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CODEX: ASTARTES
CHAPTERS OF THESPACE MARINES
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Chapters of the Space MarinesVersion 1.1
An Unofficial Supplemental Codex
for Warhammer 40,000
By Azathoth DCLXVI
This game supplement is completely unofficial and in no way endorsed by Games Workshop Limited.
Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood
Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the
Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark
Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol
devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games
Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of
Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:
Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim
logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices,
Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters,
Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed
Comet Logo, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online,
Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all
associated marks, names, races, race insignia, characters, vehicles, locations illustrations and images from the BloodBowl game, the Warhammer world, the Talisman world, and the Warhammer 40,000 universe are either , TM
and/or Copyright Games Workshop Ltd 2000-2012, variably registered in the UK and other countries around the
world. All Rights Reserved
Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
All art, illustrations and concepts used without permission.
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-Table of Contents-__________________________________________________
Dark Angels 5
Playing A Dark Angels Army 5
Dark Angels Psychic Powers 5
Supreme Grand Master Azrael 6Grand Master Belial 8
Grand Master Sammael 9
Grand Master Ezekiel 10
Interrogator Chaplain Asmodai 10
Deathwing Knights 11
Deathwing Terminator Squad 12
Ravenwing Attack Squad 15
Ravenwing Support Squadron 16
Land Speeder Vengeance 16
Ravenwing Knights Squadron 17
Nephilim Jetfighter 18
Mortis Pattern Dreadnought 19
White Scars 20
Playing A White Scars Army 20
White Scars Psychic Powers 21
Chapter Master Jubal Khan 22
Korsarro Khan 23
Space Wolves 24
Playing A Space Wolves Army 24
Space Wolves Psychic Powers 26
Sagas 27
Logan Grimnar 28
Njal Stormcaller 30Ragnar Blackmane 33
Ulrik the Slayer 33
Bjorn the Fell-Handed 34
Wolf Guard Battle Leader 35
Rune Priest 36
Wolf Priest 37
Wolf Guard Pack 38
Arjac Rockfist 39
Iron Priest 39
Wolf Scouts Pack 40
Grey Hunters Pack 41
Blood Claws Pack 42
Lukas the Trickster 43Fenrisian Wolf Pack 43
Blood Claw Assault Pack 44
Blood Claw Biker Pack 44
Long Fangs Pack 46
Leman Russ Exterminator 47
Imperial Fists 49
Playing An Imperial Fists Army 49
Imperial Fists Psychic Powers 49
Chapter Master Vladimir Pugh 50Captain Darnath Lysander 50
Blood Angels 52
Playing A Blood Angels Army 52
Blood Angels Psychic Powers 54
Inducted Death Company Squad 55
Commander Dante 56
Chief Librarian Mephiston 58
Lemartes, Guardian of the Lost 60
Death Company Squad 61
Captain Erasmus Tycho 62
Sanguinary Guard Squad 63Blood Angels Honor Guard 64
Veteran Assault Squad 65
Furioso Dreadnought 66
Sanguinary Priest 67
Brother Corbulo 67
Flamestorm Predator 68
Baal Predator 68
Iron Hands 70
Playing An Iron Hands Army 70
Iron Hands Psychic Powers 70
Iron Father 72
Brother-Sergeant Antaro Cronus 73
Ultramarines 75
Playing An Ultramarines Army 75
Chapter Master Marneus Calgar 76
Chief Librarian Varro Tigurius 78
Chaplain Ortan Cassius 79
Scout Sergeant Telion 80
Tyrannic War Veterans 81
Salamanders 82
Playing A Salamanders Army 82Salamanders Psychic Powers 82
Chapter Master TuShan 84
Chaplain Xavier 84
Forgefather Hestan 85
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__________________________________________________-Table of Contents-
Raven Guard 86
Playing A Raven Guard Army 86
Raven Guard Psychic Powers 86
Shadow Captain Kayvaan Shrike 87
Black Templars 88
Playing A Black Templars Army 88
Emperors Champion 90
Crusader Squad 92
High Marshal Helbrecht 93
Chaplain Grimaldus 95
Crimson Fists 96
Playing a Crimson Fists Army 96
Chapter Master Pedro Kantor 97
' , .
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-Playing A Dark Angels Army-________________________________________
Dark Angels Army Rules and Restrictions:
Unit Selection
A Dark Angels army may not include Chapter Masters, Terminator Squads, Space Marine Bike Squads, Attack
Bike Squads, Land Speeder Squadrons, Scout Biker Squads, or Land Speeder Storms, but may otherwise selectfrom all units listed in the Space Marine Army List as well as from the Dark Angels Special Characters and
units listed below.
Company Captains and Chaplains who have not been upgraded to Reclusiarchs may not be given Terminator
Armor. Company Captains may not be given Space Marine Bikes
Grim ResolveA model with Grim Resolve has the Stubborn special rule. In addition, a unit which contains one or more
models with this special rule can never choose to automatically fail a Morale check.
All models in a Dark Angels army with the And They Shall Know No Fear special rule also have the Grim
Resolve special rule, unless they are listed as having the Inner Circle special rule.
Inner CircleA model with this special rule has the Fearless and Preferred Enemy (Chaos Space Marines) special rule. The
following models possess the Inner Circle special rule; Commanders, Honor Guard Squads, Chaplains upgraded
to Reclusiarchs, and Librarians in a Dark Angels army gain this special rule.
DeathwingDark Angels Characters equipped with Terminator armor gain the Deathwing Assault special rule.
Deathwing Vehicle
A Deathwing Vehicle has the Preferred Enemy (Chaos Space Marines) special rule, and if a Deathwing Vehicle
suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must
accept the second roll, even if it is worse than the first.
Venerable Dreadnoughts in a Dark Angels army automatically replace their Hard To Kill special rule with theDeathwing Vehicle special rule at no additional cost.
Any Land Raider variant in a Dark Angels army may purchase this special rule for +30 pts.
-Dark Angels Psychic Powers-_________________________________________
Dark Angels Librarians may select from the following powers: Quickening, Smite, Emperors Fury, Might of
Heroes, Veil of Time and Vortex of Doom. They may also select powers from the options below.
Hellfire 5 points Warp Charge 1
Hellfire is a witchfirepower with the following profile:
Rng S AP Type
Template 2d6-2 D6 Assault 1If the Strength of the attack is 0, the attack has no effect.
Force Barrier 10 points Warp Charge 1
This power gives the Librarian a special form of Invulnerable save that is taken by passing a psychic test rather than
making a normal Invulnerable save roll. Whenever the Librarian suffers a wound, he may either take a save as
normal, or he may use the force barrier power instead (once per turn). If the Librarian chooses to use the
power, he must take a psychic test. If he passes it, then the wound is saved (just as if he had made an Invulnerable
save.) If the test is failed then the Librarian is wounded as if he had failed an Invulnerable save. Attacks that ignore
Invulnerable saves cannot be stopped by a Force Barrier.
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Supreme Grand Master Azrael...215 pointsAzrael is an HQ choice in a Dark Angels army. He counts as a Chapter Master for the purpose of taking a unit of
Honor Guard.
WS BS S T W I A Ld Sv Unit Type Unit CompositionAzrael 7 6 4 4 4 5 4 10 2+ In (Ch) Azrael (Unique)
Wargear:
Protector Sword of Secrets
The Lions Wrath
Bolt Pistol
The Lion Helm
Frag and Krak Grenades
Special Rules:
Bolter Drill Independent Character
Inner Circle
Rites of Battle
Lord of the Unforgiven
In a primary detachment that contains Azrael,
Ravenwing Attack Squadrons and Deathwing
Terminator Squads are Troops choices instead of
their usual Force Organization categories.
Protector
Protector is a set of Artificer Armor that also confers the Feel No Pain (6+) special rule.
The Lion HelmThe Lion Helm confers a 4+ Invulnerable save to Azrael and any unit he has joined.
The Lions Wrath
The Lions Wrath is a combi-weapon with the Master-crafted special rule, with a secondary weapon with the
following profile:
Rng S AP Type
24 7 2 Rapid Fire, Blind, Gets Hot, Master-crafted
The Sword of Secrets
Rng S AP Type
- +2 3 Melee, Master-crafted
What is your life?My honour is my life.What is your fate?
My duty is my fate.What is your fear?My fear is to fail.
What is your reward?My salvation is my reward.
What is your craft?
My craft is death.What is your pledge?
My pledge is eternal service
-Space Marine Pledge.
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Grand Master Belial175 pointsBelial is an HQ choice in a Dark Angels army. If he is taken, the army may also include a single unit of Deathwing
Knights.
WS BS S T W I A Ld Sv Unit Type Unit CompositionBelial 6 5 4 4 3 5 3 10 2+ In (Ch) Belial (Unique)
Wargear:
Terminator Armor Sword of Silence
Storm Bolter
Power Field Generator
Teleport Homer
Special Rules:
Bolter Drill
Deathwing Assault
Independent Character
Inner Circle
Rites of Battle
Vengeful Strike
Options:
May exchange storm bolter and sword ofsilence for a:
-
Pair of lightning clawsfree
-
Thunder hammer and storm shieldfree
Master of the Deathwing
In an army which includes Belial, Deathwing
Terminator squads are a Troops choice.
Vengeful Strike
When Belial arrives by Deep Strike, he and any models in terminator armor in a unit he has joined treat all of their
ranged weapons (not including psychic powers) as having the Twin-linked special rule until the end of the turn.
The Sword of Silence
Rng S AP Type
- User 3 Melee, Fleshbane, Master-crafted
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Grand Master Sammael..200 pointsSammael is an HQ choice in a Dark Angels army. If he is taken, the army may also include a single unit of
Ravenwing Knights.
