Computer Graphics
Unit-I: Video Display Devices – Raster Scan Systems – Input Devices – Hard Copy Devices-
Graphics Software – Output Primitives- Attributes of Output Primitives.
Unit-II: Two – Dimensional Transformation – Clipping – Window-view port mapping.
Unit-III: User dialogue – Input of Graphical Data- Input Functions- Input Device
Parameters- Picture Construction Techniques- Virtual Reality Environments.
Unit-IV: Three Dimensional Concepts – 3D Transformations- 3D Viewing.
Unit-V: Visible-Surface Detection : Back-Face Detection - Depth- Buffer Method –
Scan Line Method – A-Buffer Method- Properties of Light – Infinitive Color Concepts-
RBG Color Models- Computer Animation.
Books for Study :
1. D.Hearn and M.P.Baker – Computer Graphics- Second Edition – PHI- 1996.
2. W.M.Neumann and R.F.Sproull – Principle of Interactive Computer Graphics- McGraw
Hill – 1979.
3. Foley, Van Dan, Feiner, Hughes – Computer Graphics – Addison Wesley – 2000.