http://forums.steampowered.com/forums/showthread.php?t=1371124 Kotaku article links to this topic
PCGamer article links to this topic
Thanks everyone for making this topic successful and contributing. It couldn't have been done withoutyou!
Oh, and check out this thread. It contains all the emails and PDAs that are in the game so you can seewhat the story is for yourself.
The Commands
These are useful commands to enhance your alien swarm experience. You use these by entering theminto the developers console. To do this, go to options, keyboard/mouse, and checkmark enabledeveloper's console. The default key is the ~ key.
To make these commands automatic so you no longer have to enter them every time you start up thegame, you must create an autoexec file in: C:\Program Files\Steam\SteamApps\common\alienswarm\swarm\cfg
Create a file in notepad named "autoexec.cfg" (Include the quotation marks when you save it undersaveas!) Place any console commands you want to be entered within that file. Alternatively, try placingthem in the newmapsettings.cfg file in the cfg folder.
Client Side Commandsasw_realistic_death_chatter 1asw_hear_from_marine 1
Enables the marines to chat with eachother during gameplay. For example, Wildcat and Wolfe keeptrack of who kills the most bugs, and they often comment on this with some friendly banter.
asw_auto_reload 0
Disables the auto reload.
asw_marine_labels_cursor_maxdist 1000
Always show health bars under marines. Good for medics.
mat_grain_scale_override 0
Removes the grain effect on the screen.
asw_camera_shake 0
Removes the camera shake effect when hit by an enemy.
asw_fast_reload_under_marine 1
Places a fast reload bar under your actual marine so you don't need to look in the corner to time yourreload. Or rely on the poor cursor fast reload bar.
asw_flare_basw_flare_gasw_flare_r
Change the flare colors.
exec 360_controller_pc.cfg
enables Xbox 360 controller support. See also WildBill's modified configuration. Courtesy shackanaw
asw_pick_stim_music
"This command allows you to pick a custom .mp3 or .wav to play during adrenaline. It even brings upa little menu to pick the file, like for when choosing sprays in other Source games." - Courtesy BobXNote: Problems have been reported. Warning: May disable your adrenaline music entirely
openserverbrowser
Opens server browser. Courtesy shackanaw
bind <key> "cl_emote 6"
"Will bind the old good Anime Smiley to the key of your choice." Courtesy NoData on the BCG forums.
cl_emote x
"Where X=0 - Medic call1 - Need Ammo2 - Regular Smiley3 - Stop4 - Go5 - Be careful6 - Anime Smiley7 - Ready?
cl_emote with anything not defined will result in an anime smiley"
Courtesy Warskull on the BCG forums.
For classic AS fans:
mp_friendlyfire 1asw_marine_ff_absorption 0 (classic ff damage makes a return)asw_marine_ff 0 (weapon lock/anti TK Guard mode[!!!]) or 1 (default; Guard off)asw_marine_ff_guard_time 5.0 (Weapon lock time in seconds; default value. Set to desired duration,or make it indefinite for Moses.)asw_sentry_friendly_fire_scale 1 (Sentries damage and kill players who get in the way)asw_weapon_safety_hull 0 (Default; dictates how willing AI is to shoot you to get at Swarm. May ormay not make Sentries decide to not kill you if you're in the way, a very valuable fix for the FlamerSentry if so. Play with the numbers and post your results!)
Note: Some of these do not work in multiplayer.
Courtesy Stein from the blackcatgames forum.
Server Side Commands
firstpersonasw_hide_marine 1asw_controls 0
First one enables firstperson mode, second one hides your marine so you can see, third one changesthe camera controls to be more FPS like.
asw_custom_skill_points 1
If used before people connect to the game, the host is allowed to spend points on the Marines' stats.Disclaimer: Not really supported or well balances, use at own risk.
asw_ignore_need_two_player_requirement 1
Game will ignore the two player requirement. In other words, you can go rambo.
asw_horde_override 1 asw_wanderer_override 1
Enables an AI director like in L4D.
asw_horde_class asw_parasite
Enables the AI director to spawn parasites (scary!)
asw_show_all_singleplayer_maps 1
Enables mission chapter selection in singleplayer. Courtesy r_0_1_3.
asw_cam_marine_dist XXX (default 412)
Set camera distance.
asw_cam_marine_pitch XX (default 60, 0 on the floor, 90 directly above)
Set camera angle
asw_cam_marine_shift_enable X (1 for on, 0 for off, if you put your cursor toward the edge of thescreen the game will let you see further that direction)
Enable/disable screen shift.
asw_cam_marine_shift_maxx XXX (default 300)asw_cam_marine_shift_maxy XXX (default 200)
"Set screen shift distance (note, two different variable for both planes, top-bottom and left-right)" -Camera commands courtesy drunkenlobster
sv_cheats 1
asw_tilegen
Used to open the tile generation map editor. Courtesy Man of Hunts
make_game_publicmake_game_friends_only
Self explanatory.
Split screen commands discussion located here.
Immense amount of commands can be found here:http://www.wyrdysm.com/arcalane/rand...mmand_list.txt
Courtesy arcalane from the BCG forums.
Regarding bots in multiplayer games
Quote:
Originally Posted by fox Unit 01So, to add a bot to your game:cl_selectm (marinenum) (slot)(marinenum) being numbers 0-7 for Sarge, Wildcat, etc. through Vegas, respectively.(slot) being 0-3, for players 1-4, respectively. Slot number -1 can also be used to add to thefirst available slot.
To remove a bot from your game:cl_dselectm (marinenum)(marinenum) again being numbers 0-7 for Sarge, Wildcat, etc. through Vegas, respectively.
These commands must be used directly from the lobby menu. Using them anywhere else willresult in invalid command errors from the console.
For those suspicious of the ability to add bots to a game, let me clarify some points:-- You do not gain any EXP from bot kills and bots simply share your level.-- Bots can, unfortunately, be added by public game joiners. However, new players can stilljoin, and once the lobby fills up, all bots will be automatically kicked and none will be able tobe added.-- When a player leaves (or is kicked from) a lobby, his/her bots will leave as well.
There are, of course, some issues with MP bots as well. Anyone giving a "hold" or "go" orderwill order all bots, regardless of rather he/she "owns" them or not - however, equipment ordersand marine switching work as intended. Also, bots sometimes do not leave correctly when newplayers join until the lobby fills up to 4 players, as mentioned above - this is being looked into,but in the meantime, use the cl_dselectm command to remove bots if you don't have a fulllobby joining.
Source: http://forums.blackcatgames.com/showthread.php?t=12996
Neat command from valve:
Quote:
Originally Posted by MattWoodBy the way, if you ever want to test how much damage something does, you can spawn anasw_target_dummy which (when attacked) will show you the DPS, total damage and lastdamage inflicted. To do this, turn on cheats via "sv_cheats 1", point your cursor at a spot onthe ground somewhere and type "asw_ent_create asw_target_dummy". Then start whackingaway!
Courtesy shackanaw.
More will be added as they are suggested.
Note: These settings are overriden by the newmapsettings.cfg file:
mat_motion_blur_enabled 0mat_grain_enable 1mat_grain_scale_override 1.5mat_local_contrast_enable 1ai_no_steer 1
crosshair 1r_flashlight_topdown 1r_flashlightscissor 0fx_glass_velocity_cap 600cam_idealyaw 0cam_idealpitch 90cam_idealdist 412fov_desired 75c_maxpitch 360c_maxdistance 1000cl_retire_low_priority_lights 1cl_interp_ratio 2
"ASW_ActivateExtra" client - Activates the item in your extra inventory slot
"ASW_ActivatePrimary" client - Activates the item in your primary inventory slot"ASW_ActivateSecondary" client - Activates the item in your secondary inventory slot"asw_add_room_thumbnails_to_perforce" = "0" client cheat - Set to 1 to cause room thumbnails to be added to Perforce on creation"asw_adjust_difficulty_by_number_of_marines" = "1" game cheat - If enabled, difficulty will be reduced when there are only 3 or 2 marines."asw_ai_button_hacking_scale" = "0.3" game cheat - Button panel hacking speed scale for AI marines"asw_ai_computer_hacking_scale" = "0.1" game cheat - Computer hacking speed scale for AI marines"asw_ai_enable_fear_behavior" = "1" game cheat "asw_ai_fear_player_dist" = "720" game cheat "asw_ai_report" game cheat - Lists various AI and their efficiencies"asw_alien_batch" game cheat - Creates a batch of aliens at the cursor"asw_alien_break_chance" = "0.5" game - chance the alien will break into ragdoll pieces instead of gib"asw_alien_burn_duration" = "5.0f" game cheat - Alien burn time"asw_alien_debug_death_style" = "0" client cheat replicated - For debugging alien deaths"asw_alien_fancy_death_chance" = "0.5" game - If a drone doesn't instagib, this is the chance the alien plays a death anim bef"asw_alien_floor_texture" = "ALIEN_FLOOR" - Alien floor texture used for replacement"asw_alien_footstep_interval" = "0.25" client - Minimum interval between alien footstep sounds. Used to keep them from piling up"asw_alien_horde" game cheat - Creates a horde of aliens somewhere nearby"asw_alien_hurt_speed" = "0.5" game cheat - Fraction of speed to use when the alien is hurt after being shot"asw_alien_mining_laser_damage_scale" = "0.25f" client cheat replicated "asw_alien_money_chance" = "1.0" game cheat - Chance of