WS BS S T W I A Ld Sv Unit Type Unit CompositionSammael 6 5 4 4(5) 3 5 3 10 3+ Jb (Ch) Sammael (Unique)
Wargear:
Power Armor Frag and Krak Grenades
Teleport Homer
Adamantine Mantle
Corvex
Power Field Generator
The Raven Sword
Special Rules:
Hit & Run
Independent Character
Inner Circle
Rites of Battle
Scouts Skilled Rider
Options:
May replace Corvexwith the Grand Masterof the Ravenwing's Land Speeder,
Sableclaw, at no additional points cost, in
which case the unit type is changed to
Vehicle (Fast, Skimmer).
Master of the RavenwingIn an army which includes Sammael, Ravenwing
Attack Squadrons are a Troops choice.
Corvex
Corvex is a Jetbike armed with a plasma cannon and a twin-linked storm bolter. Both weapons may be fired in the
same Shooting phase but must target the same unit.
The Raven Sword
Rng S AP Type
- User 2 Melee, Master-crafted
SableclawShould you choose to field Sammael mounted on his Land Speeder instead of on his jetbike, the following profile is
used instead. He counts as having Leadership value of 10 for the purpose of his Rites of Battle special rule.
Armor
BS Front Side Rear HP Unit Type Unit Composition
Sableclaw 5 14 14 10 2 F, S Sableclaw (Unique)
Wargear:
Twin-linked assault cannon
Twin-linked heavy bolter
Power Field Generator
Teleport Homer
Special Rules:
Deep Strike
Ride By Attack
Rites of Battle
Ride By Attack
In the Movement phase, Sammael may choose to make a single Ride By Attack. To do so, select one enemy unitthat Sammael passed over while moving this turn. That unit takes a single automatic Strength 4 AP 2 hit, allocated
as per shooting measured from the point where Sammael began the phase.
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Grand Master Ezekiel..180 pointsGrand Master Ezekiel is an HQ choice in a Dark Angels army. Ezekiel counts as a Librarian for the purposes of
taking a Command Squad.
WS BS S T W I A Ld Sv Unit Type Unit CompositionEzekiel 5 5 4 4 3 5 3 10 2+ In (Ch) Ezekiel (Unique)
Wargear:
Artificer Armor Master-crafted Force Sword
Master-crafted Bolt Pistol
Book of Salvation
Psychic Hood
Frag and Krak Grenades
Special Rules:
Bolter Drill Independent Character
Inner Circle
Psyker (Mastery Level 3)
Psychic Powers
Ezekiel always knows the Mind Worm
psychic power. He must purchase two
additional psychic powers from the Dark
Angels Psychic Powers list.
Mind Worm Warp Charge 1
Mind Worm is a focused witchfirepower with the following profile:
Rng S AP Type12 4 2 Assault D3, Ignores Cover
For each unsaved Wound a model suffers from Mind Worm, that model's Weapon Skill, Ballistic Skill, Initiative
and Leadership are reduced by 3 (to a minimum of 1 ) for the remainder of the game.
Book of Salvation
All friendly Dark Angels units with a model within 12 of Ezekiel have the Fearless special rule.
Interrogator Chaplain Asmodai.140 pointsInterrogator Chaplain Asmodai is an HQ choice in a Dark Angels army. Asmodai counts as a chaplain for the
purposes of taking a Command Squad.
WS BS S T W I A Ld Sv Unit Type Unit Composition
Asmodai 5 5 4 4 3 5 3 10 3+ In (Ch) Asmodai (Unique)
Wargear:
Power Armor
The Blades of Reason
Power Maul
Power Field Generator
Frag and Krak Grenades
Special Rules:
Bolter Drill
Fear
Independent Character
Inner Circle
Master Interrogator
Zealot
Master Interrogator
Before forces have been deployed, nominate one enemy Character. If Asmodai or a unit he has joined kills that
Character over the course of the battle, the nominated character is worth double the normal Victory Points.
The Blades of Reason
Rng S AP Type
- User - Melee, Instant Death
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Deathwing Knights...225 pointsA Dark Angels army may include one squad of Deathwing Knights if it also includes Belial. This unit counts as an
HQ choice, but does not count against the armies HQ allowance.
WS BS S T W I A Ld Sv Unit Type Unit CompositionDeathwing Knight 5 5 4 4 1 4 3 9 2+ In 5 Deathwing Knights
Deathwing Apothecary 5 5 4 4 1 4 3 9 2+ In (Ch)
Knight Master 6 5 4 4 1 4 3 9 2+ In (Ch)Wargear:
Terminator Armor
Storm Bolter
Storm Shield
Special Rules:
Bolter Drill
Deathwing Assault
Fortress of Shields
Hammer of Wrath
Inner Circle
Split Fire
Dedicated Transport:
May take a Land Raider or a Drop Pod as a
dedicated transport. A Land Raider must
take the Deathwing Vehicle rule.
Fortress of Shields
Any model with the Inner Circle special rule that is in
base contact with two or more models with this
special rule that are armed with Storm Shields has +1
Toughness.
Deathwing Company Banner
All friendly models with the Inner Circle special rulewithin 6" of the model bearing this banner gain + 1
Attack.
Flail of the Unforgiven
Rng S AP Type
- +2 3 Melee, Concussive, Flail*
*Flail
If one or more enemy models are in base to base
contact with a model with a Flail weapon at the
beginning of the Fight subphase, those models suffer
a -1 penalty to their Weapon Skill (to a minimum of
1) for the duration of that phase.
Options:
One deathwing knight may be upgraded to a
knight master, replacing his storm bolter
with a flail of the unforgiven +5 pts
- The knight master may exchange his
flail and storm shield for a halberd of
calibanfree
One deathwing knight may be upgraded to a
deathwing apothecary, replacing his storm
shield with a narthecium +20 pts
One deathwing knight may take the
deathwing company banner +35 pts
One deathwing knight may choose one ofthe following:
- Replace his storm bolter with:
Heavy flamer +5 pts
Plasma cannon +15 pts
Assault cannon +20 pts
-
Take a cyclone missile launcher with
frag and krak missiles +25 pts
May also take flakk
missiles +10 pts
Any model may replace their storm bolter
and storm shield with a pair of lightning
clawsfree
Any model may replace their storm bolterwith one of the following:
-
Mace of Absolution +5 pts per model
-
Power weapon +5 pts per model
-
Thunder hammer +8 pts per model
Any model in the squad may take purity
seals +2 pts per model
The entire unit may be given a single
veteran skill: Counter-attack, Furious
Charge or Tank Hunters +3 pts per model
Halberd of Caliban
Rng S AP Type
- +2 2 Melee, Two-handed
Mace of Absolution
Rng S AP Type
Normal - +2 4 Melee, Concussive
Smite - +6 2 Melee, Concussive, One Use Only*
*All models in the unit armed with a Mace of Absolution must use their smite ability at the same time.
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Deathwing Terminator Squad210 pointsDeathwing Terminator squads are an Elites choice in a Dark Angels army. If the army contains only models in
Terminator armor, their dedicated transports and Dreadnought and Land Raider variants that have taken the
Deathwing Vehicle special rule, Deathwing Terminator squads are instead a Troops choice.
WS BS S T W I A Ld Sv Unit Type Unit CompositionTerminator 4 4 4 4 1 4 2 9 2+ In 4 Terminators
Terminator Sergeant 4 4 4 4 1 4 2 9 2+ In (Ch) 1 Terminator SergeantWargear:
Terminator Armor
Storm Bolter
Power Fist
Special Rules:
Bolter Drill
Deathwing Assault
Inner Circle
Split Fire
Dedicated Transport:
May take a Land Raider or a Drop Pod as adedicated transport. A Land Raider must
take the Deathwing Vehicle rule.
Deathwing Assault
Units entirely composed of models that have both
this special rule and Terminator armor can choose to
make a Deathwing Assault. Immediately before
deploying, the controlling player must tell their
opponent which units are making a Deathwing
Assault, and make a secret note of whether it takes
place during their first or second turn. All units
making the Deathwing Assault automatically arrive
via Deep Strike at the start of the chosen turn - thereis no need to roll for reserves.
Options:
Any model may replace its power fist with a
chainfist +5 pts per model
Any model may replace their storm bolter
and power fist with one of the following:
-
Pair of lightning clawsfree
- Thunder hammer and storm
shield +5 pts per model
Up to two terminators may select one of the
following options:
- Replace storm bolter with one of the
following:
heavy flamer +5 pts per model plasma cannon +15 pts per model
assault cannon +20 pts per model
-
Take a cyclone missile launcher with
frag and krak missiles+30 pts per model
May also take flakk
missiles +10 pts per model
The sergeant may replace his power fist with
a power weaponfree
The terminator sergeant may replace his
storm bolter with a combi-flamer, -melta or
-plasma +5 pts
The terminator sergeant may take an
auspex +8 pts Any model in the squad may take purity
seals +2 pts per model
The entire unit may be given a single
veteran skill: Counter-attack, Furious
Charge or Tank Hunters +3 pts per model
They'll never get in. Even a chain fist woulThey'll never get in. Even a chain fist woulThey'll never get in. Even a chain fist woulThey'll never get in. Even a chain fist wouldn't break down that barricade.dn't break down that barricade.dn't break down that barricade.dn't break down that barricade.A pale blue glow appeared in the corner
You'd think they'd try though. I mean, they're not even trying to get in.You'd think they'd try though. I mean, they're not even trying to get in.You'd think they'd try though. I mean, they're not even trying to get in.You'd think they'd try though. I mean, they're not even trying to get in.
