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Home PlanetAttribute DicDEXTERITY KNOWLEDGEMECHANICAPERCEPTIONSTRENGTH 1TECHNICAL Special AbiliVision: Bithmicroscopic Perception scentimeters ahis, the Bith uffer a pena
more than 20han 40 m
Scent: Bith hgiving thempertaining tometers. Manual Dexoverall Dexteperformanceurgery, fine
motor skills sMove: 5/8 Size: 1.5-1.75Source: UltimAlien AntholoRaces (pages26), Galaxy o
ecies
t: Clak’Dor Vce: 12D 1D/3D E 2D/6D
AL 2D/5D N 2D/5D 1D/2D 2D/5D ities:
h have theobjects, g
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of Intrigue (pa
VII
e ability tgiving theming objects ever, as a come extremelor any visuaway and cander any ceveloped sen
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ough the B they do gaitor skills - picion, etc. - buter and dodg
Anthology (61), Galaxy Ghreats of theages 10-11)
to focus om a +1D
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Defel
Home Planetttribute DiceEXTERITY 2NOWLEDGE
MECHANICALERCEPTIONTRENGTH 3ECHNICAL 1pecial Skillsexterity Skillslind Fightingse this skill ombat skills therwise ren
he Defel to uvercome anypecial Abilitienvisibility: Dehe sneak skillaws: The trength+2D dight Blind: Dght, and the linds the Def
which block hem to see,ifficulty of anne level. tory Factorseputation: D
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g: Time to u instead of when deprivndered blinduse its sensey blindness pes:
efel receive all.
claws of damage.
Defels eyes cpresence offel. Defel canout all oth
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galaxy - th they are beings. Mostage of this p
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ved of their d. Blind figh
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Overconfidence: Most Defel are comfortable knowing that, if they wish to hide, no one will be able to spot them. They often ignore surveillance equipment and characters who might have special perception abilities when they should not. Move: 10/13 Size: 1.1-1.5 meters tall Source: Ultimate Alien Anthology (pages 44-45), Galaxy Guide 4: Alien Races (pages 33-34), The Thrawn Trilogy Sourcebook (pages 140-141), Dark Force Rising Sourcebook (page 86), Galaxy of Intrigue (pages 11-12) Elomin Home Planet: Elom Attribute Dice: 12D DEXTERITY 2D/4D KNOWLEDGE 1D+2/3D+2 MECHANICAL 2D/4D PERCEPTION 2D/4D STRENGTH 1D/3D TECHNICAL 2D+1/4D Move: 10/12 Size: 1.6-1.9 meters Source: Alien Encounters (page 41), The Thrawn Trilogy Sourcebook (pages 142-143), Heir to the Empire Sourcebook (page 96), Ultimate Alien Anthology (page 54), Alien Anthology (pages 71-72), Galaxy of Intrigue (page 133)
Fosh Home Planet: Unknown Attribute Dice: 12D DEXTERITY 3D/4D+2 KNOWLEDGE 2D/4D MECHANICAL 1D/3D+1 PERCEPTION 2D+2/4D+2 STRENGTH 1D+1/3D+1 TECHNICAL 1D+2/3D+2 Special Abilities: Deceptive: A Fosh can reroll any con check, but must keep the second result, even if it is worse. Healing Glands: Fosh can exude a powerful fluid from their tear ducts that can aid in the healing process for most species. A dose of healing tears has the same effect of using a medpac, and grants a +1D bonus to the first aid roll. After producing a dose of healing tears, the Fosh feels drained, suffering a -1D penalty to all skill uses until he rests for an hour. Story Factors: Hidden: Most Fosh prefer to stay on their homeworld. Thus, as their population is small, they have a reputation for being secretive. Move: 10/11 Size: 1.3 meters on average Source: Galaxy of Intrigue (pages 12-13) Givin Home Planet: Yag’Dhul Attribute Dice: 12D DEXTERITY 1D/3D KNOWLEDGE 2D/4D MECHANICAL 2D+2/4D+2 PERCEPTION 1D/3D STRENGTH 1D+1/3D TECHNICAL 3D/5D
