ramp. Open the door.Above you will be two ogres on platforms. To your right is a yellow armorblocked by two sets of two bars each. Killing the ogres above removes thebars. Shoot the wall behind the armor. The wall will open, revealing aslipgate. Go through the slipgate. You will be on the platforms that theogres were standing on. There are rockets here.

E1M4 - The Grisly Grotto:

#1 - Through the door at the start there is a set of spiral stairs. On theleft and right at the top are two red symbols. Shoot them. The ceiling willfall, revealing a yellow suit of armor.

#2 - From the bottom of the stairs, go through the passage. You will comeupon a deep lake. Get the biosuit. Dive into the water. Directly to yourright should be a small ledge where you can surface. Go up and you will geta box of rockets.

#3 - From the pier with the silver key: Jump off and swim in the directionof the pier. Surface on the other side. Go through the silver key door andto the left. Follow the passage. You should reach a small body of blueslime with a bridge over it. Go to the end of the bridge and ride theplatform up. Step on all the touchplates. Two doors will open in the walls.Enter both and press the buttons. The game should tell you that a secretcave has opened. Jump onto the bridge and head back out to the deep poolwhere you got the silver key. Along the right wall of the cave will be alarge, bright circular opening. Enter it. Swim up. Inside a little room isa grenade launcher, health, and a slipgate to the secret level.

E1M5 - Gloom Keep:

#1 - Jump to the right and off the bridge you start on. There will be anarea sticking out of the wall, almost like a column. Beneath the water isan opening to a ledge with a box of nails and 100 health.

#2 - Cross the bridge at the start and turn right. Follow the walkway andpass through the gate. There should be a stairway down the passage. Jump

onto the bannister of the stairway. Jump across to a ledge that juts outfrom the wall. Run along the ledge and jump across to a platform with anogre. There are rockets and armor on the platform.

#3 - Cross the bridge at the start and go through the gate. Walk along thepassageway until you reach a room where you are standing on a Y-shapedplatform. From there, take the right fork. Follow the passage and you willcome into a large room. Forward and to the left is a staircase. On theright will be a square area with a column in the center. Walk up to thecolumn. Jump up and hit the torch with your head. Behind the column, a doorwill open in the wall, revealing yellow armor and a touchplate to open thewall if it closes before you leave.

#4 - From the same large room described in secret #3, climb the staircase. To the right is another set of stairs and an octogonal room with a slipgate

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to the gold key. Go behind the slipgate and step or You will end up nearthe start on top of the building you enter. There is a quad damage nearby.

#5 - When you fall down the passage to the exit slipgate, turn around. Thewall will look turned --- it has roll added to it. Shoot the wall. It willopen, leading to a slipgate back to the gold key doors.

E1M6 - The Door to Chthon:

#1 - From the start, jump down. To the left will be a corridor. At the endis a design suspended over lava. Ahead of that is a door which opens as youwalk down the corridor, and to the left is another door. Enter the doorahead of you. Turn to the right. There should be an obvious, but stillhidden door ahead and a room forward and to the right. Walk in front of that room. Turn to face away from the room and look up. There will be a redQ symbol and a system of air ducts. Shoot it. The hidden door, now to yourright, will open. Ride the lift up onto the air ducts. Walk to the edge andlook down and to your left. You should see the celing of the room below. Jump onto the celing. There will be a quad damage powerup there.

#2 - Go to the room to the left of the design suspended over lava. Push thebutton with the Q. Fall into the pit that opens behind you. Wait for thestairs to form and then walk down them. There is a passage with a 100health item at one end and a spiked wall at the other. As you walk down thehall, bars come down and block your exit, a wall opens, revealing severalogres, and the spiked wall begins to come towards you. Kill the ogres andescape using a lift that becomes unbarred with their death. Jump down ontothe stairs into the middle of the lava. These are the same stairs you justwent down. The bars will go up at some point and you will be able to enter. This time when you enter, the bars will not go down, and if the spiked wallhas returned to it's original position, it will move as soon as you enter(If it has not, simply go behind it and through the slipgate). Trigger thewall and go back. Wait for the wall to pass and go behind it. There will bea slipgate which leads to a super nailgun and a box of nails. You will alsobe able to jump to a landing with a 100 health box.