The glowing blue mist rapidly coalesced. The crunch of metal echoed frombehind themWhat was that?What was that?What was that?What was that?
The dark shape, now solid, raised an assault cannon and tore the two men apart inone fluid motion. A communicator cut through the static.
Teleportation complete. Targets terminated. Awaiting further instructions.Teleportation complete. Targets terminated. Awaiting further instructions.Teleportation complete. Targets terminated. Awaiting further instructions.Teleportation complete. Targets terminated. Awaiting further instructions.
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Ravenwing Attack Squadron86 pointsA Ravenwing Attack Squadron is a Fast Attack choice in a Dark Angels army. If the army contains only models
mounted on Space Marine Bikes, Land Speeders, Land Speeder Vengeances and Nephilim Jetfighters, Ravenwing
Attack Squadrons are instead a Troops choice.
WS BS S T W I A Ld Sv Unit Type Unit CompositionSpace Marine 4 4 4 4(5) 1 4 1 8 3+ Bk 2 Space Marines
Sergeant 4 4 4 4(5) 1 4 1 8 3+ Bk (Ch) 1 SergeantVeteran Sergeant 4 4 4 4(5) 1 4 2 9 3+ Bk (Ch)
Attack Bike 4 4 4 4(5) 2 4 2 8 3+ Bk
Wargear:
Power Armor
Bolt Pistol
Twin-linked Boltgun
Space Marine Bike
Teleport Homer
Attack Bike
Heavy Bolter
Special Rules:
And They Shall Know No Fear Bolter Drill
Grim Resolve
Hit & Run
Ravenwing Combat Squads
Scouts
Ravenwing Combat Squads
The squadrons Attack Bike and Land Speeder are
purchased together with the squadron's bikes, but
from then on they always operate as completely
independent units of one model. If a Ravenwing
Attack Squadron consists of six Space Marine Bikers(including a Sergeant but excluding an Attack Bike)
then it may break down into two Combat Squads of
three Space Marine Bikers following the rules for
Combat Squads.
Options:
May include up to three additional space
marines +27 pts per model
Any model may replace their bolt pistol with
a close combat weaponfree
For every three models in the squad, a single
space marine may take one of the following:
-
Flamer +5 pts per model
- Meltagun +10 pts per model
- Plasmagun +15 pts per model
The sergeant may replace his bolt pistol withone of the following:
- Combi-flamer, -melta, -plasma or
plasma pistol +10 pts
- Power weapon +15 pts
-
Power fist +25 pts
The sergeant may take any of the following:
- Purity seal +2 pts
- Auspex +8 pts
-
Melta bombs +5 pts
The sergeant may be upgraded to a veteran
sergeant +10 pts
Add one heavy bolter armed attack bike to
the squadron +45 pts
The attack bike may upgrade its heavy
bolter to one of the following:
- Heavy flamer +5 pts per model
- Multi-melta +10 pts per model
- Twin-linked astartes grenade
launcher +10 pts per model
If the squadron includes six space marine
bikers, (including a sergeant or veteran
sergeant) it may include a single land
speeder chosen from the ravenwing support
squadron entry.
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Ravenwing Support Squadron..50 pointsA Ravenwing Support Squadron is a Fast Attack Choice in a Dark Angels army.
Armor
BS Front Side Rear HP Unit Type Unit Composition
Land Speeder 4 10 10 10 2 F, S 1 Land Speeder
Wargear:
Heavy Bolter
Special Rules:
Deep Strike
Options:
Take up to four additional Land Speeders,
forming a squadron +50 pts per model
Any land speeder may replace its heavy
bolter with:
- Heavy flamerfree
- Multi-melta +10 pts per model
Any land speeder may be upgraded with one
of the following:
- Heavy bolter +10 pts per model
-
Heavy flamer +10 pts per model
-
Multi-melta +20 pts per model
-
Typhoon missile
launcher +25 pts per model
-
Assault cannon +30 pts per model
Land Speeder Vengeance105 pointsA Land Speeder Vengeance is a Heavy Support choice in a Dark Angels army.
Armor
BS Front Side Rear HP Unit Type Unit Composition
Land Speeder 4 10 10 10 2 F, S 1
Land Speeder
Wargear:
Heavy Bolter
Plasma Storm Battery
Special Rules:
Deep Strike
Options:
May replace its heavy bolter with:
-
Heavy flamerfree
-
Multi-melta +10 pts per model
- Assault cannon +20 pts
Plasma Storm BatteryRng S AP Type
Burst 24 7 2 Heavy 3
Charged 24 7 2 Heavy 1, Gets Hot, Large Blast
The enemy have been sighted. I am going to engage. In the nameof the Emperor: Ravenwing - Attack! Attack! ATTACK!
-Grand Master Gideon of the Dark Angels Ravenwing.
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Ravenwing Knights Squadron100 pointsA Dark Angels army may include one Ravenwing Knights squadron if it also includes Sammael. This unit counts as
an HQ choice, but does not count against the armies HQ allowance.
WS BS S T W I A Ld Sv Unit Type Unit CompositionRavenwing Knight 4 4 4 4(5) 1 4 2 9 3+ Bk 3 Ravenwing Knights
Ravenwing Apothecary 4 4 4 4(5) 1 4 2 9 3+ Bk (Ch)
Huntmaster 5 4 4 4(5) 1 4 3 9 3+ Bk (Ch)Wargear:
Power Armor
Bolt Pistol
Corvus Hammer
Frag and Krak Grenades
Space Marine Bike
Teleport Homer
Special Rules:
And They Shall Know No Fear
Bolter Drill
Grim Resolve
Hit & Run Scouts
Skilled Rider
Ravenwing Company BannerAny friendly Dark Angels unit mounted on a Space
Marine Bike within 12" of this banner automatically
passes its Initiative test when attempting to Hit &
Run, and rolls an additional dice when determining
the distance of the Hit & Run move.
Options:
May include up to three additional
ravenwing knights +33 pts per model
One ravenwing knight may take the
ravenwing company banner +20 pts
Any model may replace their bikes twin-
linked boltguns with either of the following:
-
Plasma talon +10 pts per model
-
Astartes grenade
launcher +10 pts per model
Any model may take any of the following:
Purity seals +2 pts per model
Melta bombs +5 pts per model One ravenwing knight may be upgraded to a
ravenwing apothecary, replacing their bolt
pistol with a narthecium +30 pts
One ravenwing knight in the squad may be
upgraded to a huntmaster, replacing his
corvus hammer with a blade of
caliban +10 pts
Blade of Caliban
Rng S AP Type
- +1 3 Melee
Corvus Hammer
Rng S AP Type
- +1 - Melee, Rending
Plasma Talon
Rng S AP Type
18 7 2 Rapid Fire, Gets Hot, Twin-linked
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Nephilim Jetfighter..155 pointsA Nephilim Jetfighter is a Fast Attack choice in a Dark Angels army.
Armor
BS Front Side Rear HP Unit Type Unit Composition
Nephilim 4 11 11 11 3 Fl, In 1 Nephilim
Wargear:
Twin-linked Heavy Bolter Twin-linked Lascannon
Six Blacksword Missiles
Special Rules:
Missile Lock
Strafing Run
Unrelenting Hunter
Options:
May replace its twin-linked lascannon withan avenger mega bolterfree
May replace its six blacksword missiles for
six air burst missilesfree
Unrelenting Hunter
When shooting at enemy vehicles, a Nephilim Jetfighter can choose to treat any Weapon Destroyed results as
Immobilized results.
Avenger Mega BolterRng S AP Type
48 6 4 Heavy 6
Black Sword Missile
Rng S AP Type
72 8 4 Heavy 1, Missile. One Use Only
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Mortis Pattern Dreadnought...115 pointsA Mortis Pattern Dreadnought is a Heavy Support choice in a Dark Angels army.
WS BS S Front Side Rear I A HP Unit Type Unit Composition
Dreadnought 4 5 6 12 12 10 4 2 4 W 1 Dreadnought
Venerable Dreadnought 5 6 6 12 12 10 4 2 4 W (Ch)
Wargear:
Smoke Launchers Two Twin-linked Heavy Flamers
Special Rules:
Tracking Arrays
Venerable Dreadnought
Deathwing Vehicle
Dedicated Transport:
May select a Drop Pod as a dedicated
transport.
Tracking Arrays
If a Mortis Dreadnought does not move in theMovement phase, then in the following Shooting
phase, it may treat its weapons as if they had the
Skyfire special rule.
Options:
May replace both twin-linked heavy flamerswith one of the following:
-
Two twin-linked heavy bolters or two
multi-meltas +5 pts
- Two missile launchers with one of the
following:
Frag and krak missiles +5 pts
Frag, krak and flakk
missiles +15 pts
-
Two twin-linked autocannons or two
plasma cannons +15 pts
- Two assault cannons +20 pts
- Two twin-linked lascannons +45 pts
May be given a searchlight +1 pt May take extra armor +10 points
May be upgraded to a Venerable Mortis
Dreadnought +40 pts
A venerable dreadnought may be given a
single veteran skill: Counter-attack, Furious
Charge or Tank Hunters+5 pts
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-Playing A White Scars Army-________________________________________
White Scars Army Rules and Restrictions:
Unit Selection
A White Scars army may not include Chapter Masters, Dreadnaughts, Ironclad Pattern Siege Dreadnoughts or
Devastator Squads and may not include Holy Relics, but may otherwise select from all units listed in the SpaceMarine Army List.
Predators fielded by a White Scars army may not be taken as squadrons.
Land Raiders may be taken in a White Scars army, but may only be taken as Dedicated Transports where the
unit options allow.