SM+inmVvhsGvdthInthcRkhMSSGo GHADKMPSTSEs+wth
Special AbiliMathematica+2D when ncluding astrmost “simpleVacuum Provacuum suit wharsh elementamina rolls
Givin to survivacuum, it difficulty levhereafter. ncreased Cohree times
consume orRoughly, a kilograms of healthy. Move: 8/10 Size: 1.7-2 mSource: UltimGalaxy Guideof Intrigue (p
Gotal Home PlanetAttribute DicDEXTERITY KNOWLEDGEMECHANICAPERCEPTIONSTRENGTH 2TECHNICAL Special AbiliEnergy Sensiensitive to
+3D to theirwide open ahem. In crow
ities: al Aptitude:
using skillsrogation. Th
e” equations otection: Ewhich will pnts. Add +2
s when resisve for 24 stamust make
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food over a
eters tall mate Alien e 4: Alien Raages 13-14)
t: Antar 4 ce: 12D 1D+2/4D+2E 1D/3D
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r search skilareas of up wded areas,
Givin receivs involving ey can autom (gamemastevery Givin
protect it from2D to a Givinsting such exndard hours
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Anthology (aces (pages
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Move: 10/15 ize: 1.8-2.1 mource: Ultimlien Anthololien Races ourcebook ourcebook (
ops to +1Dne kilometerey suffer a eir senses c. on: By readiotals receive engaging iters. The Goheck and adn skills whe that encounDifficulty By-5/-2D 1/fficulty By/B14/2D 15
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Herglic Home Planet: Giju Attribute Dice: 12D DEXTERITY 1D/3D KNOWLEDGE 1D/3D MECHANICAL 1D/4D PERCEPTION 1D+2/3D+2 STRENGTH 3D/5D TECHNICAL 1D+1/4D+1 Special Abilities: Natural Body Armor: The thick layer of blubber beneath the outer skin of a Herglic provides +1D against physical attacks. It gives no bonus to energy attacks. Story Factors: Gambling Frenzy: Herglics, when exposed to games of chance, find themselves irresistibly drawn to them. A Herglic who passes by a gambling game must make a Moderate willpower check to resist the powerful urge to play. They may be granted a bonus to their roll if it is critical or life-threatening for them to play. Move: 6/8 Size: 1.7-1.9 meters Source: Alien Encounters (pages 68-69), Lords of the Expanse Sector Guide (pages 13-15), Player’s Guide to Tapani (pages 41-42), The Thrawn Trilogy Sourcebook (pages 145-146), Dark Force Rising Sourcebook (pages 91-92), Ultimate Alien Anthology (pages 70-71), Alien Anthology (pages 77-78), Galaxy of Intrigue (pages 15-16)
Mrlssi Home Planet: Mrlsst Attribute Dice: 12D DEXTERITY 1D+2/2D+1 KNOWLEDGE 3D/4D+2 MECHANICAL 3D/5D PERCEPTION 1D+1/3D STRENGTH 1D/1D+2 TECHNICAL 2D/4D Special Abilities: Teaching Ability: The vast majority of Mrlssi are scholars and should have the scholar skill and a specialization. Mrlssi can advance all specializations of the scholar skill at half the normal Character Point cost. Story Factors: Enslavement: The Mrlssi were subjucated by Imperial forces. During that time, many Mrlssi left their planet and most continue roaming the space lanes. Some are refugees, but most are curious scholars. Move: 5/8 Size: 0.3-0.5 meters tall Source: Alien Encounters (page 97), Lords of the Expanse Sector Guide (pages 15-16), Player’s Guide to Tapani (42-43), Ultimate Alien Anthology (pages 100-101), Alien Anthology (page 89), Galaxy of Intrigue (pages 16-17)
N
HADKMPSTSSNinMSSG NHADKMPSTSScs
Neimoidian
Home PlanetAttribute DicDEXTERITY KNOWLEDGEMECHANICAPERCEPTIONSTRENGTH 1TECHNICAL Special AbiliSkill Bonus: ANeimoidian cn either the bMove: 10/12 Size: 1.9 metSource: UltimGalaxy of Intr
Nyrianaan Home PlanetAttribute DicDEXTERITY 2KNOWLEDGEMECHANICAPERCEPTIONSTRENGTH 2TECHNICAL Special AbiliSurvivors: Atcharacters gurvival skill.