#3 - Below the start is a completely dark room. Once you get the silverkey, this room lights up. Cross the pit in this room and go to the end of the passage. Turn left. You should be facing a set of stairs with a closeddoor at the top. To the right of the stairs is a column and a large chamberwith a Q switch in it. Hit the switch. Go to the side of the column thatpoints away from the chamber. A red symbol will have been uncovered. Shootit. The stairs with the closed door will lower. At the bottom is a box of rockets.

#4 - Stay at the bottom of the stairs in #3 until they rise again. Therewill be a slipgate down a small flight of stairs. Walk through. You will beon a ledge above the room you were just in. On another ledge across fromthe one you are on is a 100 health box.

E1M7 - The House of Chthon:

 There are no secrets on this level.

E1M8 - Ziggurat Vertigo:

#1 - At the start, you should see a Pentagram of Protection. Get the

pentagram and dive into the lava by the bridge. Swim beneath the bridgeaway from the ziggurat and you will emerge in a small room. There is a quad

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damage powerup, health, and a slipgate to the bridge in front of theziggurat.

#2 - Behind the silver key door, there is a passage to the left and one tothe right. Take the one on the left. Follow it to the end. On your rightshould be a wall with a dark border on one section. Shoot that section. A

door in the wall will open, leading to two boxes of nails.

E2M1 - The Installation:

#1 - From the start, leave the hall and enter the large room. Walk out ontothe bridge and jump off to the left and swim underneath the largestructure. In the corner will be a small tunnel leading up. Swim up thetunnel and take the red armor.

#2 - Go to the gold key room. There are two large, slanted sets of bars oneach side of the room. At the side of one is a set of steps. Jump up thesteps and onto the tiny platform. Walk through the wall and get the 100health box.

#3 - Jump into the pool of water in the gold key room. Swim into eithertunnel. At the end is a small room with ammo, health, and a slipgate to thebridge near the gold key room.

#4 - By the gold key door is a room which looks out onto a pool. Jump intothe pool and swim to the right. Shoot the grate at the bottom and it willopen. Swim down the tunnel and get the biosuit. Follow the tunnel andsurface. There is a grenade launcher, health, and a slipgate to thelocation of the silver key on hard and nightmare.

#5 - In the tunnel mentioned in secret #4, there is a grate opposite thebiosuit. Shoot the grate three times and enter secret #4. You will find apentagram of protection in a newly opened room.

#6 - Near the end of the level is a tall structure made of crisscrossingmetal bars. There is a set of lifts to get to the top. Run over the bottomlift and you will enter a hidden room. Shoot the left wall to get a quaddamage.

#7 - At the top of the structure by a staircase leading down is an openingin the structure. Jump though the opening and down. Get the yellow armorand jump through another opening to exit.

E2M2 - Ogre Citadel:

#1 - Walk down the stairs at the start and jump off the ledge and into themoat. On the left will be a small room. Walk to the back wall and ride thelift up to a 100 health.

#2 - From the area you reached in secret #1, walk down the river. At thefar end of it you will find a dark area with a low ceiling. Walk up thestairs and take the grenade launcher. Be warned, this opens a door to yourleft which leads late into the level.

#3 - Along the path to the gold key, you will walk along a series of platforms. One of these will have a quad damage on it and a jump to anotherplatform. Below, between, and to the right of the quad damage platform is a

window. (After getting the gold key and exiting the room it is in, thiswindow is on your left.) Jump through this window and out onto a ledge

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where you can reach a yellow armor, a 100 health, and a slipgate to thehall near the window.

E2M3 - The Crypt of Decay:

#1 - At the start of the level, ride the lift up. Walk to the bridge and

 jump off. Swim into the tunnel beneath the green armor. Turn left and swimthrough the arch. Swim forward and take the passage on your right. Therewill be a red armor and a slipgate.

#2 - When you pick up the gold key, three small chambers will be revealed.One of these has a torch. Shoot the back wall of the chamber and it willopen. There will be a 100 health box, a yellow armor in the water, and thepath to the secret level (blocked until secret #4).

#3 - Go to the walkway by the gold key door. Facing away from the gold keydoor, there is a platform in the distance with several zombies on it. Killthe zombies and a corridor on the right will open up. Walk through thecorridor and take the box of rockets at the end.