In a White Scars army which includes a Captain mounted on a Space Marine Bike (or Korsarro Khan on
Moondrakkan), Space Marine Bike Squads are a Troops choice.
Space Marine Bike Squads in a White Scars army may include up to 7 additional Space Marines, rather than the
normal 5 additional Marines, for a total of 9 Space Marines and 1 Sergeant. If the unit contains more than 7
Space Marine Bikers, it may not include an Attack bike.
Any model except Attack Bikes in a Space Marine Bike Squad or Scout Biker Squad may be given a close
combat weapon and frag and krak grenades in addition to their bolt pistol at +3 pts per model
Veteran Squads in a White Scars army that do not include Heavy weapons and have not selected Jump Packs
may be mounted on Space Marine Bikes at +20 pts per model. Every model in the squad must select this option
if it is taken.
All Honor Guard Squads, Command Squads, Veteran Squads and Tactical Squads that are not mounted on
Space Marine Bikes MUST select a Dedicated Transport. Terminator Squads which do not select a Dedicated
Transport must enter play through Deep Striking.
All non-vehicle models in a White Scars army gain the Born in the Saddle, Hatred (Dark Eldar) and Wild
Savagery special rules.
Born in the Saddle
All models with this special rule mounted on a Space Marine Bike may re-roll failed Dangerous Terrain tests.
All Independent Characters with this special rule mounted on a Space Marine Bike instead count as having the
Skilled Rider special rule.
All models with this special rule mounted on Space Marine Bikes have the Counter-attack and Hit and Run
special rules.
When successfully using the Counter-attack special rule, a model with this special rule mounted on a Space
Marine Bike and armed with a Power Lance may use the Charging profile for the weapon, even though they are
not the model charging.
Wild Savagery
If an unengaged unit containing a model with this special rule fails a Morale check for any reason, then at thebeginning of the controlling players next turn, they must roll a D6 for each such unit. On a roll of a 1, that unit
counts as having failed a Rage check until the end of the turn.
Horse Tail Talisman
A single Chaplain or Standard Bearer mounted on a Space Marine Bike in a White Scars army may take a Horse
Tail Talisman in addition to their other wargear at +20 pts.
When Turbo-boosting, any unit within 12 of a model with a Horse Tail Talisman may add D6 to their Turbo-
boost distance.
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-White Scars Psychic Powers-_________________________________________
White Scars Librarians may select from the following powers: Avenger, Might of the Ancients, Quickening, Smite,
Might of Heroes or Veil of Time. They may also select powers from the options below.
Stormlance 8 points Warp Charge 1
This is a witchfirepower that automatically hits a single enemy unit within 18 of the Librarian. That unitimmediately suffers D6 Strength 6, AP5 hits and must take a Pinning test.
The Gate of Infinity 10 points Warp Charge 1
This power is used at the beginning of the Librarians Movement phase. The Librarian, and any unit he is with, is
removed from the tabletop and immediately placed back together anywhere within 24 using the deep strike rules. If
the Librarian travels alone, there is no risk, but if he takes a unit with him, there is a chance something will go
wrong. If the deep strike attempt scatters and doubles are rolled, one member of the unit, chosen by the controlling
player, is claimed by the Warp and removed as a casualty (the survivors scatter normally).
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Chapter Master Jubal Khan...180 pointsChapter Master Jubal Khan is an HQ choice in a White Scars army. He counts as a Chapter Master for the
purposes of taking an Honor Guard.
WS BS S T W I A Ld Sv Unit Type Unit CompositionJubal Khan 7 6 4 4 3 5 4 10 2+ In (Ch) Jubal Khan (Unique)
Wargear:
Artificer Armor The White Scar
Bolt Pistol
Power Field Generator
Frag and Krak Grenades
Options:
Great Khans Chariot +55 pts
Special Rules:
And They Shall Know No Fear Bolter Drill
Born in the Saddle
Combat Tactics
Hatred (Dark Eldar)
Independent Character
Mobile Warfare
Rites of Battle
Mobile Warfare
All Outflanking units in a White Scars army which includes Jubal Khan gain the Pathfinder special rule.
Additionally, the controlling player may re-roll any Reserve rolls for Outflanking units.
The White ScarOn a turn in which the wielder Charged, all unsaved wounds inflicted by The White Scar are multiplied into two
wounds.
Rng S AP Type
- +1 3 Melee, Master-crafted
Great Khans ChariotThe Great Khans Chariot is a Space Marine Bike. Additionally, it grants Jubal Khan +1 Wound and +1 Attack, and
he may shoot with both his own bolt pistol and the bikes twin-linked bolters (resolved at Ballistic Skill 5) in the
same Shooting phase.
The Great Khans Chariot counts as being equipped with a Horse Tail Talisman.
A fortress won't stop the Marines.But it may slow them down.
-Imperial Proverb.
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Korsarro Khan145 pointsKorsarro Khan is an HQ choice in a White Scars army. He counts as a Captain for the purposes of taking a
Command Squad.
WS BS S T W I A Ld Sv Unit Type Unit CompositionKorsarro Khan 6 5 4 4 3 5 3 10 3+ In (Ch) Korsarro Khan (Unique)
Wargear:
Power Armor Moonfang
Bolt Pistol
Power Field Generator
Frag and Krak Grenades
Options:
Moondrakkan +40 pts
Special Rules:
And They Shall Know No Fear Bolter Drill
Born in the Saddle
Combat Tactics
Hatred (Dark Eldar)
Independent Character
Master of the Hunt
Rites of Battle
Wild Savagery
Master of the Hunt
If a White Scars army contains Korsarro Khan, during deployment, the controlling player may select up to 3 units
in their army. These units gain the Outflank special rule. This rule is conferred to any dedicated transport they are
deployed in.
Additionally, Korsarro Khan and any
unit he has joined benefit from the Hit
& Run and Furious Charge special rules.
Moondrakkan
Moondrakken is a Space Marine Bike.
Additionally, it counts as a being
equipped with a Horse Tail Talisman.
Moonfang
Rng S AP Type
- User 3 Melee, Rending
If Korsarro Khan wishes, he may attempt
a special coup de grce attack in place
of his normal close combat attacks. If this
attack hits, it is resolved with the above
profile, but at Strength 6 and it gains the
Instant Death special rule.
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-Playing A Space Wolves Army-_______________________________________
Space Wolves Army Rules and Restrictions:
Unit Selection
A Space Wolves army may not include Space Marine Commanders, Honor Guard Squads, Command Squads,
Chaplains, Librarians, Masters of the Forge, Terminator Squads, Space Marine Veteran Squads, Apothecaries,Techmarines, Tactical Squads, Scout Squads, Assault Squads, Space Marine Bike Squads, Scout Bike Squads,
Attack Bike Squads or Devastator Squads. They may otherwise select from the remaining units listed in the
Space Marine Army List as well as from the Space Wolves Special Characters and units listed below.
A Space Wolves army must have one, and only one, HQ unit for every 750 points in the army, rounding up.
This is an exception to the normal maximum of two HQ choices per detachment.
A single Venerable Dreadnought in a Space Wolves army may be taken as an HQ choice rather than an Elites
choice. It counts as having a Leadership value of 10 for the purpose of picking the armys Warlord.
True Grit
A model with this special rule may use a boltgun in close combat as if it were an additional melee weapon.
However, a model with this special rule that is armed with a boltgun never gains a bonus Attack when charging.
Blood Feud
All models in a Space Wolves army with the exception of Servitors, Fenrisian Wolves and Cyberwolves have
the Hatred special rule against all models that are a part of a Thousand Sons Chaos Space Marine army
Teleportation Ban
Models equipped with Terminator armor in a Space Wolves army may not enter play by Deep Strike.
Wargear:
Runic Armor
Runic Armor grants a 2+ Armor save and a 5+ Invulnerable save against Wounds caused by Psychic powers.
Frost Weapons
A model that is able to select a Frost Weapon may select either of the following profiles during army creation.
Frost Blade
Rng S AP Type
- +1 3 Melee
Frost Axe
Rng S AP Type
- +2 2 Melee, Unwieldy
Fenrisian Wolf/Cyberwolf
Cyberwolves follow all the rules for Fenrisian wolves (see the Fenrisian Wolves pack entry, page 43). Fenrisian
Wolves and Cyberwolves bought as wargear are separate models with their own profile. If the Character with the
wolves is slain, the wolves are removed as well.
WS BS S T W I A Ld Sv Unit TypeFenrisian Wolf 4 0 4 4 1 4 2 5 6+ Be
Cyberwolf 4 0 4 5 1 4 3 6 4+ Be
Wolf Tail Talisman
A model equipped with a wolf tail talisman has the Adamantine Will special rule.
Wolftooth Necklace
A model equipped with a wolftooth necklace counts as having the Preferred Enemy special rule against any enemy
models they attack in close combat.
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-Space Wolves Psychic Powers-________________________________________
A Space Wolves Rune Priest may select from the following powers: Might of the Ancients, Smite, Emperors Fury,
Might of Heroes and Vortex of Doom. They may also select the powers listed below.
Living Lightning 10 points Warp Charge 1
This is a witchfirepower with the following profile:Rng S AP Type
Unlimited 7 - Assault D6
Spitting Earth 10 points Warp Charge 1
This is a witchfirepower with the following profile:
Rng S AP Type
18 3 - Assault 3D6
A unit hit by this attack counts as being in both Difficult and Dangerous Terrain in their next turn.
Storm Caller 12 points Warp Charge 1
This is a blessing that affects all friendly units with one or more models within 6 of the Rune Priest. All affected
models gain a 5+ Cover save.