n
t: Neimoidiace: 12D 1D/3D+2 E 1D+2/4D+
AL 1D+1/4D N 2D/4D+2 1D/3D+1 1D+1/4D ities: At the time ocharacters gabargain or co
ters mate Alien Arigue (pages
t: Nyriaan ce: 12D 2D/4D E 2D+1/4D+
AL 2D/4D N 1D+2/3D+2D/4D 2D/4D ities: t character get 1D for
a
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Move: 10/12 ize: 1.4-1.65 ource: Galax
a’lowick
Home Planetttribute DiceEXTERITY 1NOWLEDGE
MECHANICALERCEPTIONTRENGTH 2ECHNICAL 1
Move: 7/10 ize: 1.2-1.8 mource: Alienlien Antholopage 131)
sion: Nyrianand retain tail under the
meters xy of Intrigue
: Lowick e: 10D
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meters n Encountegy (pages 11
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e (page 144)
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Umbaran Home Planet: Umbara Attribute Dice: 12D DEXTERITY 2D/4D KNOWLEDGE 2D/4D+1 MECHANICAL 2D/4D PERCEPTION 2STRENGTH 1D
D+2/4D+2 +1/3D+1
ans can
: Umabarans gain 2D in low-light
right light
bonus to
situations where a character’s
ters (male), 1.5-1.8 meters (female) ,
eapons
rist Blaster d wrist blaster
t blaster
0 2, R
ecial alloys mask the wrist blaster
art Shooter art shooter
s: dart shooter
y: 1, F
10 by toxin;
gy (page
nare Gun ssian Corodex Snare
apon
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0 (black market)
amage al contact, the target
anizations (pages 81/83), Gundark’s Fantastic Technology (pages 72-73), Galaxy of Intrigue (page 64)
TECHNICAL 2D/4D Special Abilities: Darkvision: Umbarsee in the dark up to 20 meters. Darkvision is black and white only but otherwise functions as normal light. Low-Light Visionconditions, and retain the ability to distinguish color and detail under these conditions. Light Sensitivity: Abrupt exposure to b(such as sunlight) blinds Umbarans for 1 round. In addition, they suffer a –1 penalty while operating in bright light without protective eyewear. Perceptive: Umbaran gain a +2 Perception against con and bargain rolls. Story Factors: Influence: In reputation can be a factor, Umabarans gain a +2 bonus to con, bargain, persuasion, investigation and intimidation rolls. Move: 10/12 Size: 1.7-2 meSource: Ultimate Alien Anthology (pages 175-176)The Clone Wars Campaign Guide (page 160), Galaxy of Intrigue (pages 18-19)
W WType: ConcealeScale: Character Skill: Blaster: wrisAmmo: 1 Cost: 1,50Availability:Range: 3-5/10/20 Damage: 3D+2 Game Notes: Spfrom weapon sensors, detecting it with a sensor scan requires a Very Difficult sensors roll. Source: Galaxy of Intrigue (page 64) DModel: Typical dScale: Character Skill: Missile weaponAmmo: 30 (per clip) Cost: 350 AvailabilitFire Rate: 4 Range: 2-4/8/Damage: Varies normally 2D-6D stun or normal damage Source: Gundark’s Fantastic Technolo17), Han Solo and the Corporate Sector Sourcebook (page 118), Galaxy of Intrigue (page 64) SModel: ThalaType: Ranged personal restraint weScale: Character Skill: Missile weaponAmmo: 6 Cost: 1,20Availability: 3, F or X Range: 5-10/25/50 Damage: 2D stun dGame Notes: Upon initiindividual must make an opposed Strength roll to avoid entanglement; the snare has a beginning Strength of 3D. Failure to do so results in entanglement. The snare’s Strength increases by +1D for each additional round as the filaments continue to constrict and harden. The filaments cause no physical damage. A special formulated dissolving agent degrades the filaments. Source: Galaxy Guide 11: Criminal Org
