Captain Jonathan McEwan (The Yellow Dart) Ensign Robert Maidens (The Baron Raja) Engineer Nick van Soest (The Naked Hajji Eel)
Background
• “Evolution!”™ is a top down manic shooter game which chronologically explores various visual styles the genre has displayed throughout its history.
Background
Concept
• The concept is to extend the presence and background “Evolution!” (The game) exhibits, into a space to create a unique, tangible, and potentially collaborative experience which immerses participants into the environmental narrative. In this instance we talk about “Evolution!”, however, the concept of bringing the game world into the real world can be applied to many other virtual environments.
Unveiling
<<Cue dramatic music>>
Context
• Flight Simulators• Theme Park installations• MMORPG’s
Inspirations
• Star Wars/Trek/Gate• Battle Star Galactica
Inspirations
• Bladerunner
Inspirations
Longbow's Mame Cabinet
Environmental Narrative
If I have an all encompassing desire for any computer game I play or themed attraction I visit, it is this:Take me to a place that:
Lets me go somewhere I could never go. Lets me be someone I could never be. Lets me do things I could never do!
(Carson, 2000)
Environmental Narrative
• Where am I?
• Who am I?– User Roles
• What is my purpose?
• Is this happening? (realism and believability)
Scenario
<<Open Video>>
Screen Based Component
Screen Based Component
Screen Based Component
Screen Based Component
Screen Based Component
Screen Based Component
Mechanics
• 12V Power Supply Unit (PSU)
• Lots of Wires
• Buttons
• Budget
• Mame
Des. Proc. Issues
Montage
• Even Rocky had a montage• Our Design Process
Eating 1 battery
Eating 5 batteries
Any Questions?