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Sagas
Any non-Unique Character in a Space Wolves army who does not have a Saga already included in his profile may
select a single Saga from the following list at the listed points cost. Each Saga may only be selected once in each
army. Sagas included in the Profiles of Unique Characters do not count towards this limit.
Additionally, each Saga has an attached Oath, listing certain requirements for that Oath to be met. If the Character
who has selected the Oath fails to meet its requirements over the course of the game, he grants the enemy an
additional number of Victory Points equal to the points cost of the Saga, in addition to any already forfeited.
Saga of the Wolfkin 10 points
Wolf Lord, Wolf Guard Battle Leader or Wolf Priest only
Fenrisian Wolves and Cyberwolves in the Characters Aarmy have Initiative 5 and Leadership 7.
Oath: At least one Fenrisian Wolf or Cyberwolf must survive the battle for the Character to keep his oath..
Saga of the Bear 30 points
The Character has the Eternal Warrior special rule.
Oath: The Character must remove an enemy Characters last Wound before the end of the game to keep his oath.
Saga of Majesty 10 points
Any friendly unit within 6, including the Character and his unit, may re-roll failed Morale tests.
Oath: The Character must not fall back or go to ground to keep his oath.
Saga of the Hunter 10 points
Characters in Power Armor not equipped with a Jump Pack or a Space Marine Bike onlyThe Character has the Outflank and Stealth special rules.
Oath: The Character must be held in Reserve at the beginning of the game to keep his oath.
Saga of the Warrior Born 30 points
During the Assault phase, the Character receives a number of bonus Attacks equal to the number of unsaved
Wounds he dealt during the previous Assault phase.
Oath: Keep the models killed by this Character to one side if he kills ten or more models, his oath has beenupheld. If the enemy army contains fewer than ten models, this oath is considered upheld if this Character kills at
least one model.
Saga of the Beastslayer 10 points
The Character may re-roll failed To Hit rolls against Walkers, Monstrous Creatures and models with a Toughness
value of 5 or more.
Oath: The character must kill a model of one of the specified types listed above before the end of the game to keep
his oath. If the enemy army does not contain a model with any of these types, this Oath is ignored.
Saga of the Iron Wolf 10 points (15 points for Iron Priests)
If the Character is mounted on a Space Marine Bike, he and any other models mounted on Space Marine Bikes in
his unit may move an additional D3 in the Movement phase. While the Character is embarked on a Vehicle, the
Vehicle instead gains this movement bonus. Additionally, the Character adds one to any Repair roll he makes.Oath: The Character must end the game within the enemy deployment zone to uphold his oath.
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Logan Grimnar.275 pointsLogan Grimnar is an HQ choice in a Space Wolves army. He counts as the armys Wolf Lord.
WS BS S T W I A Ld Sv Unit Type Unit Composition
Logan Grimnar 8 5 4 4 4 5 4 10 2+ In (Ch) Logan Grimnar (Unique)
Wargear:
Terminator Armor
The Axe Morkai Joros Pattern Bolter
Power Field Generator
Wolf Tail Talisman
Wolftooth Necklace
Saga of Majesty
Special Rules
Counter-attack
The High King Independent Character
Night Vision
Stubborn
Living Legend
True Grit
The Great WolfIn an army that includes Logan Grimnar, Wolf Guard are a Troops choice.
The High King
At the beginning of each turn, the controlling player may select one of the following special rules: Tank Hunters,
Relentless, Preferred Enemy. Logan and any unit he has joined have that rule for the duration of the player turn.
Living Legend
Once per game, at any time, all friendly models within 18 of Logan gain +1 Attack for the rest of the player turn.
The Axe MorkaiThe Axe Morkai may be used with either of the following profiles. Logan may freely allocate his Attacks as he sees
fit between these two modes.
Rng S AP Type
One Handed - +1 3 Melee
Two Handed - x2 2 Melee, Two-handed, Unwieldy
Joros Pattern Bolter
This weapon is a storm bolter that counts as a boltgun for the purpose of the True Grit special rule. Logan may even
make use of the True Grit special rule with this weapon when wielding a weapon with the Two-handed special rule.
Logan Grimnar, Bloody-Handed WarriorHe piles the skulls of his enemiesHe builds a mound of the fallenHis foes weep rivers of blood
Logan Grimnar, strong wolf of the packHis Sword hungers for red flesh
His guns thirst for battleHe laughs amidst the war-din
Logan Grimnar, father of wolvesHis sons haunt his enemies
Slay them where they falterAnd bring their pelts to Fenris.
- from The Saga Of The Old Wolf (excerpt).
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Njal Stormcaller...250 pointsNjal Stormcaller is an HQ choice in a Space Wolves army.
WS BS S T W I A Ld Sv Unit Type Unit Composition
Njal Stormcaller 5 4 4 4 2 4 3 10 2+ In (Ch) Njal Stormcaller (Unique)
Wargear:
Runic Armor
Staff of the Stormcaller Bolt Pistol
Nightwing
Frag and Krak Grenades
Saga of Majesty
Special Rules:
And They Shall Know No Fear
Counter-attack Independent Character
Lord of Tempests
Night Vision
Psyker (Mastery Level 2)
Options:
May replace his runic armor, bolt pistol and frag and krak grenades for runic terminator armor +25 pts
Psychic Powers:
Njal knows theLiving Lighting, Spitting Earthand Storm Callerpowers. He must then also purchase any two
powers from the Space Wolves psychic power list.
Lord of TempestsAt the beginning of the Njals turn, roll a D3 and add the turn number to the result. Refer to the table below for the
tempests effects that game turn. Only enemy models in Njals line of sight can be affected by the tempests effects.
Result Lord of Tempests Game Effect
2 The Calm Before the Storm:
No in-game effect.
3 Driving Gale:Enemy model within 24 are at -1 BS this turn.
4 Living Hurricane:
Non-vehicle enemy models within 24 move as if they were in Difficult terrain.
5 Howling Cyclone:
At the end of Njals Assault phase, all unengaged enemy units within 18 must take a Morale check.
6 Vengeful Tornado:At the end of Njals Shooting phase, a model within 18 takes D3 S9 AP- hits. Vehicles are hit on their
side armor.
7+ Chain Lightning:A the end of Njals Shooting phase, unengaged enemy units within 12 of Njal take D6 S8 AP 5 hits.
Vehicles are hit on their side armor.
Nightwing
Nightwing follows all the rules for a Chooser of the Slain.
In the Assault phase, a single model in base contact with Njal (chosen by Njals controlling player) suffers D3 S3
AP- hits at Initiative 5.
Runic Terminator Armor
This is Terminator armor that provides a 4+ Invulnerable save.
Staff of the Stormcaller
The Staff of the Stormcaller is a force stave that follows all of the rules for Runic Weapons.
Additionally, any enemy psychic powers which target Njal or his unit are nullified on a Deny the Witch roll of 3+.
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Ragnar Blackmane...190 pointsRagnar Blackmane is an HQ choice in a Space Wolves army. He counts as the armys Wolf Lord.
WS BS S T W I A Ld Sv Unit Type Unit Composition
Ragnar Blackmane 7 5 4 4 3 5 4 10 3+ In (Ch) Ragnar Blackmane (Unique)
Svangir/Ulfgir 4 0 4 4 1 4 2 6 5+ Be
Wargear:
Power Armor Frost Blade
Master-crafted Bolt Pistol
Wolf Tail Talisman
Wolftooth Necklace
Melta Bombs
Frag and Krak Grenades
Saga of the Warrior Born
Special Rules:
And They Shall Know No Fear Counter-attack
Independent Character
Insane Bravado
Lightning Reflexes
Night Vision
War Howl
Options:
May be accompanied by up to two fenrisian
wolves, Svangir or Ulfgir +10 pts per model
Insane Bravado
Ragnar has the Head-strong special rule, however in the Shooting phase, his shooting attacks are not reduced to
Snap Shots because of this rule. Additionally, when charging, Ragnar gains +D3 bonus Attacks rather than thenormal +1 Attack.
Lightning Reflexes:
Ragnar has a 4+ Invulnerable save.
War Howl
This rule may be used once per game. For the duration of the player turn, all friendly Space Wolves models within
12 of Ragnar gain the Furious Charge special rule.
Ulrik the Slayer180 pointsUlrik the Slayer is an HQ choice in a Space Wolves army.
WS BS S T W I A Ld Sv Unit Type Unit CompositionUlrik the Slayer 7 5 4 4 2 5 3 10 3+ In (Ch) Ulrik the Slayer (Unique)
Wargear:
Power Armor
Plasma Pistol
Frost Blade
Helm of Russ
Power Field Generator
Narthecium
Wolftooth Necklace
Frag and Krak Grenades
Saga of the Beast Slayer
Special Rules:
Counter-attack
Fearless
Independent Character
Mentor
Monster Hunter
Night Vision
Zealot
MentorIn an army that contains Ulrik the Slayer, before deployment, select one friendly, non-Unique model. That model
gains +1 Weapon Skill to a maximum or WS 6.
Helm of Russ
The Helm of Russ grants Ulrik the Fear special rule.
Additionally, any enemy Character that attempts to issue Ulrik a Challenge must first pass a Leadership test. If the
test is passed, Ulrik may accept or refuse the Challenge normally. If the test is failed, then the Character that issued
the Challenge automatically counts as having been issued a Challenge and refused for this turn.
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Bjorn the Fell-Handed.250 pointsBjorn the Fell-Handed is an HQ choice in a Space Wolves army.
