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Race: TieflingClass 1: Class 2: Class 3: Class 4: CustomRace: falseLevel 1: Level 2: Level 3: Level 4: Armor Proficiency Light: Armor Proficiency Heavy: Armor Proficiency Medium: Weapon Proficiency Martial: Weapon Proficiency Simple: Weapon Proficiency Other: Weapon Proficiency Other List: Tool Proficiency: HD Total d8: HD Total d10: HD Total d12: Armor Proficiency Shields: Alignment: Lawful NeutralBackground: NobleCharacter Name: Age: Hair: Skin: Height: Weight: Size: MediumDistinguishing Marks: Deity: Domain: Downtime: Lifestyle: Speed: Piety: Honor: Vision: Languages: Resists: Immunities: Racial Traits: Intelligence +1, Charisma +2, Speed 30ft, Darkvision 60ft, Hellish Resistance, Infernal LegacyEyes: Skill Proficiency Acrobatics:
AC Natural: AC Total: AC No Armor: AC No Shield: AC Size: AC Armor: AC Dex: AC Shield: AC Enchantment: AC Misc: Class Features: Feat1: Feat2: Feat3: Feat4: Feat5: Feat6: Feat7: Feat8: Max HP: Current HP: HD Total d6: HD Remain d6: HD Remain d8: HD Remain d10: HD Remain d12: AC Stealth Disadvantage: Death Save Success 2: Death Save Success 3: Death Save Failure 1: Death Save Failure 2: Death Save Failure 3: Temp HP: Initiative Total: Initiative Dex: Initiative Feat: Initiative Misc: Organization: Skills: Archetype: Combat Feat 1:
Combat Feat 2: Combat Feat 3: Combat Feat 4: CF 11: CF 12: CF 13: CF 14: CF 15: CF 21: CF 22: CF 23: CF 31: CF 32: CF 41: CF 25: CF 24: CF 34: CF 33: CF 44: CF 43: CF 42: CF 35: CF 45: CF Rest 1: CF Rest 2: CF Rest 3: CF Rest 4: Experience: Faction and Reknown: Ability Score Strength:
Ability Modifier Strength:
Ability Score Dexterity: 9
Ability Modifier Dexterity:
Ability Score Constitution:
Ability Modifier Constitution:
Ability Score Intelligence:
Ability Modifier Intelligence:
Ability Score Wisdom:
Ability Modifier Wisdom:
Ability Score Charisma:
Ability Modifier Charisma:
Skill Proficiency Athletics:
Skill Advantage Athletics:
Skill Advantage Acrobatics:
Skill Proficiency Nature:
Skill Proficiency Religion:
Skill Proficiency Animal Handling:
Skill Proficiency Insight:
Skill Advantage Insight:
Skill Proficiency Medicine:
Skill Advantage Medicine:
Skill Proficiency Perception:
Skill Advantage Sleight of Hand:
Skill Proficiency Sleight of Hand:
Skill Modifier Sleight Of Hand:
Skill Expertise Sleight of Hand:
Skill Advantage Stealth:
Skill Proficiency Stealth:
Skill Proficiency Arcana:
Skill Expertise Stealth:
Skill Advantage Arcana:
Skill Proficiency History:
Skill Advantage History:
Skill Modifier Stealth:
Skill Modifier Arcana:
Skill Expertise History:
Skill Advantage Investigation:
Skill Proficiency Investigation:
Skill Modifier History:
Skill Modifier Investigation:
Skill Expertise Investigation:
Skill Advantage Nature:
Skill Modifier Nature:
Skill Expertise Nature:
Skill Advantage Religion:
Skill Advantage Animal Handling:
Skill Proficiency Survival:
Skill Proficiency Deception:
Skill Advantage Deception:
Skill Proficiency Intimidation:
Skill Expertise Athletics:
Skill Expertise Arcana:
Skill Advantage Intimidation:
Skill Advantage Performance:
Skill Proficiency Performance:
Skill Proficiency Persuasion:
Skill Advantage Persuasion:
Skill Modifier Athletics:
Skill Modifier Acrobatics:
Skill Modifier Religion:
Skill Expertise Religion:
Skill Modifier Animal Handling:
Skill Expertise Animal Handling:
Skill Modifier Insight:
Skill Expertise Insight:
Skill Modifier Medicine:
Skill Expertise Medicine:
Skill Advantage Perception:
Skill Advantage Survival:
Skill Modifier Perception:
Skill Expertise Perception:
Skill Modifier Survival:
Skill Expertise Survival:
Skill Modifier Deception:
Skill Expertise Deception:
Skill Modifier Intimidation:
Skill Expertise Intimidation:
Skill Modifier Performance:
Skill Expertise Performance:
Skill Modifier Persuasion:
Skill Expertise Persuasion:
Passive Wisdom:
Saving Throw Modifier Strength:
Saving Throws Proficiency Strength:
Saving Throw Modifier Dexterity:
Saving Throws Proficiency Dexterity:
Saving Throw Modifier Constitution:
Saving Throws Proficiency Constitution:
Saving Throw Modifier Intelligence:
Saving Throws Proficiency Intelligence:
Saving Throw Modifier Wisdom:
Saving Throws Proficiency Wisdom:
Saving Throw Modifier Charisma:
Saving Throws Proficiency Charisma:
Expertise Bonus:
Proficiency Bonus:
Inspiration:
Plot Point:
Hero Points:
Condition 1: Condition 2: Condition 3: Condition 4: Death Save Success 1: Spell Cast 1-1: Spell Case 1-2: Spell Cast 2-1: Spell Cast 2-2: Spell Cast 3-1: Spell Cast 1-3: Spell Cast 1-4: Spell Cast 2-3: Spell Cast 3-3: Spell Cast 4-1: Spell Cast 4-2: Spell Cast 5-1: Spell Cast 5-2: Spell Cast 6-1: Spell Cast 4-3: Spell Cast 5-3: Spell Cast 6-2: Spell Cast 7-1: Spell Cast 8-1: Spell Cast 9-1: Spell Cast 7-2: Spell Cast 3-2: AC Feat: Spells Per Day 2: Spells Per Day 3: Spells Per Day 4: Spells Per Day 5: Spells Per Day 6: Spells Per Day 9: Spells Per Day 1: Prepared Spells: Spells Per Day 7: Total Spell Save DC: Total Spell Attack Bonus: Spells Per Day 8:
Spell Save DC Proficiency: Spell Save DC Ability: Spell Attack Bonus Proficiency: Spell Attack Bonus Ability:
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