base aliens dropping money"asw_alien_object_motion_blur_scale" = "0.2" client "asw_alien_shadows" = "0" client - If set to one, aliens will always have shadows (WARNING: Big fps cost when lots "asw_alien_shover_speed" = "50" game cheat - Speed of a 75kg object thrown by an alien"asw_alien_speed_scale_easy" = "0.7" ( def. "0" ) game "asw_alien_speed_scale_hard" = "1.1" ( def. "0" ) game "asw_alien_speed_scale_insane" = "1.2" ( def. "0" ) game "asw_alien_speed_scale_normal" = "1.0" ( def. "0" ) game "asw_alien_stunned_speed" = "0.3" game cheat - Fraction of speed to use when the alien is electrostunned"asw_alien_unlag" = "1" game - Unlag alien positions by player's ping"asw_allow_detach" = "0" client cheat replicated - Allow the camera to detach from the marine."asw_allow_hull_shots" = "1" client replicated "ASW_AllowBriefing" game - Let's you restart the briefing"asw_ammo_bag_burn_limit" = "30" game cheat - Amount of burn damage needed to make ammo bag explode"asw_ammo_bag_damage" = "150" game cheat - Damage from ammo bag explosion"asw_ammo_bag_damage_radius" = "400" game cheat - Radius from ammo bag explosion"asw_ammo_bag_report" game cheat - List contents of ammo bag"asw_ammo_bag_report_client" client cheat - List contents of ammo bag in client.dll"asw_arena" = "0" game cheat - Will spawn waves of enemies (requires appropriate test map)"asw_arena_quantity_scale" = "1.0" game cheat - Scales number of aliens spawned in arena mode"asw_arena_shuffle_walls" = "3" game cheat - Shuffle walls after how many waves?"asw_arena_wall_density_max" = "0.7" game cheat - Max density of random wall brushes in arena mode"asw_arena_wall_density_min" = "0.0" game cheat - Max density of random wall brushes in arena mode"asw_arena_wave" game cheat - Creates a wave of aliens on the arena test map"asw_arena_waves_per_difficulty" = "3" game cheat - How many waves before difficulty ramps up"asw_auto_reload" = "1" min. 0.000000 max. 1.000000 client archive - Whether your marines should autoreload when reaching 0 bullets"asw_background_color" = "16 32 46 128" client - Color of background tinting in briefing screens"asw_bait_launch_delay" = "0.15f" client replicated - Delay before bait is thrown"asw_bait_refire_time" = "0.1f" client replicated - Time
between starting a new bait throw"asw_barrel_health_base" = "3" game cheat - Health of barrel at level 1"asw_barrel_health_growth" = "0.15" game cheat - % change in health per level"asw_batch_interval" = "5" game cheat - Time between successive batches spawning in the same spot"asw_blend_test_scale" = "0.1f" game cheat "asw_blind_follow" = "0" game - Set to 1 to give marines short sight range while following (old school alien swa"asw_blink_charge_time" = "30.0" client cheat replicated "asw_blink_debug" = "0" game cheat "asw_blink_height" = "50" client replicated "asw_blink_range" = "2000" client cheat replicated "asw_blink_time" = "0.6" client cheat replicated "asw_blink_visible_time" = "0.15" client replicated "asw_blip_speech_chance" = "0.8" game cheat - Chance the tech marines will shout about movement on their scanner after a perio"asw_bloodhound_drag" = "0.9" game cheat - Scalar applied to velocity every 0.1 seconds"asw_bloodhound_drop_interval" = "3.0" game cheat - Interval between dropping off marines"asw_bloodhound_max_speed" = "600" game cheat - Max speed of dropship"asw_bloodhound_near_distance" = "500" game cheat - How near dropship needs to be to dest to start reducing thrust"asw_bloodhound_random_interval" = "1" game cheat - Time between changing the random destination"asw_bloodhound_randomness" = "10" game cheat - Randomness applied to hovering destinations"asw_bloodhound_reset" game cheat - Resets dropship sequence"asw_bloodhound_sway_speed" = "1.0" game cheat - How quickly the dropship sways side to side"asw_bloodhound_thrust" = "1200" game cheat - Change in velocity per second"asw_bloodhound_tolerance" = "50" game cheat - Distance dropship needs to be to reach destination"asw_bonus_charges" = "0" game cheat - Bonus ammo given to starting equipment"asw_boomer_blob_child_fuse_max" = "1.0" game cheat - Cluster grenade child cluster's maximum fuse length"asw_boomer_blob_child_fuse_min" = "0.5" game cheat - Cluster grenade child cluster's minimum fuse length"asw_boomer_blob_friction" = "0.5f" game cheat - Friction"asw_boomer_blob_fuse" = "2.75f" game cheat - Fuse length of cluster grenade"asw_boomer_blob_gravity" = "0.8f" game cheat - Gravity of mortar bug's mortar"asw_boomer_blob_min_detonation_time" = "0.9f" game cheat - Min. time before cluster grenade can detonate"asw_boomer_blob_radius_check_interval" = "0.5f" game cheat - How often the cluster grenade checks for nearby drones to explode against"asw_boomer_blob_radius_check_scale" = "0.6f" game cheat - What fraction of the grenade's damage radius is used for the early detonation ch"asw_boomer_health" = "800" game cheat "asw_boomer_inflate_debug" = "1.0f" game cheat "asw_boomer_inflate_speed" = "6.0f" game cheat "asw_breakable_aliens" = "1" client - If set, aliens can break into ragdoll gibs"asw_buffgrenade" = "98 34 16" client - Color of grenades"asw_buffgrenade_gravity" = "1000" game cheat - Gravity of buffgrenades"asw_build_map" client "asw_build_speech_durations" game cheat - Measures speech durations and saves to file for use in async client speech"asw_building_room_thumbnails" = "0" client cheat - Set to 1 to cause room thumbnails to be saved on next map load"asw_buildroomthumbnails" client - Outputs room thumbnail TGAs for all rooms specific in roomthumbnails.txt"asw_burst_pipe_chance" = "0.25f" client "asw_buzzer_poison_duration" = "0.6f" game cheat - Base buzzer poison blur duration. This scales up to double the value based on mi"sk_asw_buzzer_health" = "30" game cheat - Health of the buzzer"sk_asw_buzzer_melee_dmg" = "15" game cheat - Damage caused by buzzer"sk_asw_buzzer_melee_interval" = "1.5" game cheat - Min time between causing damage to marines"sk_asw_buzzer_v2" = "1" game cheat "asw_cain_mail" client cheat - Test shows cain mail"asw_cam_marine_blend" = "1" client cheat - Marine Camera: Whether camera should blend Z movement changes."asw_cam_marine_dist" = "412" client cheat - Marine Camera: Distance from marine."asw_cam_marine_dist_death" = "200" client cheat - Marine Camera: Distance from marine as he dies."asw_cam_marine_dist_rate" = "50" client cheat - Marine
Camera: Distance from marine."asw_cam_marine_pitch" = "60" client cheat - Marine Camera: pitch."asw_cam_marine_pitch_death" = "50" client cheat - Marine Camera: pitch when he dies."asw_cam_marine_pitch_rate" = "1000" client cheat "asw_cam_marine_shift_deadspace" = "64" client cheat - Marine Camera: Deadspace around the marine before camera shifting starts."asw_cam_marine_shift_enable" = "1" client cheat - Camera shifting enable/disable."asw_cam_marine_shift_maxx" = "300" client cheat - Marine Camera: How far the camera pans east/west as you move the mouse."asw_cam_marine_shift_maxy" = "200" client cheat - Marine Camera: How far the camera pans north as you move the mouse."asw_cam_marine_shift_maxy_south" = "380" client cheat - Marine Camera: How far the camera pans south as you move the mouse."asw_cam_marine_shift_ratex" = "1000" client cheat - Marine Camera: How far the camera pans east/west as you move the mouse."asw_cam_marine_shift_ratey" = "650" client cheat - Marine Camera: How far the camera pans north as you move the mouse."asw_cam_marine_shift_ratey_south" = "2000" client cheat - Marine Camera: How far the camera pans south as you move the mouse."asw_cam_marine_shift_z_death" = "-30.0" client cheat - Marine Camera: Shift camera vertically when he dies."asw_cam_marine_sphere_max" = "400" client cheat - Test"asw_cam_marine_sphere_min" = "32" client cheat - Test"asw_cam_marine_spring_const" = "0.75" client cheat - Camera spring constant."asw_cam_marine_spring_dampening" = "3.0" client cheat - Camera spring dampening."asw_cam_marine_spring_vel_max" = "35.0" client cheat - Camera max velocity."asw_cam_marine_test" = "1" client cheat - Camera Test."asw_cam_marine_yaw" = "90" client cheat - Marine Camera: yaw."asw_cam_marine_yaw_death_rate" = "35.0" client cheat - Marine Camera: yaw rotate rate when he dies."asw_cam_marine_yshift_static" = "75.0f" client cheat - Camera y-shift value."asw_camera_report_defaults" client cheat - Report default vectors on the camera based on current settings"asw_camera_shake" = "0" ( def. "1" ) client - Enable camera shakes"asw_camera_volume" client cheat - check if the marine is inside an asw_camera_control volume"asw_campaign_death" = "0" client replicated - Whether marines are killed in the roster if a mission is completed with the mari"asw_campaign_wounding" = "0" game - Whether marines are wounded in the roster if a mission is completed with the mar"asw_candidate_interval" = "1.0" game cheat - Interval between updating candidate spawning nodes"asw_carnage" game cheat - Scales the number of aliens each spawner will put out"asw_chainsaw_attack_fade_time" = "0.5" client cheat replicated - Time for chainsaw attack sound to fade out"asw_chainsaw_debug" = "0" client cheat replicated "asw_chainsaw_pitch_bite_rate" = "50.0" client cheat replicated - How quickly the chainsaw pitch changes when attack hits somethings"asw_chainsaw_pitch_range" = "5.0" client cheat replicated - Random variation applied above and below target pitch"asw_chainsaw_pitch_return_delay" = "1.0" client