DESIGN & DRAWING FOR PRODUCTIONTechnology Education
Description:The ultimate goal to be achieved of Design and Drawing for Production is to equip each student with the necessary knowledge and skills needed to reach full academic potential. Design and Drawing for Production, encourages visual problem-solving using a common graphic language to describe forms in the human-made environment. To enable the student to analyze, creatively design and critically evaluate these forms, the syllabus requires researching for historical precedents, cultural references, environmental impact and future vision.
Objectives:To understand that creative problem-solving is the essence of good design, stressing that design is the creative element and technical drawing is the expression of design. The best designs turn disadvantages into anesthetic and functional advantages. The best drawings result from the application of the appropriate methodology and skillful manipulation of tools. Brainstorming and critical thinking activities can encourage this type of understanding.
Objectives:To use a combination of conceptual, critical, quantitative and rational thinking modes in the design-solving process. This includes a special emphasis on visual and spatial relationships as a skill that is teachable and necessary for quality work.
Objectives:To encourage an interaction with the 'real world' by using field study, resource material from the design professions such as journals, texts, periodicals, as well as the tools professionals employ to save time and promote quality. The form and function of natural objects could be examined. To use computers in correlation with designs and drawings. To challenge the student to take risks in design solutions.
Course Outline:Visual languageA Short History of Design and TechnologySketching skillsPretestBasic Drafting Principles & ElementsA Short History of Graphic DesignProduct Rendering with Graphic ConcentrationPaper Package Design ProjectIntro to Pro/Engineer:Part Modeling
Course Outline:Brainstorming LessonDrawing CreationsPatterns toolSweep toolHelical SweepAssembling Components:Puzzle Cube ProjectToy DesignCamping SurvivalRenderingInnovation ProjectPost TestFinal Project
GRADING
Course Requirements and Grading:
The course grade will be based on individual projects, writing assignments, quizzes, a digital portfolio, and a final exam. The final grade will be determined using the following weights:
Projects = 50%
Classwork = 15%
Assessments = 20%
In-Class Homework = 15%
GRADINGTechnology Rubric
Name:_____________________________________________________________________ Date:__________________________
ASSIGNMENT 4 POINTS HIGHLY
UNSATISFACTORY
8 POINTS
UNSATISFACTORY
12 POINTS
SATISFACTORY
16 POINTS
EFFECTIVE
20 POINTS HIGHLY
EFFECTIVE
TOTALS
PLANNING
QUALITY
CREATIVITY
EFFORT
EFFECTIVINESS
TOTAL GRADE
PLANNING - A scheme, program, or method worked out beforehand for the accomplishment of an objective.QUALITY - a measure of excellence or a state of being free from defects, deficiencies and significant variations.CREATIVITY - the ability to transcend traditional ideas, rules, patterns, relationships, or the like, and to create meaningful.EFFORT - struggle, striving. Effort, application, endeavor, exertion imply actions directed or force expended toward a definite end.EFFECTIVINESS - Effectiveness is the capability of producing a desired result.
GRADING
• If your child receives a grade they are unhappy with they can fix or redo the assignment. The only grade they can NOT correct is test grades.
Timeline for make-up grades
• 1st quarter – until the end of the quarter.
• 2nd quarter – every 5 weeks
• 3rd quarter – every 5 weeks
• 4th quarter – every 5 weeks
Questions