#4 - Past the hall filled with spike shooters there is a bridge and atower. Cross the bridge and turn left. Walk up the stairs and to the boxes.Look up and shoot the red target. A small step will be raised. Jump up thestep and onto the boxes. The wall in front of you will have opened. Goinside for a 100 health and a button which opens the path to the secretlevel (described in #2).

 The Dopefish secret - Walk through the hall filled with spike shooters.Midway to the tower, stop and turn left. There is an extremely tiny ledgeon the wall. It's almost invisible due to the lighting. Run to the edge of the bridge and jump to the ledge. Following the ledge to the left leads toa quad damage. Following the ledge to the right leads to a small tunnel. Jump into the tunnel and take the health. Jump down and into the Well of Wishes. Swim down. Take the Pentagram and the biosuit. Admire the dopefish.When you are ready to leave, walk up to the wall in the small passageopposite the entrance. The wall will open, leading to the underwater areain secret #2.

E2M4 - The Ebon Fortress:

#1 - From the start, jump down the ledge and enter the water. Swim to theright and into shallow water. In the corner is a hole leading to a quaddamage, a yellow armor, and ammo.

#2 - On the outside of the fortress is a platform with several ogres. Walkacross the platform and down the stairs on the other end. Turn and face thestairs. To the right is a small path. Shoot the back wall and it will open,leading to a 100 health box.

#3 - From secret #2, go back up the path and up the stairs in front of you. You will be facing a slanted wooden wall. Turn right and look at the wallin front of you. On the right is a small wooden area. Shoot it and it willopen. Walk up the slanted area and onto a ledge. Walk along the ledge tothe area that was opened. There is a pentagram inside.

#4 - At the area with the silver key, there is a small river of slimeinside the structure. Jump into the river, swim to the end, and climb up.

Get the red armor and the biosuit and swim back.

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E2M5 - The Wizard's Manse:

#1 - From the start, walk out onto the bridge. Jump off and swim to the farside of the raised area in the middle. Ride the lift up. Take the ammo.

#2 - Walk up the stairway to the gold key. Walk to the start of the walkway

with the gold key. Turn left. There will be a section of the wall in frontof you which doesn't have the metal decoration on it. Shoot it and it willopen. Get the red armor and jump down the shaft. Turn around. Take the quaddamage and jump into the water.

E2M6 - The Dismal Ouiblette:

#1 - In the area accessible via the first bridge, go to the area past thefirst bar. You will be standing on a platform over a pool of water. Jumpinto the pool and turn around. Swim forward and to the left and take thequad damage.

#2 - Near the gold key door is an elevator leading to three different

floors. Near the start of the second floor is a split in the hallway. Thepath forward will be blocked with a bar, while the path to the left leadsto a button that draws the bar. Shoot the wall to the right. There is apentagram and a 100 health inside.

E2M6 - The Dismal Ouiblette:

#1 - To the left of the gold key door is a small plate of stone on thewall. Push it and a small room to the left with a quad damage will open up.

#2 - Just past the gold key door is a long bridge. Jump off the bridge andinto the slime. Behind you is a biosuit. Take it. Walk to the end of thebridge and swim down. Get the red armor. Swim back up. Push the button onthe wall near where the biosuit was. Two steps to your left will raise. Jump up them to escape the slime.

E2M7 - The Underearth:

Super secret - Spread throughout the level are small areas with a textureof a blue gargoyle on them. The first time you shoot each of them, itbleeds. If you shoot all of them in the level, a super secret isaccessible. Go past the room with the large spike shooting torch holder.Enter the hallway with the two green lights. There will be smallindentations on the left and right. Go to the one on the right. Shoot thewall at the back and it opens. Inside is a strange texture, named RAVEN,

and two sets of initials, TC and TW, set in stone. If you can figure outwhat these mean, mail me at Contributors

Author: Kyle R. Hofmann

Doom 2 Walkthrough

*** Level 1 ***1. Head to the most northern room.

2. Hit the switch on the right first.3. Go south to the center room and to the lift just west of this

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room.4. Hit the lift switch for a door in the center room's southeastcorner to appear.5. Use the switch at the top of the lift and jump east onto theplatform.

6. Go to the room north and east of here to find a rocket launcher.

*** Level 2 ***Head southwest of the red keycard.Go up the steps there to a room with blue armor.Discover a teleporter that takes you back to the beginning.