cheat replicated - How long after attacking something before the chainsaw pitch returns to normal"asw_chainsaw_pitch_return_rate" = "50.0" client cheat replicated - How quickly the pitch returns to normal when attacking chainsaw doesn't hit anyt"asw_chainsaw_pitch_target" = "95.0" client cheat replicated - Target pitch when chainsaw starts to attack something"asw_chainsaw_shake_amplitude" = "12.5" client cheat replicated "asw_chainsaw_shake_duration" = "1.0" client cheat "asw_chainsaw_shake_frequency" = "100.0" client cheat replicated "asw_charge_height" = "5" client replicated "asw_check_campaign" game cheat - Is this map in campaign mode?"asw_ClearHouse" game cheat - Removes all Swarm from the map"asw_client_build_maps" = "0" client replicated - Whether clients compile random maps rather than getting sent them"asw_clientside_avoidance" = "1" client cheat "asw_clientside_avoidance_scale" = "1.0" client cheat "asw_cluster_grenade_child_fuse_max" = "1.0" game cheat - Cluster grenade child cluster's maximum fuse length"asw_cluster_grenade_child_fuse_min" = "0.5" game cheat - Cluster grenade child cluster's minimum fuse length"asw_cluster_grenade_fuse" = "4.0f" game cheat - Fuse length of cluster grenade"asw_cluster_grenade_min_detonation_time" = "0.9f" game cheat - Min. time before cluster grenade can detonate"asw_cluster_grenade_radius_check_interval" = "0.5f" game cheat - How often the cluster grenade checks for nearby drones to explode against"asw_cluster_grenade_radius_check_scale" = "0.6f" game cheat - What
fraction of the grenade's damage radius is used for the early detonation ch"asw_colonist_health" = "90" game "asw_colonist_tom_health" = "30" game "asw_compliment_chatter_interval_max" = "240" game - Max time between kill compliments"asw_compliment_chatter_interval_min" = "180" game - Min time between kill compliments"asw_controller_focus_list" client - Lists panels receiving controller focus"asw_controller_lag" = "40.0" client "asw_controls" = "1" client cheat replicated - Disable to get normal FPS controls (affects all players on the server)"asw_conv" game cheat - Test a conversation"asw_conversation" game cheat - Triggers a conversation"asw_corpse" game cheat - Test create a clientside corpse"asw_credits" client cheat - Test shows credits"asw_cross_layout" = "1" client archive - If set, marine portraits are laid out in a cross shape in joypad mode"asw_crosshair_progress_size" = "20" client archive "asw_crosshair_use_perspective" = "1" client cheat - Show the crosshair that has perspective or the old version?"asw_custom_skill_points" = "0" game archive - If set, marines will start with no skill points and will spend them as they prog"asw_damage_indicator" = "1" game cheat - If set, directional damage indicator is shown"asw_damage_spark_rate" = "0.24" client cheat - Base number of seconds between spark sounds/effects at critical damage."asw_damageindicator_alpha" = "0.05f" client - Alpha of the HUD damage indicator"asw_damageindicator_bullets_alpha" = "0.05f" client - Scales alpha of the bullets in the HUD damage indicator."asw_damageindicator_hurt_flash_alpha" = "0.12f" client - The alpha of the screen flash when the player is at low health (0.0 - 1.0)"asw_damageindicator_scale" = "0.9f" client - Scales the HUD damage indicator"asw_damageindicator_slash_alpha" = "0.85f" client - Scales alpha of the slashes in the HUD damage indicator."asw_damageindicator_slash_radius" = "0.28f" client - Scales the slashes in the HUD damage indicator"asw_damageindicator_slash_scale" = "0.25f" client - Scales the slashes in the HUD damage indicator"asw_debug_air_move" = "0" client cheat replicated - Gives debug info on air moving"asw_debug_alien_damage" = "0" game - Print damage aliens receive"asw_debug_aliens" = "0" game cheat "asw_debug_button_skin" = "0" game cheat - If set, button panels will output skin setting details"asw_debug_charging" = "0" game cheat - Visualize charging"asw_debug_clientside_avoidance" = "0" client cheat "asw_debug_combat_status" = "0" game cheat - Show marine's combat status on the screen"asw_debug_commander_list" = "0" client - Display fake names in commander list"asw_debug_drone" = "0" game cheat - Enable drone debug messages"asw_debug_drone_pose" = "0" client - Set to drone entity index to output drone pose params"asw_debug_grubs" = "0" game cheat - If set, grubs will print debug messages for various things"asw_debug_hud" = "0" client archive - Draw debug info for the HUD"asw_debug_jump_behavior" = "0" game "asw_debug_marine_aim" = "0" game cheat - Shows debug info on marine aiming"asw_debug_marine_can_see" = "0" game cheat - Display lines for waking up aliens"asw_debug_marine_chatter" = "0" game - Show debug info about when marine chatter is triggered"asw_debug_marine_damage" = "0" game - Show damage marines are taking"asw_debug_medals" = "0" game - Print debug info about medals"asw_debug_mine" = "0" game cheat - Turn on debug messages for Incendiary Mines"asw_debug_mortarbug" = "0" game - Display mortarbug debug info"asw_debug_npcs" = "0" game cheat - Enables debug overlays for various NPCs"asw_debug_pvs" = "0" game cheat "asw_debug_scanner_sound" = "0" client cheat - Prints debug output on scanner pulses"asw_debug_server_cursor" game cheat - Server shows a marker where it thinks your cursor is"asw_debug_shieldbug" = "0" game cheat - Display
shieldbug debug messages"asw_debug_simple_alien" = "0" game cheat - Print debug text for simple aliens"asw_debug_spawners" = "0" game cheat - Displays debug messages for the asw_spawners"asw_debug_spectator" client cheat - Prints info on spectator"asw_debug_spectator_server" game cheat - Prints whether a player wants to spectate"asw_debug_steps" = "0" client cheat replicated - Gives debug info on moving up/down steps"asw_debug_throw" = "0" game cheat - Show node debug info on throw visibility checks"asw_debug_tile_connections" = "0" client replicated - Print debug info for tile connections"asw_debug_xp" client - Lists XP details for local player"asw_debuganimstate" = "0" client replicated "asw_DebugAutoAim" = "0" client cheat replicated "asw_default_campaign" = "jacob" game archive - Default campaign used when dedicated server restarts"asw_demo_camera" client "asw_difficulty_alien_damage_step" = "0.2" game - How much alien damage is changed per mission difficulty level"asw_difficulty_alien_health_step" = "0.2" game - How much alien health is changed per mission difficulty level"asw_directional_shadows" = "1" client - Whether aliens should have flashlight directional shadows"asw_director_debug" = "0" game cheat - Displays director status on screen"asw_director_peak_max_time" = "3" game cheat - Max time that director keeps spawning aliens when marine intensity has peaked"asw_director_peak_min_time" = "1" game cheat - Min time that director keeps spawning aliens when marine intensity has peaked"asw_director_relaxed_max_time" = "40" game cheat - Max time that director stops spawning aliens"asw_director_relaxed_min_time" = "25" game cheat - Min time that director stops spawning aliens"asw_dlight_list" = "0" client - Lists dynamic lights"asw_door_drone_damage_scale" = "2.0f" game cheat - Damage scale for drones hitting doors"asw_door_explosion_boost" = "2.0" game cheat - Sets damage scale for grenades vs doors"asw_door_healthbars" = "2" client - 0=no health bars, 1=health bar at cursor, 2=show all door health bars"asw_door_physics" = "0" game cheat - If set, doors will turn into vphysics objects upon death."asw_door_seal_damage_reduction" = "0.6f" game cheat - Alien damage scale when door is fully sealed"asw_draw_awake_ai" = "0" game cheat - Lists how many of each AI are awake"asw_draw_hud" = "1" client - Draw the HUD or not"asw_drawplayermesh" = "0" client archive - Draw the player entity or not"asw_drone_acceleration" = "5" game cheat - How fast the swarm drone accelerates, as a multiplier on his ideal speed"asw_drone_attacks" = "1" game cheat - Whether the drones attack or not"asw_drone_auto_speed_scale" = "0.5" game cheat - Speed scale for the drones while melee attacking"asw_drone_cycle" game cheat - Lists drones along with cycle and weight"asw_drone_death_force" = "5" game cheat - Scale for alien death forces"asw_drone_death_force_pitch" = "-10" game cheat - Tilt the angle of death forces on alien ragdolls"asw_drone_door_distance" = "60" game cheat - How near to the door a drone needs to be to bash it"asw_drone_door_distance_min" = "40" game cheat - Nearest a drone can be to a door when attacking"asw_drone_fade_time_max" = "4.0" client - Maximum time a Swarm Drone ragdoll will stay around before fading"asw_drone_fade_time_min" = "2.0" client - Minimum time a Swarm Drone ragdoll will stay around before fading"asw_drone_friction" = "0.1" game cheat - Velocity loss due to friction"asw_drone_gib_chance" = "0.075" game cheat - Chance of drone gibbing instead of ragdoll"asw_drone_gib_time_max" = "0.2" client - Maximum time a Swarm Drone ragdoll will stay around before gibbing"asw_drone_gib_time_min" = "0.2" client - Minimum time a Swarm Drone ragdoll will stay around before gibbing"asw_drone_gib_velocity" = "1.75" client cheat - Drone gibs will inherit the velocity of the parent ragdoll scaled by this"asw_drone_health" = "40" game cheat - How much health the Swarm drones have"asw_drone_hurl_chance" = "0.66666666666666" game - Chance that an alien killed by explosives will hurl towards the camera.
