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Class Civilizations

Maximam 15

Techs: Cattle, Bronze, Linquistics, Masonry, Bows and Arrows, Hunting/Tracking

Crops: Corn Apples

Population: -1

Productivity: +2

Morale: +1

Food: +1

Defense: +3

Attack: +3

Trade: +4

Caslome titan 19

Techs: Masonry, Bronze, Medicine, Bows and Arrows, Club and Shield

Crops: Sugarcane Rice

Population: +2

Productivity: +1

Morale: +3

Food: +1

Defense: +6

Attack: +3

Trade: +3

Sumatra 16

Tech: Masonry, Wooden Plow, Linguistics, Bronze, Tracking Hunting, Bow and Arrow

Crops: Wheat, soybeans

Population: +1

Productivity: +1

Morale: +2

Food: +2

Defense: +4

Attack: +5

Trade: +1

Etonia

Tech: Tracking & Hunting, Bronze, Medicine, masonry, Math

Crops: Wheat and grapes

Population: +1

Productivity: +1

Morale: +3

Food: +3

Defense: +6

Attack: +2

Trade: +2

Canada market 20

Tech: Masonry, Medicine, Horses, Linguistics, Saddle and Harness, Club and Shield

Crops: Grapes and wheat

Population: +2

Productivity: +3

Morale: +2

Food: +1

Defense: +5

Attack: +3

Trade: +5

Sylven winery 17

Tech: Medicine, Bronze, Clubs and Shields, Masonry, Linguistics, Horses

Crops: Grapes and Rice

Population: +2

Productivity: +2

Morale: +1

Food: +0

Defense: +5

Attack: +3

Trade: +4


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