*** Level 3 ***1. Go to the main room.2. Head south of the two sets of stairs and the rocket launcher to a

an outcropping that has a ledge.3. Go to b8cf79f, e2495ca at an angle of dbf00000.4. Run forward.5. Head through the south wall into a small room which has asupercharger and partial invisibility.6. Also find a teleporter that takes you to a tower inside of whichis the rocket launcher.

*** Level 4 ***1. Head to the east end of the corridor.

2. Look for a hidden door on the north wall, to the right of thewindow; it lets you into the windowed rooms.3. While going to the blue key room, head to the room with the

lavapool in the northwest.4. Jump into the pool.5. Find a secret door to the north that leads to a room with ashotgun.6. After getting the red key, head east off the platform.7. Find the teleporter here.

*** Level 5 ***1. Just behind the supercharger in the north area of the map is asmall room with a beserk mode sphere.2. In the room with the blue key, walk north through the window

andpress space on the north wall.3. Then run north until you are in the room with the plasma gun.4. On either side of the exit are doors to a room containing someammunition.5. Jump down from one of the ledges on the west or east sides of 

theroom.

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 *** Level 6 ***1. Head west of the start area to the room's two southernmostpillars.2. A megasphere is in the eastern one.

3. Follow the poison river in the blue keycard room southeast toteleporter room that takes you to the staircase east of the plasmarifle.4. The northwest corner of the spiral staircase room is anoutcropping having some chaingun Sergeants.5. Jump into it from the staircase, but do not jump west; jump

northalso.6. Run from 1698256, 70dce25 at angle of 6d480000.7. Go to the middle of the west wall to a door that leads to a

secretroom.8. Go north of the starting point to a blue door leading to a lift.

9. Lower the lift and you'll discover a room south of the lift thathas armor.

*** Level 7 *** There is a platform around the end-level switch in the center.Should you be playing deathmatch, there is another end-level

switchin the map's northwest corner.

*** Level 8 ***1. Enter the door east of the starting point, to find a roomcontaining three teleporters.2. The third one that is in the center is accessible once you shootthe lion.3. Take one of the three teleporters to the same room.4. Fire at the north and south sides of the pillar and secret doorswill open up behind the teleport exits.5. Take the ammo and chaingun.6. Head to the east end of the room and jump west over the slime

toarrive at the center of the room.7. Go to the door that opens up in the room's northeast corner.8. Take the radiation suit, ammo, partial invisibility and use theteleporter to return to the octagonal room.9. Head to the door southwest of the starting point and find acacodemon and a chainsaw.10. Taking the chainsaw will reveal a door to ammo and green

armor,as well as a baron who tries to block your exit.

11. The west switch on the room's south side opens a door on thenorth wall which takes you to another door.

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12. To open this latter door you must use the switch in the roomwith

the cacodemons.13. The door leads to a room with demons and other doors.14. Shoot the candle on the east side and the door to open

bfg9000.

*** Level 9 ***1. Head west of the starting area to a corridor leading to asupercharger.2. Take it one a wall of the corridor walls opens.3. Go there and take a rocket launcher and two rockets.4. Go to the southwest corner of the room and walk off the

northeastedge of the platform and the floor will rise up.5. Take the launcher.6. Should you attempt to go on the rocket platform, doors will

openup behind you having a wall of chaingunners and this defeats thepurpose of retrieving the supercharger.7. On the map's east side is a room with a hexagonally shapedstructure.8. Go to the bottom of the structure and the ledge that the guysfiring at are standing on will lower.9. Go to the north side of the structure to a door allowing you toenter the structure, but it is full of imps and lost souls.

10. Opposite to this door and a slightly right you'll discover ahidden door that goes to the bfg9000.11. Go to the spiral staircase on the map's northeast corner.12. Head up the staircase clockwise.13. Jump to the place with ammo and a few other things.14. Use the teleporter to return to where you began.

*** Level 10 ***1. Head south to the round room that with four large brown pillars.

2. Go into the center and south pillars to find health and monsters.

3. Take the radiation suit from the south pillar.4. Go into the east pillar from the west and get health and ammo

andfight the creatures there.5. You can also enter the west pillar from the east.6. Go to the map's northeast corner to a room with plenty of sergeants and ex-humans. 7. There are a lot of niches here

behind which secret doors can befound if you shoot them open.