"asw_drone_hurl_interval" = "10" game - Minimum number of seconds that must pass between alien bodies flung at camera."asw_drone_jump_pitch_max" = "45" client - Min pitch for drone's jumping pose parameter"asw_drone_jump_pitch_min" = "-45" client - Min pitch for drone's jumping pose parameter"asw_drone_jump_pitch_speed" = "3.0" client - Speed for drone's pitch jumping pose parameter transition"asw_drone_melee_force" = "1.67" game cheat - Force of the drone's melee attack"asw_drone_melee_range" = "60.0" game cheat - Range of the drone's melee attack"asw_drone_override_attack" = "1" game cheat - Enable to make Swarm drones use custom override movement to attack their enemy"asw_drone_override_move" = "0" game cheat - Enable to make Swarm drones use custom override movement to chase their enemy"asw_drone_override_speedboost" = "0.32" game cheat - boost speed for the alien drones when in override mode"asw_drone_ridiculous" = "0" client cheat - If true, hurl drone ragdolls at camera in a ridiculous fashion."asw_drone_show_facing" = "0" game cheat - Show which way the drone is facing"asw_drone_show_override" = "0" game cheat - Show a yellow arrow if drone is using override movement"asw_drone_smooth_speed" = "200" game cheat - How fast the swarm drone smooths his current velocity into the ideal, when using"asw_drone_speedboost" = "1.0" game cheat - boost speed for the alien drones"asw_drone_start_melee_range" = "100.0" game cheat - Range at which the drone starts his melee attack"asw_drone_touch_damage" = "0" game cheat - Damage caused by drones on touch"asw_drone_uber_health" = "500" game cheat - How much health the uber Swarm drones have"asw_drone_weak_from_behind" = "0" client cheat replicated - Drones take double damage from behind"asw_drone_yaw_speed" = "32.0" game cheat - How fast the swarm drone can turn"asw_drone_yaw_speed_attacking" = "8.0" game cheat - How fast the swarm drone can turn while doing a melee attack"asw_drone_yaw_speed_attackprep" = "64.0" game cheat - How fast the swarm drone can turn while starting his melee attack"asw_drone_zig_zag_length" = "144" game cheat - Length of drone zig zagging"asw_drone_zig_zagging" = "0" game cheat - If set, aliens will try to zig zag up to their enemy instead of approaching dire"asw_drones_friendly" game cheat - Makes drones friendly to marines"ASW_Drop" game - Makes your marine drop his current weapon"asw_drop_ammo" game - Drops ammo from an ammo bag"asw_drop_money" = "1" game cheat - Do aliens drop money?"asw_drop_powerups" = "0" game cheat - Do aliens drop powerups?"asw_edit_panel" client cheat - ASW Edit a VGUI panel by name"ASW_EditEmitterFrame" client cheat - The vgui panel used to edit emitters"asw_egg_respawn" = "0" game cheat - If set, eggs will respawn the parasite inside"asw_electrified_armor_duration" = "12.0f" game cheat - Duration of electrified armor when activated"asw_emitter_max_collision_speed" = "80" client cheat - Maximum speed that makes a full volume"asw_emitter_min_collision_speed" = "50" client cheat - Minimum speed to make a sound"asw_encounter_display" = "1" "asw_encounter_radius_max" = "512.0f" cheat "asw_encounter_radius_min" = "384.0f" cheat "asw_encounters_distance_min" = "900" cheat - Min distance between edges of encounter circles"asw_engine_finished_building_map" - Notify engine that we've finished building a map"asw_ent_create" game cheat - Creates an entity of the given type in front of the current marine."asw_ent_teleport" game cheat - Teleport the specified entity to the crosshair location. Format: ent_teleport <"asw_entindex" client cheat - Returns the entity index of the player "asw_facefronttime" = "2.0" client replicated - How many seconds before marine faces front when standing still."asw_fail_sound_delay" = "0.0" client cheat - Delay before playing mission fail music"asw_fair_marine_rules" = "1" game archive - If set, fair marine selection rules are enforced during the briefing"asw_fast_reload_enabled" = "1" client cheat replicated - Use fast reload mechanic?"asw_fast_reload_under_marine" = "1" ( def. "0" ) client - Draw the
active reload bar under the marine?"asw_feetyawrate" = "300" client replicated - How many degrees per second that we can turn our feet or upper body."asw_fire_alien_damage_scale" = "3.0" game cheat "asw_fire_glow" = "1" game cheat "asw_fire_glow_radius" = "280" game cheat "asw_fire_spread_scale" = "2.0" game cheat "asw_fist_passive_damage_scale" = "2.0f" client cheat replicated - Damage scale applied from charged fist passive item"asw_fist_ragdoll_chance" = "0.4f" game "asw_fix_cam" = "-1" client cheat - Set to 1 to fix the camera in place."asw_fixed_movement_playback_rate" = "0" client replicated - Movement animation playback is always unscaled"asw_flamer_debug" = "0" game cheat - Visualize flamer projectile collision"asw_flamer_force" = "0.7f" game cheat - Force imparted by the flamer projectiles"asw_flamer_light_b" = "160" client cheat - Alters the colour of the flamer dynamic light"asw_flamer_light_exponent" = "5" client cheat - Alters the flamer dynamic light"asw_flamer_light_g" = "192" client cheat - Alters the colour of the flamer dynamic light"asw_flamer_light_r" = "255" client cheat - Alters the colour of the flamer dynamic light"asw_flamer_light_scale" = "0.7f" client cheat - Alters the size of the flamer dynamic light"asw_flamer_size" = "40" game cheat - Radius at which flamer projectiles set aliens on fire"asw_flare_anim_speed" = "1.5f" client replicated - Playback rate of the flare throw anim"asw_flare_autoaim_radius" = "250" client cheat replicated - Radius of autoaim effect from flares"asw_flare_b" = "200" client - Colour of flares"asw_flare_g" = "255" client - Colour of flares"asw_flare_launch_delay" = "0.15f" client replicated - Delay before flares are thrown"asw_flare_r" = "240" client - Colour of flares"asw_flare_refire_time" = "0.1f" client replicated - Time between starting a new flare throw"asw_flare_throw_speed" = "50.0f" game cheat - Velocity of thrown flares"asw_flashlight_dlight_b" = "250" client cheat - Blue component of flashlight colour"asw_flashlight_dlight_g" = "250" client cheat - Green component of flashlight colour"asw_flashlight_dlight_offsetx" = "30" client cheat - Offset of the flashlight dlight"asw_flashlight_dlight_offsety" = "0" client cheat - Offset of the flashlight dlight"asw_flashlight_dlight_offsetz" = "60" client cheat - Offset of the flashlight dlight"asw_flashlight_dlight_r" = "250" client cheat - Red component of flashlight colour"asw_flashlight_dlight_radius" = "100" client cheat - Radius of the light around the marine."asw_flashlight_marine_ambient" = "0.1" client cheat - Ambient light of the marine with flashlight on"asw_flashlight_marine_lightscale" = "1.0" client cheat - Light scale on the marine with flashlight on"asw_flip_door" game cheat - Flip all door meshes"asw_floating_number_type" = "0" client - 1 = vgui, 2 = particles"asw_follow_hint_debug" = "0" game cheat "asw_follow_hint_max_range" = "300" game cheat "asw_follow_hint_max_z_dist" = "120" game cheat "asw_follow_slow_distance" = "1200.0f" game cheat - Marines will follow their leader slowly during combat if he's within this distan"asw_follow_threshold" = "40" game cheat - Marines in diamond formation will move after leader has moved this much"asw_follow_use_hints" = "2" game cheat - 0 = follow formation, 1 = use hints when in combat, 2 = always use hints"asw_follow_velocity_predict" = "0.3" game cheat - Marines travelling in diamond follow formation will predict their leader's movem"asw_fonts" client cheat - Shows all AS:I fonts"asw_force_ai_fire" = "0" game cheat - Forces all AI marines to fire constantly"asw_g_jeepexitspeed" = "100" game cheat "asw_gib_bleed_time" = "1.5" client - How long drone gibs bleed for"asw_gimme_ammo" game cheat - Refills all marine ammo"asw_gimme_health" game cheat - Refills all marine health
"asw_god" = "0" game cheat - Set to 1 to make marines invulnerable"asw_goo_volume" = "1.0f" game cheat - Volume of the alien goo looping sound"asw_grenade_launcher_gravity" = "2.4f" game cheat - Gravity of grenade launcher grenades"asw_grenade_launcher_speed" = "2.4f" game cheat - Scale speed of grenade launcher grenades"asw_grenade_radius" = "350" game cheat - Radius of the rifle's grenade explosion"asw_grenade_throw_delay" = "0.15" client cheat replicated - Delay before grenade entity is spawned when throwing"asw_grentrail_brightness" = "128" game "asw_grentrail_fade" = "100" game "asw_grentrail_lifetime" = "0.2f" game "asw_grentrail_width" = "6.0f" game "asw_grentrail_widthend" = "1.0f" game "asw_ground_secondary" = "1" client cheat - Set to 1 to make marines aim grenades at the floor instead of firing them straig"asw_grub_speedboost" = "1.4" game cheat - boost speed for the grubs"asw_hack_cycle_time" = "0.5f" client cheat "asw_hacking_fraction" = "0.1f" game cheat "asw_harverter_suppress_children" = "0" game cheat - If set to 1, harvesters won't spawn harvesites"asw_harvester_max_critters" = "5" game cheat - maximum critters the harvester can spawn"asw_harvester_new" = "1" game cheat - If set to 1, use the new model"asw_harvester_spawn_height" = "16" game cheat - Height above harvester origin to spawn harvesites at"asw_harvester_spawn_interval" = "1.0" game cheat - Time between spawning a harvesite and starting to spawn another"asw_harvester_speedboost" = "1.0" game cheat - boost speed for the harvesters"asw_harvester_touch_damage" = "5" game cheat - Damage caused by harvesters on touch"asw_heal_gun_heal_fade" = "0.05" client cheat replicated - Fade time for heal gun's heal sound"asw_heal_gun_start_heal_fade" = "0.25" client cheat replicated - Crossfade time between heal gun's search and heal sound"asw_healgrenade" = "90 40 40" client - Color of grenades"asw_healgrenade_gravity" = "1000" game cheat - Gravity of healgrenades"asw_healgrenade_refire_time" = "1.0f" client cheat replicated - Time between starting a new healgrenade throw"asw_hear_fixed" = "0" client - If set, hearing audio position is locked in place. Use asw_set_hear_pos to set "asw_hear_from_marine" = "0" client - Audio hearing position is at current marine's ears"asw_hear_height" = "256" ( def. "0" ) client - If set, hearing audio position is this many units above the marine. If number i"asw_hear_pos_debug" = "0" client - Shows audio hearing position"asw_hide_local_marine" = "0" client cheat - If enabled, your current marine will be invisible"asw_hide_marine" game cheat - Toggle drawing of the current marine"asw_hl2_camera" = "0" client cheat replicated "asw_holdout_announce_time" = "5.0f" game cheat - How many seconds between announcing a wave and actually starting a wave."asw_holdout_debug" = "0" client cheat replicated - Show debug text for holdout mode"asw_holdout_resupply_time" = "20.0f" game cheat - How many seconds marines have to pick new weapons in the resupply stage."asw_holdout_start_wave" game - Starts a holdout wave"asw_holdout_wave_score_time" = "5.0f" game cheat - How many seconds to show the end wave scores for."asw_horde_class" = "asw_drone" game cheat - Alien class used when spawning hordes"asw_horde_interval_max" = "60" game cheat - Min time between hordes"asw_horde_interval_min" = "40" game cheat - Min time between hordes"asw_horde_max_distance" = "1500" game cheat - Maximum distance away from the marines the horde can spawn"asw_horde_min_distance" = "800" game cheat - Minimum distance away from the marines the horde can spawn"asw_horde_override" = "0" game - Forces hordes to spawn"asw_horde_size_max" = "12" game cheat - Max horde size"asw_horde_size_min" = "9" game cheat - Min horde size"asw_horizontal_autoaim" = "1" client cheat - Applies horizontal correction towards best aim ent."asw_hotbar_self" = "1" client - Show your own items on the hotbar