Xerrol Nightstinger
Model: Xerrol Nightstinger Type: Sniper blaster rifle Scale: Character
ol: 1D 150/450
is weapon fires invisible blaster zes customized gas canisters
0 each, and must be replaced after 5
vailability: 2, F auses short-term memory loss and
eason. When a creature ot, it must make an Easy stamina
oison
vailability: 2, F tentially causing a stroke in a
chuba is derived from rg, a small amphibious creature
vailability: 3, R line gem which is
Each round that a creature Devaronian blood-poison, it must
vailability: 4, X rksh poison is a deadly substance
ir undercover n themselves in case they are
ngoosh Essence
vailability: 3, R eature ingests quongoosh
an Easy stamina roll. If the t suffers a cumulative -1D penalty
lon
vailability: 4, X Also known as Dragon's Breath or
agent comes in powder massive breakdown in organic
Skill: Blaster: blaster rifle Ammo: 5 Cost: 1,500 Availability: 2, R Fire ContrRange: 2-50/Damage: 4D Game Notes: Thbolts, however is utilithat cost 1,00shots. Source: Arms and Equipment Guide (page 19), Galaxy of Intrigue (page 64) Bundar Root Type: Mind affecting plant AGame Notes: Caffects a victim's ability to ringests bundar roroll every round or suffer a -2D penalty to all actions for that round. The poison attacks each round until cured with a successful Moderate first aid roll. Source: Galaxy of Intrigue (page 65) Chuba PType: Debilitating poison AGame Notes: Pocreature that ingests it, glands of the gofound on swampy planets. When a creature ingests chuba poison, it must make a Moderate stamina roll or suffer a -1D penalty to all actions for 1D hours. If the roll fails by 10 or more, the victim remains in this condition until it receives extended
treatment (three separate and successful Difficult first aid rolls, one per hour). Source: Galaxy of Intrigue (page 65) Devaronian Blood PoisonType: Paralyzing stone AGame Notes: A rare crystalpoisonous on contact. is in contact with make an Easy stamina roll. If the roll fails, the target is wracked with pain, can move only at half its Move score, and suffers a cumulative -1D penalty to all actions. If the accumulated penalties bring the target’s Dexterity score to zero, it is immobilized. The poison remains in effect until treated with a successful Difficult first aid roll. Source: Galaxy of Intrigue (page 65) Irksh Poison Type: Yuuzhan Vong suicide poison AGame Notes: Icreated by the Yuuzhan Vong for theagents to use ocaptured. When a creature ingests irksh poison, it must make a Moderate stamina roll or take 8D damage. If the stamina roll is successful, it takes only 4D damage. The poison attacks each round until cured with a successful Very Difficult first aid roll. Source: Galaxy of Intrigue (page 65) QuoType: Blinding poison AGame Notes: When a cressence, it must makeroll fails, the targeto Perception. The poison continues attacking each round until it brings the creature’s Perception score to zero, rendering it blind. The poison remains in effect until cured with a successful Moderate first aid roll. Source: Galaxy of Intrigue (page 65) TrihexaType: Biological weapon AGame Notes:Hex, this potent biologicalform and causesmaterial. Each round that a creature is in contact with trihexalon, it must make a Very Difficult
sroGdwS
tamina roll
oll is succesGM’s discretdisintegrationwith the poisSource: Gala
or take 10Dssful, it taketion a Killen of the limon.