8. Find five secret doors with the white UAC logo; behind them area

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large variety of items.9. You can use the teleporter behind one of these doors.10. Should you hit the switch in the room's southeast corner, a

doorto a hidden hallway opens leading to a room with arachnotrons.

11. In this room's southeast corner is a secret door to a hallwaythat goes south and has light amplification goggles.12. Coming out the door with green pillars, head up the steps to

thenorth and locate a different secret door, also with green pillars.13. Enter it.14. Go to the room with the rocket launcher on the pedestal.15. Run past the rocket launcher and go onto the north ledge.16. Take the health and the green armor.17. Go to the ledge on the room's south side.18. Hit the spacebar.19. Take the rockets.20. Head to the room with acid on the floor.21. Take the items behind the pillars in the northwest.22. Go to the southwest wall.23. Locate a section of wall that looks mismatched.24. Walk near that section of the wall.25. Go northwest to the acid pool.26. Take the megasphere.27. Southeast of the starting point is another secret door that isnot as difficult to find.

*** Level 11 ***1. Go to the map's east side of the map to a small room with achaingun having green torches.2. Use the lift that is activated when you come down a set of 

stairs.3. Got to room's south side and locate a secret door.4. Go down the hallway and find partial invisibility.5. Go to outer circle's east side and locate a hidden door in theslime.6. Cross the trigger revealing the arch-vile and opening the secret

door.7. Enter the door and take the rockets from the boxes.8. Use the teleporter to get energy packs.9. Go to the map's northwest corner to the bars.10. Go north of the bars to a secret door that goes west to the hell

knight and invulnerability.

*** Level 12 ***1. Go to the room in the main building's northwest corner having

a BFG900 and chaingunners.

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2. Use the switch in the room with a blue facing northwest to opena

door that gets you there.3. Take the radiation suit in the room's southwest corner.4. Go to the room with a blue door facing northeast.

5. The platforms that lower as you come to them.6. Use the teleporter.7. Jump down to the southwest and take the ammunition.8. Hit the switch here.9. Go to the room on the map's southwest corner and find somecrates.10. On the east wall is a chaingun and ammo.11. Go from crate to crate until you get to the lift and hit theswitch.12. The teleporter in the room's southwest corner takes you to the

structure in the center of the main building.13. Hitting the switch raises the center of this structure to asupercharger.

*** Level 13 *** 1. Head to the building in the southeast thathas a switch next by a

lift.2. Use the switch.3. Enter the left door and jump across the slime pit.4. Locate the computer map and the chaingun.

5. Go to the southwest corner of the building in the map'ssouthwest

corner.6. Use the switch.7. Go outside and find a medikit and some ammo.8. Go east of the switch to a stack of crates.9. Lower them by use the space bar.10. Hit the new switch.11. Go around the crates north and locate a set of stairs going up

toa teleporter.

12. Use teleporter.13. Go north into the building having a supercharger.14. Go to the building in the map's southwest corner having a pit

inthe northwest corner.15. Use the lift.16. Use the switch east of the lift.17. Enter the new door and take the shotgun shells.18. Go to the building with the revenants guarding it, with a bluedoor.

19. Locate a crate with a switch on the north side.20. Hit the switch.

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21. Take the chainsaw.22. Go to the structure with the red keycard on top of it.23. Locate a hidden door in north wall's middle.24. Open the door and take the blue armor.25. Go to the map's northeast corner.

26. Use the teleporter.27. Jump over to the ledge of the building on the west.28. Use the door there leading to a teleporter.29. Take the ammo.30. Hit the spacebar on the inner wall to exit.31. Head to the building southeast of the crusher with the plasmagun.32. Enter the door in the south wall that has a stairway going up to

a blue door.33. Take the blue key.34. Go out and take the ammo and rockets.

*** Level 14 ***1. To obtain the supercharger, head to the building east of thestarting building using the bridge.2. Go in using the south door.3. Head out one of the windows that faces west into the moat.4. Lower the lift that is in the southwest corner.5. Go through.6. Head east, slay the arachnotron, and take the supercharger.

*** Level 15 ***1. Take the red card key.2. Jump down to the ground, to the east of the red key platform.3. Locate the beserk box.4. Use the space bar on the crate to the east.5. Take the stimpack.6. Use the teleporter in the red card key building's southeastcorner.7. Head out onto the ledge.8. Head north end and fall into the west opening to the building's

main floor.9. Head out the west exit.10. Return and take the teleporter in the red card key building

oncemore.11. Head north and west. 12. Jump south onto the platform

with ammo and a chaingun.13. Head to the top of the building that is northeast of the building

that is diamond-shaped.