Armor
WS BS S Front Side Rear I A HP Unit Type Unit CompositionBjorn 7 6 6(10) 13 12 11 3 4 4 W (Ch) Bjorn (Unique)
Wargear:
Assault Cannon Power Fist with built-in heavy flamer
Wolf Tail Talisman
Smoke Launchers
Saga of Majesty
Ancient Tactician
An army that includes Bjorn can re-roll the dice to
see who picks their deployment zone first.
Special Rules:
Ancient Tactician Hard to Kill
Living Relic
Ward of the Primarch
Options:
Replace assault cannon with one of the
following:
- Plasma cannonfree
- Twin-linked lascannon +20 pts
Living RelicIf Bjorn suffers a Wrecked or Explodes damage result, leave the model in place. From that point on, all friendly
Space Wolf models gain the Fearless special rule for the rest of the game. At the end of the game, the player which
holds Bjorn (in the exact same manner as an objective) gains an additional 250 Victory Points.
Ward of the Primarch
Bjorn has a 5+ Invulnerable save against any glancing or penetrating hit inflicted upon him.
. .
.
. . .
. .
.
,
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Wolf Guard Battle Leader.70 pointsA Wolf Guard Battle Leader is an HQ choice in a Space Wolves army.
WS BS S T W I A Ld Sv Unit Type Unit Composition
Battle Leader 6 5 4 4 2 5 3 9 3+ In (Ch) 1 Battle Leader
Wolf Lord 7 5 4 4 3 5 4 10 3+ In (Ch)
Wargear:
Power Armor Boltgun or Bolt Pistol
Close Combat Weapon
Frag and Krak Grenades
Special Rules:
And They Shall Know No Fear
Counter-attack
Independent Character
Night Vision
True Grit
Wolf Lord
Rites of Battle
Options:
A single battle leader in the army may beupgraded to a wolf lord +20 pts
Replace boltgun and/or close combat
weapon with:
-
Storm bolter +3 pts
-
Heavy chainsword +6 pts
- Combi-flamer, -melta, -plasma or
plasma pistol +10 pts
- Power weapon +15 pts
- A single lightning claw +20 pts
- A second lightning claw +10 pts
-
Frost weapon, power fist or storm
shield +25 pts
-
Thunder hammer +30 pts
May take runic armor +20 pts
Replace power armor, bolt pistol, close
combat weapon, frag and krak grenades with
terminator armor with storm bolter and
power weapon +40 pts
May then replace storm bolter with:
- Combi-flamer, -melta or -plasma +5 pts
-
Lightning claw +5 pts
-
Thunder hammer +20 pts
May then replace power weapon with:
-
Lightning claw +5 pts
-
Frost weapon, power fist or storm
shield +10 pts
-
Thunder hammer or chainfist +15 pts
If terminator armor is not chosen, may take
one of the following:
-
Jump pack +20 pts
-
Space marine bike +35 pts
May take any of the following:
-
Bionics +3 pts
-
Melta bombs +5 pts
-
Wolf tail talisman +5 pts
-
Wolftooth necklace +5 pts
-
Fire selector and hellfire rounds +10 pts
-
Up to two fenrisian wolves +10 pts each
- Auxiliary grenade launcher +15 pts
May select a single sagapoints varies
A wolf lord may take a power field
generator +25 pts
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Rune Priest105 pointsOne Rune Priest may be taken as an HQ choice per detachment in a Space Wolves army.
WS BS S T W I A Ld Sv Unit Type Unit Composition
Rune Priest 5 4 4 4 2 4 2 10 3+ In (Ch) 1 Rune Priest
Wargear:
Power Armor
Runic Weapon Boltgun or Bolt Pistol
Frag and Krak Grenades
Special Rules:
And They Shall Know No Fear
Counter-attack
Independent Character
Night Vision
Psyker (Mastery Level 1)
True Grit
Psychic Powers:
A Rune Priest must purchase any twopsychic powers under the Space Wolves
Psychic Powers list at the listed points cost.
Options:
May be upgraded to a master of runes,
making him Mastery Level 2 +50 pts Replace boltgun with:
-
Storm bolter +3 pts
-
Combi-flamer, -melta or plasma or
plasma pistol +10 pts
May replace power armor with runic
armor +20 pts
May replace power armor, boltgun, frag and
krak grenades for terminator armor and:
-
No additional weapons +25 pts
-
Storm bolter +30 pts
-
Combi-flamer, -melta or
-plasma +35 pts
If terminator armor is not chosen, may haveone of the following:
-
Jump pack +20 pts
-
Space marine bike +35 pts
May take any of the following:
-
Melta bombs +5 pts
-
Wolf Tail Talisman +5 pts
-
Chooser of the Slain +10 pts
May select a single sagapoints varies
Chooser of the Slain
A chooser of the slain counts as a servo-skull.
Additionally, If a Rune Priest targets an enemy model
with a shooting attack and the target model can draw
line of sight to the Chooser of the Slain marker, the
Rune Priest counts as having +1 Ballistic Skill.
Runic Weapon
A runic weapon is a force weapon and may make use
of any one of the force weapon profiles. Furthermore,
a runic weapon counts as a psychic hood, but the
wielder always counts as being one Mastery Level
higher than the enemy psyker when attempting a
Deny the Witch roll.
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Wolf Priest100 pointsOne Wolf Priest may be taken as an HQ choice per detachment in a Space Wolves army.
WS BS S T W I A Ld Sv Unit Type Unit Composition
Wolf Priest 5 4 4 4 2 4 2 10 3+ In (Ch) 1 Wolf Priest
Wargear:
Power Armor
Power Maul Boltgun or Bolt Pistol
Narthecium
Power Field Generator
Frag and Krak Grenades
Special Rules:
Counter-attack
Fearless
Independent Character
Night Vision
True Grit
Zealot
Options:
A single wolf priest in the army may take a
holy relic +20 pts Replace boltgun with one of the following:
-
Storm bolter +3 pts
-
Combi-flamer, -melta or -plasma or
plasma pistol +10 pts
-
Frost weapon or power fist +25 pts
May replace power armor, boltgun, frag and
krak grenades for terminator armor and one
of the following:
-
Storm bolter +28 pts
-
Combi-flamer, -melta or
-plasma +30 pts
- Storm shield +40 pts
If terminator armor is not chosen, may haveone of the following:
- Jump pack +20 pts
- Space marine bike +35 pts
May take any of the following:
- Bionics +5 pts
- Melta bombs +5 pts
- Wolf tail talisman +5 pts
-
Wolftooth necklace +5 pts
May take a single sagapoints varies
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Wolf Guard Pack54 pointsA Wolf Guard pack is an Elites choice in a Space Wolves army.
WS BS S T W I A Ld Sv Unit Type Unit Composition
Wolf Guard 4 4 4 4 1 4 2 9 3+ In 3 Wolf Guard
Wargear:
Power Armor
Boltgun Close Combat Weapon
Frag and Krak Grenades
Special Rules:
And They Shall Know No Fear
Counter-attack Night Vision
Pack Leaders
True Grit
Dedicated Transport:
May select a Razorback, Rhino, Land Raider or Drop Pod as a dedicated transport.
Options:
May include up to seven additional wolf
guard +18 pts per model
Any model may replace his boltgun and/or
close combat weapon with one of the
following:- Bolt pistolfree
- Storm bolter, or combi-flamer, -melta or
-plasma +5 pts per model
-
Plasma pistol +10 pts per model
-
Power weapon +15 pts per model
-
Storm shield +15 pts
-
A single lightning
claw +20 pts per model
-
A second lightning
claw +10 pts per model
-
Frost weapon or power
fist +25 pts per model
- Thunder hammer +30 pts per model
Any model in the unit may replace all of
their wargear with terminator armor, a storm
bolter and power weapon +15 pts
For every five models in the squad equipped
with terminator armor, one such model may
choose one of the following:
- Replace his storm bolter with a heavy
flamer +5 pts per model
- Replace his storm bolter with an assault
cannon +30 pts per model
-
Take a cyclone missile launcher with
frag and krak missiles in addition to his
other weaponry +30 pts per model
Any model with a cyclone missile
launcher may take flakk
missiles +10 pts per model
Any number of wolf guard models may
replace their terminator armors power
weapon with one of the following:
- Lightning claw +5 pts per model
-
Frost weapon or powerfist +10 pts per model
-
Thunder hammer, storm shield or
chainfist +15 pts per model
Any number of wolf guard models may
replace their terminator armors storm bolter
with one of the following:
-
Combi-flamer, -melta or
-plasma +5 pts per model
-
Lightning claw or power
fist+10 pts per model
-
Thunder hammer, storm shield or
chainfist +15 pts per model
If it has not taken terminator armor, anymodel may take one of the following:
- Jump pack +15 pts per model
- Space marine bike +30 pts per model
Any model may take melta
bombs +5 pts per model
One wolf guard model in the army may be
upgraded to arjac rockfist +170 pts
Pack LeadersDuring deployment, each Wolf Guard has the option
of being split off from his pack and assigned to lead a
different pack from the following list: Blood Claw
Packs, Blood Claw Assault Packs, Blood Claw Biker
Packs, Grey Hunter Packs, Wolf Scout Packs, Long
Fang Packs. Only one Wolf Guard may join each
pack in this manner. Wolf Guard joined to a unit in
this way are Characters. Wolf Guard in Terminator
armor, with jump packs or mounted on Space Marine
Bikes may not join Wolf Scouts packs.
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Arjac Rockfist, Grimnars Champion.+165 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition
Arjac Rockfist 6 5 5 4 2 4 3 9 2+ In (Ch) Arjac Rockfist (Unique)
Wargear:
Terminator Armor
Foehammer
The Anvil of Fenris Wolftooth Necklace
Saga of the Bear
Special Rules:
And They Shall Know No Fear
Counter-attack
Grimnars Champion Night Vision
Stubborn
Grimnars Champion
Arjac may not refuse a challenge and must issue a challenge whenever possible.