"asw_hotbar_simple" = "1" client - Show only 1 item per AI marine on the squad hotbar"asw_hud_alpha" = "192" client - Alpha of the black parts of the HUD (0->255)"asw_hud_jeephint_numentries" = "10" game "asw_hud_scale" = "0.8" min. 0.700000 max. 1.000000 client - Scale of the HUD overall"asw_hud_swaps" = "1" client - Show weapon swap icons on the HUD"asw_ignore_need_two_player_requirement" = "1" ( def. "0" ) client replicated - If set to 1, ignores the mission setting that states two players are needed to s"asw_infest_angle" = "0" game - Angle adjustment for parasite infestation attachment"asw_infest_pitch" = "-45" game - Angle adjustment for parasite infestation attachment"asw_info_sound_continue" = "1" client archive - Info message sounds continue after you close the window"asw_inspect_profile" client cheat - Display a marine's profile"asw_instant_restart" = "0" game - Whether the game should use the instant restart (if not, it'll do a full reload "asw_intensity_decay_time" = "20" game cheat - Seconds to decay full intensity to zero"asw_intensity_far_range" = "200" game cheat - Enemies killed past this distance will only slightly increase intensity"asw_intensity_inhibit_delay" = "3.5" game cheat - Seconds before intensity starts to decay after an increase"asw_intensity_scale" = "0.25" game cheat - Scales intensity increases for marines"asw_interval_change_max" = "0.95" game cheat - Director: Max scale applied to alien spawn interval each spawn"asw_interval_change_min" = "0.9" game cheat - Director: Min scale applied to alien spawn interval each spawn"asw_interval_initial_max" = "7" game cheat - Director: Max time between alien spawns when first entering spawning state"asw_interval_initial_min" = "5" game cheat - Director: Min time between alien spawns when first entering spawning state"asw_interval_min" = "1.0f" game cheat - Director: Alien spawn interval will never go lower than this"asw_inventory" game cheat - Lists marine's inventory"ASW_InvLast" client - Switches between primary and secondary weapons"ASW_InvNext" client - Makes your marine select the next weapon"ASW_InvPrev" client - Makes your marine select the previous weapon"ASW_JukeboxFadeOutTime" = "1.0" client "asw_jump_jet_height" = "160" client replicated "asw_jump_jet_pounce_height" = "60" client replicated "asw_jump_jet_time" = "1.32" client replicated "asw_key_atten" = "1.0" client "asw_key_falloff" = ".1" client "asw_key_innerCone" = "20.0" client "asw_key_outerCone" = "30.0" client "asw_key_range" = "0" client "asw_knockdown_interval" = "3.0" game cheat - Min time between knockdowns"asw_laser_sight" = "1" client archive "asw_laser_sight_min_distance" = "9999" client - The min distance at which to accurately draw the laser sight from the muzzle rat"asw_last_game_variation" = "0" game archive - Which game variation was used last game"asw_last_marine_dead_delay" = "0.6f" game cheat - How long to wait after the last marine has died before failing the mission"asw_last_max_players" = "6" client archive - Last maxplayers used for starting a server from the main menu"asw_last_server_name" = "AS:I Server" client archive - Last name used for starting a server from the main menu"asw_last_sv_lan" = "0" client archive - Last sv_lan used for starting a server from the main menu"asw_leadership_radius" = "600" client replicated - Radius of the leadership field around NCOs with the leadership skill"asw_LeaveMarine" game cheat - Uninhabits your current marine"asw_left_hand_ik" = "0" client cheat - IK the marine's left hand to his weapon"asw_list_cached_emitters" client cheat - Lists all emitter templates currently loaded"asw_live_marines" game cheat - Reports if you have live marines"ASW_LoadCampaign" client - Loads a previously saved campaign game"asw_local_dlight_b" = "250" client cheat - Blue component of local colour"asw_local_dlight_exponent" = "3" client cheat - Exponent of local colour"asw_local_dlight_g" = "250" client cheat - Green component of local colour"asw_local_dlight_offsetx" = "0" client cheat - Offset of
the local dlight"asw_local_dlight_offsety" = "-15" client cheat - Offset of the local local"asw_local_dlight_offsetz" = "95" client cheat - Offset of the flashlight dlight"asw_local_dlight_r" = "250" client cheat - Red component of local colour"asw_local_dlight_radius" = "0" client cheat - Radius of the light around the marine."asw_local_dlight_rotate" = "0" client cheat - Whether local dlight's offset is rotated by marine facing"asw_location_grid_debug" = "0" - Outputs mission grid hexes for server and client"asw_mad_firing_break" = "4" game - Point at which the mad firing counter triggers the mad firing speech"asw_mad_firing_decay" = "0.15" game - Tick down rate of the mad firing counter"asw_main_menu_option" client "asw_make_jeep" client cheat - Creates a clientside jeep"asw_make_jeep_phys" client cheat - Creates physics for test clientside jeep"asw_map_range" = "1200" client cheat - Range in world units of the minimap"asw_marine_ai_acceleration" = "4.0f" game cheat - Acceleration boost for marine AI"asw_marine_ai_followspot" = "0" game cheat "asw_marine_aim_error_decay_multiplier" = "0.9f" game cheat - Value multiplied per turn to reduce aim error over time"asw_marine_aim_error_max" = "20.0f" game cheat - Maximum firing error angle for AI marines with base accuracy skill"asw_marine_aim_error_min" = "5.0f" game cheat - Minimum firing error angle for AI marines with base accuracy skill"asw_marine_ambient" = "0.02" client cheat - Ambient light of the marine"asw_marine_auto_hack" = "0" game cheat - If set to 1, marine will automatically hack nearby computers and button panels"asw_marine_box_collision" = "1" client replicated "asw_marine_burn_time_easy" = "6" game cheat - Amount of time marine burns for when ignited on easy difficulty"asw_marine_burn_time_hard" = "12" game cheat - Amount of time marine burns for when ignited on hard difficulty"asw_marine_burn_time_insane" = "15" game cheat - Amount of time marine burns for when ignited on insane difficulty"asw_marine_burn_time_normal" = "8" game cheat - Amount of time marine burns for when ignited on normal difficulty"asw_marine_collision" = "0" client replicated - Whether marines collide with each other or not, in a multiplayer game"asw_marine_death_cam" = "1" client cheat replicated - Use death cam"asw_marine_death_cam_time" = "0.4" client cheat replicated - Time to do the slowdown death cam"asw_marine_death_cam_time_hold" = "1.75" client cheat replicated - Time to hold on the dying marine at time ramps back up"asw_marine_death_cam_time_interp" = "0.5" client cheat replicated - Time to blend into the death cam"asw_marine_death_cam_time_interp_out" = "0.75" client cheat replicated - Time to blend out of the death cam"asw_marine_death_cam_time_local_hold" = "5.0" client cheat replicated - Time to hold on the dying marine at time ramps back up if they died"asw_marine_death_cam_time_scale" = "0.035" client cheat replicated - Time scale during death cam"asw_marine_death_protection" = "1" game cheat - Prevents marines from dying in one hit, unless on 1 health"asw_marine_debug_movement" = "0" game cheat - Debug overall marine movement direction"asw_marine_edge_names" = "1" client - Prevent marine names from going off the edge of the screen"asw_marine_explosion_protection" = "0.5" game cheat - Reduction of explosion radius against marines"asw_marine_face_last_enemy_time" = "5.0" game cheat - Amount of time that AI marines will face their last enemy after losing it while "asw_marine_fall_damage" = "0" game cheat - Marines take falling damage"asw_marine_ff" = "1" min. 0.000000 max. 2.000000 game cheat - Marine friendly fire setting (0 = FFGuard, 1 = Normal (based on mission difficul"asw_marine_ff_absorption" = "1" game cheat - Friendly fire absorption style (0=none 1=ramp up 2=ramp down)"asw_marine_ff_absorption_build_rate" = "0.25f" game cheat - Rate of FF absorption decay build up when being shot by friendlies"asw_marine_ff_absorption_decay_rate" = "0.33f" game cheat - Rate of FF absorption decay"asw_marine_ff_dmg_base" = "1.0" game cheat - Amount of friendly fire damage on mission difficulty 5"asw_marine_ff_dmg_step" = "0.2" game cheat - Amount friendly fire damage is modified per mission difficuly level away from 5"asw_marine_ff_guard_time" = "5.0" game cheat - Amount of time firing is disabled for when activating friendly fire guard"asw_marine_force_combat_status" = "0" game cheat "asw_marine_fraction_turn_scale" = "0" client cheat - Scale for