axy of Intrigu
D damage. Is only 5D d
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ncurs a -1 ponsecutive dource: Galax
arbud Com
ype: Earpieckill: Commuost: 200 vailability: 2ange: 50 kiloame Notes: 2D bonus toe programansmission ven clicks orource: Galax
lash SupprModel: Merr-S
ype: Firearmcale: Charackill: Blaster rost: 1,200 vailability: 2
ne system boooster adhesiive patch d
1 Applied neaar the stomaach, the patcch dose of antittoxin, giving the wearer a bonus againnst ingestedd poisons, annd inhaled poising antitoxipip penalty
day of use. xy of Intrigue
mlink
ce comlink unication
2 ometers ove The earbud o hide to co
mmed to when the w
r grinds his texy of Intrigue
esor/SilencSonn NonSon
m noise/flashcter repair: modi
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sons. A patcin patches to all actio
e (page 66)
rland or up t comlink givnceal its preinitiate or
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Game Notesof a firearm, checks to disired slugthro
Source: RuSpecForce Equipment Gpage 66)
Holo ConveType: HologrSkill: Con Cost: 3,000 Availability: Game Notesholoprojectorhe user’s im
even alter thwith 10 differwardrobe, thbonus for ndividual. Source: Gala
Panic Ring Type: PersonCost: 300 Availability: Game Notesizes, includi
contains a clocating the
Very Difficuemergency continually benforcementdesignated gVery Difficult or more activSource: Gala
RedirectionType: BlasterScale: CharaSkill: Blaster Cost: 500 Availability: Range: 3-10/2Game NotesTibanna gas must be preniper must o hit is incr
which ignites
: Absorbs th imposing a scern the souower. les of EngHandbook Guide (page
erter raphic comm
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axy of Intrigu
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gagement –(page 62)
e 38), Galax
munication m
l device is the outgoing
ound are disender and sae, completenverter grantto imperso
ue (page 66)
cy signaler
in a variety rnamental ridistress signtivation butt
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ction device
ction crystal small blastindesired firin blaster bolt3D due to i
nd directs th
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masker
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hield Cage
ype: Ray shikill: Securityost: 10,000 vailability: 3ame Notes:enerator usemeters in di
power supower genera
Multiple shielxpand the ermeable, aommunicateage must matrength of 7Dource: Galax
urveillanceModel: Dalab
ype: Personakill: Sensorsost: 450 vailability: 3
rystal’s firingde for the re and the bthe device, at of the orionly handle rol Nightstine redirectionisible bolt ints to the shocrystal is dfragments, roll to noticexy of Intrigue
eld trap y
3, F : A shield ced to trap a tiameter, whi
pply to operators after 2 ld cages cashielded a
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e Detector ar Micro-Eleal surveillanc
3
g tube. A neredirected bblaster skill o
with a -3D ginal blaster a bolt of
nger rifles arn crystal, whto a visible oot’s origin. Odestroyed,
requiring e and identifye (page 67)
cage is a potarget. It’s a lich must be rate and dr hours of coan be linkedarea. The e target to nyone confinsed roll agai
ut. e (page 67)
ctronics SDSc
ew attack roolt, using thof the perso penalty. Thr bolt, but thup to 5D+
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S-632
Game Notes: The SDS-rea with
Model: Culcanis MicroInstruments Tagger Type: Remote surveillance tracking tool
es: The business end of the tagger is a nsponder dart. The tagger stylus
page 87), Galaxy
odel: Zzip Personality Series ChaumScanner 5 ctor
dard model), 4, R (luxury
detect any chemical or biological toxins.
