Transcript
Page 1: Designing for  energy-efficient vision-based interactivity  on mobile devices

Designing for energy-efficient vision-based interactivity

on mobile devices

Miguel Bordallo Center for Machine Vision Research

Page 2: Designing for  energy-efficient vision-based interactivity  on mobile devices

Objective of the research

• To gain understanding on how to build the future mobile plaftorms in order to satisfy their interactivity requirements

• To provide insight into the computing needs and characteristics of the future camera-based applications

Page 3: Designing for  energy-efficient vision-based interactivity  on mobile devices

Smartphones are not smart

• Current mobile devices lack interactivity– Unable to detect if you hold them– Unable to detect if you are looking– Unable to predict your intentions

• Mobile devices don’t ”watch you” (or listen)

– You need to actively indicate what you want– Application launch has VERY high latency

Page 4: Designing for  energy-efficient vision-based interactivity  on mobile devices

Typical UIs and interaction methods

• Buttons– Reduced functionality

• Touch screens– Needs (often) two hands operations

• Motion sensors (+ proximity, light, etc)

– Mostly used when the user is ”active”

Page 5: Designing for  energy-efficient vision-based interactivity  on mobile devices

Vision-based interactivity

• Using cameras as an Input modality

• Enables recognizing the context in real time (and to see the user and environment)

• Current mobile devices integrate touch screen, sensors and several cameras• But UI s don’t use them together !!

• The small size of handheld devices and their multiple cameras and sensors are under-exploited assets

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Vision-based UI

Page 7: Designing for  energy-efficient vision-based interactivity  on mobile devices

Vision-based Interaction methods

Interactive image capture

Head movement triggers

Automatic start of applications

Page 8: Designing for  energy-efficient vision-based interactivity  on mobile devices

Why don’t* we have these kind of methods on our mobile devices?

*(some of them are coming)

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Challenges/needs of vision-based interactivity

Page 10: Designing for  energy-efficient vision-based interactivity  on mobile devices

Challenges/needs of vision-based interactivity

• Very low latency (below 100 ms.)

Page 11: Designing for  energy-efficient vision-based interactivity  on mobile devices

Challenges/needs of vision-based interactivity

• Very low latency (below 100 ms.)

• Computationally costly algorithms

Page 12: Designing for  energy-efficient vision-based interactivity  on mobile devices

Challenges/needs of vision-based interactivity

• Very low latency (below 100 ms.)

• Computationally costly algorithms

• Sensors (cameras) ”always” on

Page 13: Designing for  energy-efficient vision-based interactivity  on mobile devices

Challenges/needs of vision-based interactivity

• Very low latency (below 100 ms.)

• Computationally costly algorithms

• Sensors (cameras) ”always” on

• Energy-efficient solutions

Page 14: Designing for  energy-efficient vision-based interactivity  on mobile devices

Challenges/needs of vision-based interactivity

• Very low latency (below 100 ms.)

• Computationally costly algorithms

• Sensors (cameras) ”always” on

• Energy-efficient solutions

Page 15: Designing for  energy-efficient vision-based interactivity  on mobile devices

Are mobile platforms energy-efficient?

Page 16: Designing for  energy-efficient vision-based interactivity  on mobile devices

Energy-efficiency on mobile devices

• Battery life is a critical mobile device feature– App. performance is constrained by battery life

• Energy efficiency is managed by switching off complete subsystems– Cameras, motion sensors, GPS, CPU cores, ...

• Only ”important” subsystems are always on and responsive (standby mode)

– GSM/3G modem, buttons

Page 17: Designing for  energy-efficient vision-based interactivity  on mobile devices

Battery capacity

6630 n70 n95 N900 N9/Lumia 800

lumia 900 lumia 925

2004 2005 2006 2007 2008 2009 2011 2012 2013

0.00

500.00

1,000.00

1,500.00

2,000.00

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10001100

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mah

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Battery vs. CPU frequency

6630 n70 n95 N900 N9/Lumia 800

lumia 900 lumia 925

2004 2005 2006 2007 2008 2009 2011 2012 2013

0.00

500.00

1,000.00

1,500.00

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mahmhZ

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Battery vs. CPU power

6630 n70 n95 N900 N9/Lumia 800

lumia 900 lumia 925

2004 2005 2006 2007 2008 2009 2011 2012 2013

0.00

500.00

1,000.00

1,500.00

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2,500.00

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10001100

12001320

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mahmhZmW

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Battery vs. talk time

6630 n70 n95 N900 N9/Lumia 800

lumia 900 lumia 925

2004 2005 2006 2007 2008 2009 2011 2012 2013

0.00

500.00

1,000.00

1,500.00

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2,500.00

0

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10001100

12001320

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3 3.5 4 57

8.512

mahtalk h

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Battery vs. ”active use”* time

6630 n70 n95 N900 N9/Lumia 800

lumia 900 lumia 925

2004 2005 2006 2007 2008 2009 2011 2012 2013

0.00

500.00

1,000.00

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mahtalk hhours

* Don’t trust these numbers

Page 22: Designing for  energy-efficient vision-based interactivity  on mobile devices

”Active use”* time

* Don’t trust these numbers

6630 n70 n95 N900 N9/Lumia 800

lumia 900 lumia 925

2004 2005 2006 2007 2008 2009 2011 2012 2013

0.00

10.00

20.00

30.00

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talk hhours

Page 23: Designing for  energy-efficient vision-based interactivity  on mobile devices

Active use vs processor power

6630 n70 n95 N900 N9/Lumia 800

lumia 900 lumia 925

2004 2005 2006 2007 2008 2009 2011 2012 2013

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10.00

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0.0025

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0.0175

talk hhours1/mW

Page 24: Designing for  energy-efficient vision-based interactivity  on mobile devices

Current platforms

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How can we improve the energy efficiency of Vision-based

interactive applications and UI s?