14. Go north of the teleporter to a secret door on the east wall.15. Head down onto the acid pool.

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16. Head north and take the backpack rockets.17. Head to the top of the diamond-shaped building.18. Go to the building's south ledge.19. Jump south down onto the small island.20. Take the radiation suit and energy cells.

21. Use the switch, jump off and head northeast to the lake's eastside.22. Enter the door.23. Locate a platform with an invulnerability sphere.24. Head to the map's southeast corner to a building having a

spiralstaircase.25. Use the staircase.26. While turning, head south and a door will open to the east.27. Run south across the lift, east, north and jump across the

lowerhallway.28. Enter the open door and take the megasphere.29. Head up the stairway once more.30. Head south over the lift.31. Enter the door on the wall behind you.32. Take the energy cells.33. Head east to an opening with a switch.34. Use the switch.35. Go to the hallway to the west.36. Enter the teleporter.

37. Take the chainsaw.38. Head to the building on the map's southwest corner.39. Head to the south end to stairs going east.40. Go up the stairs.41. Locate a secret door to the east.42. Head to the top of the building to the ledge looking north.43. Use the switch on the west wall.44. Jump down to the ground and enter the front door of the

building.45. Head into the acid river, and follow it north to the lift.46. Head up to another ledge.

47. Take the plasma gun and ammo.48. Return to the south end of the building.49. Head south through the acid river tunnel.50. See if you see a secret door going south in the tunnel which

goesto a teleporter to the secret level.

*** Level 16 ***1. Go into the south building.2. Go to the building's south part to platform.

3. Take the shotgun shells.4. Use the spacebar to lower the platform and get on.

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5. At the top, fire at the niche on the east wall.6. Take the megasphere in the southeast corner.7. Head slowly into and out of that corner, being sure you go intothe depression there.8. Head northwest and fire at the eyes in the wall.

9. Should you hit it, a door will open behind the wall to your north.

10. Take the ammo there.11. Take the east door and go into the building.12. Use the spacebar on the northwest platform and get on.13. As it rises back up, go south into the acid pool inside thesouthwest platform.14. Use the switch.15. Go to the room in the northwest.16. Take the items inside.

*** Level 17 ***1. Head to the map's center.2. Head east to two staircases going north and south.3. Jump down in the slime to the west of the switch and use it.4. Head south of the lift to a hidden room and take the armor.5. On the room's west wall locate a lift going to a chaingun.6. Find on the map's northern part an M-shaped building.7. Go north in the middle of the M into the acid lake.8. Turn around and use the spacebar at the wall.9. Run south and use the switch.10. Jump into the door on the east and take the armor and a

BFG9000.11. When exiting, find a lift to the southwest.12. Go up the lift and note the opening to the south.

13. As thelift is moving, run into the opening and into the hallway going

east.

14. Take the megasphere.

*** Level 18 ***

1. Go around the pillar in the main area's center.2. Go to the two doors on the wall west of the center pillar.3. The north one leads to a BFG9000 and monsters.4. The south one contains a hall of mirrors.5. Walk counterclockwise around the pillar in the main area's

center.6. Enter the door northeast of the pillar.7. Hit the switch on the northeast corner of the building shaped

likea plus

8. Use the teleporter.9. Take the rockets, health, and blue armor.

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10. Go to the map's northwest corner.11. Go between the buildings on the north and west walls, to thegrass.12. Step on the grass.13. Take the medikit and computer map.

14. Look at the building east of the grass to an unclosed sector.15. Head to the map's eastern area to a hallway that stops at a

bluewall with a skull switch.16. Use the switch and you'll find a chaingun.

*** Level 19 ***1. Go to the main building's southwest corner to a room with aswitch.2. Use the switch and head north.3. Head west at the intersection, and north into the door.4. Take the health and partial invisibility.5. Return to the intersection and head north.6. When you get to the hallway leading off to the northwest, go

southof the hallway and locate a secret door on the west wall. Enter it.7. Go through the short hallway to the lift.8. Use it to get a hall going northwest.9. Jump out northwest when you reach the window.10. Head to the steps of the building in the northwest.11. Use the south opening to get in and when you are done there,

anplace opens up to the northeast with a computer map and plenty

of villains.12. Find the five teleporters.13. Use the middle one and take the rocket launcher.14. Use the northeastern one.15. Locate the BFG9000 and take the blue key.16. Take the southwest teleporter and take the chainsaw and

yellowkey.