67)
anufacturing
sors roll is required for normal use. is 5 meters within a 60-degree
Device acts as a Perception check
lo recording scrambler ost: 3,400
its a cy wave that scrambles all video,
c recordings within a 4-meter
ype: Euphoria narcotic
it instantly dispels ght be feeling, and grants
bonus for 1 hour. In addition,
632 scans an aa sensors skill of 5D. For an additional 175 credits, the optional noise inhibitor (NI-632) blocks aural receptors by blanketing a 10-meter diameter area with sonic disturbances to match the frequency of the sensors detected. Source: Galladinium’s (pages 59-60), Arms and
Fantastic Technology Equipments Guide (page
89), Galaxy of Intrigue (page 67) Tagger
Cost: 250 Availability: 3, F Game Notsmall (5 mm) trahas a small amount of pressurized gas to silently propel the transponder up to 5 meters. Once attached to its target, the device broadcasts an intermittent (once every 5 minutes) signal which can be picked up 1.2 kilometers away. Dart operates up to 40 standard hours. Source: Galladinium’s Fantastic Technology (page 62), Arms and Equipment Guide (of Intrigue (page 67) Toxin Detector MType: Poison deteCost: 6,540 Availability: 3, F (stanversion) Game Notes: The food scanner itself has a 4D search toIf specially programmed with the owner’s unique biochemistry (allergies and the like), its skill goes to 7D. It produces a distinctive rhythmic vibration (detectable only by the wearer) when it detects a toxic substance. The wearer may make a Moderate cultures roll to seem inconspicuous when rejecting the poisoned food or drink. Source: Cracken’s Rebel Field Operatives (page 34), Galaxy of Intrigue (page
Veridicator Model: Saldalith MVeridicator 200Type: Response analysis device Skill: Sensors: personal sensors Cost: 4,000 Availability: 4, R Game Notes: An Easy senDetection range scanning arc. (4D+2) when rolled to detect possible falsehood. If target is aware of possible scans, the target can make a willpower roll to control natural biorhythms and disguise a lie. Source: Galladinium’s Fantastic Technology (page 37), Arms and Equipment Guide (page 91), Galaxy of Intrigue (page 67) Vid-Vox Scrambler Type: Video/audio/hoCAvailability: 3, F or R Game Notes: The small handheld device emlow-frequenaudio, and holographiradius area, but leaves the actual conversation unaffected. Anyone using scanners to eavesdrop on protected targets must make a Heroic sensors or communications roll to pick up only fragments of images or scattered words and phrases. A scrambler can operate continuously for one week on a single power cell, or it can be connected to a generator or other permanent power source. Source: Galaxy of Intrigue (page 67) Nyriaan Spice Model: Mire nettle fungus spice TAvailability: 3, R Game Notes: When imbibed, any weariness the user mia +2D stamina Force- sensitive characters who are exposed to Nyriaan spice gain a +2D bonus to control and sense when using the Farseeing power. When the effect of Nyriaan spice wears off, users lapse into near catatonia, resulting in a -2D penalty to Knowledge and Perception for 4 hours. Source: Galaxy of Intrigue (page 142)
Starships PTV-2100 Incarcerator Craft: Kuat Drive Yards PTV-2100 Incarcerator
neral ra: Rise of the Empire
ssel
g: Incarcerator 150/+15
pital ship piloting 3D, capital ship gunnery 4D+1
illion (used)
D
rs , 2 left, 2 right, 1 back
l ship gunnery 2
ere: 6-30/70/150 km
ght, 1 back
ter ery
nge: 1-5/10/15 0/15 km
e to its focus in repelling boarding r and all its nearby allies
gainst starships about
-24 Sleuth Scout Vessel
Craft: Incom Corporation A-24 Sleuth Affiliation: General Era: Old Republic Type: Scout Ship