Page 26: Designing for  energy-efficient vision-based interactivity  on mobile devices

Offering Computer Vision algorithms and apps as a part of a Multimedia/CV Framework - Filtering, feature detection, robust estimators, classifiers, block matching, - Face detection, motion estimation, blending

Avoid the use of the application processor for ”sensing” tasks

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Asymmetric multiprocessing(Heterogenous computing)

• Concurrently use different processors on a mobile device to perform suitable tasks

• Processors identical (multicore) or heterogenous (CPU+GPU+DSP+CoDec)

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GP-GPU-based interaction acceleration• GPUs are present in most modern mobile devices• GP-GPU exploits GPUs for general purpose algorithms• Mobile GPUs have architectural advantages• Computer Vision on GPUs very popular field

but....• Cameras and sensors lack fast data transfer• Image formats not always compatible• IDE and interfaces not mature (OpenCL, OpenGL ES)

Page 29: Designing for  energy-efficient vision-based interactivity  on mobile devices

Sensor processor assisted context recognition

• Dedicated chips for sensor/camera processing– IVA2+, ISP

• Based on DSP processors + HW codecs• Good interconnections with sensors/cameras• Reasonably good performance/efficiency

but...• Complicated and obscure interfaces– Access not always allowed to regular developer

• Limited flexibility

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Dedicated computing for vision-based User Interfaces

• Dedicated (programmable) architectures offer:– Incredibly high performance (Hybrid SIMD/MIMD)

or..– Extremely good energy efficiency (TTA)

but...• Not incorporated into current devices– Not likely to be anytime soon

Page 31: Designing for  energy-efficient vision-based interactivity  on mobile devices

Performance of different processors

CPU CPU+NEON DSP mGPU ISP/Codec

550

670

248

93 85

Platform:OMAP3530(Nokia N900)

Page 32: Designing for  energy-efficient vision-based interactivity  on mobile devices

Performance of different processors

CPU CPU+NEON DSP mGPU ISP/Codec Hybrid TTA

550

670

248

93 85

720

1.5

Power (mW)Platform:OMAP3530(Nokia N900)

Page 33: Designing for  energy-efficient vision-based interactivity  on mobile devices

Performance of different processors

CPU CPU+NEON DSP mGPU ISP/Codec Hybrid TTA

550

670

248

93 85

720

1.5

Power (mW)

CPU CPU+NEON DSP mGPU ISP/Codec Hybrid TTA

113

76

12

22

60.31

20

Performance (Cycles per pixel)

Platform:OMAP3530(Nokia N900)

Page 34: Designing for  energy-efficient vision-based interactivity  on mobile devices

Performance of different processors

CPU CPU+NEON DSP mGPU ISP/Codec Hybrid TTA

550

670

248

93 85

720

1.5

Power (mW)

CPU CPU+NEON DSP mGPU ISP/Codec Hybrid TTA

113

76

12

22

60.31

20

Performance (Cycles per pixel)

CPU CPU+NEON DSP mGPU ISP/Codec Hybrid TTA

104

86

7

19

1.75 1.5 0.2

Energy efficiency (pJ per pixel)

Platform:OMAP3530(Nokia N900)

Page 35: Designing for  energy-efficient vision-based interactivity  on mobile devices

Battery discharge time (constant load)

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Page 36: Designing for  energy-efficient vision-based interactivity  on mobile devices

Battery discharge time (constant load)

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Battery discharge time (constant load)

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Battery discharge time (constant load)

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Battery discharge time (constant load)

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7000 mAh !!

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Battery discharge time (constant load)

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Page 41: Designing for  energy-efficient vision-based interactivity  on mobile devices

Battery discharge time (constant load)

0 20 40 60 80 100 120 140 160 180 2000

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Pow

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Page 42: Designing for  energy-efficient vision-based interactivity  on mobile devices

Battery discharge time (constant load)

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”Knee” region Standby zone

Activ

e-us

e zo

ne

Page 43: Designing for  energy-efficient vision-based interactivity  on mobile devices

Battery discharge time (constant load)

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RegularUI (standby)

RegularUI (active state)

Application processor (100%)

GSM (standby)

VGA camera (15 fps)

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Battery discharge time (constant load)

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VB UI (Standby)RegularUI (standby)

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Application processor (100%)

GSM (standby)

VGA camera (15 fps)

VB UI (active state)

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Battery discharge time (constant load)

0 20 40 60 80 100 120 140 160 180 2000

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Battery time (h)

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Page 46: Designing for  energy-efficient vision-based interactivity  on mobile devices

Battery discharge time (constant load)

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RegularUI (standby)

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(10 fps)

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Page 47: Designing for  energy-efficient vision-based interactivity  on mobile devices

Designing for interactivity

• Mobile devices need architectural changes to incorporate Vision-Based Uis

• Small footprint processors close to the sensors

• Sensors ”always” ON at a small framerate

• Only processed data arrives to the application processor

Page 48: Designing for  energy-efficient vision-based interactivity  on mobile devices

Current platforms

Page 49: Designing for  energy-efficient vision-based interactivity  on mobile devices

Current platforms

Page 50: Designing for  energy-efficient vision-based interactivity  on mobile devices

IRcam

QVGA

IRcam

VGA

Page 51: Designing for  energy-efficient vision-based interactivity  on mobile devices

IRcam

QVGA

IRcam

VGA

Page 52: Designing for  energy-efficient vision-based interactivity  on mobile devices

Thanks!? ? ? ? ?

? ? ? ?? ?Any question?

? ? ? ? ? ? ? ? ? ? ??


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