Additionally, Arjac may re-roll all failed To Hit rolls against enemy Characters or Monstrous Creatures in close
combat.
Foehammer
Foehammer is a thunder hammer that may be used as a ranged weapon with the following profile:
Rng S AP Type
12 10 2 Assault 1
The Anvil of Fenris
The Anvil of Fenris is a storm shield that grants an additional +1 Attack on the turn the wielder charges or
successfully uses the Counter-attack special rule.
Iron Priest...70 pointsAn Iron Priest is an Elites choice in a Space Wolves army.
WS BS S T W I A Ld Sv Unit Type Unit Composition
Iron Priest 4 4 4 4 1 4 2 8 2+ In (Ch) 1 Iron Priest
Cyberwolf 4 0 4 5 1 4 3 6 4+ Be
Servitor 3 3 3 3 1 3 1 8 4+ In
Wargear: Servo-arm
Iron Priest
Runic Armor
Boltgun or Bolt Pistol
Thunder Hammer
Bionics
Frag and Krak Grenades
Special Rules:Iron Priest
And They Shall Know No Fear
Blessing of the Omnisiah
Counter-attack Damage Control
Independent Character
Night Vision
Servitor
Mind Lock
Options:
Replace boltgun with:
- Storm bolter +3 pts
-
Combi-flamer, -melta or -plasma or
plasma pistol +10 pts
May take any of the following:
- Servo-skull +3 pts
-
Melta bombs +5 pts
-
Wolf tail talisman +5 pts
-
Wolftooth necklace +5 pts
-
Auspex +8 pts
-
Digital weapons +10 pts
-
Space marine bike +35 pts
May take a single sagapoints varies
If a bike is not taken, the techmarine may
include any of the following as a retinue:
-
1-4 cyberwolves +15 pts per model
-
1-3 servitors +15 pts per model
Up to two servitors may replace their servo-
arm with:
-
Heavy bolter or multi-meltafree
-
Plasma Cannon +10 pts
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Wolf Scouts Pack75 pointsA Wolf Scouts pack is an Elites choice in a Space Wolves army.
WS BS S T W I A Ld Sv Unit Type Unit Composition
Wolf Scouts 4 4 4 4 1 4 1 8 4+ In 5 Wolf Scouts
Wargear:
Scout Armor
Close Combat Weapon Boltgun or Bolt Pistol
Frag and Krak Grenades
Special Rules:
And They Shall Know No Fear
Behind Enemy Lines
Counter-attack
Infiltrate
Move Through Cover
Night Vision
Scout
True Grit
Options:
May include up to five additional wolf
scouts +15 pts per model Any model may replace his boltgun with a
shotgun or sniper riflefree
One wolf scout may replace his boltgun with
one of the following:
-
Flamer +5 pts
-
Heavy bolter with fire selector and
hellfire shells +10 pts
-
Meltagun or missile launcher with frag
and krak missiles +10 pts
-
Plasmagun +15 pts
Up to two wolf scouts may replace their
boltguns with one of the following:
-
Plasma pistol +10 pts-
Power weapon +15 pts
- Power fist +25 pts
Behind Enemy Lines
If a unit of Wolf Scouts outflanks, roll a D6 when it enters play. On a roll of 1, the unit enters play from the table
edge on the controlling players left. On a roll of a 2, from the controlling players right. On a roll of 3-6, they enter
play from any table edge the controlling player wishes. This may even be the opponents table edge.
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Grey Hunters Pack.70 pointsA Grey Hunters pack is a Troops choice in a Space Wolves army.
WS BS S T W I A Ld Sv Unit Type Unit Composition
Grey Hunter 4 4 4 4 1 4 1 8 3+ In 5 Grey Hunters
Wargear:
Power Armor
Boltgun Close Combat Weapon
Special Rules:
And They Shall Know No Fear
Counter-attack
Night Vision
True Grit
Dedicated Transport:
May select a Razorback, Rhino or Drop Pod
as a dedicated transport.
Options:
May include up to five additional grey
hunters +14 pts per model For every five models in the pack, one grey
hunter may replace his boltgun with one of
the following:
-
Flamer +5 pts
-
Meltagun +10 pts
-
Plasmagun +15 pts
Any model in the pack may replace his
boltgun with a bolt pistolfree
One grey hunter may replace his boltgun
with a plasma pistol +10 pts
The entire squad may be given frag and krak
grenades +1 pt per model
One grey hunter may replace his closecombat weapon with one of the following:
-
Power weapon +15 pts
-
Power fist +25 pts
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Blood Claws Pack...70 pointsA Blood Claws pack is a Troops choice in a Space Wolves army.
WS BS S T W I A Ld Sv Unit Type Unit Composition
Blood Claw 3 3 4 4 1 4 1 8 3+ In 5 Blood Claws
Wargear:
Power Armor
Bolt Pistol Close Combat Weapon
Special Rules:
And They Shall Know No Fear
Berserk Charge
Counter-attack
Head-strong
Night Vision
Dedicated Transport:
May select a Razorback, Rhino or Drop Pod
as a dedicated transport.
A Blood Claws Pack may replace a single
Blood Claw model with Lukas the
Trickster +140 pts
Options:
May include up to ten additional blood
claws +14 pts per model One blood claw may replace his bolt pistol
with one of the following:
-
Flamer +5 pts
-
Meltagun +10 pts
-
Plasmagun +15 pts
If the pack contains fifteen blood claws, a
second model may make a selection from
the above list at the listed cost.
One blood claw may replace his boltgun
with a plasma pistol +10 pts
The entire squad may be given frag and krak
grenades +1 pt per model
One blood claw may replace his closecombat weapon with one of the following:
-
Power weapon +15 pts
-
Power fist +25 pts
Berserk ChargeWhen a model with this special rule charges, he gains +2 attacks rather than the usual +1. This rule does not apply
when using the Counter-attack special rule.
Head-strong
If a pack of Blood Claws is within 6 of an enemy unit at the beginning of the Shooting phase, that pack may only
target one of those units with its shooting attacks. When under the effects of this rule, the Blood Claws shooting
attacks count as Snap Shots. The pack must attempt to launch an assault in the ensuing Assault phase if at all
possible. If a Wolf Guard or Independent Character accompanies the Blood Claws, the Head-strong rule does notapply.
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Lukas the Trickster...+140 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition
Lukas the Trickster 5 5 4 4 2 5 3 8 3+ In (Ch) Lukas the Trickster (Unique)
Wargear:
Power Armor
Master-crafted Lightning Claw
Plasma Pistol Wolf Tail Talisman
Wolftooth Necklace
Pelt of the Doppegangrel
Special Rules:
And They Shall Know No Fear
Counter-attack
Night Vision Strifeson
The Last Laugh
Strifeson
Lukas Leadership can never be increased by any
means and any unit he has joined can only ever have a
maximum Leadership of 8.
Lukas suffers no penalty for refusing a Challenge.
The Last Laugh
Should Lukas ever be removed from play, both players
roll a D6. If the Space Wolves player rolls equal to orhigher than his opponent, all models in base contact
with him are also removed from play.
Pelt of the Doppegangrel
All successful To Hit rolls specifically allocated against
Lukas (not against the squad he is with), such as
precision shots, must be rerolled.
Fenrisian Wolf Pack...40 pointsA Fenrisian Wolf pack is a Fast Attack choice in a Space Wolves army.
WS BS S T W I A Ld Sv Unit Type Unit Composition
Fenrisian Wolf 4 0 4 4 1 4 2 5 6+ Be 5 Fenrisian Wolves
Cyberwolf 4 0 4 5 1 4 3 6 4+ Be
Wargear:
Close Combat Weapon
Special Rules:
Counter-attack
Options:
May include up to 5 additional fenrisian wolves +8 pts per model
Any Fenrisian wolf may be upgraded to a cyberwolf +10 pts per model
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Blood Claw Assault Pack...85 pointsA Blood Claw Assault pack is a Fast Attack choice in a Space Wolves army.
WS BS S T W I A Ld Sv Unit Type Unit Composition
Blood Claw 3 3 4 4 1 4 1 8 3+ In, J 5 Blood Claws
Wargear:
Power Armor
Close Combat Weapon Bolt Pistol
Frag and Krak Grenades
Jump Pack
Special Rules:
And They Shall Know No Fear
Berserk Charge
Counter-attack
Head-strong
Night Vision
Options:
May include up to five additional blood
claws +17 pts per model One blood claw may replace his bolt pistol
with one of the following:
-
Flamer +5 pts
-
Meltagun or plasma pistol +10 pts
-
Plasmagun +15 pts
One blood claw may replace his close
combat weapon with:
-
Power weapon +15 pts
-
Power fist +25 pts
Dedicated Transport:
The squad may remove its jump packs to count as Infantry. It may then have a Drop Pod or Rhino for free.Note that upgrades for the vehicle must be bought as normal.
.
, .
Blood Claw Biker Pack..66 pointsA Blood Claw Biker pack is a Fast Attack choice in a Space Wolves army.
