Transcript

Computer Graphics

Unit-I: Video Display Devices – Raster Scan Systems – Input Devices – Hard Copy Devices-

Graphics Software – Output Primitives- Attributes of Output Primitives.

Unit-II: Two – Dimensional Transformation – Clipping – Window-view port mapping.

Unit-III: User dialogue – Input of Graphical Data- Input Functions- Input Device

Parameters- Picture Construction Techniques- Virtual Reality Environments.

Unit-IV: Three Dimensional Concepts – 3D Transformations- 3D Viewing.

Unit-V: Visible-Surface Detection : Back-Face Detection - Depth- Buffer Method –

Scan Line Method – A-Buffer Method- Properties of Light – Infinitive Color Concepts-

RBG Color Models- Computer Animation.

Books for Study :

1. D.Hearn and M.P.Baker – Computer Graphics- Second Edition – PHI- 1996.

2. W.M.Neumann and R.F.Sproull – Principle of Interactive Computer Graphics- McGraw

Hill – 1979.

3. Foley, Van Dan, Feiner, Hughes – Computer Graphics – Addison Wesley – 2000.

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