the fractional marine turning (large turns)"asw_marine_friction" = "10" client notify replicated - Marine movement friction."asw_marine_gravity" = "800" client notify replicated - Marine gravity."asw_marine_labels_cursor_maxdist" = "70" client - Only marines within this distance of the cursor will get their health bar drawn"asw_marine_lightscale" = "4.0" client cheat - Light scale on the marine"asw_marine_linear_turn_rate" = "600" client cheat - Linear turning rate of the marine (used as minimum when fractional turning is em"asw_marine_melee_damage" = "20" game cheat - How much damage the marine's kick does"asw_marine_melee_distance" = "50" game cheat - How far the marine can kick"asw_marine_melee_force" = "200000" game cheat - Marine kick force = this / dist"asw_marine_melee_kick_lift" = "0.2" game cheat - Upwards Z-Force given to kicked objects"asw_marine_melee_max_force" = "10000" game cheat - Maximum force allowed"asw_marine_names" = "1" client - Whether to show the marine name"asw_marine_nearby_angle" = "-75" client cheat replicated "asw_marine_object_motion_blur_scale" = "0.0" client "asw_marine_passive_armor_scale" = "0.8" game cheat - 'normal' armor will scale damage taken by this much"asw_marine_random_yaw" = "40" game - Min/max angle the marine will change his yaw when idling in follow mode"asw_marine_rolls" = "1" client cheat replicated - If set, marine will do rolls when jump is pressed"asw_marine_scan_beams" = "0" game - Draw scan beams for marines holding position"asw_marine_server_anim" game cheat - Lists animation playing on the player's current marine serverside"asw_marine_server_ragdoll" = "0" game cheat - If set, marines will have server ragdolls instead of clientside ones."asw_marine_shoulderlight" = "2" client - Should marines have a shoulder light effect on them."asw_marine_skill" game cheat - Usage: asw_marine_skill [nSkillSlot] - reports the number of skill points of th"asw_marine_special_heal_chatter_chance" = "0.05" game - Chance of medic saying a special healing line. Wounded special chance is this t"asw_marine_special_idle_chatter_chance" = "0.25" game - Chance of marine doing a special idle chatter"asw_marine_spectate" game cheat - Usage: asw_marine_spectate [marine_num]"asw_marine_speed_scale_easy" = "0.96" client replicated "asw_marine_speed_scale_hard" = "1.024" ( def. "1.0" ) client replicated "asw_marine_speed_scale_insane" = "1.048" ( def. "1.0" ) client replicated "asw_marine_speed_scale_normal" = "1.0" client replicated "asw_marine_speed_type" = "2" client replicated - 0=fixed points scaled by sequence speed, 1=fixed points, 2=just sequence speed"asw_marine_stumble_on_damage" = "1" game cheat - Marine stumbles when he takes damage"asw_marine_switch_blend_max_dist" = "1500" client - Maximum distance apart marines can be for a camera blend to occur"asw_marine_switch_blend_speed" = "2.5" client - How quickly the camera blends between marines when switching"asw_marine_time_until_ignite" = "0.7f" game cheat - Amount of time before a marine ignites from taking repeated burn damage"asw_marine_toggle_crouch_chance" = "0.4" game - Chance of AI changing between crouched and non-crouched while idling in follow m"asw_marine_turn_firing_fraction" = "0.6" client cheat - Fractional turning value while firing, if using asw_marine_fraction_turn_scale"asw_marine_turn_normal_fraction" = "0.9" client cheat - Fractional turning value if using asw_marine_fraction_turn_scale"asw_marine_turn_y_pos" = "0.55" client archive - Normalized height position for where the cursor changes the player from looking "asw_marine_update_visibility" client cheat - Updates marine visibility"asw_marine_view_cone_cost" = "5" game cheat - Extra pathing cost if a node is visible to a marine"asw_marine_view_cone_dist" = "700" client replicated - Distance for marine view cone checks"asw_marine_view_cone_dot" = "0.5" client replicated - Dot for marine view cone checks"asw_marine_yaw_interval_max" = "8" game - Max time between AI marine shifting his yaw"asw_marine_yaw_interval_min" = "3" game - Min time between AI marine shifting his yaw"asw_MarineInvuln" game cheat - Makes your marines invulnerable"asw_max_alien_batch" = "10" game cheat - Max number of aliens spawned in a horde batch"asw_max_body_yaw" = "30" client replicated - Max angle body yaw can turn either side before feet snap."asw_max_saves" = "200" archive - Maximum number of multiplayer saves that will be stored on this server."asw_medal_accuracy" = "0.9" game cheat - Minimum
accuracy needed to win the accuracy medal"asw_medal_barrel_kills" = "5" game cheat - Minimum aliens killed with barrels to get the Collateral damage medal"asw_medal_blood_heal_amount" = "150" game cheat - How much health must be healed to win the blood halo medal"asw_medal_collection_sp" = "1" client archive - Whether the medal collection shows singleplayer or multiplayer"asw_medal_egg_kills" = "10" game cheat - Minimum kills needed to get the eggs medal, if the team has wiped out all grubs "asw_medal_explosive_kills" = "6" game cheat - How many aliens have to be killed from one explosion to get the explosives merit"asw_medal_firefighter" = "10" game cheat - Minimum fires needed to put out to get the firefighter medal"asw_medal_grub_kills" = "10" game cheat - Minimum kills needed to get the grub medal, if the team has wiped out all grubs "asw_medal_info" game cheat - Give medal info on a particular marine"asw_medal_lifesaver_dist" = "100" game cheat - How close an alien has to be a fellow marine to count for the lifesaver medal"asw_medal_lifesaver_kills" = "1" game cheat - How many aliens you have to kill that were close to a teammate to get the lifesa"asw_medal_melee_hits" = "20" game cheat - Minimum kicks needed to get the iron fist medal"asw_medal_mine_burns" = "60" game cheat - How many mine kills needed to get the mine medal"asw_medal_parasite_kills" = "50" game cheat - Minimum kills needed to get the parasite medal"asw_medal_reckless_explosive_kills" = "1" game cheat - How many aliens have to be killed from kicked grenades to get the reckless explo"asw_medal_sentry_kills" = "60" game cheat - Minimum kills needed to win the sentry medal"asw_medal_silver_heal_amount" = "200" game cheat - How much health must be healed to win the silver halo medal"asw_melee_base_damage" = "12.0" client cheat replicated - The melee damage that marines do at level 1 (scales up with level)"asw_melee_debug" = "0" client replicated - Debugs the melee system. Set to 2 for position updates"asw_melee_knockback_up_force" = "1.0" game cheat "asw_melee_list_dps" game - Lists DPS for melee weapons"asw_melee_lock" = "0" client replicated - Marine is moved to the nearest enemy when melee attacking"asw_melee_lock_distance" = "35" client cheat - Dist marine slides to when locked onto a melee target"asw_melee_lock_slide_speed" = "200" client cheat - Speed at which marine slides into place when target locked in melee"asw_melee_reload" client - Reloads melee_attacks.txt"asw_melee_reload_server_only" game - Reloads melee_attacks.txt"asw_melee_require_contact" = "0" client replicated - Melee requires contact to transition to the next combo"asw_melee_require_key_release" = "1" client cheat replicated - Melee requires key release between attacks"asw_mesh_emitter_draw" = "1" client cheat - Draw meshes from mesh emitters"asw_mesh_emitter_test" client cheat - Test spawning a clientside mesh emitter"ASW_MessageLog" client - Shows a log of info messages you've read so far in this mission"asw_minigun_pitch_max" = "150" client cheat replicated - Pitch of barrel spin sound"asw_minigun_pitch_min" = "50" client cheat replicated - Pitch of barrel spin sound"asw_minigun_spin_down_rate" = "0.4" client cheat replicated - Spin down speed of minigun"asw_minigun_spin_rate_threshold" = "0.75f" client cheat replicated - Minimum barrel spin rate before minigun will fire"asw_minigun_spin_up_rate" = "1.0" client cheat replicated - Spin up speed of minigun"asw_minimap_clicks" = "1" client archive - Is enabled, clicking on the minimap will draw on it. If disabled, clicking ther"asw_minimap_scale" client cheat - Overrides scale of the minimap"asw_mining_laser_run_fade" = "0.05" client cheat replicated - Fade time for mining laser run sound"asw_mining_laser_start_run_fade" = "0.1" client cheat replicated - Crossfade time between mining laser's charge and run sound"asw_mininglaser_damage_snd_interval" = "1.0" client cheat replicated - How often to play the damage sound when the laser beam is on"asw_mission_complete" game cheat - Cheat to complete the current mission"asw_money" = "0" client replicated - Can players collect money?"asw_money_elasticity" = "3.0f" game cheat "asw_money_friction" = "-1.0f" game cheat "asw_money_gravity" = "0.8f" game cheat "asw_mortar_round_child_fuse_max" = "1.0" game cheat - Cluster grenade child cluster's maximum fuse length"asw_mortar_round_child_fuse_min" = "0.5" game cheat - Cluster
grenade child cluster's minimum fuse length"asw_mortar_round_fuse" = "4.0f" game cheat - Fuse length of cluster grenade"asw_mortar_round_gravity" = "0.8f" game cheat - Gravity of mortar bug's mortar"asw_mortar_round_min_detonation_time" = "0.9f" game cheat - Min. time before cluster grenade can detonate"asw_mortar_round_radius_check_interval" = "0.5f" game cheat - How often the cluster grenade checks for nearby drones to explode against"asw_mortar_round_radius_check_scale" = "0.6f" game cheat - What fraction of the grenade's damage radius is used for the early detonation ch"asw_mortarbug_face_target" = "1" game cheat - Mortarbug faces his target when moving"asw_mortarbug_shell_fuse" = "3.0f" game cheat - Time before mortarbug shell explodes"asw_mortarbug_shell_gravity" = "0.8f" game cheat - Gravity of mortarbug shell"asw_mortarbug_speedboost" = "1.0" game cheat - boost speed for the mortarbug"asw_mortarbug_spitspeed" = "350" game cheat - Speed at which mortarbug grenade travels."asw_mortarbug_touch_damage" = "5" game cheat - Damage caused by mortarbug on touch"asw_motionblur" = "0" client - Motion Blur"asw_motionblur_addalpha" = "0.1" client - Motion Blur Alpha"asw_motionblur_drawalpha" = "1" client - Motion Blur Draw Alpha"asw_motionblur_time" = "0.05" client - The amount of time to wait until updating the FB"asw_mouse_order_dist" = "100" client - Minimum distance squared needed to move the cursor while holding down a marine n"asw_move_dummy" game cheat "asw_move_marine" = "1" game cheat - Activate remote control of named entity"asw_movement_direction_interval" = "0.5" game cheat "asw_movement_direction_tolerance" = "30.0" game cheat "asw_muzzle_flash_new_type" = "0" client cheat "asw_muzzle_light" = "255 192 64 6" client cheat "asw_muzzle_light_radius_max" = "100" client cheat "asw_muzzle_light_radius_min" = "50" client cheat "asw_network_id" game cheat - returns network id"asw_new_drone" = "1" game cheat - Set to 1 to use the new drone model"ASW_NextMarine" game - Select your next marine"asw_night_vision_duration" = "20.0" client cheat replicated "asw_night_vision_fade_in_speed" = "400.0" client cheat "asw_night_vision_fade_out_speed" = "5000.0" client cheat "asw_night_vision_flash_max" = "220.0" client cheat "asw_night_vision_flash_min" = "0.0" client cheat "asw_night_vision_flash_speed" = "1000.0" client cheat "asw_night_vision_self_illum_multiplier" = "25" client - For materials that use the NightVision proxy, multiply the result (normally in t"asw_npc_go" game cheat - Selected NPC(s) will go to the location that the player is looking (shown with a"asw_npc_go_do_run" = "1" game cheat - Set whether should run on asw_npc_go"asw_objective_slowdown_time" = "1.8" game cheat - Length of time that the slowdown effect lasts."asw_objective_update_time_scale" = "0.2" client cheat replicated - Time scale during objective updates"asw_old_shieldbug" = "0" game cheat - 1= old shield bug, 0 = new model"asw_OrderMarinesFollow" client - Orders nearest marine to follow"asw_OrderMarinesHold" client - Orders nearby marines to hold position"asw_override_footstep_volume" = "0" client cheat - Overrides footstep volume instead of it being surface dependent"asw_override_max_marines" = "0" game cheat - Overrides how many marines can be selected for (testing)."asw_parasite_defanged_damage" = "15.0" game cheat - Damage per hit from defanged parasites"asw_parasite_inside" = "0" game - If set, parasites will burrow into their victims rather than staying attached"asw_parasite_speedboost" = "1.0" game cheat - boost speed for the parasites"asw_particle_count" = "0" client - Shows how many particles are being drawn"asw_path_end" game cheat - mark end of pathfinding test"asw_path_start" game cheat - mark start of pathfinding test"asw_pdw_max_shooting_distance" = "400" client replicated - Maximum distance of the hitscan weapons."asw_pellet_trail_a" = "40" client cheat "asw_pellet_trail_b" = "255" client cheat