17. From here head to the castle's southwest room.18. Enter the south door, and head down the corridor until you

hear adoor open.19. Run back and enter the door to the left. 20. Go to the map's

southeast corner to an area at the top of thesteps.21. To the north, find switch-like things.22. Locate a hidden door between them.23. Enter the door and go up the steps.

24. Use the switch on the wall's east side three times.25. Jump down to the north onto the platform you have activated.

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26. Jump onto the platform in the room's northeast corner.27. Use the teleporter.28. Take the supercharger.29. Head south a little and then north.30. Jump to the northwest to the platform that shows up when you

shoot at the imps in the southwest corner. Enter the door.31. Head down the steps.32. Take the red skull key and the rockets.

*** Level 20 ***1. Head south from the starting point.2. Go southwest part of the ditch, between the walkway and thebuilding to a small opening.3. Take the energy cell pack and the radiation suit.4. With the suit on, head around the other side of the ditch.5. The teleporter here returns you to the starting point.6. Jump down into the slime east of the starting point.7. Head north into the door.8. Go up the steps and fire at the wall in your way.9. Jump down from the window.10. Use the switch on lower the lift to the entrance of the building.

11. Work your way up to the top.12. This teleporter returns you to the starting point.13. Go to the left of the teleporter and locate a hidden door taking

you to a small room that has another teleporter.14. This one take you to a tower on the building's north side.15. Kill the pain elemental you teleport on before it fires skulls atyou.16. Go to the west tower by using the big demon teleporter in thecircular area.17. Go down the stairs and kill the enemies.18. Head south of the stairs and in the slime is a teleporter.19. Take the blue armor health.20. Jump across east of the stairs to the dark area.21. Locate the hidden path going northeast in the dark to the

teleporter.22. It takes you to a megasphere.23. Get a radiation suit head northeast through the slime to thebuilding.24. Go around the southeast corner of the building and look for astaircase.25. Go up the stairs to the teleporter and use it.26. Use the switch, raising the platform, and kill your enemies.27. Should you not see the BFG9000, fire the pistol out of the eastwindow at the demon teleporter.

28. Use the door behind you and take the BFG9000 and ammo.29. Locate the two secret doors left and right of the teleporter

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taking you to the supercharger.30. Use the right door.31. Head to the room having a staircase going to a plasma gun.32. Locate a secret door on the south wall and take the

supercharger

in the room.

*** Level 21 ***Use the switch by to the teleporter. Jump in the teleporter.Run and take the megasphere.

*** Level 22 ***1. Go to the northwest corner of the starting room.2. Find a hidden door.3. Take the rockets, supercharger, armor, spectre from the room.4. Use the spacebar by the green torch and then head to the

southwestcorner of the starting room to a hidden door.5. Go down the hallway to the room to your south.6. Take the plasma gun and chaingunners.7. Go a little northeast of the red skull key to the secret doorgoing to a small opening having a teleporter.8. Take the plasma gun you find.

*** Level 23 ***Go between the two north-south hallways heading outside to

anotherthird hallway with a megasphere and rockets.On the map's northeast are two hallways containing boxes

rockets. The south hallway has a door north. Take the supercharger there.

*** Level 24 ***1. Drop into one of the teleporters in the slime on the floor of themap's southeast corner and you should show up south of a bunch

of 

towers.2. Jump from tower to tower and make your way east to an area

with ateleporter that takes you to another teleporter..3. Head east and hit all the switches in that area.4. Return to the main entrance of the building by returning to theteleporter and heading through it to the teleporter located at thebase of the towers.5. Run west to the teleporter on the acid floor.6. Run northwest to return to the building by the starting point.

7. Use spacebar on the first thing protruding from the wall youcome

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to.8. Use the lift and take the ammo.9. To go down the thin walkway going west, get off the platform

andwait for the floor to come up.

