THE FUTURE OF EDUCATION?
The Telepresence Robot – by Double Robotics
• Necessary? • An enhancement or detractor •
http://www.doublerobotics.com/education/
THE FUTURE OF EDUCATION?
How will emerging technologies change the way your classroom/school functions?
The Learning Curve – Marketplace – by Adriene Hill
http://www.marketplace.org/topics/education/learning-curve/classroom-tech-history-hype-and-disappointment
HISTORY OF EMERGING TECHNOLOGIES
THE FUTURE OF EDUCATION?
Why is there a crash and burn mentality regarding educational technology?
How do we change this mentality?
Forward thinking …
New Media Consortium, 2014
HigherEducation
K-12 • Social media • Cost of technology
Key Trends
• Openness• Alternate Delivery• Abundance of
resources and relationships
• Workforce Demands• Data driven learning
Significant Challenges
• Professional Development• Educational Practice• Technology not designed
for personalized learning• Competition
• Coping with blend of formal and informal learning
• New forms of authoring, publishing, researching and assessing
• Academics can opt out
New Media Consortium, 2013.
< 1 Year
HigherEducation
K-12
Flipped Classroom
Learning Analytics
Cloud Computing
BYOD
New Media Consortium, 2014
< 1 Year 2-3 Years
HigherEducation
K-12
Flipped Classroom
Learning Analytics
Cloud Computing
BYOD
3-D Printing
Games and Gamification
Games and Gamification
Learning Analytics
New Media Consortium, 2014
< 1 Year 2-3 Years 4-5 Years
HigherEducation
K-12Cloud
Computing
BYOD Learning Analytics
Games and Gamification
Wearable Technology
The Internet of Things
Flipped Classroom
Learning Analytics
3-D Printing
Games and Gamification
Quantified Self
Virtual Assistants
THE EVOLUTION OF TECHNOLOGY
Digital
1.Specific2.Stable 3.Transparent
1.Protean 2.Opaque3.Unstable
Traditional
Reproduced by permission of the publisher, © 2012 by tpack.orgTPACK
SAMR MODEL
Consider the SAMR model as a reflective piece when considering the technology for learning purposes.
SAMR and TPACK work well together – click here for an interesting link of examples applying the SAMR model.
International Society for Technology in Education
• How will you use and apply these standards in your practice?
www.iste.org
http://www.iste.org/standards
ISTE STANDARDS
CONTEXT AND TPACK
TPACK and SAMR are atheoretical, meaning they lack some form of theoretical framework to guide the overarching purpose of the framework. Thus it is important to ponder the following question -
Where do I situate myself as a teacher leader?
DIGITAL STORIES
Children are defined through a participatory culture (Jenkins, 2006)
A participatory culture has relatively low barriers to artistic expression and civic engagement, strong support for creating and sharing one’s creations, and some type of informal mentorship whereby what is known by the most experienced is passed along to novices.
DIGITAL STORIES
Peppler and Kafai (2007) suggest the old “sender-receiver model” (Peppler & Kafai, 2007, p. 151) does not support the production and design demands of students.
DIGITAL STORIES Peppler and Kafai (2007) present three key
arguments for creative production in school environments.
1. Creative production can be seen as a new emphasis on critical writing of texts, broadly defined as written texts, software programs, media images, oral discussion or other media objects.
2. Youth need to move beyond participation via blogging and game playing to create their own video games, media art or graphical user interfaces.
3. Having an audience motivates youth to produce creative work. (pp. 151-152)
APPLICATION: DIGITAL STORIES
• Exemplars of Digital Stories • http://storycenter.org/stories/• http://digitalstorytelling.coe.uh.
edu/example_stories.cfm?otherid=featured
STEP ONE: DIGITAL STORIES
Prewriting – Idea generation – Mind Maps - https://coggle.it https://bubbl.us
STEP ONE: DIGITAL STORIES • Prewriting -
• Exemplars of Digital Stories • Link for blank story board • Link for example story board
• Consider copyright free/creative commons • Google images – search tools –
usage rights – select level needed
• Free images
STEP TWO: DIGITAL STORIES
• Writing • Programs
• Voicethread• Animoto• Wevideo• Stupeflix
STEP THREE: DIGITAL STORIES
• Revision and Publishing • Share in a Google drive – or on a
wiki site (weebly.com)