"asw_pellet_trail_fade" = "0.0f" client cheat "asw_pellet_trail_g" = "255" client cheat "asw_pellet_trail_life" = "1.0f" client cheat "asw_pellet_trail_material" = "sprites/laserbeam.vmt" client cheat "asw_pellet_trail_r" = "255" client cheat "asw_pellet_trail_width" = "1.5f" client cheat "ASW_PermaStim" game cheat - Free long stim"ASW_PermaStimStop" game cheat - Free long stim"asw_phys_prop_motion_blur_scale" = "0.5" client "ASW_PhysicsShove" game cheat - Shove objects in front of you"asw_pick_stim_music" client - Shows a dialog for picking custom stim music"asw_pierce_spark_scale" = "0.9" client - Scale applied to piercing spark effect"asw_player_avoidance" = "1" client cheat - Enable/Disable player avoidance."asw_player_avoidance_bounce" = "1.0" client cheat - Marine avoidance bounce."asw_player_avoidance_fakehull" = "25.0" client cheat - Marine avoidance hull size."asw_player_avoidance_force" = "1024" client cheat - Marine avoidance separation force."asw_player_names" = "1" client - Whether to show player names under marines or not. Set to 2 to show both player"asw_portrait_ammo" = "1" client "asw_portrait_class" = "1" client "asw_portrait_face" = "1" client "asw_portrait_health_cross" = "0" client "asw_portrait_leadership" = "1" client "asw_portrait_scale_test" = "0" client cheat "asw_portraits_border" = "8" client - Black border around HUD portraits"asw_portraits_border_shrink" = "0.5f" client - How much of the border is applied to the actual size of the portrait."asw_portraits_hide" = "0" client "asw_powerup_elasticity" = "0.6f" client cheat replicated "asw_powerup_friction" = "-0.5f" client cheat replicated "asw_powerup_gravity" = "1.0f" client cheat replicated "asw_precache_speech" = "0" game cheat - If set, server will precache all speech files (increases load times a lot!)"asw_prevent_ai_crouch" = "0" client cheat - Prevents AI from crouching when they hold position"ASW_PrevMarine" game - Select your previous marine"asw_queen_debug" = "0" game cheat - Display debug info about the queen"asw_queen_flame_flinch_chance" = "0" game cheat - Chance of queen flinching when she takes fire damage"asw_queen_force_parasite_spawn" = "0" game cheat - Set to 1 to force the queen to spawn parasites"asw_queen_force_spit" = "0" game cheat - Set to 1 to force the queen to spit"asw_queen_grabber_dmg" = "1" game cheat - Damager per pump per grabber"asw_queen_grabber_health" = "20" game cheat - Initial health of the queen grabbers"asw_queen_health_easy" = "2500" game cheat - Initial health of the Swarm Queen"asw_queen_health_hard" = "5000" game cheat - Initial health of the Swarm Queen"asw_queen_health_insane" = "6000" game cheat - Initial health of the Swarm Queen"asw_queen_health_normal" = "3500" game cheat - Initial health of the Swarm Queen"asw_queen_max_mslash" = "350" game cheat - Max Range of Swarm Queen moving slash attack"asw_queen_min_mslash" = "160" game cheat - Min Range of Swarm Queen moving slash attack"asw_queen_slash_damage" = "5" game cheat - Damage caused by the Swarm Queen's slash attack"asw_queen_slash_debug" = "0" game cheat - Visualize Swarm Queen slash collision"asw_queen_slash_range" = "200" game cheat - Range of Swarm Queen slash attack"asw_queen_slash_size" = "100" game cheat - Padding around the Swarm Queen's claw when calculating melee attack collision"asw_queen_spit_autoaim_angle" = "10" game cheat - Angle in degrees in which the Queen's spit attack will adjust to fire at a marin"asw_queen_spit_damage" = "10" game cheat - Damage caused by the queen's goo spit"asw_queen_spit_radius" = "350" game cheat - Radius of the queen's goo spit attack"asw_r_JeepFOV" = "90" client cheat "asw_r_JeepViewBlendTo" = "1" client cheat "asw_r_JeepViewBlendToScale" = "0.03" client cheat "asw_r_JeepViewBlendToTime" = "1.5" client cheat "asw_ragdoll_blend_test" game cheat - Ragdoll
blending test"asw_railgun_beam_lifetime" = "0.5f" client - How long the railgun beam trails last"asw_railgun_beam_width" = "20.0f" client - Initial width of the railgun beam trail"asw_railgun_force_scale" = "60.0f" client replicated - Force of railgun shots"asw_ranger_health" = "101.5" game cheat "asw_realistic_death_chatter" = "0" game - If true, only 1 nearby marine will shout about marine deaths"asw_reconnect_after_outro" = "0" client - If set, client will reconnect to server after outro"asw_red_muzzle_b" = "128" client "asw_red_muzzle_g" = "128" client "asw_red_muzzle_r" = "255" client "asw_regular_floor_texture" = "REGULAR_FLOOR" - Regular floor texture to replace"asw_report_difficulty" game cheat - Reports current skill and mission difficulty level"asw_reserve_marine_time" = "30.0f" game - Number of seconds marines are reserved for at briefing start"asw_restart_mission" game - Restarts the current mission"asw_return_chat" client "asw_rg_explosion" = "0" client - Should the rg tracer have an explosion at the end?"asw_ricochet_laser_b" = "0" client - Red component of ricochet rifle bounce laser"asw_ricochet_laser_brightness" = "255.0f" client cheat - Width of the ricochet targeting laser"asw_ricochet_laser_fade" = "0.5f" client cheat - Width of the ricochet targeting laser"asw_ricochet_laser_g" = "0" client - Red component of ricochet rifle bounce laser"asw_ricochet_laser_r" = "255" client - Red component of ricochet rifle bounce laser"asw_ricochet_laser_width" = "1.5f" client cheat - Width of the ricochet targeting laser"asw_rim_atten" = ".25" client "asw_rim_falloff" = ".1" client "asw_rim_innerCone" = "20.0" client "asw_rim_outerCone" = "30.0" client "asw_rim_range" = "0" client "asw_rocket_acceleration" = "60" game cheat "asw_rocket_debug" = "0" game cheat "asw_rocket_drag" = "0.90" game cheat "asw_rocket_homing_range" = "640000" game cheat "asw_rocket_hover_height" = "10" game cheat "asw_rocket_hover_thrust" = "60" game cheat "asw_rocket_lifetime" = "3.0" game cheat "asw_rocket_max_speed" = "600" game cheat "asw_rocket_min_speed" = "280" game cheat "asw_rocket_trail_a" = "40" client cheat "asw_rocket_trail_b" = "128" client cheat "asw_rocket_trail_fade" = "0.0f" client cheat "asw_rocket_trail_g" = "255" client cheat "asw_rocket_trail_life" = "0.5f" client cheat "asw_rocket_trail_material" = "sprites/laserbeam.vmt" client cheat "asw_rocket_trail_r" = "255" client cheat "asw_rocket_trail_width" = "1.5f" client cheat "asw_rocket_volume_time" = "0.3" client - Time taken to fade in rocket loop sound"asw_rocket_wobble_amp" = "90" game cheat "asw_rocket_wobble_freq" = "0.25" game cheat "asw_room_info" game - Shows details about the current room in a randomly generated map"asw_roster_select_bypass_steam" = "0" client cheat - Bypass checking if data has been downloaded from steam when selecting a Marine."asw_rts_controls" = "0" client cheat replicated "asw_run_fixed_blend" = "0.5" client replicated "asw_run_speed" = "380" client replicated - Test of movement speed returned in animstate code"asw_run_speed_scale" = "1" client replicated "asw_sb_gallop_max_range" = "130.0" game cheat - Max range to do ram attack"asw_sb_gallop_min_range" = "50.0" game cheat - Min range to do ram attack"asw_scanner_background" = "1" client - Draw black background behind minimap"asw_scanner_classic" = "0" client - Scanner has white blips, is always pinging."asw_scanner_idle_sound" = "3" client - Which scanner idle sound is used (from 1 to 4)"asw_scanner_idle_volume" = "0.4f" client cheat - Volume of scanner idle loop"asw_scanner_interlace_alpha" = "0" client - Alpha of interlace effect on the scanner"asw_scanner_noise_alpha" = "0" client - Alpha of noise effect on the scanner"asw_scanner_pitch_base" = "1.2f" client cheat - Starting
pitch"asw_scanner_pitch_change" = "0.2f" client cheat - Change in pitch (from 0 to 1.0) of scanner blips depending on distance from the "asw_scanner_ring_scale" = "1.0f" client cheat - Overdraw in the scanner ring size from the blip boundary"asw_scanner_scanline_alpha" = "80" client - Alpha of scanlines on the scanner"asw_scanner_scanline_double" = "0" client - Whether scanlines should be single or double pixel"asw_scanner_warning_sound" = "1" client - Which scanner warning sound is used (from 1 to 3)"asw_scanner_warning_volume" = "0.3f" client cheat - Volume of scanner warning beeps"asw_screenflash" = "0" game cheat - Alpha of damage screen flash"asw_sentry_debug_aim" = "0" game cheat - Draw debug lines for sentry gun aim"asw_sentry_friendly_fire_scale" = "0" game cheat - Damage scale for sentry gun friendly fire"asw_sentry_friendly_target" = "0" game cheat - Whether the sentry targets friendlies or not"asw_sentry_gun_type" = "-1" game cheat - Force the type of sentry guns built to this. -1, the default, reads from the mar"asw_sequence_speed_cap" = "160" client replicated "ASW_Server_LoadCampaign" game - Server loads a previously saved campaign game"ASW_Server_StartCampaign" game - Server starts a new campaign game"asw_set_drone_skin" game cheat - Sets skin index of all drones and simple drones"asw_set_hear_pos" client cheat - Sets fixed audio position to the current position"asw_set_solid" game cheat - Sets solid status of current marine"asw_shake" game cheat - Shake the screen."asw_shaman_aim_ahead_time" = "1.0" game cheat - Look ahead time for shaman's heal target"asw_shaman_health" = "59.8" game cheat "asw_shieldbug_death_force" = "65000" client - this sets the custom death force for the exploding shieldbug"asw_shieldbug_defending_speedboost" = "1.0" game cheat - Boost speed for the shieldbug when defending"asw_shieldbug_force_defend" = "0" game