INSTRUCTIONAL DESIGN (ID), INSTRUCTIONAL TECHNOLOGY (IT) & DISTANCE EDUCATION (DE)
TOP TEN (10)
FOR THE YEAR
2016
HOTTEST TRENDS
ABOUT THE TRENDS: The path to the future of ID, IT and DE is paved with dynamic and creative features, making the journey ever so interesting. Everyday we see new beginnings, new opportunities and new breakthroughs in the field. While this compilation presents but a handful of these features, they have been selected as the ten (10) hottest ones as we approach the year 2016.
THE MOBILE REVOLUTION WILL BE FULLY ACHIEVED BY 2016
2015
2016
2014
Rapid Growth and Integration of
Wearable Technology to support Teaching /
Learning
…increases the learners ability to more naturally interact with their environment, and to be creative
and innovative.
Wearable Technology
Google Glass enables students and teachers to search, take a picture, record video, and answer and translate questions in a foreign language. One application would be for medical students to watch different medical procedures in real time.
Autographer allows students to capture students direct notes to ensure complete note taking.
Muse headband tracks students’ brain activity onto a Smartphone or tablet so that it can detect what activities they might need to keep them focused on studying.
Keyglove are wireless gloves that are useful in gaming, design, art, music, data entry, device control, and 3D objects.
Virtual Reality gives students hands-on experience that allows students to interact with the object in that particular environment.
Source: Lam, 2014
COLLABORATIVE ONLINE LEARNING: MEETING THE NEEDS OF THE DIGITAL LEARNER
2015
2016
2014
Full adoption of online, hybrid and collaborative learning by traditional
educational institutions
Source: NMC Horizon Report (2014)
To encourage collaboration and reinforce real world skills, an increasing number of universities are incorporating online environments into courses of all kinds, which is making the content more dynamic, flexible, and accessible to a larger number of students.
Facilitated by the rapid growth of ICT
Increasing competition among
institutions to improve position
and rankings in the digital sphere
Highly active online, collaborative learning
communities
2016: RISE OF DATA-DRIVEN LEARNING AND ASSESSMENT
2015
2016
2014
Learning Analytics
Learners participate in online activities
Analytics data trail increases
Can be mined for insights
Main Benefit: Helps to modify
teaching/learning strategies and
processes
Main concern: May undermine the interests and needs of students
Can be monitored in real-time
Learning analytics is the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimizing learning and the environments in which it occurs. A related field is educational data mining.
BECOMING MORE ACCESSIBLE AND WILL BE STANDARD TEACHING/LEARNING APPARATUS BY 2016
2015
2016
2014
3-D Printing
Known in industrial circles as rapid prototyping, 3D printing refers to technologies that construct physical objects from three-dimensional (3D) digital content such as 3D modeling software, computer-aided design (CAD) tools, computer-aided tomography (CAT), and X-ray crystallography. A 3D printer builds a tangible model or prototype from the electronic file, one layer at a time, through an extrusion-like process using plastics and other flexible materials, or an inkjet-like process to spray a bonding agent onto a very thin layer of fixable powder.
Printed objects can be incredibly intricate. They can also be created with working components, hinges, and parts within parts
Engineering and design students can print out prototypes of their creations
Architecture students could easily print out 3D models of their designs
History classes could print out historic artifacts for closer examination
Graphic Design students could create 3D versions of their artwork
Students in geography courses could point out maps showing the topography, population or demographics of an area
Cooking class students could design intricate models for ices and gelatins
Auto class students could print replacement or modified car parts
Chemistry students could print out molecules to study
Biology students can study cross-sections of hearts or other organs
Using 3D printers in the classroom could mean:
Revolutionizing the Classroom
Sources: NMC, 2014 & TeachThought, 2013
SOCIAL MEDIA WILL DOMINATE SCHOLARLY COMMUNICATION BY 2016
2015
2016
2014
Social Media for Scholarly Communication
Educators, students, alumni, and the general public routinely use social media to share news about scientific and other developments. The impact of these changes in scholarly communication and on the credibility of information remains to be seen, but it is clear that social media has found significant traction in almost every education sector.
Rapidly growing ubiquity of Social Media in all facets of life..
Source: NMC Horizon Report (2014)
Strong Scholarly Social Media Presence
Connection between scholars
and related institutions
strengthened and evolved
Revolutionized Institutional
communication
2016: INTER-SCHOOL TEACHING PLATFORMS ACHIEVED
2015
2016
2014
Further Opening of Information
Opening of Information is the dissemination of information outside the physical silos of schools and classrooms, offering feedback and assessment to students anywhere.