rts: A-24 Sleuth h droid may serve as a co-pilot)
etric tons
kup: x10
h
ons (fire-linked)
gunnery 2D+1
nge: 100-300/1.2/2.5 km
y Cracken (page 81), Galaxy ters (page 111), Galaxy if
ffiliation: New Republic Republic
Affiliation: GeEType: Prisoner transport veScale: Capital Length: 320 meters Skill: Capital ship pilotinCrew: 250, gunners: 36, skeletonCrew Skill: Cagunnery 4D, starship Passengers: 1,500 (prisoners) Cargo Capacity: 5,500 metric tons Consumables: 1 year Cost: 4.5 million credits (new), 1.8 mHyperdrive Multiplier: x3 Hyperdrive Backup: x12 Nav Computer: Yes Space: 3 Hull: 5D+1 Sensors: Passive: 20/0D Scan: 30/1Search: 45/2DFocus: 4/3DWeapons: 6 TurbolaseFire Arc: 1 frontCrew: 4 Skill: CapitaFire Control: 2D+Space Range: 3-15/35/75 AtmosphDamage: 5D 6 Laser Cannons Fire Arc: 1 front, 2 left, 2 riCrew: 2 Scale: StarfighSkill: Starship gunnFire Control: 3D Space RaAtmosphere: 1-5/1Damage: 2D+2 Game Notes: Duactions, the Incarceratogain a +1D damage bonus ato dock with it. Source: Galaxy of Intrigue (page 58)
A
Scale: Starfighter Length: 14 meters Skill: Space transpoCrew: 1 (AstromecPassengers: 1 Cargo Capacity: 2 mConsumables: 3 months Hyperdrive Multiplier: x1 Hyperdrive BacNav Computer: Yes Maneuverability: 2D Space: 8 Atmosphere: 350; 1,000 kmHull: 3D+2 Shields: 2D Sensors: Passive: 20/0D Scan: 35/1D Search: 40/2DFocus: 2/3DWeapons: 2 Laser CannFire Arc: Front Skill: StarshipFire Control:Space Range: 1-3/12/25 Atmosphere RaDamage: 5D Source: Wanted bGuide 10 – Bounty HunIntrigue (pages 58-59) Ferret Craft: Republic Engineering Corporation Ferret-class Reconnaissance Vessel AEra: NewType: Stealth spyship Scale: Starfighter
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etric tons s
t available for sale (890,000 credits for
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ffiliation: New Republic
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ic tons
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n’s Threat Dossier (page 84),
ate Spy Ship
Craft: Modified Sabaoth Frigate Affiliation: Cavik Toth (Sabaoth Mercenary) Era: Old Republic Type: Scout vessel
iloting: Sabaoth Frigate
Cargo Capacity: 2 mConsumables: 3 monthCost: Nogovernment sale) Hyperdrive Multiplier: x1 Hyperdrive Backup: x8 Nav Computer: Yes Maneuverability: 2Space: 10 (5 using baffled dHull: 2D Sensors: Passive: 50/1D Scan: 100/3D Search: 20Focus: 6/4DStealth: +5D to Weapons: 2 Missile LauncFire Arc: Front Skill: Starship gunnery Fire Control:Space Range: 1-2/8/15 Atmosphere RaDamage: 7D Source: CrackeGalaxy of Intrigue (page 59) Prowler Craft: Republic Engineering Corporation Prowler-class Reconnaissance VesselAEra: New Type: Long term spy ship Scale: Starfighter Length: 48 meters Skill: Space transpoCrew: 6 Crew Skill: Astrosensors 5D Cargo Capacity: 3 metr
Nav Computer: Yes Maneuverability: 1D Space: 5 (2 using baffled drHull: 3D Sensors: Passive: 100/1D Scan: 125/2D Search: 15Focus: 5/4DStealth: +3D to sWeapons: 2 Missile LauncFire Arc: Front Skill: Starship gunnery Fire Control:Space Range: 1-2/8/15Atmosphere RaDamage: 7D Source: CrackeGalaxy of Intrigue (page 60) Sabaoth Frig
Scale: Capital Length: 275 meters Skill: Capital ship p
Crew: 100, gunners: XX rogation 5D+2, capital ship piloting
elds 5D+1, communications
plier: x3
/2D+1 D+2
+2 sor difficulties
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ue (page 59)
ehicles
obquet Corona
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ry speeder
lsorlift operation 3D
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and the Corporate Sector 07), Galaxy of Intrigue
Craft: SoroSuub JG-8 Luxury Speeder Type: Luxury speeder Scale: Speeder Length: 6.2 meters
