Transcript
Page 1: Designing for the customer experience

Designing for the customer experience• Enhancing the learner journey through

the use of mobile apps

Page 2: Designing for the customer experience

Designing for the user experience• Enhancing the learner journey through

the use of mobile apps

In this presentation we are going to consider;• The CONTEXT for including an app to

enhance the user experience (UX)• How to PLAN the brief for

commissioning an app development project

• How to PROMOTE heritage values beyond the visit experience

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Context: Who are the targets users?

18-35 year olds

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Context: App versus mobile/responsive website

• Both are designed for use on a smartphone

• Both are updatable• Both are resource

rich virtual environments

Similarites

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Context: App versus mobile/responsive website

• An app does not require a wifi connection

• An app is faster and can use smartphone native capabilities

• An app can be used to gather valuable customer experience data

Differences

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Context: Development costs

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Context: Smartphone usage: Apps V Web

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Context: Mobile usage. Smartphone V Tablet viewing

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Context: Some examples of apps for Heritage

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…another one

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… and another one

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… and another one

Actually, that’s enough context

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Planning: The three ‘P’s• PROBLEM – how can a collection

of artifacts and/or values be communicated to an audience?

• PEOPLE – who are the target user audience and how do they communicate with the world

• PROJECT – how can a chosen mode of communication be used to enhance the user experience (UX)?

Not counting the one in Planning

Page 14: Designing for the customer experience

Planning: Storytelling – combining logic with emotion

We hear statistics but we feel stories

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Planning: Storytelling

What are your narrative threads?

(UX)

Narrative Visuals

InformationEn

gage

EnlightenExplain

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Planning: The storming of the brain

Grouping content into themes or narratives

The mapping of the mind?

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Planning: The storming of the brain

Functional grouping to navigate content

A personal journey through a

collection?

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Planning: The storming of the brain

A set of themed journeys

I remember how I built

this museum?

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Planning: Wireframing

Professional development

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Planning: Wireframing

Interacting with exhibits

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… almost done

To infinity and beyond….

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Promote:

Datamining

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Promote:

Datamining

• Data analysis enables the owner to model, test, and classify user behaviour

• Predictive forecasting enables the owner to make improvements based on user behaivior

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Promote: Extending the user experience

Consistent continuing compelling experiences

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Promote: Extending the user experience

Datamining

• Push notifications let your application notify a user of new messages or events even when the user is not actively using your application.

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Promote: Extending the user experience

predictive

• Push notifications 

“We noticed you are back again. Would you like to see what’s new?”

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Planning: Testing Fundamentals

• Does this app give me value?

• What about the usability factor? Is it easy to use?

• Is it appealing to the eyes and pleasant to use?


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