cheat - 0 = no force, 1 = force open, 2 = force defend"asw_shieldbug_knockdown" = "1" game cheat - If set shieldbug will knock marines down with his melee attacks"asw_shieldbug_knockdown_force" = "500" game cheat - Magnitude of knockdown force for shieldbug's melee attack"asw_shieldbug_knockdown_lift" = "300" game cheat - Upwards force for shieldbug's melee attack"asw_shieldbug_melee_force" = "2.0" game cheat - Melee force of the shieldbug"asw_shieldbug_screen_shake" = "1" game cheat - Should the shieldbug cause screen shake?"asw_shieldbug_speedboost" = "1.0" game cheat - boost speed for the shieldbug"asw_shotgun_pellet_fade_length" = "100.0f" game - Length of the trail on the shotgun pellets"asw_shotgun_pellets_pass" = "0" game cheat - Set to make shotgun pellets pass through aliens (as opposed to stopping on conta"asw_shotgun_shell_delay" = "0.8f" client - Delay on shell casing after firing shotgun"asw_show_all_singleplayer_maps" = "0" client - If set, offline practice option on the main menu will show all maps."asw_show_marine_hints" game - Show hint manager spots"asw_show_mouse_entity" = "0" client cheat - Show entity under the mouse cursor"asw_show_stats_in_singleplayer" = "0" client - Show stats screen in singleplayer"asw_show_xp" client - Print local player's XP and level"asw_show_xp_details" = "0" client replicated - Output XP rewards to the console"asw_simple_hacking" = "0" game cheat - Use simple progress bar computer hacking"asw_sk_jeep_gauss_damage" = "15" game "asw_skill" = "1" ( def. "2" ) min. 1.000000 max. 4.000000 client archive replicated - Game skill level (1-4)."asw_sniper_dlight_b" = "250" client cheat - Blue component of flashlight colour"asw_sniper_dlight_exponent" = "1" client cheat "asw_sniper_dlight_g" = "250" client cheat - Green component of flashlight colour"asw_sniper_dlight_r" = "250" client cheat - Red component of flashlight colour"asw_sniper_dlight_radius" = "100" client cheat - Radius of the light around the cursor."asw_sniper_scope_radius" = "100" client
"asw_sniper_scope_self_illum_multiplier" = "0.5" client - For materials that use the NightVision proxy, multiply the result (normally in t"asw_sniper_shell_delay" = "0.7" client - Delay on shell casing after firing rifle"asw_solid_info" game cheat - Shows solid status of current marine"asw_sounds" client - lists sounds playing"asw_spawn_alien" game cheat - Make the named asw_spawner spit out an alien"asw_spawn_buzzer" game cheat - Refills all marine health"asw_spawning_enabled" = "1" game cheat - If set to 0, asw_spawners won't spawn aliens"asw_spinning_stim_cam" = "1" client - If set, slow motion will display a small spinning camera view"asw_springcol" = "1" game cheat - Use soft alien collision"asw_springcol_core" = "0.33" game cheat - Fraction of the alien's pushaway radius that is a solid capped core"asw_springcol_debug" = "0" game cheat - Display the direction of the pushaway vector. Set to entity index or -1 to show "asw_springcol_force_scale" = "3.0" game cheat - Multiplier for each individual push force"asw_springcol_push_cap" = "33.0" game cheat - Cap on the total push vector"asw_springcol_radius" = "50.0" game cheat - Radius of the alien's pushaway cylinder"asw_squad_debug" = "1" game cheat - Draw debug overlays for squad movement"asw_squad_hotbar" client - Activate a squad hotbar button"asw_squad_inventory" client - Shows squad inventory"ASW_StartCampaign" client - Starts a new campaign game"asw_StartStim" game cheat - Activates a stim pack"asw_stats_scrub_time" = "6.0" client cheat - Time that it takes to do the full stats time scrub."asw_stats_skip_marines_test" = "0" client cheat - Tests removing marines 1 and 3 from the stats screen"asw_stats_track" = "1" game - Turn on//off Infested stats tracking."asw_steam_cloud" = "0" client - Whether Swarm data should be stored in the Steam Cloud"asw_steam_cloud_debug" = "1" client - Print Steam Cloud messages"asw_stim_cam_pitch" = "10" client - Controls angle of the small in-picture Stim camera"asw_stim_cam_roll" = "0" client - Controls angle of the small in-picture Stim camera"asw_stim_cam_rotate_speed" = "0" client - Rotation speed of the stim camera"asw_stim_cam_time" = "0.6" client cheat - When time scale drops below this value, the stim cam will show"asw_stim_cam_x" = "-20" client - Controls offset of the small in-picture Stim camera"asw_stim_cam_y" = "-30" client - Controls offset of the small in-picture Stim camera"asw_stim_cam_yaw" = "15" client - Controls angle of the small in-picture Stim camera"asw_stim_cam_z" = "70" client - Controls offset of the small in-picture Stim camera"asw_stim_duration" = "6.0f" game cheat - Default duration of the stimpack slomo (medics with skills will override this nu"asw_stim_music" = "f:\steam\steamapps\common\alien swarm\swarm\sound\music\zumabeach.wav" ( def. "" ) client archive - Custom music file used for stim music"asw_stim_time_scale" = "0.35" client cheat replicated - Time scale during stimpack slomo"asw_stop_burning" game cheat - Makes your marine stop burning"asw_stumble_interval" = "2.0" game cheat - Min time between stumbles"asw_stumble_knockback" = "300" game cheat - Velocity given to aliens that get knocked back"asw_stumble_lift" = "300" game cheat - Upwards velocity given to aliens that get knocked back"asw_stun_grenade_time" = "6.0" game cheat - How long stun grenades stun aliens for"asw_success_sound_delay" = "0.0" client cheat - Delay before playing mission success music"asw_suicide" game - Kills your current marine"asw_sv_maxspeed" = "500" client notify replicated "asw_synup_chatter_chance" = "0.2" game cheat - Chance of the synup chatter happening"asw_tech_order_hack_range" = "1200" game cheat - Max range when searching for a nearby AI tech to hack for you"asw_teleport" game cheat - Usage:
asw_teleport <target entity> - Teleports your current marine to the name"asw_test_marinenearby" game cheat - Tests the marine nearby util shared function"asw_test_music" client - lists music pointer"asw_test_new_alien_jump" = "1" game archive "asw_test_turret" game cheat - Test remote turret"asw_test_wave_announce" client cheat - Shows wave announce panel"ASW_TestLoad" game cheat - Tests loading a savegame"ASW_TestRoute" game cheat - Tests loading a savegame"asw_tilegen" client cheat - Experimental tile based level generator."asw_tilegen_theme" = "example" ( def. "Rydberg" ) archive - Default theme selected in TileGen"asw_time_scale_delay" = "0.15" client cheat replicated - Delay before timescale changes to give a chance for the client to comply and pre"asw_tracer_count" client cheat - Shows number of tracers spawned"asw_tracer_style" = "1" client archive - Specify tracer style. 0=none 1=normal 2=grey line"asw_trail_beam_lifetime" = "0.5f" client - How long the pellet trails last"asw_trail_beam_width" = "3.0f" client - Initial width of the pellet trails"asw_tumbler_debug" = "0" client cheat - Debug info on tumbler offsets"asw_turret_debug_limits" = "0" client cheat - Prints debug info about turret turning limits"asw_turret_dot" = "0.9" client cheat - Dot angle above which potential targets are shown in the remote turret view"asw_turret_fire_rate" = "0.1f" client cheat replicated - Firing rate of remote controlled turrets"asw_turret_fog_end" = "1200" client - Fog end distance for turret view"asw_turret_fog_start" = "900" client - Fog start distance for turret view"asw_turret_turn_rate" = "50.0f" client cheat replicated - Turning rate of remote controlled turrets"asw_tutorial_save_stage" = "0" game archive - How far through the tutorial the player has got"asw_uber_auto_speed_scale" = "0.3f" game cheat - Speed scale of uber drones when attacking"asw_uber_speed_scale" = "0.5f" game cheat - Speed scale of uber drone compared to normal"asw_unlock_all_locations" = "0" cheat - Unlocks all mission hexes"asw_update_binds" client - Makes ASI HUD elements update the detected key for various actions (e.g. the use"asw_use_particle_tracers" = "1" client cheat replicated - Use particle tracers instead of the old school HL2 ones"asw_vbsp2" = "0" replicated "asw_vehicle_cam_dist" = "412" client cheat "asw_vehicle_cam_height" = "0" client cheat "asw_vehicle_cam_pitch" = "45" client cheat "asw_vindicator_grenade_elasticity" = "1.8f" game cheat - elasticity of vindicator grenade"asw_vindicator_grenade_friction" = "-1.0f" game cheat - Time before grenade can "asw_vindicator_grenade_fuse" = "3" game cheat - Fuse time on incendiary grenades"asw_vindicator_grenade_gravity" = "0.8f" game cheat - Gravity of vindicator grenade"asw_vindicator_grenade_mass" = "10" game cheat - Mass of indendiary/cluster grenade"asw_vindicator_grenade_min_detonation_time" = "0.05f" game cheat - Minimum before this grenade can detonate"asw_vindicator_grenade_velocity" = "3.0" game cheat - Scale to the vindicator grenade initial velocity"asw_visrange_generic" = "400" client cheat replicated - Vismon range"asw_voice_side_icon" = "0" client cheat - Set to 1 to use the voice indicators on the side of the screen instead of the on"asw_vote_chooser" client "asw_vote_duration" = "30" client replicated - Time allowed to vote on a map/campaign/saved game change."asw_vote_kick_fraction" = "0.6" client archive replicated - Fraction of players needed to activate a kick vote"asw_vote_leader_fraction" = "0.6" client archive replicated - Fraction of players needed to activate a leader vote"asw_vote_map_fraction" = "0.6" client archive replicated - Fraction of players needed to activate a map vote"asw_walk_fixed_blend" = "0.5" client replicated "asw_walk_point" = "200" client replicated "asw_walk_sequence_speed_cap" = "50" client replicated "asw_walk_speed" = "175" client replicated "asw_walk_speed_scale" = "1" client replicated
"asw_wanderer_override" = "0" game - Forces wanderers to spawn"asw_weapon_force_scale" = "1.0f" client replicated - Force of weapon shots"asw_weapon_max_shooting_distance" = "1500" client replicated - Maximum distance of the hitscan weapons."asw_weapon_pitch" = "12" client "asw_weapon_safety_hull" = "0" game cheat - Size of hull used to check for AI shots going too near a friendly"asw_wire_full_random" = "0" game cheat - Fully randomize wire hacks"asw_world_healthbar_class_icon" = "0" client - Show class icon on mouse over"asw_world_healthbars" = "1" client - Shows health bars in the game world"asw_world_usingbars" = "1" client - Shows using bars in the game world"asw_ww_chatter_interval_max" = "260" game - Max time between wildcat and wolfe conversation"asw_ww_chatter_interval_min" = "200" game - Min time between wildcat and wolfe conversation"asw_xp_screen_debug" = "0" client cheat - If enabled, XP screen will show dummy player slots