WS BS S T W I A Ld Sv Unit Type Unit Composition
Blood Claw Biker 3 3 4 4(5) 1 4 1 8 3+ Bk 3 Blood Claw Bikers
Blood Claw Attack Bike 3 3 4 4(5) 2 4 2 8 3+ Bk
Wargear:
Power Armor
Close Combat Weapon
Bolt Pistol
Space Marine Bike
Special Rules:
And They Shall Know No Fear
Berserk Charge
Counter-attack
Head-strong
Night Vision
Options:
May include up to seven additional blood
claw bikers +22 pts per model The entire pack may be given frag and krak
grenades +1 pt per model
The entire pack may take melta bombs +5
pts per model
One blood claw biker may replace his bolt
pistol with of the following:
-
Flamer +5 pts
-
Meltagun or plasma pistol +10 pts
-
Plasmagun +15 pts
One blood claw biker may replace his close
combat weapon with one of the following:-
Power weapon +15 pts
-
Power fist +25 pts
Add one heavy bolter armed blood claw
attack bike to the squadron +40 pts
The attack bike may upgrade its heavy
bolter to a multi-melta +10 pts
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Long Fangs Pack70 pointsA Long Fangs pack is a Heavy Support choice in a Space Wolves army.
WS BS S T W I A Ld Sv Unit Type Unit Composition
Long Fang 4 4 4 4 1 4 1 9 3+ In 2 Long Fangs
Squad Leader 4 4 4 4 1 4 2 9 3+ In 1 Squad Leader
Wargear:
Power ArmorLong Fangs
Heavy Bolter
Bolt Pistol or Close Combat Weapon
Squad Leader
Bolt Pistol
Close Combat Weapon
Special Rules:
And They Shall Know No Fear
Counter-attack
Fire Control
Night Vision
Dedicated Transport:
May select a Razorback, Rhino or Drop Pod
as a dedicated transport.
Options:
May include up to three additional longfangs +19 pts per model
Each long fang may replace his heavy bolter
with one of the following:
-
Missile Launcher with frag and krak
missiles +5 pts per model
May also include flakk
missiles +5 pts per model
-
Multi-melta +5 pts per model
-
Plasma cannon +10 pts per model
-
Lascannon +15 pts per model
The squad leader may take melta
bombs +5 pts
The squad leader may replace his closecombat weapon and/or bolt pistol with one
of the following:
-
Flamer +5 pts
-
Meltagun or plasma pistol +10 pts
- Plasmagun or power weapon +15 pts
- Power fist +25 pts
Fire ControlAs long as the Squad Leader is still alive and does
not shoot in the Shooting phase the unit has the Split
Fire special rule.
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Leman Russ Exterminator..165 pointsA single Exterminator may be taken per detachment as a Heavy Support choice in a Space Wolves army.
Armor
BS Front Side Rear HP Unit Type Unit Composition
Leman Russ Exterminator 4 14 13 11 4 Tk 1 Leman Russ Exterminator
Wargear:
Exterminator Autocannon Heavy Bolter
Special Rules:
Lumbering Behemoth
Exterminator Autocannon
Rng S AP Type
48 7 4 Heavy 4, Twin-linked
Lumbering Behemoth
A Leman Russ that moved at combat speed or
remained stationary and shoots in the following
Shooting phase may fire its turret weapon at full BSin addition to any other weapons it is usually allowed
to fire at its full BS (even if the turret weapon is
ordinance.) However, a Leman Russ travelling at
cruising speed only moves up to D6+6. Roll every
time it moves at cruising speed.
Options:
May replace its heavy bolter with one of thefollowing:
-
Heavy flamerfree
-
Lascannon +15 pts
May take a pair of sponsons armed with one
of the following:
-
Heavy bolters +20 pts
-
Heavy flamers +20 pts
-
Multi-meltas +30 pts
-
Plasma cannon +40 pts
May take any of the following:
-
Searchlight +1 pt
-
Dozer blade +5 pts
-
Smoke launchers +5 pts-
Storm bolter +5 pts
-
Extra armor +10 pts
-
Hunter-killer missile +10 pts
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-Playing An Imperial Fists Army-______________________________________
Imperial Fists Army Rules and Restrictions:
Unit Selection
An Imperial Fists army may not include Chapter Masters, but may otherwise select from all units listed in the
Space Marine Army List as well as from the Imperial Fists Special Characters listed below.
An Imperial Fists army is limited to 0-2 Fast Attack choices.
Captains in an Imperial Fists army gain the Bolster Defenses special rule.
Thunderfire Cannons are not a Fortification in an Imperial Fists army and may instead be taken as Heavy
Support choices.
All models in an Imperial Fists army with the exception of Servitors gain the Purity Through Pain and Siege
Masters special rules.
Death Before Dishonor
When playing as an Imperial Fists army, when rolling for Random Game Length the opposing player may forcethe game to continue one extra turn if the game ends. This may only be done if the dice roll results in the game
ending, not if the game continues for another turn. This may be done on either Turn 5 or Turn 6, but once it is
used, the game automatically ends at the end of the next turn.
Purity Through PainModels with this special rule gain the Feel No Pain (6+) special rule against any attacks that are AP4 or worse.
Siege Masters
While fully within a Ruin or Fortification, non-vehicle models with this special rule have the Fearless special
rule when not engaged in close combat. While locked in close combat, they have the Stubborn special rule.
These special rules are lost while not within a Ruin or Fortification.
Models with this special rule only set off minefields on a roll of a 6.
Non-vehicle models and Walkers with this special rule may re-roll their armor penetration roll when attacking
fortifications.
-Imperial Fists Psychic Powers-_______________________________________
An Imperial Fists Librarian selects his powers from the Space Marine Psychic powers list and may also select the
power listed below.
Force Dome 10 points Warp Charge 1
This is a blessingand is used at the start of the Librarians Movement phase. The Librarian and any unit he is with
receive a 5+ Invulnerable save until the end of the following player turn.
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Chapter Master Vladimir Pugh..215 pointsVladimir Pugh is an HQ choice in an Imperial Fists army. He counts as a Chapter Master for the purposes of taking
an Honor Guard.
WS BS S T W I A Ld Sv Unit Type Unit CompositionVladimir Pugh 7 6 4 4 3 5 4 10 2+ In (Ch) Vladimir Pugh (Unique)
Wargear:
Artificer Armor The Mauls of Terra
Power Field Generator
Purity Seals
Frag and Krak Grenades
Special Rules:
And They Shall Know No Fear Bolster Defenses
Bolter Drill
Combat Tactics
Feel No Pain
Independent Character
Meticulous Planning
Rites of Battle
Siege Masters
Stubborn
The Mauls of Terra
The Mauls of Terra are a pair of master-crafted thunder hammers and grant Pugh a Hammer of Wrath attack that
strikes at S8 and AP 2. Additionally, The Mauls of Terra count as a Holy Relic.
Meticulous Planning
After deployment, but before Scout moves are made, an army containing Pugh may redeploy up to 3 units, following
all normal rules for deployment.
An army containing Pugh may reroll a single Reserve roll per turn.
Captain Darnath Lysander.200 pointsLysander is an HQ choice in an Imperial Fists army. Lysander counts as a Captain for the purposes of taking a
Command Squad.
WS BS S T W I A Ld Sv Unit Type Unit Composition
Lysander 6 5 4 4 3 5 4 10 2+ In (Ch) Lysander (Unique)
Wargear:
Terminator Armor
The Fist of Dorn
Storm Shield
Power Field Generator
Adamantine Mantle
Purity Seals
Teleport Homer
Special Rules:
Bolster Defenses
Bolter Drill
Combat Tactics
Independent Character
Purity Through Pain
Rites of Battle
Siege Masters
Stubborn Synchronized Fire
The Fist of Dorn
The Fist of Dorn is a Master-crafted thunder hammer that strikes at Strength 10 and adds +1 to any rolls it makes on
the Vehicle Damage table.
Synchronized FireAny models in a squad Lysander has joined may reroll failed To-Hit rolls when shooting with heavy bolters, storm
bolters, bolters, and bolt pistols.
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During the righteous pacification of the heretical insurgence on Iduno,Lysander (at the time still a sergeant) bravely led his squad in the
stubborn defence of the Colonial Bridge. For fourteen hours Lysanderand his men held against wave after wave of attacks by the hateful
rebels who had forsworn the glorious Emperor of Mankind for theFalse Glories of the Fallen Gods. Well versed in the Rites of Battle,
Lysander guided his men surely and strongly, bringing the vengeance ofthe Emperor in volleys of controlled, effective bolter fire. When
Lysander and the survivors of his squad were relieved, it took several
hours to clear the corpses of the shadow-shrouded recreants so thebridge could be crossed.
-Excerpt from the Liber Honorus Imperial Fists Chapter, LegionesAstartes.
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-Playing A Blood Angels Army-_______________________________________
Blood Angels Army Rules and Restrictions:
Unit Selection
A Blood Angels army may not include Chapter Masters, Honor Guard Squads, Command Squads, or Space
Marine Veteran Squads, but may otherwise select from all units listed in the Space Marine Army List as well asfrom the Blood Angels Special Characters and units listed below.
All Apothecaries in a Blood Angels army cost an additional +5 pts per model and replace their narthecium with
an exsanguinator. A model with an exsanguinator and any unit he has joined gain the Furious Charge and Feel
No Pain special rules.
Assault SpecialistsAssault Squads in a Blood Angels army are Scoring units.
In a Blood Angels army that contains a Captain equipped with a jump pack, Assault Squads are Troops choices
instead of Fast Attack choices.
Any model from the Space Marine army list which can take a plasma pistol may replace it with a hand flamerfor free, or with an inferno pistol at +5 pts.
Over-charged Engines
The Baal Predator and some other Rhino based tanks are fitted with specially modified engines. These over-
charged engines allow the vehicle to attempt to go faster, but at the risk of stalling the engines. You may declare
that an eligible vehicle is going to use its over charged engines in any Movement phase just before you move it.
Roll a D6.