er
kilograms
Range: Ground level-1 meter w), 12,500 (used)
450 kmh
uide (page 76), e 71)
Crew Skill: Ast5D, capital ship shi5D+2, sensors 6D, starship gunnery 4D+2 Passengers: 450 Cargo Capacity: 1,200 metric tons Consumables: 1 year Cost: Not available for sale Hyperdrive MultiHyperdrive Backup: x18 Nav Computer: Yes Space: 5 Maneuverability: 1D+2 Hull: 2D Shields: 2D Sensors: Passive: 90/1D+1 Scan: 150Search: 200/3Focus: 6/4DStealth: +2D to senComm Scanner: +2into transmissions Weapons: 4 Heavy Laser Cannons Fire Arc: 2 left, 2 right Crew: 1 Scale: StarfigSkill: Starship gunnery Space Range: 1-2/8/15 AtmosphDamage: 6D Source: Galaxy of Intrig
V M
Skill: Repulsorlift operation: luxuCrew: 1 Crew Skill: RepuPassengers: 6 Cargo Capacity: 225 kilograms Cover: FuAltitude Range: Ground level-0.5 metCost: 27,599 (neManeuverability: 1D Move: 80; 23Body Strength: 3D Source: Han SoloSourcebook (pages 106-1(page 71) JG-8 Luxury Speeder
Skill: Repulsorlift operation: landspeedCrew: 1 Passengers: 1 Cargo Capacity: 50 Cover: 1/2 Altitude Cost: 45,000 (neManeuverability: 0D Move: 150; Body Strength: 2D+2 Source: Arms and Equipment GGalaxy of Intrigue (pag
Droids 5-BT Threat Analysis Droid
ype: Arakyd Industries 5-BT Threat Analysis Droid 3D+1
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ores low-lighting penalties) 0-
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trigue (pages 72-73)
ation 3D-4 Administrative
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TDEXTERITYBKNOWLEDGE 1D+2 Alien species 2D+1, languages 2D+2, tactics 3D MECHANICAL 1D Sensors 3D+PERCEPTION 3D Con 4D+1, search 4D+2, sneak 3D+2 STRENGTH 1D+2 TECHNICAL 2DComputer progra3D+1 Equipped With: -Repulsorlift unit -Instrument appendage -Tool a-Vocabulator -Improved sensor-Infrared vision (can semeters) -Toxin sensor -Surveillance detector (+1D to search for eavesdropping devices) -Translato-Locked access (the droid's shut-down ssecured or internally located) Move: 10 (hovering) Size: 0.2 meter diameter Cost: 17,490 Equipment: Warning bracelet vibrates when the droSource: Galaxy of Intrigue NR-1100 Slicer Droid Type: New Republic Research & Development NDEXTERITY 3D Blaster 3D+1, dodge 4D KNOWLEDGE 2DBureaucracy 4D, languMECHANICAL 2DSensors 3D PERCEPTION 2D+2 Search 3D+2, investigation 4D+2, sneak 5D+2STRENGTH 1D TECHNICAL 3D+2 Computer programming/ repair 7D, droid prog
Equipped With:-Repulsorlift engine -Two manipulator arms w-Scomp-link computer port -Internal comlink -Infrared sensors (ign-Self-destruct system (5D/4D/3D, blast radius:1/2/3) Move: 10 (hoverinSize: 1.2 meters tall Cost: 16,340 Equipmrecorder, blaster (4D)Source: Galaxy of In 3D-4 Administrative Droid Type: Genetech CorporDroid DKNOWLEDGE 3D Business 4D+1, cultures 5D, languages 8D+2 MECHPERCEPTION 4DBargain 4D+2, conSTRENGTH 1D TECHNICAL 2D Computer programEquipped With: -Comlink -Internal storage storage or upgrades) -Recording unit (cand play bof audio footage) -Tmm-VMove: 10 Size: 1.7 meters Cost: 5,500 – 7,320Source: ArmsGuide (pagIntrigue (page 73
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MTADEXTERITY 5D Blaster 6D, dodge 6D+1, melee combat 5D+2 KNOWLEDGE 1MECHANICAL 1DPERCEPTION 2D Search 4D, sneak 4STRENGTH 2D+2 Climbing/jumping TECHNICAL 2D Security 3D+1 Equipped With: -Integrated blaste-2 vibrodagger c-4 climbing claws -Infrared sensors (ignores low-ligh-Improved sensor package (+2D to search-Internal comlink -Self-destruct system (5D/4D/3D, blast radius: 1/2/3) Move: 6 (walking)Size: 1.2 meters tall Cost: 2Source: Galaxy of Intrigue (page
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