Flipped Classroom
Open Courseware
Portable Academic Histories
Digitization of books
Mixed Online School
CommunitiesEnhanced Online Video
lessons
Education App Stores
Inter-school Teaching Platforms
2016
Sources:
Free Access to Academic
Journals
SMARTPHONES TALK DIRECTLY TO EACH OTHER: NO NEED FOR THE CELL TOWER
2015
2016
2014
LTE Direct
LTE is now the world’s fastest wireless technology. With LTE Direct, it's possible to communicate with other phones or with nearby beacons without connecting to a tower within a 500 m range. The devices communicate directly to each other without the usual intermediary of the cell tower.
LTE Direct could also help smooth out the network glitches that occur when large numbers of users are trying to connect to
the same cell tower
LTE Direct could be used to create
communication apps that route all data
from device to device.
LTE Direct could offer extended
range and better performance.
Source: Qualcom, 2014
LTE Direct
Breaking the ‘towers’ of mobile
learning
POWER FOR E-LEARNING AND GIVES FLEXIBILITY TO THE MOBILE LEARNER
2015
2016
2014
Wireless Charging
Source: Bilton, 2014
Finally! A technology that can take electricity, convert it into sound and send that audio through the air over ultrasound. Then a receiver attached to a portable electronic device catches the sound and converts it back into electricity.The technology makes it possible for a device to move freely around a room, in a pocket or purse, while constantly charging.
“Mobile Technology is Ubiquitous…without it, the mobile learner
ceases to exist”
…but it is no fun being a ‘wall hugger’
Inventor of the wireless charging
device, 25 y.o. Meredith Perry
(2014)
CONNECTING EVERYTHING WITH THE INTERNET OF EVERTHING (IoE)
2015
2016
2014
The Internet of Everything (IoE)
Source: Cisco, 2013
The main goal of IoE is to connect physical items to the internet and people using sensors… in other words, physical items become smart objects thus people can interact with them.
Some Implications for ID, IT & DE
The 2013 Horizon Report predicts that smart objects willbecome ubiquitous in higher education by 2017
A REQUIREMENT FOR STUDENTS OF OPEN AND DISTANCE LEARNING BY 2016
2015
2016
2014
Digital Identity
Digital identity is the idea that everything interacting in the digital realm has or acquires a set of data or attributes, both inherent and changeable, that uniquely identify them as a person or entity online.
One identity for any online course/ university
Transferrable credit points, e-portfolio etc
References1. Bilton, N. (2014, August 6). Wireless Charging, at a Distance, Moves Forward for uBeam. Retrieved from Bits:
http://bits.blogs.nytimes.com/2014/08/06/ubeam-technology-will-enable-people-to-charge-devices-through-the-air/?_r=0
2. Briggs, S. (2013, July 16). 10 Emerging Educational Technologies and How They Are Being Used Across the Globe. Retrieved from InformED: http://www.opencolleges.edu.au/informed/features/the-ten-emerging-technologies-in-education-and-how-they-are-being-used-across-the-globe/
3. Cisco. (2013). Education and the Internet of Everything: How Ubiquitous Connectedness can help Transform Pedagogy. San Jose, CA. Retrieved from http://www.cisco.com/web/strategy/docs/education/education_internet.pdf
4. Docebo. (2014). E-Learning Market Trends & Forecast 2014-2015 Report. Retrieved from https://www.docebo.com/landing/contactform/elearning-market-trends-and-forecast-2014-2016-docebo-report.pdf
5. Gerrer, C. M. (2013, January). Using Social Media in the Classroom: A Community Perspective. Footnotes, 41(1), p. 7. Retrieved from http://www.asanet.org/footnotes/jan13/images_new/footnotes_jan13.pdf
6. International Council for Open and Distance Education (ICDE). (2013). International Council for Open and Distance Education: Strategic Plan 2013-2016. Oslo, Norway: ICDE.
7. Lam, K. (2014, July 16). Wearable Technology in Education. Retrieved from EdTechTimes: http://edtechtimes.com/2014/07/16/wearable-technology-education/
8. New Media Consortium. (2014). NMC Horizon Project: 2015 Higher Education Wiki. Retrieved from NMC Horizon Project: http://horizon.wiki.nmc.org/
9. New Media Consortium. (2014). NMC Horizon Report: 2014 Higher Education Edition. Austin, Texas. Retrieved from http://www.nmc.org/pdf/2014-nmc-horizon-report-he-EN.pdf
10. Qualcom Research. (2014). LTE Direct Overview. San Diego.
11. Seaman, J. (2013). Social Media for Teaching and Learning. Boston, MA: Pearson Learning Solutions and Babson Survey Research Group. Retrieved from http://www.pearsonlearningsolutions.com/assets/downloads/reports/social-media-for-teaching-and-learning-2013-report.pdf#view=FitH,0
12. TeachThought. (2013, February 19). 10 Ways 3D Printing Can Be Used In Education [Infographic]. Retrieved from TeachThought: http://www.teachthought.com/technology/10-ways-3d-printing-can-be-used-in-education/