10. Go to one of the surrounding walls, and hit the spacebar untilyou return up to the walkway level.11. Or you can get a radiation suit and jump down into the ditch,

hitthe spacebar on the surrounding walls and until it goes to the level

of the platform that the sphere is on and take it.12. Go to the map's south area to a shotgun having a small

walkway onthe south side.13. Kill the monsters and jump down into the opening.14. Take the ammo and health.15. Jumping back makes the floor around the shotgun rise up and

it isnow non-toxic.

*** Level 25 ***1. Head to the north-south hallway having two windows on each

side onthe map's northern part.2. Find a secret door between the two windows on the east side.

3. Take the rocket launcher ammo.4. On the map's southern part is a room with steps going southbetween two windows.5. Find a hidden room on the northeast having a BFG9000.

*** Level 26 ***1. Head to the secret door behind you, kill the enemies and take

theitems.2. The teleporter on the acid floor in the room's west part bringsyou to a platform form where you can jump and take the plasma

gun.3. At the start go to the secret door right east of you.4. Use the switch to lower the room and hit spacebar on the

southernpart of the east wall.5. The door leads to a bunch of tunnels having many acid floors.

6. Locate a secret door behind the blue keycard room with a switchlowering two lifts.7. They take you to two areas to the acid pool's north and south

and

has cacodemons.8. The south area has a trigger which raises the floor by the east

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door, and a switch opening this door.9. The north area has the blue armor, and a secret door on the

eastwall with health potions a supercharger.

*** Level 27 ***1. Enter the door in the northwest corner of the room and head

westand take the ammo.2. Head east of the acid pool with the rocket launcher to a west-

eastdividing wall.3. North of the dividing wall, on the east wall, is a lit area. Go toit.4. Enter the door open to the east and take the partial invisibility,light amplification, energy cells, and kill the monsters.5. Go south of the dividing wall to the lit area on it's east wall.6. Go to the east to a door and take the ammo, health, shotgunshells, and arachnotrons.7. Go to the northeast room having impaled bodies and find the

twoswitches to the north.8. The east switch lowers a lift leading to a corridor with healthpotions, and a teleporter taking you up to the ledge in the room'snortheast corner where there is more health, armor, ammo, and aBFG9000.

9. Find two long north-south rooms having large teleporters withpictures of a demon on the north wall.10. The rooms have a switch on the east wall that open up the

westwall in both rooms.11. Take the items you find here.

*** Level 28 ***1. On the map's south part is a room with five columns and a

throne.2. Go up to the throne to lower the middle column, and stand on it.

3. As the column goes up again find two switches to the north andsouth.4. From the south one you get the yellow key.5. The north switch takes you to a passage to four hell knights, anarch-vile, and an invulnerability sphere, rockets, and a teleportertaking you to the ledge on the room's east side where you can

obtainanother invulnerability sphere and a megasphere.6. On the map's southwest part is a hallway leading west and

thennorth.

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7. Go to the bend in the hallway to a small niche to the south withan arachnotron.8. To go into the niche go through the south wall.9. Further north is another niche that has chaingunners, troopers,ammo and health.

10. Go to the map's northeast part to a room with five columns.11. Enter, kill the monsters, look on the automap, and find threesecret doors in the niches.12. Each niche has a secret door, the southwest one leading to asupercharger, the southeast one having four backpacks, a medikit,

anda revenant and the northeast one going to a mancubus and a

berserker.

*** Level 29 ***Go northwest to a path leading west to a teleporter.Head north off the ledge and go west around the thing thechaingunners are in to find an opening leading to a teleporter.Use the teleporter to get to the chaingunners and get a plasma

gun.

*** Level 30 ***1. To finish the level go to the south end of the last room to aswitch which raising the platform in the lava to the north 2.

 Take the rockets.3. Use the switch and the platform will go up.

4. Head to the platform, hit the spacebar and get on it.5. Before getting to the top, shoot a rocket at the exposed brain of 

the demon.6. Jump down and lower the platform again.7. Repeat three times.

*** Level 31 *** The room before the exit door contains a secret door in the

southwestcorner, leading to a small niche having a medikit.

 The niche's west wall has another secret door leading to anotherexit

door, going to a secret levelSouth and a little east of the second exit door is another secretdoor having a supercharger.

*** Level 32 ***In the east wall's middle is a hidden door with an invulnerabilitysphere. There is a hidden door in the west wall taking you to medikits, and

a plasma gun.

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Go up to the northernmost and southernmost pillars and hit thespace

bar.